Search found 69 matches

by TheVeteraNoob
Fri Sep 02, 2016 6:49 pm
Forum: Ideas and Suggestions
Topic: Persistent promotions and bans.
Replies: 0
Views: 542

Persistent promotions and bans.

I feel the headless server needs a properties file of some sort that adds a permanent admins and bans list. It's kind of inconvenient when you have to change the map semi regularly having to wait for the admins to come online to promote them
by TheVeteraNoob
Fri Sep 02, 2016 1:02 am
Forum: Resolved Problems and Bugs
Topic: [0.14.2] [kovarex] Disconnect menu stays when you click rejoin.
Replies: 1
Views: 1449

[0.14.2] [kovarex] Disconnect menu stays when you click rejoin.

Screenshot says it all. I can still type and move.
by TheVeteraNoob
Wed Aug 31, 2016 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.2][posila] Desync
Replies: 11
Views: 4434

Re: [0.14.2] Desync

26 people were online at the time if I remember correctly aswell there was some kind of desync echo afterwards. And here is another desync report for redundancy.
by TheVeteraNoob
Sat Aug 27, 2016 3:51 pm
Forum: Won't fix.
Topic: [0.12.29] [kovarex] Cant load old 0.11.22 save
Replies: 5
Views: 2521

Re: [0.12.29] [kovarex] Cant load old 0.11.22 save

Hey! I used my NASA laboratory to load your map. But all of the conveyer belts and whatever the power supply once was seems to be missing. I have 16 GB of ram and all of the items on the ground seems to be the biggest issue as the map doesn't "Look" that large yet still manages to use 98% ...
by TheVeteraNoob
Tue Aug 02, 2016 11:59 am
Forum: Combinator Creations
Topic: Multi Stack Filter Inserter
Replies: 4
Views: 5113

Re: Multi Stack Filter Inserter

I have created a similar product that simply uses 2 arithmetic combonators. On mobile so no screenshots. The first combonators subtracts the desired unfiltered item from "each" and then adds a rather large number to ensure it is positive. Input is a single or chain of sensor belts set in h...
by TheVeteraNoob
Thu Jul 28, 2016 9:42 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33025

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

edvardm wrote:Funny, for some reason I had the idea of running 'verify integrity' check on Steam. After that it worked! So it seems like upgrade process had missed something at some point. Sorry for the trouble, need to try that now :)
I had the exact issue as you. And this solution did not solve my problem.
by TheVeteraNoob
Fri Jul 22, 2016 7:59 pm
Forum: Ideas and Requests For Mods
Topic: [Request]: Automatic Blueprint placing.
Replies: 2
Views: 1689

Re: [Request]: Automatic Blueprint placing.

Why yes... That's exactly what I was looking for. Thank you!
by TheVeteraNoob
Fri Jul 22, 2016 3:11 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Fracktorio
Replies: 2
Views: 1173

Re: [Idea] Fracktorio

I've wanted to see this a lot myself. But my idea was more of just a much faster pumpack (5x faster) that simply takes water. Or perhaps a solution made from water acid and rocks. to produce oil. Uses insane numbers of water. Like 2 machines per pump. And unreasonably high pollution and electricity ...
by TheVeteraNoob
Wed Jul 20, 2016 2:57 pm
Forum: Ideas and Requests For Mods
Topic: [Request]: Automatic Blueprint placing.
Replies: 2
Views: 1689

[Request]: Automatic Blueprint placing.

I'm really sorry for requesting something so darn hard to make but every time I keep having to expand the whole thing over and over again I keep wishing this was a thing. I tried to be as speficic as possible to help with creators block on the mod. Ideas: - Blueprint placer bot - Flies in constructi...

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