Search found 13170 matches

by Rseding91
Fri Mar 08, 2024 3:20 pm
Forum: Technical Help
Topic: [1.1.104] Crash loading save: "Unexpected error occurred"
Replies: 5
Views: 249

Re: [1.1.104] Crash loading save: "Unexpected error occurred"

Save corruption is almost exclusively related to failing hardware so you will want to get that fixed first otherwise this will just keep happening. The most common one being failing RAM. https://www.memtest.org/
by Rseding91
Thu Mar 07, 2024 2:58 pm
Forum: Technical Help
Topic: [1.1.104] Game crash while generating seed previews
Replies: 9
Views: 332

Re: [1.1.104] Game crash while generating seed previews

Could you try running some CPU stress-test software like prime95?
by Rseding91
Thu Mar 07, 2024 9:18 am
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 19903

Re: Above 60 fps (120 or 144).

coppercoil wrote:
Thu Mar 07, 2024 9:14 am
Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.
I can add another "No" to re-up for the next 2.5 years.
by Rseding91
Thu Mar 07, 2024 9:15 am
Forum: Technical Help
Topic: [1.1.104] Game crash while generating seed previews
Replies: 9
Views: 332

Re: [1.1.104] Game crash while generating seed previews

Based off the crash log I'm also thinking unstable hardware. The map preview code is highly multi-threaded and utilizes the CPU to the maximum it can. In your case that seems to mean it's too much and it starts executing incorrectly. Has this ever worked on your computer? Are you having any other cr...
by Rseding91
Wed Mar 06, 2024 3:15 pm
Forum: Not a bug
Topic: wire connection to mining drill not updated with update_connections
Replies: 2
Views: 397

Re: wire connection to mining drill not updated with update_connections

I moved this to not a bug given there's not a clear correct answer for how it should behave and there is a simple method for a mod to force a refresh if that's what they want and are ok with the possible side effects.
by Rseding91
Sun Mar 03, 2024 4:31 pm
Forum: Pending
Topic: [1.1.104] Crash when closing (Chunk::~Chunk)
Replies: 1
Views: 120

Re: [1.1.104] Crash when closing (Chunk::~Chunk)

Thanks for the report. I've never seen a game bug produce this stack trace and based off where it's crashing it makes me suspect hardware issues. Are you able to reproduce it?
by Rseding91
Fri Mar 01, 2024 7:03 pm
Forum: Technical Help
Topic: Port randomization issue when hosting
Replies: 2
Views: 123

Re: Port randomization issue when hosting

The issue is going to be with the ISP and or the LTE connection. They are not designed for this kind of thing and you'll run into this sort of issue. You can still have friends join you through steam networking/steam invites but you won't be able to host directly on the browse-games GUI. I have neve...
by Rseding91
Fri Mar 01, 2024 1:38 am
Forum: Not a bug
Topic: [1.1.104] Radar uses 320kw in some solar configurations
Replies: 1
Views: 156

Re: [1.1.104] Radar uses 320kw in some solar configurations

Thanks for the report however this is working correctly. The radar uses 300 kw, and the solar panels can produce 300 kw, however the buffer is larger and when it is not full the total demand is 'enough to fill the entire buffer' but it never has enough to fill it so the demand shows what it shows.
by Rseding91
Thu Feb 29, 2024 5:21 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Crash loading save in ElectricSubNetwork
Replies: 3
Views: 555

Re: [1.1.104] Crash loading save in ElectricSubNetwork

I was able to get the save loaded by updating the mod giving the error and reproduced the crash. The crash is related to bad saving logic when there are a lot of overlapping small electric poles. It's now fixed for the next 1.1. release.
by Rseding91
Thu Feb 29, 2024 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Crash loading save in ElectricSubNetwork
Replies: 3
Views: 555

Re: [1.1.104] Crash loading save in ElectricSubNetwork

When I try to sync mods with the save I get this error on startup:
Untitled.png
Untitled.png (40.65 KiB) Viewed 513 times
by Rseding91
Wed Feb 28, 2024 8:13 pm
Forum: Bug Reports
Topic: [1.1.104] Priority Splitter producing gaps with full input
Replies: 8
Views: 700

Re: [1.1.104] Priority Splitter producing gaps with full input

Splitters have an internal buffer that is supposed to take care of that. They don't have any internal buffers. Anti means the extra transport line length mentioned here: https://factorio.com/blog/post/fff-287 Ah, my error. I read "buffer" and interpreted it as a separate inventory that it...
by Rseding91
Wed Feb 28, 2024 3:19 am
Forum: Bug Reports
Topic: [1.1.104] Priority Splitter producing gaps with full input
Replies: 8
Views: 700

Re: [1.1.104] Priority Splitter producing gaps with full input

AntiElitz wrote:
Tue Feb 27, 2024 6:05 pm
Splitters have an internal buffer that is supposed to take care of that.
They don't have any internal buffers.
by Rseding91
Wed Feb 28, 2024 3:19 am
Forum: Not a bug
Topic: [1.1.104] Duplicated myself in solo
Replies: 1
Views: 190

Re: [1.1.104] Duplicated myself in solo

Thanks for the report however this is likely related to one of the many mods you're using.
by Rseding91
Sun Feb 25, 2024 8:26 am
Forum: Technical Help
Topic: [1.1.104] Factorio hangs when opening Steam overlay
Replies: 5
Views: 378

Re: [1.1.104] Factorio hangs when opening Steam overlay

Well it only happens with Factorio, and since my friend also has the same issue even tho differant hardware. She also only has this problem with Factorio. Are they also running Linux? A search brings up several people having the same issue with several games over the last several years with seeming...
by Rseding91
Sat Feb 24, 2024 3:42 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 19903

Re: Above 60 fps (120 or 144).

Sure, but creating some interpolation (or a in-between sprite) would definitely be beneficial for smoothness of animation. You're making impossible possible with each FFF, I'm sure you'll come up with something eventually . You can simply re-read developer replies to this topic for why that doesn't...
by Rseding91
Sat Feb 24, 2024 2:53 pm
Forum: Pending
Topic: [SOLVED][1.1.104] Crash when loading into the main menu
Replies: 15
Views: 510

Re: [SOLVED][1.1.104] Crash when loading into the main menu

The post tile says solved but I don't see anyone mentioning what the issue was?
by Rseding91
Sat Feb 24, 2024 2:41 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 19903

Re: Above 60 fps (120 or 144).

With recent https://factorio.com/blog/post/fff-393 and faster belts, it feels like this issue should be readdressed. The new belt just doesn't look good anymore at 60 FPS. The belt animation is still tied to the game update so it would have no impact how it looks. Sorry but there's nothing to be re...
by Rseding91
Sat Feb 24, 2024 2:01 pm
Forum: Fixed for 2.0
Topic: [1.1.104] LuaForce.chart() area safety check incorrect
Replies: 1
Views: 186

Re: [1.1.104] LuaForce.chart() area safety check incorrect

Looking at the logic, it seems the documentation is incorrect and the error is correct. The logic takes the area, centers it on 0,0 and then takes the maximum of the width or height and converts it into a square before charting that area. I have no idea why it works like that but at this point I'm g...
by Rseding91
Sat Feb 24, 2024 1:57 pm
Forum: Technical Help
Topic: [1.1.104] Factorio hangs when opening Steam overlay
Replies: 5
Views: 378

Re: [1.1.104] Factorio hangs when opening Steam overlay

Thanks for the report however because this is seemingly only happening for you, and is not software we have any control over there's nothing we can do.
by Rseding91
Thu Feb 22, 2024 5:21 pm
Forum: Pending
Topic: [SOLVED][1.1.104] Crash when loading into the main menu
Replies: 15
Views: 510

Re: [1.1.104] Crash when loading into the main menu

This almost looks like it's crashing in something that has hooked into the game.

Can you try closing everything else on your computer and see if it still crashes? If it does, re-open things 1 at a time until finding what's causing it.

Go to advanced search