Search found 1459 matches

by kingarthur
Fri Feb 25, 2022 1:17 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82385

Re: pY Alternative Energy - Discussion

So.... should I hold off starting a new game now and wait? Can anyone advise? There's a big ass update coming real soon like a few odd weeks. Would be best to wait till the updates are out Does the update apply to all aspects of your mod or will it again be 90% alien life and 10% of the rest? :) Ev...
by kingarthur
Fri Feb 25, 2022 12:29 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82385

Re: pY Alternative Energy - Discussion

Frost wrote: ↑
Fri Feb 25, 2022 12:13 pm
So.... should I hold off starting a new game now and wait? Can anyone advise?
There's a big ass update coming real soon like a few odd weeks. Would be best to wait till the updates are out
by kingarthur
Tue Feb 22, 2022 11:12 am
Forum: PyMods
Topic: Caravans
Replies: 7
Views: 2946

Re: Caravans

Some ideas for improving them: * Remove the flip-flop behavior from the code so they don't take/put items from both start/end stations. Make them uni-directional so that they only take from the start station and put into the end station. This makes the stations more usable as warehouses and balance...
by kingarthur
Tue Feb 15, 2022 10:46 am
Forum: PyMods
Topic: When to start the next playthrough?
Replies: 3
Views: 1937

Re: When to start the next playthrough?

Hey! I have played the full py Suite 2-3 years ago already and it took around 3 months to finish it. Obviously it's one of the best and biggest mods out there and I am thinking about going once more for the full experience. Since I am expecting it to take another 3 months, I don't want to run into ...
by kingarthur
Sun Feb 06, 2022 5:36 am
Forum: PyMods
Topic: So what comes 1st?
Replies: 3
Views: 2115

Re: So what comes 1st?

Marconos wrote: ↑
Fri Feb 04, 2022 8:59 pm
PyAE or Factorio Expansion? :D

(meant as a joke and just having fun with Py and KingArthur )
Well we have a name. All the details and getting all finalized and they're still deciding what all is in it. Unless they pull a hell of a lot of overtime I think we will win.
by kingarthur
Fri Feb 04, 2022 9:12 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82385

Re: pY Alternative Energy - Discussion

I guess you make a lot of people very happy with this post - however I am a bit in fear of your definition of "soon" which has proven to be very stretchable ;) As always: Keep up the good work. I will check out the discord 8-) The big work is done. Py is more or less just waiting on me an...
by kingarthur
Sat Jan 29, 2022 8:08 am
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 2393

Re: using cheat command softlocks the game

here ive assembled a small test mod to show what i mean. attached here and added to the first message. simply start a new game and then open the crafting menu. after that type /cheat all into the console and it should then unlock all techs and lockup the game as not even escape or enter key will do ...
by kingarthur
Thu Jan 27, 2022 1:20 am
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 2393

Re: using cheat command softlocks the game

Open the crafting menu. While it's open open the console and use the /cheat all command.

In this case where I locked the game it will trigger the victory screen as in pymods its triggered by completing research on a space tech.
by kingarthur
Mon Jan 24, 2022 8:50 am
Forum: Angels Mods
Topic: [omni + angel + bob] missing bronze
Replies: 10
Views: 3089

Re: [omni + angel + bob] missing bronze

Ya something seems to have broken your tech tree. Please post a save so it can be looked into.
by kingarthur
Sun Jan 23, 2022 6:21 am
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 2393

using cheat command softlocks the game

if i input the cheat all command while the crafting menu is open the game will lock up and not respond to any controls ingame. i believe it is due to the crafting menu covering up the victory screen which locks out interaction with the crafting screen but leaves the victory screen uninterruptible as...
by kingarthur
Sat Dec 18, 2021 11:08 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291143

Re: pY Alien Life - Discussion

asfoitio wrote: ↑
Sat Dec 18, 2021 8:20 am
I have some questions. Do moss-mk03 and moss-mk04 have no recipe?
currently yes
by kingarthur
Sun Dec 05, 2021 9:09 am
Forum: PyMods
Topic: finally finished
Replies: 7
Views: 4044

Re: finally finished

AndrewSkier wrote: ↑
Fri Dec 03, 2021 10:43 pm
Took "only" 280 hours
How in the hell? thats ridiculously fast for pyal.
by kingarthur
Mon Nov 29, 2021 4:57 am
Forum: PyMods
Topic: Full modpack completed after 754 hours
Replies: 11
Views: 5068

Re: Full modpack completed after 754 hours

Congrats! I started Py Mod and love how energy, fuel, mining, etc. is handled. Since you've finished it would you say it's possible to complete with biters enabled on the default settings? I have a feeling the evolution factor would become too high before you're able to properly defend. Not looking...
by kingarthur
Sat Nov 20, 2021 2:14 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190555

Re: Coke oven gas not being accepted for warm bricks

bowenbigcountry1 wrote: ↑
Sat Nov 20, 2021 1:51 am
The Regen heat exchanger is not taking my coke gas. Says it's 250.
If you haven't already try flushing the pipe and/or replacing the building. Its glitch sometimes but once it's going it should be ok.
by kingarthur
Fri Oct 22, 2021 7:52 am
Forum: Modding interface requests
Topic: Request: module_specification.allowed_module_categories
Replies: 12
Views: 4150

Re: Request: module_specification.allowed_module_categories

+1 (and a bump) Angels mods is having similar issues ( Arch666Angel/mods/#706 ): It has an agricultural module; basically it acts as a productivity module, but specific for agricultural recipes (bio related). It is however unwanted that this module can be inserted into labs and mining drills. For t...
by kingarthur
Mon Oct 18, 2021 11:56 pm
Forum: PyMods
Topic: Full modpack completed after 754 hours
Replies: 11
Views: 5068

Re: Full modpack completed after 754 hours

nice. good job
by kingarthur
Thu Oct 07, 2021 8:58 pm
Forum: PyMods
Topic: Space Science
Replies: 1
Views: 1192

Re: Space Science

With the full set yes.
by kingarthur
Fri Sep 24, 2021 1:04 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291143

Re: pY Alien Life - Discussion

Mukmoux manure- I noticed that there is a lack of better mukmoux manure recipes amongst the more advanced mukmoux research options (iirc mukmoux 2, 3, and 4). Is this 1. intentional, and they will never have additional manure recipes 2. something that will be added with a big future update, 3. or s...
by kingarthur
Sun Sep 19, 2021 11:27 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190555

Re: pY Petroleum Handling

factoriogame1121 wrote: ↑
Sun Sep 19, 2021 11:20 am
Oh, by the way, I remembered. Is it possible to do something with the two types of acetone? As I understand it, original and your mod. It stands out as a flaw against the background of a well-coordinated mod.
There is no original acetone.
by kingarthur
Sun Aug 22, 2021 11:38 am
Forum: PyMods
Topic: No bitumen seeps spawned - Py and RSO
Replies: 2
Views: 1437

Re: No bitumen seeps spawned - Py and RSO

I've recently started a game with the full Py Suite and RSO. I finished off red science and was working on expanding for green when I noticed that there were no bitumen seeps on the map. How critical is crude oil, and is there any alternate way to get through the mod pack? Really hoping to not have...

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