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by Rseding91
Tue Mar 03, 2026 6:46 pm
Forum: Not a bug
Topic: [2.0.76] Strings containing rich text icons are sorted incorrectly in English and non-English localisations
Replies: 4
Views: 271

Re: [2.0.76] Strings containing rich text icons are sorted incorrectly in English and non-English localisations

Yes, this is not a bug. We do not sort based off rich text rendering but always sort based off lexgographical ordering (sometimes ignoring case).

There are no plans to sort based off anything else.
by Rseding91
Mon Mar 02, 2026 3:08 pm
Forum: Not a bug
Topic: [2.0.76] Inconsistency with Fluoroketone labeling
Replies: 2
Views: 182

Re: [2.0.76] Inconsistency with Fluoroketone labeling

Thanks for the report however this is working correctly. The recipes that have a temperature require that exact temperature of the fluid. The recipes that don't, do not.
by Rseding91
Thu Feb 26, 2026 11:36 pm
Forum: Fixed for 2.1
Topic: [2.0.76] Spidertron path loses points when clicking on entities
Replies: 2
Views: 313

Re: [2.0.76] Spidertron path loses points when clicking on entities

Thanks for the report. This is now fixed for 2.1.
by Rseding91
Thu Feb 26, 2026 4:56 pm
Forum: Fixed for 2.1
Topic: Factoriopedia can't be opened by ALT-clicking on ghost items
Replies: 1
Views: 205

Re: Factoriopedia can't be opened by ALT-clicking on ghost items

Thanks for the report. This is now fixed for 2.1.
by Rseding91
Thu Feb 26, 2026 4:38 pm
Forum: Implemented mod requests
Topic: A event for when a player changes their color
Replies: 1
Views: 285

Re: A event for when a player changes their color

Ok, I've added on_player_color_changed for 2.1.
by Rseding91
Thu Feb 26, 2026 1:04 am
Forum: Not a bug
Topic: [2.0.73] LuaGuiElement "scroll-pane" with style "deep_scroll_pane" incorrectly renders scrollbar
Replies: 1
Views: 123

Re: [2.0.73] LuaGuiElement "scroll-pane" with style "deep_scroll_pane" incorrectly renders scrollbar

Thanks for the report however this is not a bug. That style specifically has “scrollbars_go_outside = true” which does exactly what it says.
by Rseding91
Wed Feb 25, 2026 8:36 pm
Forum: Ideas and Suggestions
Topic: Configure mods in save without reload the game
Replies: 4
Views: 339

Re: Configure mods in save without reload the game

I think you're missing something here. Just click "sync mods" and then pick the mods from that GUI that you want enabled/disabled and click confirm. It will be 1 restart and you then just load the save and play.
by Rseding91
Wed Feb 25, 2026 8:25 pm
Forum: Fixed for 2.1
Topic: [Pard] [2.0.47] item marked as hidden doesn't show under ingredients
Replies: 3
Views: 726

Re: [Pard] [2.0.47] item marked as hidden doesn't show under ingredients

This has been changed in 2.1 so ingredients for recipes will always show.
by Rseding91
Wed Feb 25, 2026 7:41 pm
Forum: Bug Reports
Topic: [2.0.73] Crash at random only on Windows laptop
Replies: 3
Views: 266

Re: [2.0.73] Crash at random only on Windows laptop

It's crashing in the graphics driver when trying to draw some part of the game. Did you mean to force it to run with OpenGL instead of directX?
by Rseding91
Mon Feb 23, 2026 6:17 pm
Forum: Gameplay Help
Topic: Output issue
Replies: 4
Views: 368

Re: Output issue

Mining drills automatically output where the arrow is pointing. There's no need to use inserters to grab from them.
by Rseding91
Mon Feb 23, 2026 4:04 pm
Forum: Not a bug
Topic: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts
Replies: 3
Views: 291

Re: [2.0.75] temporary container with `destroy_on_empty = false` keeps sending alerts

Thanks for the report however this is not a bug. Temporary containers entire purpose is to be temporary. If you want a container that doesn't alert and stays when empty - just use "container".
by Rseding91
Mon Feb 23, 2026 3:55 pm
Forum: Ideas and Suggestions
Topic: FORCE STOP buttons
Replies: 2
Views: 234

Re: FORCE STOP buttons

"Escape" already does this when loading saves. As for the 2nd thing: that's up to the mod author to do - not something the engine is capable of handling.
by Rseding91
Mon Feb 23, 2026 3:52 pm
Forum: Not a bug
Topic: [2.0.73] Ship is stuck waiting for spoilable items
Replies: 1
Views: 129

Re: [2.0.73] Ship is stuck waiting for spoilable items

Thanks for the report. This is working correctly: the platform will not leave while there are active requests to silos. It's waiting for the eggs to become available and be launched before it will leave. There is no way to automatically force it to cancel pending requests and leave the planet.
by Rseding91
Mon Feb 23, 2026 2:47 pm
Forum: Implemented mod requests
Topic: Expose reversing_power_modifier
Replies: 2
Views: 346

Re: Expose reversing_power_modifier

Ok, I've added it for 2.1.
by Rseding91
Mon Feb 23, 2026 1:53 pm
Forum: Modding interface requests
Topic: [2.0.70] package key calculation for require
Replies: 4
Views: 666

Re: [2.0.70] package key calculation for require

There are some complexities/issues with such a function since internally when a given require() is processed the game goes over several possible resolution options - and the first one to exist on disk is the one that gets used. That isn't such a big issue in itself - except that the logic is ...
by Rseding91
Mon Feb 23, 2026 1:13 pm
Forum: Not a bug
Topic: [2.0.74][switch] Assembling machine GUI shows duplicated product icon in progress/output section
Replies: 2
Views: 215

Re: [2.0.74][switch] Assembling machine GUI shows duplicated product icon in progress/output section

Thanks for the report however this is working correctly. When you change the recipe through remote view or through pasting settings while out of reach of the machine it will put the conflicting items into the “trash” slots of the machine to allow the new recipe to be set.

This also happens when ...
by Rseding91
Sat Feb 21, 2026 2:17 pm
Forum: Technical Help
Topic: game is crashing
Replies: 7
Views: 397

Re: game is crashing

lukie011 wrote: Sat Feb 21, 2026 2:15 pm Are the files I included not the logs?
They are not. They are dump files.

The log file(s) are factorio-current.log and factorio-previous.log
by Rseding91
Sat Feb 21, 2026 12:32 am
Forum: Modding interface requests
Topic: "Context" for selected_prototype in custom-inputs
Replies: 3
Views: 1350

Re: "Context" for selected_prototype in custom-inputs

Nothing about this has changed since its inception.

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