Search found 68 matches
- Sat Jul 22, 2017 3:55 am
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 48265
Re: Friday Facts #200 - Plans for 0.16
Fluid squashing?
- Sat Jul 15, 2017 1:15 am
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 19868
Re: Friday Facts #199 - The story of tile transitions
Instead of the 2 x 2 grids as suggested. How about .5 x .5 grids for water. I'm not too familiar with how the water generation techniques work. But you would then only need to make textures for, the water tiles, corners, and edges.
- Sun Jul 09, 2017 3:30 am
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 52400
Re: Friday Facts #198 - Rail segment visualisation
Somebody beat me to the highlighting rails suggestion already. But how about this. The ends of the blocks have lines. And the color that the rails are highlighted is based on the signal (green red yellow blue). Won't look like a clowny at all when there are no trains. And it would be much easier to ...
- Tue Jul 04, 2017 12:33 am
- Forum: Ideas and Suggestions
- Topic: Allow Trains to select their own stop.
- Replies: 14
- Views: 3600
Re: Allow Trains to select their own stop.
What i want is exactly what the post ssilk linked to suggests. I kinda abandoned this post because of that.
- Fri Jun 30, 2017 6:42 pm
- Forum: News
- Topic: Friday Facts #197 - Chugging along
- Replies: 12
- Views: 8513
Re: Friday Facts #197 - Chugging along
So when is recursive blueprints getting added to the base game.
- Thu Jun 15, 2017 2:27 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 45240
Re: Train station skipping conditions
Where are the devs in all this. This topic is far too old and lacking entirely in purple chat.
- Sun Jun 11, 2017 11:59 am
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 93975
Re: Lazy Bastard Achievement - No hand crafting challenge
I did this one a long time ago with exactly 111. It was on a semi public server meaning the password was obtainable but hard to get. The last like 5 crafts was something like pipe. Almost had to rollback. I didn't really enjoy this achievement that much. Although its the only time i ever launched a ...
- Sun Jun 11, 2017 3:36 am
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 55
- Views: 9151
Re: Burner Inserters and Rocket Fuel
Cons: Requires rewriting the way inseters work.
Pros: freaking amazing
Pros: freaking amazing
- Thu Jun 08, 2017 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Set image in description for multiplayer games
- Replies: 2
- Views: 485
Re: Set image in description for multiplayer games
I like this idea. But people are going to find that spot where the images are taken. And fill it with dongs.
- Wed Jun 07, 2017 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Allow Trains to select their own stop.
- Replies: 14
- Views: 3600
Re: Allow Trains to select their own stop.
You would use it when you want to have a more efficient train system. Like having trains that only go to an outpost when needed. Or have a dedicated refuel point.
- Wed Jun 07, 2017 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Allow Trains to select their own stop.
- Replies: 14
- Views: 3600
Allow Trains to select their own stop.
TL;DR Trains can decide where to go. What ? It would be cool if trains could set their own stops by circuit. I feel like with the functionality within trains it wouldn't be too much of a jump. Like using the same and or logic you can say that if the train has iron ore in it or something that it goe...
- Mon May 29, 2017 1:11 pm
- Forum: Balancing
- Topic: Are pumps supposed to be this fast?
- Replies: 5
- Views: 1569
Re: Are pumps supposed to be this fast?
3 pumps are capable of emptying a fluid wagon in under 4 seconds, so that rate is likely to be accurate but once you add even one piece of pipe between the pump and any destination, the fluid transfer speed drops drastically. So hooking 10 offshore pumps to 1 such pump won't do you any good, as the...
- Mon May 29, 2017 3:02 am
- Forum: Balancing
- Topic: Are pumps supposed to be this fast?
- Replies: 5
- Views: 1569
Are pumps supposed to be this fast?
Very well could just not be a bug. But 12000 fluid per second sounds awfully fast considering an offshore is only 1200/s. It unloads a tank in less than a second! When I saw it in the description I thought it was a typo. I want to know if this is a bug before I start hooking up 10 offshores to a cha...
- Fri May 26, 2017 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Maybe some checks should be run when creating a map
- Replies: 1
- Views: 450
Re: Maybe some checks should be run when creating a map
They have stated several times that is not worth the time to fix.
- Fri May 26, 2017 4:41 am
- Forum: Ideas and Suggestions
- Topic: Show Man hours of factory.
- Replies: 0
- Views: 240
Show Man hours of factory.
*Not Important* Basically I think it would be cool to see the total amount of time the factory has been crafting for. Like basically it takes the crafting time of each item and then multipies it by the number of items shown in the production menu. Im picturing a thing with the time icon in the produ...
- Tue May 23, 2017 6:08 am
- Forum: Combinator Creations
- Topic: Noob's 2D Display (.6hz)
- Replies: 0
- Views: 1027
Noob's 2D Display (.6hz)
I've seen this obsession with making displays. Either 7seg or perhaps even the scrolling signs. I see them as too complicated and using too many signals. Mine is simple. Allows for 2D and theretically could support color on only one axis. But I've been too lazy to implement. The real claim to fame i...
- Mon May 15, 2017 4:04 am
- Forum: Show your Creations
- Topic: .15 belt based science labs
- Replies: 2
- Views: 1875
Re: .15 belt based science labs
Woah people still use mumble? Wow 

- Wed Jan 25, 2017 4:46 am
- Forum: Show your Creations
- Topic: [failure] train defense
- Replies: 12
- Views: 6829
Re: [failure] train defense
Oh hey cool I inspired somebody. This was actually the intention of the golden train initially, then i gave up because I got tied up with school. I wish i had some tips for you
- Mon Nov 21, 2016 1:21 pm
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 233
- Views: 111963
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
It seems the biggest problem here is a lack of admins. People really need to be more lax about promoting players. Perhaps someone should bug the devs to add a mod rank which can only do mod commands to make it easier to promote people you don't necessarily trust.
- Fri Nov 18, 2016 8:18 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 33031
Re: Friday Facts #165 - Death by a thousand cuts
"And Everything will just work"
Programming wizards we got over here.
Programming wizards we got over here.