Search found 225 matches
- Sun Apr 30, 2017 10:12 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207182
Re: Bugs & FAQ
Hey, I know there's a lot going on with updating to .15, and Bobplates presently breaking refining and infinite ores, but additionally, in the .15 version, infinite ores appears to also be disabling the generation of most of Bob's Ores I get the feeling you haven't played much with Angel's mods bef...
- Sat Apr 29, 2017 9:07 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
That's a good point about the uranium ore actually. I think Angel's ores could probably benefit from the new fluid miners, specifically crotinnium and jivolite. It's possible to produce basic acids with access to only the other four ores, and I think it would be interesting to see jivolite and possi...
- Fri Apr 28, 2017 9:22 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
PS: I also noticed that I can't seem to find any bobmonium or rubyte on the map. Is this caused by missing (because out of date) various Bob's mods? I'm reasonably sure those two ores are only used for the various metals from Bob's mods, so it wouldn't make sense for them to be present without Bob'...
- Thu Apr 27, 2017 8:50 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207182
Re: Bugs & FAQ
I was suggesting more of a temporary interim solution to the research rather than a perfectly-balanced long-term solution. I agree that the smelting mod could probably do with some rebalancing compared to the latest 0.14 version though.
- Thu Apr 27, 2017 6:04 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207182
Re: Bugs & FAQ
Angel if you're open to suggestions of how to deal with science packs (at least for the beginning until you have time to properly balance it), I'd suggest that Mk1 machine technologies should take red and green science packs, Mk2 should take red green and blue, Mk3 take red green blue and purple, an...
- Sun Apr 23, 2017 7:01 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
Quick question on that text wall: what is imprecise sorting? I probably should've clarified that, I'm used to using the terms in my planning sheets and forget that they're not the actual terms. By "imprecise" sorting, I mean using the ore sorting methods that take a single type of crushed...
- Sun Apr 23, 2017 7:03 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
I guess I really need to learn how to train. They seem to make a lot more sense than belt spam because you can move multiple resource types on the same railway line. I copied someone's rotary junction, it seems to be the most economical type of junction, but i'm not sure how it will scale up for tr...
- Sat Apr 22, 2017 4:07 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
Do you know how ridiculously hard it is to get nickel, iron and cobalt into one place just to turn 12 iron ingots into 36 molten iron/steel... combining outputs from multiple types of refined ores... fun. It really just depends on whether you plan for it or not. Also, if you have separate ore refin...
- Sat Apr 15, 2017 1:53 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207182
Re: Bugs & FAQ
All of the processing chains are designed to replicate real processing chains. Titanium seems to do that quite well, as do the others. The relative complexities for different processing chains are because certain materials are more complex to process in reality, regardless of how useful they may be ...
- Sat Apr 15, 2017 1:43 am
- Forum: Angels Mods
- Topic: Petrochem barreling and mods problem
- Replies: 8
- Views: 3045
Re: Petrochem barreling and mods problem
Barreling recipes should be under "fluid handling". The same tab where you find Angel's various valves. Unless you have that omnibarrelling mod installed, in which case I think it changes things but I don't know how.
- Fri Apr 14, 2017 7:27 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207182
Re: Bugs & FAQ
Here are a few things I have trouble with: - Fluorite ore: You need it to transform jivolite from chunks to crystals and now the hexafluorosilicic acid to have lead ingots. The problem is that the only way to have this ore (that I know of) is withthe waste water from jivolite transformation to chun...
- Tue Apr 11, 2017 11:01 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
My ideal setup was something that can create usable ingots at 2160/m Why 2160/m? That's 36/s which is only 9/10 of a blue belt. Unless that number is chosen because casting increases it to a full 40 plates per second (I don't know if it does because I don't have the latest version yet) wouldn't it ...
- Mon Apr 10, 2017 9:51 pm
- Forum: Energy Production
- Topic: Maximum power per coastal tile
- Replies: 11
- Views: 7343
Re: Maximum power per coastal tile
This setup is theoretically infinitely tileable, but the boilers do need to be supplied with fuel. For reference purposes, I've figured out how much you can supply with one blue belt (though obviously it'd generally be more practical to use multiple input belts once you have a lot of arrays). I've w...
- Mon Apr 10, 2017 8:32 pm
- Forum: Show your Creations
- Topic: Factorio Confessional: Post your Abominations
- Replies: 25
- Views: 14168
Re: Factorio Confessional: Post your Abominations
I can do a clean no spoon run, but then I tried Bobs/angels mods at the same time... A No Spoon run with Bob's mods and Angel's mods? That's pretty ambitious, and very impressive if you can pull it off. I've been playing for 34 hours in a Bobs Angels world and I still don't even have plastic (I've ...
- Mon Apr 10, 2017 7:36 pm
- Forum: Show your Creations
- Topic: Bob's Angels Playthrough by eloquentJane
- Replies: 7
- Views: 9904
Re: Bob's Angels Playthrough by eloquentJane
I have made some progress. I currently have iron and copper being produced by precision sorting from crushed ore, and I have enough of a backlog of lead and tin to maintain my production until I finish my second-level ore processing. All machines being used are still Mk1 machines. I still consider t...
- Mon Apr 10, 2017 9:20 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207182
Re: Bugs & FAQ
I have an idea. Maybe a solution to the liquid fuel canister problem (wherein you have to burn the plastic canisters) would be to instead add a new type of mid-game steam boiler that uses liquids as fuel instead of solids. That way you could burn liquid fuel directly - or maybe there could even be s...
- Sun Apr 09, 2017 5:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207182
Re: Bugs & FAQ
Is this intended as i don't know what limestone has to do with smelting iron. The need for limestone is definitely intentional, and it's related to real smelting. Limestone is used as a flux, which is a substance that helps to remove impurities in the smelting process. I'm not sure how you obtain i...
- Sat Apr 08, 2017 9:55 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Trainworld with Bob's, Angel's and CMHmod
- Replies: 5
- Views: 4871
Re: Trainworld with Bob's, Angel's and CMHmod
These are very impressive.
- Thu Apr 06, 2017 3:47 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
I have a suggestion regarding the latest changelog. A potential use for sand could perhaps be an alternative way of producing glass, instead of using silicon. Or perhaps there could be a sand processing method that creates silicon in small amounts with some byproduct (possibly slag) - probably not e...
- Wed Apr 05, 2017 6:45 pm
- Forum: Angels Mods
- Topic: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
- Replies: 15
- Views: 12883
Re: Angel's Smelting Optimum Ratios with Bob's Mods
6 iron ingots and 6 oxygen gas get turns into 3 steel ingots, then 2 steel ingots get turns into 2 molten steel, and 2 molten steel gets turned into 2 steel plate. It's the exact same 2 iron to 1 steel ratio as in baseline Bob's mods. At that point, why not just toss the iron in a furnace and direc...