Hi,
I turned off my virus scanner (which was just windows defender, so I turned off real-time protection) and still have the same error message.
I've attached my log file.
Thanks!
Search found 94 matches
- Thu Jun 14, 2018 11:33 pm
- Forum: Pending
- Topic: [0.16.49]Automatic updates - Update Fail
- Replies: 10
- Views: 3120
- Thu Jun 14, 2018 10:37 pm
- Forum: Pending
- Topic: [0.16.49]Automatic updates - Update Fail
- Replies: 10
- Views: 3120
[0.16.49]Automatic updates - Update Fail
For the last couple versions, I've been having trouble updating. I get the Error: Update failed Error opening update package: File C:/Users/dan/Games/Factorio/Factorio_x64_0.16.49/Factorio_0.16.49/bin/x64/factorio.exe not found (operation not permitted) So, I just tried to replicate my issue by down...
- Wed May 02, 2018 3:41 am
- Forum: Multiplayer
- Topic: Trying to Join MP: cannot Load Downloaded map
- Replies: 4
- Views: 7363
Re: Trying to Join MP: cannot Load Downloaded map
I ran into this issue today on 16.39, and Rseding91's suggested fix worked for me. I deleted the folder: C:\Program Files (x86)\Steam\steamapps\common\Factorio Then, to restore that folder in steam I did factorio properties -> Local Files -> Verify Integrity of Game Files, which restored all the mis...
- Thu Mar 29, 2018 9:00 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 59601
FNEI 0.1.5 Option clarity
I think these options could use a bit of clarity on which recipes are shown: Use only available recipes Show hidden recipes Show disabled recipes Show hidden items Take, for example, a recipe that requires a technology that I haven't researched yet. Would such a recipe be considered "hidden&quo...
- Thu Mar 29, 2018 6:49 pm
- Forum: Angels Mods
- Topic: Description missing for underflow valve
- Replies: 1
- Views: 2369
Description missing for underflow valve
In the character crafting screen, the underflow valve has no description. I had to google it to find out what it does. When I highlight the overflow valve in the crafting or inventory part of the character screen it has the text "Allows flow if the input side is above 80%" and it'd be nice...
- Thu Nov 16, 2017 8:56 pm
- Forum: Technical Help
- Topic: Mod issues when syncing across computers using Steam
- Replies: 3
- Views: 2179
Re: Mod issues when syncing across computers using Steam
Yup, looks like that was source of the second issue and syncing mod-settings.json did the job and even though that didn't appear to be the location of the first issue, I was able to make a workaround for the first issue using that file. The first issue turned out to be a little different because the...
- Thu Nov 16, 2017 1:57 am
- Forum: Technical Help
- Topic: Mod issues when syncing across computers using Steam
- Replies: 3
- Views: 2179
Mod issues when syncing across computers using Steam
Hi, I play the Seablock Pack with a couple extra mods (including long reach) and am having a few issues when switching computers. Steam cloud sync automatically syncs the saves between my computers. I've made sure to sync both computers to the same mods and both are up to date. I'm having two issues...
- Thu May 25, 2017 5:12 pm
- Forum: Not a bug
- Topic: [0.15.13] [kovarex] Can only open chests from map with bullets in hand
- Replies: 4
- Views: 1496
Re: [0.15.13] [kovarex] Can only open chests from map with bullets in hand
The reason why this came up is I'm using the Long Reach mod. So I can use chests across the map but only from map view (chests outside the range that can be seen without map view). Since the chests can't be opened (until I discovered the bullet in hand trick) I was only able to interact with them us...
- Thu May 25, 2017 2:34 am
- Forum: Not a bug
- Topic: [0.15.13] [kovarex] Can only open chests from map with bullets in hand
- Replies: 4
- Views: 1496
[0.15.13] [kovarex] Can only open chests from map with bullets in hand
You can now do a lot from map view, but one thing you CAN'T do is open chests or open assembly tables from the map view.... UNLESS you have red bullets in your hand (I tried a scattering of other items, but they didn't work).
- Sat May 20, 2017 8:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15] Can't use period in commands if set to open character screen
- Replies: 3
- Views: 1699
[kovarex] [0.15] Can't use period in commands if set to open character screen
When "Open character screen" button is set to "." (Key73) there is no way to type a "." in the console. In version 0.13.15 when I hit "." when console was open it would BOTH type a "." and open character screen, which was annoying, but tolerable (I o...
- Sun Mar 12, 2017 12:01 am
- Forum: Ideas and Requests For Mods
- Topic: Minerals inside Factorismo factories
- Replies: 0
- Views: 599
Minerals inside Factorismo factories
I was inspired by the imgur album posted to reddit: http://imgur.com/a/IpTgu Notice the 4th picture is a factory filled with coal. I was thinking a mod would be a good way to avoid having to manually create that in creative mode. I'm not sure what the best pricing scheme is for factories full of min...
- Sun Nov 13, 2016 10:48 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 320098
Re: Foreman 0.1.9 - A factory optimisation tool.
I'm getting incorrect values out of Foreman in terms of the timing and amounts that go into each recipe. I'm using Bob's, Angel's, and Marathon and have noticed the tool uses incorrect values for recipes like copper ingots from processed copper. I'm going to make 3 or 4 assumptions here: Am I correc...
- Sun Nov 06, 2016 7:19 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Belt-swapper
- Replies: 5
- Views: 1906
[Request] Belt-swapper
I was thinking of a belt-splitter shaped item that would simply take the items from the top belt and put it onto the bottom belt and vice versa. This would allow for making a main bus without underground belts. You could simply swap the item you want one lane at a time until it reaches the side of t...
- Wed Oct 05, 2016 9:40 pm
- Forum: Releases
- Topic: Version 0.14.13
- Replies: 34
- Views: 28354
Re: Version 0.14.13
Updated Team production challenge with 2 new challenge modes and a new map set. Sweet! I just tested it out, but didn't see an easy (GUI) way to activate anything new. I assume the team production I'm seeing in 14.13 is the right one? team-production-0.4.1? How do you activate the new challenge mod...