Search found 109 matches

by Arakasi
Wed Mar 06, 2013 4:28 pm
Forum: Releases
Topic: Version 0.2.10
Replies: 20
Views: 27698

Re: Version 0.2.10

What happend with 0.2.10 version in download section in factorio pages? it was there in Monday and now it's gone. I understand that 0.2.9 version was withdrawn because it was buggy, but I didn't hear that 0.2.10 is too.
by Arakasi
Fri Mar 01, 2013 12:01 am
Forum: Gameplay Help
Topic: crafting steel
Replies: 8
Views: 16351

crafting steel

Hi, I have a problem with crafting steel and all related stuff which requires steel somewhere in the tree.

I have research steel, a few other researches below steel but still cant craft it or anything other.

Is there any special way how to craft it? Or any condition which I dont met?
by Arakasi
Thu Feb 28, 2013 1:02 pm
Forum: Implemented Suggestions
Topic: Roomba
Replies: 6
Views: 13609

Re: Roomba

Very nice idea... cleaning robot... collect stuff which is omitted during infrastructure construction will be very useful.
Roomba robot with docking station where it is recharged and also where drops collected stuff
by Arakasi
Thu Feb 28, 2013 12:27 pm
Forum: Implemented Suggestions
Topic: Only for assembling machine !!!
Replies: 15
Views: 11526

Re: Only for assembling machine !!!

I prefer hardcore way. Hero can construct e.g. assembling building only and that's it... everything else must be assembled/build/crafted through some other building or device. Iron or Copper plates can't be crafted by Hero too. It opens possibilities to have some portable tool which can create some ...
by Arakasi
Thu Feb 28, 2013 9:47 am
Forum: Ideas and Suggestions
Topic: Walking on Treadmills - Ability to defy belt pushing/pulling
Replies: 4
Views: 6067

Re: Walking on Treadmills - Ability to defy belt pushing/pul

I agree that there should be some possibility how to ignore effect of belts. Especially when you are trying to go against some faster version of belt.

Idea with some special boots is very nice. Another one might be some JetPack which allows player to jump over buildings to...
by Arakasi
Wed Feb 27, 2013 2:09 pm
Forum: Show your Creations
Topic: Compact belt arrangement
Replies: 14
Views: 24560

Re: Compact belt arrangement

I was used to build lot of tunnels in OTTD (transport tycoon) and there was also limitation how can collide tunnels. But there was clear in which layers tunnels are. I would prefer disabling this behavior because it seems to me unrealistic. But I like idea Icebird mentioned here. Different lengths f...
by Arakasi
Wed Feb 27, 2013 11:22 am
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 98412

Re: Role playing direction

I think this "classifying" will push the game too much towards role playing and players will tends somehow to tuning their Hero instead of creating cool factory. I like this game because its creation possibilities, analyzing and optimizing already existing structures. If we introduce class...
by Arakasi
Wed Feb 27, 2013 11:09 am
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 98746

Re: Fight

Some kind of RPG elements would be cool. But my opinion is to improve only equipment of our main Hero. And try to avoid magical stuff. This game has nice concept of mining/factory/research and magic should probably does not fit there. I think that there can be found enough improvements and devices w...
by Arakasi
Wed Feb 27, 2013 10:13 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149529

Re: RTS direction

I think minimap would be great, but I propose to have it after some research. For example some radar or sonar research gives player special building which may monitor nearby surround. But if player walk further than its range minimap should disappear. So user will be forced to maintain some network ...

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