Search found 15819 matches
- Fri Jul 04, 2025 7:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.58] surface.create_entity() crashes with "quality is zero"
- Replies: 1
- Views: 236
Re: [2.0.58] surface.create_entity() crashes with "quality is zero"
Thanks for the report. This is now fixed for the next release.
- Fri Jul 04, 2025 7:28 pm
- Forum: Modding discussion
- Topic: Game can not tell you if a fluid with the same name as an item is missing.
- Replies: 2
- Views: 117
Re: Game can not tell you if a fluid with the same name as an item is missing.
What? There are tons of items that don't have a matching fluid of the same name. It's not a requirement of anything.
- Fri Jul 04, 2025 11:52 am
- Forum: Not a bug
- Topic: [2.0.58] Science multiplier UI field does not follow the internal range
- Replies: 2
- Views: 237
Re: [2.0.58] Science multiplier UI field does not follow the internal range
Thanks for the report however this is not a bug. The GUI is meant to let you input *some* values that are acceptable for most games. It's not an exhaustive input range.
- Fri Jul 04, 2025 11:50 am
- Forum: 1 / 0 magic
- Topic: [2.0.55] Crash when loading a save (ElectricNetwork::checkStatisticsConsistency)
- Replies: 2
- Views: 199
Re: [2.0.55] Crash when loading a save (ElectricNetwork::checkStatisticsConsistency)
Thanks for the report. This error indicates that you had some kind of system failure (CPU or RAM). Since on load it's failing to have a value in one of the electric networks that it validated on save was correct.
Do you know of any way to get a known good save file into this state?
Do you know of any way to get a known good save file into this state?
- Thu Jul 03, 2025 8:08 pm
- Forum: Won't implement
- Topic: Allow the quality of a entity to be changable at runtime
- Replies: 2
- Views: 137
Re: Allow the quality of a entity to be changable at runtime
I looked into it early on and it's functionally not possible. It's identical to asking for "Allow changing the name of an entity runtime". The only way to do it is destroy the old entity and create a new one with the new name.
The only way to change the quality of an entity runtime is to destroy ...
The only way to change the quality of an entity runtime is to destroy ...
- Thu Jul 03, 2025 5:04 pm
- Forum: Minor issues
- Topic: [2.0.55] Usable items cooldowns depend on latency in multiplayer
- Replies: 1
- Views: 500
Re: [2.0.55] Usable items cooldowns depend on latency in multiplayer
Thanks for the report however I don't believe we will be doing anything about this. Combat and combat related things were specifically never implemented in latency because there are too many moving parts to fake in the latency state.
Throwing capsules are done through the standard shooting logic ...
Throwing capsules are done through the standard shooting logic ...
- Thu Jul 03, 2025 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.58] Sync mods confirmation dialog has incorrect style
- Replies: 1
- Views: 217
Re: [2.0.58] Sync mods confirmation dialog has incorrect style
Thanks for the report. This is now fixed for the next release.
- Thu Jul 03, 2025 1:21 pm
- Forum: Minor issues
- Topic: [2.0.55] Transport line gap opens up in middle of belt where it shouldn't
- Replies: 5
- Views: 553
Re: [2.0.55] Transport line gap opens up in middle of belt where it shouldn't
Thanks for the report however we won't be doing anything about this. The splitter you've placed inline, and the fact you're side-loading means the recursive "update the one in front of me first, so then I can move forward without leaving gaps" breaks down here.
- Wed Jul 02, 2025 6:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Can't open gui of reactors with void energy source
- Replies: 1
- Views: 228
Re: [2.0.55] Can't open gui of reactors with void energy source
Thanks for the report. This is now fixed for the next release.
- Wed Jul 02, 2025 7:21 am
- Forum: Technical Help
- Topic: Unexpected error occurred.
- Replies: 18
- Views: 968
Re: Unexpected error occurred.
Fascinating.
- Tue Jul 01, 2025 11:54 am
- Forum: Not a bug
- Topic: Cannot remove modules from assembly machine without recipe
- Replies: 1
- Views: 131
Re: Cannot remove modules from assembly machine without recipe
Thanks for the report however this is not a bug. If you want to remove the modules you can set a recipe and remove them, or simply pick up the entire machine which will also include the modules.
- Mon Jun 30, 2025 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.58] cannot insert equipment ghost into unworn armor
- Replies: 1
- Views: 548
Re: [2.0.58] cannot insert equipment ghost into unworn armor
Thanks for the report. This is now fixed for the next release.
- Mon Jun 30, 2025 7:06 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] inserter can't insert spoilage into captive biter spawner
- Replies: 16
- Views: 4646
Re: [2.0.23] inserter can't insert spoilage into captive biter spawner
Inserters will put any spoiled items into the output of the biochamber. If the output is full then it will wait for the output to become empty - except in the case of the spawner - where the recipe runs just to keep the machine from dying - where it will put it into a 2nd slot next to the output ...
- Sun Jun 29, 2025 10:01 pm
- Forum: Duplicates
- Topic: [2.0.55] Captured Biter Spawner Spoilage Bug
- Replies: 7
- Views: 507
Re: [2.0.55] Captured Biter Spawner Spoilage Bug
I see. I missed the part where you said 2.0.55. The linked bug report was fixed in version 2.0.56 which you aren't on and has not been released as stable yet.
- Sun Jun 29, 2025 6:41 pm
- Forum: Assigned
- Topic: [raiguard][2.0.58] Crash loading save "FluidBoxConnectionDeserialiser::load"
- Replies: 3
- Views: 525
Re: [2.0.58] Crash loading save "FluidBoxConnectionDeserialiser::load"
Thanks for the report. The crash is fixed for the next release - it will simply shows a "corrupt map" error at the load screen.
The reason why the save is getting into that state seems to be a different bug which I'll forward to the fluids guy.
The reason why the save is getting into that state seems to be a different bug which I'll forward to the fluids guy.
- Sun Jun 29, 2025 1:57 pm
- Forum: 1 / 0 magic
- Topic: [2.0.55] Crash using invalid stack size input value (RuntimeError.cpp:24)
- Replies: 2
- Views: 318
Re: [2.0.55] Crash using invalid stack size input value (RuntimeError.cpp:24)
Thanks for the report. The error is that you left "log-stack-trace-on-non-critical-exception" enabled when you aren't supposed to. That, combined with something about your systems inability to generate a stack trace has crashed the game.
Simply disable that option.
Simply disable that option.
- Sun Jun 29, 2025 7:03 am
- Forum: Duplicates
- Topic: [2.0.55] Captured Biter Spawner Spoilage Bug
- Replies: 7
- Views: 507
Re: 2.0.55 (build 83138 expansion, linux64) Captured Biter Spawner Spoilage Bug
Do you have a save from *before* it picked up the spoilage where when loaded it will pick it up and get stuck?
- Sat Jun 28, 2025 6:04 pm
- Forum: Duplicates
- Topic: [2.0.55] Captured Biter Spawner Spoilage Bug
- Replies: 7
- Views: 507
Re: 2.0.55 (build 83138 expansion, linux64) Captured Biter Spawner Spoilage Bug
Sorry but I'm not seeing any inserter trying to put spoilage into a captured spawner in the save. I see one trying to put spoilage into a *wild* spawner - likely it had bioflux in its hand on the way to the spawner when it went wild and it has since spoiled.
- Sat Jun 28, 2025 12:53 pm
- Forum: Technical Help
- Topic: [2.0.055] unpredictable crashing during game
- Replies: 4
- Views: 209
Re: [2.0.055] unpredictable crashing during game
Thanks for the report. The crashes are *all over the place*. That combined with the CPU you have makes me think your CPU is faulty and it's the 13th/14th gen CPU bug https://www.reddit.com/r/intel/comments/1egthzw/megathread_for_intel_core_13th_14th_gen_cpu/
Do you have the latest BIOS? If not, try ...
Do you have the latest BIOS? If not, try ...
- Sat Jun 28, 2025 6:28 am
- Forum: Not a bug
- Topic: [2.0.55] Incorrect Z-Index(?) On Pipe Length
- Replies: 2
- Views: 139
Re: [2.0.55] Incorrect Z-Index(?) On Pipe Length
Thanks for the report however this is intended. The arrows draw above everything. If they didn’t they would be useless since the right side and bottom side of the screen almost always have GUI elements visible.