Search found 225 matches

by septemberWaves
Mon Jun 26, 2017 5:22 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212745

Re: Bugs & FAQ

Very major bug: the latest version of Angel's Refining (0.7.16) has Yuoki, Uranium Power, and Nucular as hard dependencies, and doesn't work without them. WUT??? :shock: Its works perfectly without Yuoki and Nucular in my game, its optional dependencies They were acting like hard dependencies for m...
by septemberWaves
Sun Jun 25, 2017 11:37 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212745

Re: Bugs & FAQ

Very major bug: the latest version of Angel's Refining (0.7.16) has Yuoki, Uranium Power, and Nucular as hard dependencies, and doesn't work without them.
by septemberWaves
Sun Jun 25, 2017 10:48 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 47601

Re: [0.15.x] ShinyAngelGFX

The advanced chemical plants appear to be lacking a visual connection to the middle pipe connector. I assume it's just a visual thing due to the rotation, but nevertheless it is noticeable.
by septemberWaves
Sun Jun 11, 2017 3:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212745

Re: Bugs & FAQ

Bug report: NO2 and N2O4 are not interchangeable with Petrochem. They're essentially the same gas, and the equilibrium depends only on temperature and pressure: http://chemed.chem.purdue.edu/demos/main_pages/21.1.html There should be a recipe to quickly and en-masse convert 1 to the other, or they ...
by septemberWaves
Tue May 23, 2017 12:31 pm
Forum: Angels Mods
Topic: Wiki/Guide?
Replies: 3
Views: 2697

Re: Wiki/Guide?

The mod "What Is It Really Used For" is a more effective mod derived from the original "What Is It Used For". With the newer mod, you can see all recipes, including ingredients and byproducts, by searching an item (with ctrl+f).
by septemberWaves
Tue May 23, 2017 12:29 pm
Forum: Angels Mods
Topic: Missing building that can make rocket fuel
Replies: 9
Views: 3442

Re: Missing building that can make rocket fuel

gum500 wrote:Things get even better we can make rocket fuel but now something wrong hapening with rocket silo it dont have a recipe of rocket part now
Update Bob's Revamp mod. That should be fixed in the latest version.
by septemberWaves
Mon May 22, 2017 8:07 pm
Forum: Show your Creations
Topic: Bot Swarm
Replies: 5
Views: 3169

Re: Bot Swarm

I notice the train in your first image seems like a supply train/builder train. If so you probably want to use more requester chests and limit each chest to 1 item. The problem is inserters will get stuck holding 1 item and be unable to fill with another. I might also suggest a couple more roboport...
by septemberWaves
Mon May 22, 2017 1:07 pm
Forum: Show your Creations
Topic: Bot Swarm
Replies: 5
Views: 3169

Bot Swarm

I have no idea where to post these screenshots so I'm putting them here. I set up an early-game bot-based loading station for my train (to bring me materials that I need to build outposts to upscale my factory). http://i.imgur.com/EZA5oTk.jpg It's quite fun to watch the swarms of bots be unleashed f...
by septemberWaves
Mon May 22, 2017 12:13 am
Forum: Angels Mods
Topic: Missing building that can make rocket fuel
Replies: 9
Views: 3442

Re: Missing building that can make rocket fuel

There is no building that has 5 fluid inputs for making rocket fuel. This recipe is a bug. It is not supposed to be like that and will hopefully be fixed soon but until it is there is no way to make rocket fuel with both Angel's and Bob's mods installed. This has already been explained a few times ...
by septemberWaves
Sun May 21, 2017 9:10 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 350905

Re: [0.15.x] Bob's Mods: General Discussion

Recon777 wrote:Hey Bob, can you do a quick summary describing the distillery and enriched fuel?
Enriched fuel is just fuel made from light oil, but with 6 times the energy density per item, and 120% of the total energy that can be obtained from the oil.
by septemberWaves
Sat May 20, 2017 11:46 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 350905

Re: [0.15.x] Bob's Mods: General Discussion

I think it should go 200, 100, 50, 50. That way there's a continuous improvement in the burn time per stack as tech level increases.
by septemberWaves
Sat May 20, 2017 8:55 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 350905

Re: [0.15.x] Bob's Mods: General Discussion

Also, I noticed something. Since fuel blocks and now my new enriched fuel both stack to 50, but rocket fuel only stacks to 10, you get a huge amount more fuel per stack in my enriched fuel than rocket fuel. should I increase fuel stack sizes? also, coal stacks to 200 in my mods, which is more than ...
by septemberWaves
Sat May 20, 2017 7:03 pm
Forum: Angels Mods
Topic: Missing building that can make rocket fuel
Replies: 9
Views: 3442

Re: Missing rocket fuel

This is a known compatibility issue, not a feature. It's impossible to make rocket fuel with the latest versions currently, but it should be fixed relatively soon hopefully.
by septemberWaves
Sat May 20, 2017 9:48 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212745

Re: Bugs & FAQ

In Angel's Infinite Ore, I want to generate infinite ore only. Can I do it with config? Transrat by google I wouldn't recommend trying. You'll quickly find that starting the game is entirely impossible because there's no way of producing the acid required for mining infinite ores without actually h...
by septemberWaves
Fri May 19, 2017 5:45 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382745

Re: Development and Discussion

The question is more like what to keep and what to override. I would suggest keeping dinitrogen tetroxide, dimethylhydrazine (which is a rocket fuel used in conjunction with N 2 O 4 ), and one of the hydrazines (as hydrazine is used for maneuvering thrusters; I'd say probably keep your one since it...
by septemberWaves
Fri May 19, 2017 4:40 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382745

Re: Development and Discussion

https://image.prntscr.com/image/9ebdb6e2285f47fe829a6f8d18df9455.png Where is my 5-input and 5-output chemical plant? :lol: This is a compatibility issue, not a feature. Based on how long it usually takes mod makers to fix things like that I'd assume it'll be fixed relatively soon (unless there's s...
by septemberWaves
Fri May 19, 2017 8:06 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 350905

Re: [0.15.x] Bob's Mods: General Discussion

Bob, did you remove the recipe for Sulfur from Petroleum Gas? I was just setting up my battery factory and noticed my blueprint is invalid. Sulfur with Bob's mods is obtained in 2 ways: through refining of crude oil, or as a byproduct of several ore refining processes. The crude oil refining method...
by septemberWaves
Fri May 19, 2017 12:31 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 350905

Re: [0.15.x] Bob's Mods: General Discussion

Trvia: Silver zinc batteries are pretty much a technology on par with Lithium Ion. I was considering making the silver zinc battery the MK2 battery for a while, and bumping lithium ion to MK3, but the Li-Ion had already been around for a while, and the main reason I didn't bump it is because... it ...
by septemberWaves
Wed May 17, 2017 5:23 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 350905

Re: [0.15.x] Bob's Mods: General Discussion

Is anyone else missing Lithia Water on the map when running RSO? I think something broke it because I've got a slightly older map which has it. Lithia water should spawn, it's just quite rare (I tend to find several huge patches of gold before finding any lithia, and sometimes even tungsten appears...
by septemberWaves
Mon May 15, 2017 11:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212745

Re: Bugs & FAQ

canadajebus wrote:I'm missing the Chloric, Fluoric and Nitric waste water purification recipies. (Do have Sulfuric).

Anyone else experiencing this? I also am using marathomation so not sure if it's a mod conflict issue.
It should be a matter of changing in-game mod configs, if I'm not mistaken.

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