Search found 242 matches

by Dakkanor
Mon Oct 07, 2013 10:04 pm
Forum: Already exists
Topic: [Modded content] Inserter and furnace
Replies: 15
Views: 7693

Re: Inserter and furnace

This is problematic. How should the logic work? The problem here is that you don't select the recipe for furnace - it does that automatically. So let's say you would have a furnace that you want to use for regular iron ore smelting. But the coal arrives first. You can't tell what the player wants t...
by Dakkanor
Mon Oct 07, 2013 9:57 pm
Forum: News
Topic: Random Ramblings #5
Replies: 13
Views: 22360

Re: Random Ramblings #5

i would say you should use them in that.... second? level the one where you find a partial production line to give you a general idea of what you're doing, add a chest and an inserter and it looks like an abandoned refueling station.
by Dakkanor
Mon Oct 07, 2013 9:53 pm
Forum: Balancing
Topic: Guns is main problem
Replies: 9
Views: 12032

Re: Guns is main problem

true enough, before the latest update i liked to use a defense system with names for each stage, a pod is 8 laser turrets in a circle with a empty space in the center, and a star is 4 pods around a medium power pole all surrounded by a wall. i liked theses systems because it had a distinct image on ...
by Dakkanor
Mon Oct 07, 2013 9:37 pm
Forum: Gameplay Help
Topic: Logistics System Question
Replies: 14
Views: 15529

Re: Logistics System Question

The limit will be removed in 0.7.1 YAY i am looking forward to a transmission tower which defines the operational area of the robots, i see transmission towers, which also act as a housing unit for robots with recharging and repair, and relays which boost the range of the robots which could also ac...
by Dakkanor
Mon Oct 07, 2013 9:34 pm
Forum: News
Topic: Random Ramblings #3
Replies: 23
Views: 25996

Re: Random Ramblings #3

i would say that the scale for resources and other items is not realistic, but is an acceptable break from reality, after all that game creators need to keep the game at a playable scale. i can carry 64 9x9m assemblers in one of my belt pockets. not at all realistic, but it IS playable. for waht the...
by Dakkanor
Sun Oct 06, 2013 7:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Power Fort
Replies: 3
Views: 7544

Re: Power Fort

my preference is to have long straight lines of generators, which i bunch together in lines of 8-10 generators which expands off to the side as needed, once i get the general idea of the power i want,(10-20 lines depending on how big i wanna build) i wall off the area that its all going to take, wit...
by Dakkanor
Fri Oct 04, 2013 11:35 pm
Forum: Gameplay Help
Topic: Copper wires
Replies: 5
Views: 7389

Re: Copper wires

wait, do you mean you can't find copper wires in the crafting menu?

third tab of the menu and it should be the first item.
by Dakkanor
Fri Oct 04, 2013 1:43 pm
Forum: Ideas and Suggestions
Topic: Auto fill for car and lok
Replies: 7
Views: 7329

Re: Auto fill for car and lok

on one of my first games i used a catching system which i would drive into and the car would be manuvered into a que by belts and then it would be refuled. i liked that system, as long as i was going generally north when i got out it worked wonders, however other directions left a chance of driving ...
by Dakkanor
Fri Oct 04, 2013 1:38 pm
Forum: Outdated/Not implemented
Topic: Biters In The Early Game
Replies: 4
Views: 7022

Re: Biters In The Early Game

i find the small biters to be fine, but the fact that medium biters have 5X the health plus have a physical resistance, the resistance means that meduim biters seem to ignore 1 out of every two regular shots and only get one damage per piercing bullet. then the big biters have 5X more health and twi...
by Dakkanor
Fri Oct 04, 2013 6:39 am
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61058

Re: Version 0.7.0

having my base destroyed from the inside because i left room for expansion in a closed off area just feels like i'm being punished for trying to plan ahead. ouch, sounds like the biters should have a fourth form (hive queen) that has to be escorted to the new base area before it is established lol....
by Dakkanor
Fri Oct 04, 2013 5:53 am
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61058

Re: Version 0.7.0

1. Enemy turret just spawned inside of my base instead of 4 Solar Panels... Is this normal? It is not. Enemies should be able to get to the spot where they want to expand. Enemy expansion inside the player base was disabled for 0.7.1 anyway. two things please, firstly could you give a general expla...
by Dakkanor
Wed Oct 02, 2013 9:16 am
Forum: Outdated/Not implemented
Topic: Pollution cleaner
Replies: 11
Views: 6002

Pollution cleaner

my idea for it is a tower that takes water and coal, then filters the pollution in the air using electricity, i suggest this because charcoal can be used as a natural filter and purifier. this tower would then suck up pollution which should be fairly obvious by the topic title. since water could be ...
by Dakkanor
Wed Oct 02, 2013 9:07 am
Forum: Balancing
Topic: Bases shouldnt increase SO much when going far
Replies: 11
Views: 13558

Re: Bases shouldnt increase SO much when going far

i find bases this size so much of a bother that i went and added some 0's to the personal laser defence.....
by Dakkanor
Mon Sep 30, 2013 10:28 pm
Forum: Implemented Suggestions
Topic: Power switch
Replies: 4
Views: 6597

Re: Power switch

+1

it would be useful especially on the initial conversion to full solar to have the option of disabling specific items during the night.
that way all my battery power goes to my laser turrets, which i need much more of seeing as the new biters are crazy powerful.
by Dakkanor
Mon Sep 30, 2013 10:22 pm
Forum: Ideas and Suggestions
Topic: alternative pollution color
Replies: 17
Views: 8030

Re: alternative pollution color

i would suggest having a hatched pattern as an option, less asthetically pleasing but more available to the colourblind i imagine
by Dakkanor
Fri Sep 06, 2013 9:57 am
Forum: Implemented Suggestions
Topic: More Stats?
Replies: 13
Views: 6269

Re: More Stats?

for belt counters i would really like something like an items per miniute reader, possible make it so it can be hooked-up to the power grid, and also having an option to name, and rearrange different counters+ group them together link them to others ect, it would be an incredibly powerful diagnostic...
by Dakkanor
Wed Aug 28, 2013 7:31 am
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 36423

Re: Idea for the goal in the late game - supply ships on orb

true, i just want a longer range rocket so that i don't have to keep on trying to squish rocket turrets. some form of manual artillery could be fun. or a rocket mounted onto a car... there could also be a mechanic to recieve return shipments like a landing pad with a beacon locator, and a small chan...
by Dakkanor
Mon Aug 26, 2013 10:02 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 36423

Re: Idea for the goal in the late game - supply ships on orb

what if sending up supplies had some in game benifit? send up a load of rockets and then you're able to call down a barrage from the map? and sending up other supplies could be returned with advanced materiel in some form or other, maybe new schematics for research or access chips which you need to ...
by Dakkanor
Mon Aug 26, 2013 9:59 pm
Forum: Ideas and Suggestions
Topic: Logistic Robot Maintenance Center
Replies: 4
Views: 6420

Re: Logistic Robot Maintenance Center

i always liked the idea of a bot control center, each center supports a specific number of bots and they come back for repairs and recharge. for recharge, repair or if idle for too long they could dock into the station with a short animation and have to launch if they're needed again. for repairs it...
by Dakkanor
Wed Jun 19, 2013 1:15 am
Forum: Releases
Topic: Version 0.5.1
Replies: 30
Views: 23755

Re: Version 0.5.1

Galactic civilizations or Fallen Enchantress what about fallout? what about assasins creed? witcher? many actually good games are SP, this is not "issue", much more better to invest time into gameplay improvements i think the point of those games are the play style, fallout assasins creed...

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