Search found 1459 matches
- Fri Feb 25, 2022 1:17 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 178
- Views: 82385
Re: pY Alternative Energy - Discussion
So.... should I hold off starting a new game now and wait? Can anyone advise? There's a big ass update coming real soon like a few odd weeks. Would be best to wait till the updates are out Does the update apply to all aspects of your mod or will it again be 90% alien life and 10% of the rest? :) Ev...
- Fri Feb 25, 2022 12:29 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 178
- Views: 82385
Re: Caravans
Some ideas for improving them: * Remove the flip-flop behavior from the code so they don't take/put items from both start/end stations. Make them uni-directional so that they only take from the start station and put into the end station. This makes the stations more usable as warehouses and balance...
- Tue Feb 15, 2022 10:46 am
- Forum: PyMods
- Topic: When to start the next playthrough?
- Replies: 3
- Views: 1937
Re: When to start the next playthrough?
Hey! I have played the full py Suite 2-3 years ago already and it took around 3 months to finish it. Obviously it's one of the best and biggest mods out there and I am thinking about going once more for the full experience. Since I am expecting it to take another 3 months, I don't want to run into ...
- Sun Feb 06, 2022 5:36 am
- Forum: PyMods
- Topic: So what comes 1st?
- Replies: 3
- Views: 2115
Re: So what comes 1st?
Well we have a name. All the details and getting all finalized and they're still deciding what all is in it. Unless they pull a hell of a lot of overtime I think we will win.
- Fri Feb 04, 2022 9:12 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 178
- Views: 82385
Re: pY Alternative Energy - Discussion
I guess you make a lot of people very happy with this post - however I am a bit in fear of your definition of "soon" which has proven to be very stretchable ;) As always: Keep up the good work. I will check out the discord 8-) The big work is done. Py is more or less just waiting on me an...
- Sat Jan 29, 2022 8:08 am
- Forum: Resolved Problems and Bugs
- Topic: using cheat command softlocks the game
- Replies: 6
- Views: 2393
Re: using cheat command softlocks the game
here ive assembled a small test mod to show what i mean. attached here and added to the first message. simply start a new game and then open the crafting menu. after that type /cheat all into the console and it should then unlock all techs and lockup the game as not even escape or enter key will do ...
- Thu Jan 27, 2022 1:20 am
- Forum: Resolved Problems and Bugs
- Topic: using cheat command softlocks the game
- Replies: 6
- Views: 2393
Re: using cheat command softlocks the game
Open the crafting menu. While it's open open the console and use the /cheat all command.
In this case where I locked the game it will trigger the victory screen as in pymods its triggered by completing research on a space tech.
In this case where I locked the game it will trigger the victory screen as in pymods its triggered by completing research on a space tech.
- Mon Jan 24, 2022 8:50 am
- Forum: Angels Mods
- Topic: [omni + angel + bob] missing bronze
- Replies: 10
- Views: 3089
Re: [omni + angel + bob] missing bronze
Ya something seems to have broken your tech tree. Please post a save so it can be looked into.
- Sun Jan 23, 2022 6:21 am
- Forum: Resolved Problems and Bugs
- Topic: using cheat command softlocks the game
- Replies: 6
- Views: 2393
using cheat command softlocks the game
if i input the cheat all command while the crafting menu is open the game will lock up and not respond to any controls ingame. i believe it is due to the crafting menu covering up the victory screen which locks out interaction with the crafting screen but leaves the victory screen uninterruptible as...
- Sat Dec 18, 2021 11:08 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291143
- Sun Dec 05, 2021 9:09 am
- Forum: PyMods
- Topic: finally finished
- Replies: 7
- Views: 4044
Re: finally finished
How in the hell? thats ridiculously fast for pyal.
- Mon Nov 29, 2021 4:57 am
- Forum: PyMods
- Topic: Full modpack completed after 754 hours
- Replies: 11
- Views: 5068
Re: Full modpack completed after 754 hours
Congrats! I started Py Mod and love how energy, fuel, mining, etc. is handled. Since you've finished it would you say it's possible to complete with biters enabled on the default settings? I have a feeling the evolution factor would become too high before you're able to properly defend. Not looking...
- Sat Nov 20, 2021 2:14 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190555
Re: Coke oven gas not being accepted for warm bricks
If you haven't already try flushing the pipe and/or replacing the building. Its glitch sometimes but once it's going it should be ok.bowenbigcountry1 wrote: βSat Nov 20, 2021 1:51 amThe Regen heat exchanger is not taking my coke gas. Says it's 250.
- Fri Oct 22, 2021 7:52 am
- Forum: Modding interface requests
- Topic: Request: module_specification.allowed_module_categories
- Replies: 12
- Views: 4150
Re: Request: module_specification.allowed_module_categories
+1 (and a bump) Angels mods is having similar issues ( Arch666Angel/mods/#706 ): It has an agricultural module; basically it acts as a productivity module, but specific for agricultural recipes (bio related). It is however unwanted that this module can be inserted into labs and mining drills. For t...
- Mon Oct 18, 2021 11:56 pm
- Forum: PyMods
- Topic: Full modpack completed after 754 hours
- Replies: 11
- Views: 5068
Re: Full modpack completed after 754 hours
nice. good job
- Thu Oct 07, 2021 8:58 pm
- Forum: PyMods
- Topic: Space Science
- Replies: 1
- Views: 1192
Re: Space Science
With the full set yes.
- Fri Sep 24, 2021 1:04 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291143
Re: pY Alien Life - Discussion
Mukmoux manure- I noticed that there is a lack of better mukmoux manure recipes amongst the more advanced mukmoux research options (iirc mukmoux 2, 3, and 4). Is this 1. intentional, and they will never have additional manure recipes 2. something that will be added with a big future update, 3. or s...
- Sun Sep 19, 2021 11:27 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190555
Re: pY Petroleum Handling
There is no original acetone.factoriogame1121 wrote: βSun Sep 19, 2021 11:20 amOh, by the way, I remembered. Is it possible to do something with the two types of acetone? As I understand it, original and your mod. It stands out as a flaw against the background of a well-coordinated mod.
- Sun Aug 22, 2021 11:38 am
- Forum: PyMods
- Topic: No bitumen seeps spawned - Py and RSO
- Replies: 2
- Views: 1437
Re: No bitumen seeps spawned - Py and RSO
I've recently started a game with the full Py Suite and RSO. I finished off red science and was working on expanding for green when I noticed that there were no bitumen seeps on the map. How critical is crude oil, and is there any alternate way to get through the mod pack? Really hoping to not have...