Search found 13170 matches
- Tue Mar 19, 2024 3:27 pm
- Forum: Fixed for 2.0
- Topic: [1.1.85] Missing events when ghost getting replaced in some circumstances
- Replies: 1
- Views: 473
Re: [1.1.85] Missing events when ghost getting replaced in some circumstances
Thanks for the report. This is now fixed for 2.0.
- Tue Mar 19, 2024 2:59 pm
- Forum: Technical Help
- Topic: [1.1.104] Factorio crashes on laptop when not connected to external display
- Replies: 3
- Views: 243
Re: [1.1.104] Factorio crashes on laptop when not connected to external display
Did anything ever happen with this? Given the other people reporting the same issue and they seemed to get it working?
- Mon Mar 18, 2024 9:51 pm
- Forum: Implemented for 2.0
- Topic: Adjust blueprint data when selecting new entities for existing blueprint
- Replies: 1
- Views: 149
Re: Adjust blueprint data when selecting new entities for existing blueprint
This is fixed in 2.0
- Mon Mar 18, 2024 7:43 pm
- Forum: Duplicates
- Topic: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)
- Replies: 3
- Views: 454
Re: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)
Thanks for the report. This looks like it's the same as here viewtopic.php?f=30&t=111580 which will be fixed for the next release.
- Mon Mar 18, 2024 7:28 pm
- Forum: 1 / 0 magic
- Topic: [1.1.98] the game crashes because of my blueprint file
- Replies: 1
- Views: 352
Re: [1.1.98] the game crashes because of my blueprint file
Thanks for the report however looking at the blueprint-storage.dat file it seems to be corrupt. Without knowing how to get a working blueprint-storage file into this corrupt state all I can do is speculate that some hardware issue on your end has broken it. Do you know how to get a working blueprint...
- Mon Mar 18, 2024 7:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.81] Pumpjack arrows disappear depending on holding items
- Replies: 1
- Views: 706
Re: [1.1.81] Pumpjack arrows disappear depending on holding items
Thanks for the report. This is now fixed for the next release.
- Mon Mar 18, 2024 6:54 pm
- Forum: Pending
- Topic: [1.1.104] odd graphic glitch with offsource pump
- Replies: 2
- Views: 211
Re: [1.1.104] odd graphic glitch with offsource pump
Thanks for the report however due to the lack of other users reporting issues around this my inclination is to blame your hardware and or software (drivers) as being possibly broken/failing.
Are you able to reproduce this on any other computer?
Are you able to reproduce this on any other computer?
- Mon Mar 18, 2024 6:42 pm
- Forum: Pending
- Topic: [1.1.68] Main menu disappears after failing to reach auth server
- Replies: 1
- Views: 727
Re: [1.1.68] Main menu disappears after failing to reach auth server
Thanks for the report. This appears to be working correctly in the latest 1.1.104. Can you confirm if it's still happening for you?
- Mon Mar 18, 2024 6:23 pm
- Forum: Fixed for 2.0
- Topic: [1.1.64] Fast replace upgrading a second time doesn't register any event
- Replies: 1
- Views: 681
Re: [1.1.64] Fast replace upgrading a second time doesn't register any event
Thanks for the report. This issue is solved in 2.0 due to other changes there.
- Sun Mar 17, 2024 1:56 pm
- Forum: Won't fix.
- Topic: LuaSurface::entity_prototype_collides incorrect with curved rails
- Replies: 4
- Views: 296
Re: LuaSurface::entity_prototype_collides incorrect with curved rails
Thanks for the report. We're specifically doing away with the secondary-bounding-box logic in 2.0 at some point so this will resolve itself. The new rails in 2.0 do not use the logic and once we have allowed a sufficient amount of time for saves to be migrated to 2.0 we will be removing the feature ...
- Sun Mar 17, 2024 1:55 pm
- Forum: Technical Help
- Topic: Can the benchmark feature be used to detect bit flips?
- Replies: 1
- Views: 133
Re: Can the benchmark feature be used to detect bit flips?
Can the benchmark feature be used to detect bit flips in conjunction with heavy mode? If between saving and loading to do the comparison the original or loaded version have bits flipped, yes. But it will be quite slow to do. I am aware that prime95 or memtest64 are better tools for that. I just wan...
- Sat Mar 16, 2024 2:03 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Crash randomly while standing around idle
- Replies: 3
- Views: 198
Re: [1.1.104] Crash randomly while standing around idle
Is there anything I need to do? I loaded it, zoomed out fully, and waited 10 minutes and no crash.
- Fri Mar 15, 2024 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop
- Replies: 2
- Views: 373
Re: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop
Thanks for the report. This will now give a standard modding error for the next release.
- Wed Mar 13, 2024 2:48 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
- Replies: 1
- Views: 141
Re: [1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
Thanks for the report however this blueprint storage file is corrupt. The end half of the file is all zeros. The only known way that has ever happened has been failing hardware (bad RAM and or bad CPU). There's nothing to do with this blueprint storage file except delete it. Unless someone knows of ...
- Wed Mar 13, 2024 9:21 am
- Forum: Technical Help
- Topic: Linux multi-monitor support weirdness
- Replies: 2
- Views: 559
Re: Linux multi-monitor support weirdness
The fix is to select the other display as the one to use in display settings and then the game will use that one during startup.
- Tue Mar 12, 2024 6:06 pm
- Forum: Technical Help
- Topic: Crash SysGetLine - Log attached
- Replies: 7
- Views: 271
Re: Crash SysGetLine - Log attached
This is crashing due to a stack overflow because of one or more mod(s) you're using. My guess would be the Reinforced-Walls mod. Try disabling that and see if it works for you.
- Sun Mar 10, 2024 2:01 am
- Forum: Fixed for 2.0
- Topic: [1.1.104] Spider with auto-targeting does not shoot
- Replies: 2
- Views: 242
Re: [1.1.104] Spider with auto-targeting does not shoot
Thanks for the report. At this point I don't want to poke this in 1.1 so I've fixed it for 2.0. The issue was with the spidertrons internal logic to check if the current target was still in range not being the same as the shooter logic in-range check.
- Fri Mar 08, 2024 7:26 pm
- Forum: Minor issues
- Topic: [1.1.104] Inserters do not pick up items on output full machine speed increase
- Replies: 2
- Views: 169
Re: [1.1.104] Inserters do not pick up items on output full machine speed increase
Thanks for the report. This was reported in the past https://forums.factorio.com/96457 and I applied a fix. However that fix was incorrect and it resulted in desyncs so it unfortunately had to be reverted https://forums.factorio.com/98445. We have so far not found an option that isn't incorrect and ...
- Fri Mar 08, 2024 5:43 pm
- Forum: Technical Help
- Topic: [1.1.104] Crash loading save: "Unexpected error occurred"
- Replies: 5
- Views: 250
Re: [1.1.104] Crash loading save: "Unexpected error occurred"
By the way, is there a method to recover my map? I mean, the 3 autosaves are also unopenable, and when I open it it's not written "corrupted save" it's just this crash. My last copy of save on a usb drive is 50 hours ago. For example this, seems like it's possible to recover this map if e...
- Fri Mar 08, 2024 5:41 pm
- Forum: Technical Help
- Topic: [1.1.104] Crash loading save: "Unexpected error occurred"
- Replies: 5
- Views: 250
Re: [1.1.104] Crash loading save: "Unexpected error occurred"
Just FYI: A passing test doesn't mean it's not hardware related. It just means that test didn't find any issues.