Search found 1035 matches
- Thu Apr 04, 2019 12:45 pm
- Forum: Ideas and Suggestions
- Topic: bulk handcrafting
- Replies: 40
- Views: 8866
Re: bulk handcrafting
But will most likely never happen : the devs have been quite constant on the topic of not making hand crafting more convenient to incentivize automation. In this thread , alternative ways of discouraging hand-crafting and providing incentives for automation have been discussed, so that the devs can...
- Thu Apr 04, 2019 11:09 am
- Forum: Ideas and Suggestions
- Topic: Train Exit Side
- Replies: 41
- Views: 12088
Re: Train Exit Side
I think it would be best if the player could leave the train on a specific side by holding the left or right button while hitting the ENTER key. That way, the discussion in this thread will only be about the default exit side (i.e. the exit side if no key is pressed). However, one problem I see is t...
- Wed Apr 03, 2019 4:44 pm
- Forum: Ideas and Suggestions
- Topic: Train Exit Side
- Replies: 41
- Views: 12088
Re: Train station side
This has already been suggested and discussed in the following thread:
viewtopic.php?f=6&t=31268 Train Exit Side
EDIT: Meanwhile, the threads have been merged. Therefore, my above link now points to the current thread.
viewtopic.php?f=6&t=31268 Train Exit Side
EDIT: Meanwhile, the threads have been merged. Therefore, my above link now points to the current thread.
- Tue Apr 02, 2019 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Make electricity great again
- Replies: 8
- Views: 3960
Re: Make electricity great again !
OP's suggestion has already been suggested in the following threads: https://forums.factorio.com/viewtopic.php?f=6&t=57163 Power Management https://forums.factorio.com/viewtopic.php?f=6&t=55637 More realistic power grid https://forums.factorio.com/viewtopic.php?f=6&t=42652 Poles limit ht...
- Mon Apr 01, 2019 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Change to a new station
- Replies: 1
- Views: 519
- Sun Mar 31, 2019 3:46 pm
- Forum: Ideas and Suggestions
- Topic: Beacon on/off via circuit network
- Replies: 25
- Views: 9231
Re: Beacon on/off via circuit network
+1 However, I do not think that this should be limited to beacons. It should be possible to connect many other types of entities to the circuit network. For example, a level 3 assembler with 4 level 3 production modules will consume 1.5 MW of power, which is significantly more than a beacon. Therefo...
- Fri Mar 29, 2019 5:08 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 115922
Re: Friday Facts #120 - Spidertron
That's exactly why I am suggesting it to be implemented as an optional mod. The server admin always decides which mods are used in a game. It needs hard coding in C sources. I do not believe that it is possible with lua modding interface. At least with reasonable performance and flawless functions....
- Fri Mar 29, 2019 2:09 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 115922
Re: Friday Facts #120 - Spidertron
But I think I would prefer it to be implemented as an optional mod. I'm not sure if I'd like to play multiplayer games where half the players run around in a Spidertron. Maybe it would be better to give multiplayer server admins options to disable spidertron (and other techs and weapons too, if the...
- Thu Mar 28, 2019 2:53 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 63281
Re: Blueprints: Mirror/flip
Unfortunately, there are issues with mirroring (examples here : https://forums.factorio.com/viewtopic.php?p=225836#p225836). As I have already pointed out in this post of mine , the issue with fluids could be solved by implementing this suggestion . However, the issue with train stations remains.
- Wed Mar 27, 2019 6:41 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 115922
Re: Friday Facts #120 - Spidertron
Personally, I see no need for a Spidertron. However, since so many people want a Spidertron, and there has been so much hype about it over the years, I think it would be worth the effort for the devs to implement it. But I think I would prefer it to be implemented as an optional mod. I'm not sure if...
- Tue Mar 26, 2019 10:52 pm
- Forum: Ideas and Suggestions
- Topic: Railway Speed Limits
- Replies: 18
- Views: 7481
Re: Railway Speed Limits
Meanwhile, train speed limits have also been discussed in the following thread: https://forums.factorio.com/viewtopic.php?f=6&t=60525 Train speed limit signs EDIT: Meanwhile, the threads have been merged. Therefore, this link is no longer valid. One thing I would like to add is that I would like...
- Tue Mar 26, 2019 7:02 pm
- Forum: Ideas and Suggestions
- Topic: just some observations on 0.17
- Replies: 1
- Views: 594
Re: just some observations on 0.17
If you want your individual suggestions to be seriously discussed, then I suggest you take your most important suggestions and create one thread per suggestion using the suggestion template . However, please always do a forum search before starting a new thread, because, in many cases, it has been s...
- Tue Mar 26, 2019 6:37 pm
- Forum: Ideas and Suggestions
- Topic: can you make it possible to disable Red warning when taking
- Replies: 4
- Views: 3339
- Tue Mar 26, 2019 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Red screen flashing when your character takes damage
- Replies: 2
- Views: 1598
Re: Red screen flashing when your character takes damage
This has already been suggested in the following thread:
viewtopic.php?f=6&t=46938 can you make it possible to disable Red warning when taking damage
viewtopic.php?f=6&t=46938 can you make it possible to disable Red warning when taking damage
- Mon Mar 25, 2019 3:07 pm
- Forum: Ideas and Suggestions
- Topic: New state for train stops: closing
- Replies: 5
- Views: 1318
Re: New state for train stops: closing
Although I agree with your suggestion, I don't really like the feature of shutting down a station for all trains. Therefore, I believe that the following suggestion may offer a more flexible solution to the problem you described: https://forums.factorio.com/viewtopic.php?f=6&t=49214 Train entry ...
- Mon Mar 25, 2019 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Mining drill ore selection
- Replies: 25
- Views: 10499
Re: Mining drill ore selection
Related suggestion threads:
viewtopic.php?f=6&t=62507 Mining drills overlapping uranium and metal/stone/coal
viewtopic.php?f=6&t=49475 Filter Miners
viewtopic.php?f=6&t=62507 Mining drills overlapping uranium and metal/stone/coal
viewtopic.php?f=6&t=49475 Filter Miners
- Mon Mar 25, 2019 2:26 pm
- Forum: Ideas and Suggestions
- Topic: Rail Research Re-Work
- Replies: 10
- Views: 2877
Re: Rail Research Re-Work
Why not to unite them into one? The problem of their separation is that the railway without signals is hardly suitable for use. It is all or nothing. Railroad must have more internal progression or be merged into single research. Signals are only required if you have several trains on one track. Ho...
- Sun Mar 24, 2019 5:21 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.2] Allow disabling "x is in the way" error text
- Replies: 8
- Views: 2650
- Sun Mar 24, 2019 11:15 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 291472
Re: Thank you (Make the dev-team happy today!)
to honor the development the game has made. Is there a donation option, or do I have to buy the game a second time to show my empathy? :) I think it would be just as important to encourage all your friends to buy the game. If they like it, they will tell their friends, and they will tell their frie...
- Sun Mar 24, 2019 11:10 am
- Forum: Ideas and Suggestions
- Topic: laser turret upgrade research prerequisite
- Replies: 9
- Views: 1393
Re: laser turret upgrade research prerequisite
Fun fact, the wiki says that both upgrades have laser turrets as prerequisites. I guess it may have changed from 0.16 to 0.17. I think the idea behind this is that if there were energy based weapons besides turrets, it would make sense not to have the turrets as prerequisite, but the energy technol...