Search found 102 matches

by MisterSpock
Fri Sep 11, 2015 9:18 pm
Forum: Wiki Talk
Topic: Blank pages, content visible in edit
Replies: 18
Views: 27148

Re: Blank pages, content visible in edit

Even the cache version is brocken.
by MisterSpock
Fri Sep 11, 2015 12:54 pm
Forum: Gameplay Help
Topic: Question Transportbelts
Replies: 4
Views: 8669

Re: Question Transportbelts

Boogieman14 wrote:No, corners dont break compression anymore. Not sure if anything was changed about the speed of the belts. And obviously, items don't drop off the end of the belt anymore.
Thx u guys. I think they dont simulate items on the belt in a complex way.
by MisterSpock
Fri Sep 11, 2015 11:25 am
Forum: Show your Creations
Topic: Oil transporting tips!
Replies: 13
Views: 23330

Re: Oil transporting tipps!

ratchetfreak wrote:so closed system at the outposts but an open one (under and overflow of empty barrels is accounted for) at the base.
exactly!^^
by MisterSpock
Fri Sep 11, 2015 11:19 am
Forum: Gameplay Help
Topic: Question Transportbelts
Replies: 4
Views: 8669

Question Transportbelts

The devs changed belt physics. But i wasnt able to find a excact description, how it works now. Also the wiki is currently bugged or so.

- Does egdes slow down items? or was this changed?
- Beltspeed of expressbelt is now 3x times of normal belt? So its 30 or so?
by MisterSpock
Fri Sep 11, 2015 11:10 am
Forum: Show your Creations
Topic: Oil transporting tips!
Replies: 13
Views: 23330

Oil transporting tips!

This is how i transport oil from my outpost to the base: (no mods) 1) The loading system at outpost http://s13.postimg.org/6lt8pj44z/Oil_Loading.jpg Here you can see im reserving half slots for the empty barrel and the rest for the filled barrel. Intelligent inserter make sure that only the right ba...
by MisterSpock
Fri Sep 11, 2015 10:44 am
Forum: Gameplay Help
Topic: More Aggressive Biters
Replies: 7
Views: 14755

Re: More Aggressive Biters

This are the non-modded options: The amount of enemies depends on the polution. A miner creates a small biter every 20s or a behemoth biter every 2000s if the pollution is not consumed by the area (chunk) or trees. Trees do a lot of counterpolution. So if u prefer to increase the enemies, you can al...
by MisterSpock
Fri Sep 11, 2015 10:39 am
Forum: Wiki Talk
Topic: Blank pages, content visible in edit
Replies: 18
Views: 27148

Re: Blank pages, content visible in edit

I can also confirm this problem.
by MisterSpock
Fri Jan 02, 2015 4:58 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259510

Re: Tips, Designs, & Tricks

Nova wrote:If possible don't upload pictures in the BMP format. It's only useful for very special purposes. On the internet, better use PNG or (if the file really has to be small) JPG.
Ah ok, dont know that.^^ Edited!
by MisterSpock
Fri Jan 02, 2015 1:48 pm
Forum: Gameplay Help
Topic: Oil Production: What is more efficient?
Replies: 10
Views: 23913

Re: Oil Production: What is more efficient?

To your question: Adv. Processing gives u more Petrol/Oil even with productivity. I calculate that somewhere on exel. But productivity on converters are a waste in my opinion: Very expensive and not very effective. Refinarys with productivity and chem. Plants with producivity except the converters i...
by MisterSpock
Fri Jan 02, 2015 1:24 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259510

Re: Tips, Designs, & Tricks

Compact and clear all-science + important equipment like robotframes, repairkit etc.

Edit:
ScienceStuff
by MisterSpock
Sat Dec 06, 2014 11:20 am
Forum: Gameplay Help
Topic: Question about Trees
Replies: 3
Views: 1623

Question about Trees

Wasnt playing some months. Do Trees now getting destroyed by pollution?
Is there a mod about treefarming?

Thx for the answer.
by MisterSpock
Sat Nov 15, 2014 9:27 pm
Forum: Show your Creations
Topic: Hell yeah iron patch!
Replies: 13
Views: 12758

Re: Hell yeah iron patch!

Looks like private property.
by MisterSpock
Mon Oct 06, 2014 8:27 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542088

Re: Let's see your clever builds

here are some compact and easy designs:

https://forums.factorio.com/forum/vie ... f=8&t=5050
by MisterSpock
Fri Sep 12, 2014 4:23 pm
Forum: Gameplay Help
Topic: More trains vs. longer trains
Replies: 16
Views: 23420

Re: More trains vs. longer trains

I suggest 2 Locomotives with 8 Waggons (ore) + 1 Waggon Supply. Its fast enough and hold enough. And if u have large mining sides and a lot of traffic, it will reduce it a bit.
by MisterSpock
Tue Aug 19, 2014 5:41 pm
Forum: Ideas and Suggestions
Topic: Separate pipes, hydraulic press, gates...
Replies: 11
Views: 4952

Re: Separate pipes, hydraulic press, gates...

That looks great. Say, as I can take the machine or train and place him(it) in pocket, when they more me in reek.. Yes, say you if so think that in play much whole what will not place. As that all much simply, you come on one place, develop there, but when resource no, collect all in one bag and go ...
by MisterSpock
Tue Aug 19, 2014 5:39 pm
Forum: Ideas and Suggestions
Topic: Cargo ship
Replies: 7
Views: 6177

Re: Cargo ship

I flying cargoship would be fun too. Maybe this one is easier to program. Another problem would be the balancing "train vs FlyingCargoship"
by MisterSpock
Fri Aug 01, 2014 10:16 pm
Forum: News
Topic: Friday Facts #45 - The second wave
Replies: 17
Views: 23595

Re: Friday Facts #45 - The second wave

I played Minecraft Tekkit Lite for a long time. Was very good fun. But it wasnt balanced. This is one of my designs http://www.planetminecraft.com/project/tekkit-x---a-tekkit-lite-factory/ Factorio is great. But there is much more potential in this genre. Btw: How does this genre called? So i wish t...
by MisterSpock
Tue Jul 29, 2014 7:55 pm
Forum: Show your Creations
Topic: Endgame designs
Replies: 19
Views: 64184

Re: Endgame designs

DerivePi wrote:So I guess you worked out the problems with your major railroad intersection?
Thats a huge problem. i may post soon
by MisterSpock
Tue Jul 29, 2014 6:39 pm
Forum: Show your Creations
Topic: Endgame designs
Replies: 19
Views: 64184

Re: Endgame designs

Ive sitting on a lot of speeded oilpumps. Im not sure. Its 2 weeks since last play. I think: 6 till 8 are running while full production.
by MisterSpock
Tue Jul 29, 2014 6:35 pm
Forum: General discussion
Topic: Moar Productivity
Replies: 2
Views: 1265

Moar Productivity

Lets say, we want to produce Tier 3 Moduls and using productivity moduls in all assemblers. And we are using speedmoduls in Pumpjacks. Thats what it looks like. Its a huge diffrence: http://s10.postimg.org/71niph451/Stat1.jpg http://s4.postimg.org/89z8kf05l/Stat2.jpg http://s13.postimg.org/4vr797ifn...

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