Search found 108 matches

by Arakasi
Thu May 16, 2013 7:28 am
Forum: Ideas and Suggestions
Topic: Redundant elecrtical poles.
Replies: 9
Views: 13075

Re: Redundant elecrtical poles.

And what about connection between all poles in the distance? Currently it seems that there is some tree structure of connection between poles, so if you disconnect some pole, then the whole subtree is disconnected also. If you keep connection between all poles and create some circles it will work be...
by Arakasi
Thu May 16, 2013 6:47 am
Forum: General discussion
Topic: Factorio is my new Minecraft
Replies: 13
Views: 11450

Re: Factorio is my new Minecraft

metzyn wrote:You guys are the shit...
Sounds weird. Is this a compliment or insult?
by Arakasi
Tue May 14, 2013 1:27 pm
Forum: Ideas and Suggestions
Topic: Theme song
Replies: 23
Views: 5390

Re: Theme song

The most ideas which were shown here were connected to specific song or interpret. I think it will be very expensive if our guys implement such song into game due to copyrights. This game has larger chances to expand as low cost which probably excludes professional composer or already existing famou...
by Arakasi
Tue May 14, 2013 1:20 pm
Forum: Ideas and Suggestions
Topic: Easier Movement?
Replies: 19
Views: 14474

Re: Easier Movement?

I like current state where i can pick up items from running belt without removing the belt. I also think that grabbing items from ground by F key is not the worst option. Imagine for example backspace. :-D If you dont want to use the F key, you can always choose different key from keyboard which fit...
by Arakasi
Mon May 13, 2013 12:08 pm
Forum: Pending
Topic: [0.4.1]not connected water pipes are heated
Replies: 4
Views: 5729

Re: [0.4.1]not connected water pipes are heated

I opened the save ... I don't know when I pumped the water out, it didn't heat again, are you sure you didn't connect it with the hot water for some moment and disconnected again after that? only 99% sure. I will try it again. Destroy all set up and built it again. I hope it will confirm or reject ...
by Arakasi
Mon May 13, 2013 11:42 am
Forum: Pending
Topic: [0.4.1]not connected water pipes are heated
Replies: 4
Views: 5729

Re: [0.4.1]not connected water pipes are heated

Actually the set up of my heated lines was never connected to the already functional steam engines. I just placed water pump, added some pipes and underground pipes, placed boiler and that's it. Boilers have never been heated, pump has never been connected to any steam engine or any circle. It seems...
by Arakasi
Fri May 10, 2013 8:33 am
Forum: Pending
Topic: [0.4.1]not connected water pipes are heated
Replies: 4
Views: 5729

[0.4.1]not connected water pipes are heated

I have separate branch for boilers which will be connected to my steam farm. Problem is that its only connected to one pump with some underground pipes but boilers are not fed. But water is heated. See screenshot and savegame. http://img11.imageshack.us/img11/6786/pumpbug.png savegame https://www.dr...
by Arakasi
Wed May 01, 2013 9:36 am
Forum: Gameplay Help
Topic: start problem
Replies: 7
Views: 12250

Re: start problem

Issue is only disturbing for me, but the game works perfectly.
So I will wait for next releases.
by Arakasi
Wed May 01, 2013 9:33 am
Forum: Releases
Topic: Factorio Roadmap for 0.18 & 1.0
Replies: 801
Views: 769026

Re: Factorio Roadmap

in regards to 4.0 coming out on the second, which timezone and around what time of day will it be released in? just for reference, as i am a new Zealander and so i'm currently living on GMT +12, and kinda want to know if i have to wait until the third..... apart from that i'm really looking forward...
by Arakasi
Tue Apr 30, 2013 9:16 pm
Forum: Gameplay Help
Topic: start problem
Replies: 7
Views: 12250

Re: start problem

My version (currently alpha 0.3.1) starts, but during start process the windows open+close for maybe 10 times during a few seconds and then stays opened with logo and progress bar. When I am in windows mode, then its just opening and closing window. But fullscreen mode causes blinking whole screen w...
by Arakasi
Sat Apr 20, 2013 9:18 am
Forum: Ideas and Suggestions
Topic: [idea] Mini assembler
Replies: 20
Views: 15038

Re: [idea] Mini assembler

I think all of the things said here do not exclude each other. If the game progress slows down somehow it might be good for gameplay time. Looking forward to new technology for many hours is very exciting for me. But if I research everything during first hour there has left just building. It cool, b...
by Arakasi
Thu Apr 18, 2013 10:53 am
Forum: Ideas and Suggestions
Topic: [idea] Mini assembler
Replies: 20
Views: 15038

Re: [idea] Mini assembler

The standard assembly is quite early in the research tree (You need just iron making and automation (25 - 30 red science packs)), so the mini assembler usage would be pretty limited. You are right. But I still think about idea that all the progress in the game should be slowed down. Player should b...
by Arakasi
Thu Apr 18, 2013 8:41 am
Forum: Ideas and Suggestions
Topic: Theme song
Replies: 23
Views: 5390

Re: Theme song

orchestral and dramatic music definitively needed. But i afraid that our coders and graphics designer might not be capable to create some typical factorio moody music. But maybe we provoke them to some "action"
by Arakasi
Wed Apr 17, 2013 12:22 pm
Forum: Implemented Suggestions
Topic: Research
Replies: 8
Views: 13191

Re: Research

Ok. How about "you may research up to 3 items at the same time". Parallel research will bring only much slower research nothing more. I am against this idea. Queue is fine. If you insert an item in the queue, which cannot be researched yet, it automatically inserts the items, needed to research tha...
by Arakasi
Wed Apr 17, 2013 8:51 am
Forum: Implemented Suggestions
Topic: Research
Replies: 8
Views: 13191

Re: Research

research queue is nice idea, but this "memory" mechanism not necessary. I think the fixed length of researches will be more clear and understandable. But how could we handle with still locked researches which will be unlocked in the feature? this might be checked before every research is started but...
by Arakasi
Tue Apr 16, 2013 2:22 pm
Forum: Ideas and Suggestions
Topic: Mech w grze
Replies: 12
Views: 8492

Re: Mech w grze

Witam chciałbym zaproponować by w grze można było by zbadać mecha. Robota którym można będzie sterować. Dodawanie nowych do niego ulepszeń. :D Actually this polish text means that it would be nice to have some kind of Mech (robot which can be controlled by user). This robot might be upgradable. Sou...
by Arakasi
Tue Apr 16, 2013 11:17 am
Forum: Ideas and Suggestions
Topic: [idea] Mini assembler
Replies: 20
Views: 15038

Re: [idea] Mini assembler

I think this thread is still about mini assembler.

I also support this idea. It might be very cheap and accessible in very first researches.
by Arakasi
Tue Apr 16, 2013 8:14 am
Forum: Ideas and Suggestions
Topic: Solars Idea
Replies: 12
Views: 14461

Re: Solars Idea

10 solar panels = 1 steam engine solar panels occupy 75% of the space that steam engines do, solar panels are more expensive with their copper cost solar panels give free energy.... conclusion: solar panels are awesome!!!! but still without accumulators it is recommended to use it at least in combi...
by Arakasi
Tue Apr 16, 2013 7:53 am
Forum: Ideas and Suggestions
Topic: Crank Bridges
Replies: 5
Views: 10215

Re: Crank Bridges

zlosynus wrote:
DragonPox90210 wrote:... so far I haven't seen any islands so ...
https://forums.factorio.com/forum/vie ... ?f=5&t=272
its not an island. its a whole continent :-D
nothing but three tiles of shore and the rest is water
by Arakasi
Tue Apr 16, 2013 7:08 am
Forum: Ideas and Suggestions
Topic: Navigation back to the base
Replies: 3
Views: 6185

Re: Navigation back to the base

While you can press F5 ingame to see the x/y coords of your location (at the top) and since most (or at least I do) start somewhat close to where they spawn (which is somewhere right around 0,0) it's fairly easy to find your base again. You could also use railroad tracks (and then just follow them ...

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