Search found 47 matches

by thatguy321
Mon Nov 28, 2016 6:39 pm
Forum: Gameplay Help
Topic: Void chest or belt mod
Replies: 5
Views: 2950

Void chest or belt mod

I'm looking for a mod where everything put into a chest will endlessly be consumed or a belt that empties its contents into a void. I've seen several mods like this but no luck finding one that is compatible with version 14.20. Any ideas? Thanks!
by thatguy321
Wed Nov 09, 2016 5:35 pm
Forum: Gameplay Help
Topic: Anybody have a one rocket per minute save game?
Replies: 0
Views: 668

Anybody have a one rocket per minute save game?

I just would like to check it out and see the scale of it and also to see if my machine could even handle it before I start making one of my own and it runs horribly on my hardware.
by thatguy321
Sun Nov 06, 2016 3:35 am
Forum: Gameplay Help
Topic: Techniques for branching a line off the main bus
Replies: 4
Views: 4463

Re: Techniques for branching a line off the main bus

I always go with this . 2 half belts or 1 full belt. Doesn't limit throughput. Also I only balance at the start. Awesome, thanks, I'll try those out, much more elegant than my solutions! I split adjacent branches from different lines ......walkways between them. Appreciate your thoughts on this. Al...
by thatguy321
Sun Nov 06, 2016 3:32 am
Forum: Gameplay Help
Topic: How come my furnace is not producing
Replies: 7
Views: 3330

Re: How come my furnace is not producing

Keep in mind that it is pretty easy for different ores/coal/stone to get mixed together if you are mining where different resource patches are right next to each other. Remember that electric mining drills will mine anything directly underneath them and also one tile out in all directions. This may ...
by thatguy321
Fri Nov 04, 2016 9:23 pm
Forum: Gameplay Help
Topic: Techniques for branching a line off the main bus
Replies: 4
Views: 4463

Techniques for branching a line off the main bus

Hello!! What are your tips and tricks and strategies for directing resources off the main bus lines to the assembling machines that need them? How do you split them? How often do you balance the lanes? Do you always split off from the outside lanes and then balance the lanes right after that? Or do ...
by thatguy321
Thu Oct 13, 2016 7:42 pm
Forum: Gameplay Help
Topic: Multiple roboports hooked up to circuit network item count
Replies: 2
Views: 1327

Multiple roboports hooked up to circuit network item count

When you have multiple roboports wired into a circuit network why does it multiply the items times how many roboports there are? For example in the attached picture there are 50 transport belts in that crate, but 100 is being reported on the circuit network. If there were 3 roboports it would say 15...
by thatguy321
Thu Aug 25, 2016 4:45 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Destroyer factory
Replies: 3
Views: 5144

Destroyer factory

Here's my take on a destroyer factory. Still have a few tweaks with modules and whatnot, but she putters along pretty well. It's hypnotizing if you stare at it while it's working!
by thatguy321
Thu Aug 18, 2016 1:42 pm
Forum: General discussion
Topic: An assembling machine for every item
Replies: 11
Views: 6473

Re: An assembling machine for every item

This has basically been my goal since starting factorio. Building a factory that can produce every item in the game, including any from mods I have installed Yeah, that's more my goal than simply trying to avoid hand crafting. Then I want to completely fill a chest for every item that can possibly ...
by thatguy321
Thu Aug 18, 2016 1:28 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 18997

Re: Let's see your no laser defense ideas!

I'm trying to determine the main reason you're wanting them isolated... Am I correct in understanding that it's because you don't want them in a giant network because of them flying across the map? You're wanting to contain the bots to a certain area? Yeah, I figure it will be a quicker response ti...
by thatguy321
Tue Aug 16, 2016 1:09 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 18997

Re: Let's see your no laser defense ideas!

Do you have a spiffy way to request a train if your bot count gets low? My trains are stupid - they stop at every station whether the station needs supplies or not, and all the stations have the same (alternating) name. (This is all done with version 13.15)Have the train wait at its resupply point....
by thatguy321
Mon Aug 15, 2016 9:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 18997

Re: Let's see your no laser defense ideas!

Ok, I just experimented and you're right. Green construction areas can be completely overlapping and a construction bot will only go so far as his roboport's range and then he will return to his logistics network (as long as the orange areas aren't touching). Great! Now I have one tile gaps all over...
by thatguy321
Mon Aug 15, 2016 8:57 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 18997

Re: Let's see your no laser defense ideas!

Actually no - check out Tubbles' post. Everything in the green zone gets repaired so you can actually separate roboports by a complete orange zone and still have touching green zones. Maybe I don't understand correctly. I know the orange area is the "logistics area" meaning the logistics ...
by thatguy321
Mon Aug 15, 2016 6:00 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 18997

Re: Let's see your no laser defense ideas!

I wish you could shrink the size of a roboports construction area to make this easier.
by thatguy321
Mon Aug 15, 2016 5:49 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 18997

Re: Let's see your no laser defense ideas!

I have my walls pushed out away from my main factory so that my defense perimeter roboport construction zones do not overlap with the factory area roboports. Also I have 5 separate zones along my walls so that bots within these zones do not intermingle. Each of these zones has 50 of its own bots. If...
by thatguy321
Mon Aug 15, 2016 2:10 pm
Forum: Gameplay Help
Topic: Any way to quickly insert single modules into furnaces?
Replies: 5
Views: 8016

Re: Any way to quickly insert single modules into furnaces?

Also it would be nice if there was some kind of deconstruction planner which would allow you to highlight a huge area and remove all modules, but leave the buildings in place.
by thatguy321
Mon Aug 15, 2016 2:07 pm
Forum: Gameplay Help
Topic: Any way to quickly insert single modules into furnaces?
Replies: 5
Views: 8016

Any way to quickly insert single modules into furnaces?

Hello, I know that you can run along and hold CTRL key down while a module is in your cursor and click on each furnace and it will insert modules in every slot. But is there a way to do the same thing but only insert a single module? It is tedious to have to enter the gui for every furnace as you go...
by thatguy321
Mon Aug 15, 2016 1:17 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 18997

Re: Let's see your no laser defense ideas!

Very nice! That action shot is awesome! It would make a nice desktop background. I just recently instituted a similar train resupply to my perimeter defenses. Besides ammo and repair kits, I also include extra walls and turrets too so that the construction robots can replace them if they are destroy...
by thatguy321
Mon Aug 15, 2016 2:58 am
Forum: Gameplay Help
Topic: How do I power Modular Armor ?
Replies: 13
Views: 40572

Re: How do I power Modular Armor ?

The batteries do not power the armor by themselves. You have to first charge the batteries using the solar panels or the fusion reactor. If you place empty batteries in there nothing will happen. Hope this helps!
by thatguy321
Fri Aug 12, 2016 1:21 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact (?) 40/s Green Circuits with Prod. Modules
Replies: 5
Views: 6870

Re: Compact (?) 40/s Green Circuits with Prod. Modules

That's awesome!! So compact!

Would you explain why you have two fast inserters and one stack inserter going from the copper wire into the green circuit assembler? I can't figure out the reason for this? As opposed to all the same kind?
by thatguy321
Thu Aug 11, 2016 2:10 pm
Forum: Gameplay Help
Topic: I cant see all networkchest's inside
Replies: 6
Views: 1920

Re: I cant see all networkchest's inside

You can also hide the minimap then you can see more of the chests' contents. Not a perfect solution, but it may help you out.

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