Search found 27 matches

by kenlon
Tue Mar 05, 2019 8:17 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51220

Re: [MOD 0.16.x] SCTM

2) it's missing tweaks for other mods (that were supported in 0.16) Ah. I assume this would be why when I put SCT and Trainwreck's Circuit Processing alongside AngelBob's in 0.17, the basic lab wants circuits that you can't make at the start? Any idea on when compatibility tweaks might be updated, ...
by kenlon
Mon Mar 04, 2019 6:38 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010358

Re: [0.16] Sea Block Pack 0.2.17

Trainwreck, is there any possibility of getting a setting that would let us use the new "Island" map generation setting to begin with? It would be easier than standard seablock, but could still be fun. The fact that it doesn't generate any additional terrain at all would limit the amount o...
by kenlon
Mon Jan 07, 2019 9:13 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 120142

Re: Feedback

It may be that I'm blind, and you did already address this, but I didn't find a post from you about it when I went looking. With the removal of assembler ingredient limits in vanilla 0.17, will your mods follow suit, or will you be readding the limits? Not having to do hand assembly of anything as y...
by kenlon
Mon Nov 07, 2016 7:14 pm
Forum: Bob's mods
Topic: Changelogs?
Replies: 1
Views: 899

Changelogs?

Is there anywhere that changelogs are being kept? I'm not seeing up-to-date ones in the threads for individual components, and I don't see a central update thread either. (Yes, I could just diff the old and new versions, but if there's actual changelogs, that would be much more convenient.)
by kenlon
Sat Oct 15, 2016 10:15 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 111143

Re: [0.14] Reactors

I didn't want to make Reactors explicitly dependent on Flow Control, as other mods can also add pumps, but I see your point. I'll add dependency in the next release. I really would prefer if Flow Control wasn't required. Bob's Mods includes pumps, and having to edit the mod every time you update to...
by kenlon
Tue Jul 26, 2016 4:04 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311295

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Not currently, they've been completely removed. Fair enough. I'll have a go at looking through the old versions of the logistics mods to see if I can make a drop-in replacement for the inserters mod to give me the old behavior back. (I would rather have the multiple items in the menu than have to p...
by kenlon
Mon Jul 25, 2016 7:08 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311295

Re: [0.12.x][v0.12.10] Bob's Logistics mod

The adjustable inserters are neat, but is there anyway to get something like the old inserters back? I used to play with only normal and long inserters (disabling the other variants), and I would like to be able to continue to do that and not have to mess around with the adjustable inserters at all....

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