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by Rseding91
Wed Jun 25, 2025 10:52 pm
Forum: Not a bug
Topic: [2.0.58] Game hangs after platform is destroyed
Replies: 2
Views: 214

Re: [2.0.58] Game hangs after platform is destroyed

It looks like the fault is with the mod "minimal wire" as best I can tell, when an entity is killed on the platform it's firing a Lua event which the mod listens to and then adds a new entity at the position of the one that died "dummy-hidden-pole". The tile-dying logic keeps iterating all entities ...
by Rseding91
Wed Jun 25, 2025 6:37 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.58] Tips and tricks multiplayer disconnect and more brokenness
Replies: 2
Views: 341

Re: [2.0.58] Tips and tricks multiplayer disconnect and more brokenness

Thanks for the report. This is now fixed for the next release.
by Rseding91
Wed Jun 25, 2025 8:45 am
Forum: Technical Help
Topic: Unexpected error occurred.
Replies: 18
Views: 1013

Re: Unexpected error occurred.

Has it ever been stable on this laptop?
by Rseding91
Wed Jun 25, 2025 8:18 am
Forum: Not a bug
Topic: [2.0.55] Game uses the wrong units for radiation
Replies: 1
Views: 185

Re: [2.0.55] Game uses the wrong units for radiation

Thanks for the report however Space Age does not have such a property on planets. That was added by one of the mods you're using and as such you'll need to report it to them.
by Rseding91
Wed Jun 25, 2025 1:15 am
Forum: Resolved Problems and Bugs
Topic: [2.0.55] Medium Fulgoran ruin icon displayed wrong
Replies: 3
Views: 303

Re: [2.0.55] Medium Fulgoran ruin icon displayed wrong

Thanks for the report. It looks like the entity icon and entity graphics are simply different, but it is showing the correct icon set for the ruin entity.

Given the huge difference in ruin variations I don’t see a single one that would fit perfectly in the icon.
by Rseding91
Tue Jun 24, 2025 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.58] Built in FontPrototypes does not inherit font correctly until the UI scale changes.
Replies: 2
Views: 356

Re: [2.0.58] Built in FontPrototypes does not inherit font correctly until the UI scale changes.

Actually, I was able to reproduce it myself and confirm it's now fixed for the next release.
by Rseding91
Tue Jun 24, 2025 4:29 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.58] Built in FontPrototypes does not inherit font correctly until the UI scale changes.
Replies: 2
Views: 356

Re: [2.0.58] Built in FontPrototypes does not inherit font correctly until the UI scale changes.

Thanks for the report. I think I can see what's wrong, but can you provide an example mod I can test with to verify it's working correctly?
by Rseding91
Tue Jun 24, 2025 3:49 pm
Forum: Pending
Topic: [2.0.55] Crash on Autosave when entering and driving vehicle
Replies: 2
Views: 151

Re: [2.0.55] Crash on Autosave when entering and driving vehicle

Thanks for the report however the logs don't show any crash. Based off what you're describing it sounds like something went wrong with the graphics driver and the Factorio process got killed as a side effect.

Are you able to reproduce this?
by Rseding91
Tue Jun 24, 2025 2:53 pm
Forum: Not a bug
Topic: [2.0.55] BurnerGenerator prototype not displaying buffer_capacity on tooltip
Replies: 3
Views: 261

Re: [2.0.55] BurnerGenerator prototype not displaying buffer_capacity on tooltip

You're correct. However, the entire purpose of accumulators is the fact they store energy in their buffer so it makes sense to show it there.
by Rseding91
Tue Jun 24, 2025 8:15 am
Forum: Implemented mod requests
Topic: runtime access to fusion reactor/generator properties
Replies: 8
Views: 924

Re: runtime access to fusion reactor/generator properties

https://lua-api.factorio.com/latest/cla ... e_per_tick It is there in the experimental version.

Correction, it will be there for the next release.
by Rseding91
Tue Jun 24, 2025 7:16 am
Forum: Not a bug
Topic: [2.0.58] [mac-x64] Grammatical error in value for key `macos-preferred-graphics-backend`
Replies: 3
Views: 322

Re: [2.0.58] [mac-x64] Grammatical error in value for key `macos-preferred-graphics-backend`

Thanks for the report however changing this is only going to break existing configurations that are using the old naming scheme.

It functionally has no impact to be what it is so it’s best left alone and best to *not* break existing player setups.
by Rseding91
Tue Jun 24, 2025 7:10 am
Forum: Technical Help
Topic: Unexpected error occurred.
Replies: 18
Views: 1013

Re: Unexpected error occurred.

Two of those are the same, and two are in different places. All of them are in the graphics driver.

That makes me believe either your graphics driver is corrupt, or the GPU is broken.

Given you haven’t said the computer is crashing - I lean towards corrupt graphics driver - but there’s really no ...
by Rseding91
Mon Jun 23, 2025 10:59 pm
Forum: Ideas and Suggestions
Topic: Stuck inserters get picked up
Replies: 4
Views: 301

Re: Stuck inserters get picked up

There are no situations where an inserter will grab an item that can't fit into a destination crafting machine. Even if the item spoils, it will go into the machines trash output which you can then deal with through normal extraction inserters.
by Rseding91
Mon Jun 23, 2025 9:31 pm
Forum: Not a bug
Topic: [2.0.55] BurnerGenerator prototype not displaying buffer_capacity on tooltip
Replies: 3
Views: 261

Re: [2.0.55] BurnerGenerator prototype not displaying buffer_capacity on tooltip

Thanks for the report however as far as I know we don't show buffer capacity anywhere in entities tooltips. Buffers exist mostly as an implementation detail and we have gone a long ways to avoid showing them anywhere because it's not something a player has any control of and "is what it is".
by Rseding91
Mon Jun 23, 2025 8:28 pm
Forum: Technical Help
Topic: [2.0.55] Crashing in Hyprland
Replies: 1
Views: 184

Re: Crashing in Hyprland

Thanks for the report however given Factorio's code has not changed - and the driver has - that points the blame squarely at the driver. Also, it's crashing *in* the driver code which is outside of our control. You can roll back the drivers and or report it to the driver developers.

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