Search found 69 matches

by TheVeteraNoob
Mon Aug 07, 2017 1:02 pm
Forum: Show your Creations
Topic: An exposition on storage silos
Replies: 3
Views: 4439

Re: An exposition on storage silos

Instead of using the 3:1 splitter on the input it would make nuch more sense to do the balancing logic via circuits. Something like "enabled if n< average". And had the chests outputting to a lane balancer. This way you could expand the buffers width without having to design a complex spli...
by TheVeteraNoob
Sat Jul 22, 2017 3:55 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64287

Re: Friday Facts #200 - Plans for 0.16

Fluid squashing?
by TheVeteraNoob
Sat Jul 15, 2017 1:15 am
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 27211

Re: Friday Facts #199 - The story of tile transitions

Instead of the 2 x 2 grids as suggested. How about .5 x .5 grids for water. I'm not too familiar with how the water generation techniques work. But you would then only need to make textures for, the water tiles, corners, and edges.
by TheVeteraNoob
Sun Jul 09, 2017 3:30 am
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 67662

Re: Friday Facts #198 - Rail segment visualisation

Somebody beat me to the highlighting rails suggestion already. But how about this. The ends of the blocks have lines. And the color that the rails are highlighted is based on the signal (green red yellow blue). Won't look like a clowny at all when there are no trains. And it would be much easier to ...
by TheVeteraNoob
Tue Jul 04, 2017 12:33 am
Forum: Ideas and Suggestions
Topic: Allow Trains to select their own stop.
Replies: 14
Views: 5231

Re: Allow Trains to select their own stop.

What i want is exactly what the post ssilk linked to suggests. I kinda abandoned this post because of that.
by TheVeteraNoob
Fri Jun 30, 2017 6:42 pm
Forum: News
Topic: Friday Facts #197 - Chugging along
Replies: 12
Views: 10745

Re: Friday Facts #197 - Chugging along

So when is recursive blueprints getting added to the base game.
by TheVeteraNoob
Thu Jun 15, 2017 2:27 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63853

Re: Train station skipping conditions

Where are the devs in all this. This topic is far too old and lacking entirely in purple chat.
by TheVeteraNoob
Sun Jun 11, 2017 11:59 am
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 103676

Re: Lazy Bastard Achievement - No hand crafting challenge

I did this one a long time ago with exactly 111. It was on a semi public server meaning the password was obtainable but hard to get. The last like 5 crafts was something like pipe. Almost had to rollback. I didn't really enjoy this achievement that much. Although its the only time i ever launched a ...
by TheVeteraNoob
Sun Jun 11, 2017 3:36 am
Forum: Ideas and Suggestions
Topic: Burner inserter fuel bonus
Replies: 56
Views: 15444

Re: Burner Inserters and Rocket Fuel

Cons: Requires rewriting the way inseters work.
Pros: freaking amazing
by TheVeteraNoob
Thu Jun 08, 2017 6:39 pm
Forum: Ideas and Suggestions
Topic: Set image in description for multiplayer games
Replies: 2
Views: 861

Re: Set image in description for multiplayer games

I like this idea. But people are going to find that spot where the images are taken. And fill it with dongs.
by TheVeteraNoob
Wed Jun 07, 2017 10:08 pm
Forum: Ideas and Suggestions
Topic: Allow Trains to select their own stop.
Replies: 14
Views: 5231

Re: Allow Trains to select their own stop.

You would use it when you want to have a more efficient train system. Like having trains that only go to an outpost when needed. Or have a dedicated refuel point.
by TheVeteraNoob
Wed Jun 07, 2017 5:55 pm
Forum: Ideas and Suggestions
Topic: Allow Trains to select their own stop.
Replies: 14
Views: 5231

Allow Trains to select their own stop.

TL;DR Trains can decide where to go. What ? It would be cool if trains could set their own stops by circuit. I feel like with the functionality within trains it wouldn't be too much of a jump. Like using the same and or logic you can say that if the train has iron ore in it or something that it goe...
by TheVeteraNoob
Mon May 29, 2017 1:11 pm
Forum: Balancing
Topic: Are pumps supposed to be this fast?
Replies: 5
Views: 2138

Re: Are pumps supposed to be this fast?

3 pumps are capable of emptying a fluid wagon in under 4 seconds, so that rate is likely to be accurate but once you add even one piece of pipe between the pump and any destination, the fluid transfer speed drops drastically. So hooking 10 offshore pumps to 1 such pump won't do you any good, as the...
by TheVeteraNoob
Mon May 29, 2017 3:02 am
Forum: Balancing
Topic: Are pumps supposed to be this fast?
Replies: 5
Views: 2138

Are pumps supposed to be this fast?

Very well could just not be a bug. But 12000 fluid per second sounds awfully fast considering an offshore is only 1200/s. It unloads a tank in less than a second! When I saw it in the description I thought it was a typo. I want to know if this is a bug before I start hooking up 10 offshores to a cha...
by TheVeteraNoob
Fri May 26, 2017 1:11 pm
Forum: Ideas and Suggestions
Topic: Maybe some checks should be run when creating a map
Replies: 1
Views: 737

Re: Maybe some checks should be run when creating a map

They have stated several times that is not worth the time to fix.
by TheVeteraNoob
Fri May 26, 2017 4:41 am
Forum: Ideas and Suggestions
Topic: Show Man hours of factory.
Replies: 0
Views: 383

Show Man hours of factory.

*Not Important* Basically I think it would be cool to see the total amount of time the factory has been crafting for. Like basically it takes the crafting time of each item and then multipies it by the number of items shown in the production menu. Im picturing a thing with the time icon in the produ...
by TheVeteraNoob
Tue May 23, 2017 6:08 am
Forum: Combinator Creations
Topic: Noob's 2D Display (.6hz)
Replies: 0
Views: 1262

Noob's 2D Display (.6hz)

I've seen this obsession with making displays. Either 7seg or perhaps even the scrolling signs. I see them as too complicated and using too many signals. Mine is simple. Allows for 2D and theretically could support color on only one axis. But I've been too lazy to implement. The real claim to fame i...
by TheVeteraNoob
Mon May 15, 2017 4:04 am
Forum: Show your Creations
Topic: .15 belt based science labs
Replies: 2
Views: 2382

Re: .15 belt based science labs

Woah people still use mumble? Wow :)
by TheVeteraNoob
Wed Jan 25, 2017 4:46 am
Forum: Show your Creations
Topic: [failure] train defense
Replies: 12
Views: 8382

Re: [failure] train defense

Oh hey cool I inspired somebody. This was actually the intention of the golden train initially, then i gave up because I got tied up with school. I wish i had some tips for you
by TheVeteraNoob
Mon Nov 21, 2016 1:21 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 153933

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

It seems the biggest problem here is a lack of admins. People really need to be more lax about promoting players. Perhaps someone should bug the devs to add a mod rank which can only do mod commands to make it easier to promote people you don't necessarily trust.

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