Thanks for the report. Based off where it's crashing it makes me suspect system instability and memory corruption due to that.
Do you have any reliable way to reproduce the crash? Something like "Load the save, let it run for 1 minute 43 seconds and it will crash"?
Search found 12786 matches
- Tue May 23, 2023 8:44 am
- Forum: 1 / 0 magic
- Topic: [1.1.82] Crash in lua
- Replies: 3
- Views: 542
- Mon May 22, 2023 12:30 pm
- Forum: Technical Help
- Topic: [1.1.80] Factorio Randomly Crashing
- Replies: 2
- Views: 268
Re: [1.1.80] Factorio Randomly Crashing
It's crashing while rendering the world (a read-only operation). It looks very similar to AMD stability issues we've seen in the past.
Those are theoretically supposed to be solved by updating the BIOS and chipset drivers on the affected systems.
Those are theoretically supposed to be solved by updating the BIOS and chipset drivers on the affected systems.
- Mon May 22, 2023 12:25 pm
- Forum: 1 / 0 magic
- Topic: [1.1.80] crash on exit
- Replies: 3
- Views: 447
Re: [1.1.80] crash on exit
It's crashing inside the AMD graphics drivers. You'll need to contact them about the issue or see if they have an updated driver that resolves the issue.
- Sat May 20, 2023 4:42 pm
- Forum: Not a bug
- Topic: Slight offsetting of resource graphics for no reason
- Replies: 1
- Views: 263
Re: Slight offsetting of resource graphics for no reason
Thanks for the report. That is working correctly. Resources randomize their render position to break up the visual pattern. You can set https://wiki.factorio.com/Prototype/Res ... l_position to false on the prototype if you don’t want that behavior.
- Tue May 16, 2023 3:41 pm
- Forum: Not a bug
- Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
- Replies: 6
- Views: 659
Re: [1.1.80] Inserter is idle, but fluctuating between "working"
That's expected. The belt contents change when items flow towards the end which wakes up inserters looking to pick up items off the belt. The inserter wakes up, scans the belt, sees nothing new is there it can use and goes back to sleep. You can enable the debug option under the F4 menu to show tran...
- Tue May 16, 2023 12:56 pm
- Forum: Pending
- Topic: [1.1.80] Crash on returning to main menu (electricsubnetwork.cpp)
- Replies: 1
- Views: 335
Re: [1.1.80] Crash on returning to main menu (electricsubnetwork.cpp)
Thanks for the report. Do you have any way to reproduce the crash?
- Tue May 16, 2023 12:55 pm
- Forum: Pending
- Topic: [1.1.80] Crash on Exit
- Replies: 1
- Views: 280
Re: [1.1.80] Crash on Exit
Thanks for the report. Do you have any way to reproduce the crash?
- Fri May 12, 2023 6:23 pm
- Forum: Minor issues
- Topic: [1.1.81] Enemy artillery not targeting player buildings in some case
- Replies: 4
- Views: 391
Re: [1.1.81] Enemy artillery not targeting player buildings in some case
Oh yes I did change it but reverted back the setting. Does this setting is applied when building the artillery and hidden after ? Because the information box visible in the screenshot doesn't show this huge range but a standard one Yeah, it applies to the artillery at the time it tries to find some...
- Fri May 12, 2023 5:53 pm
- Forum: Minor issues
- Topic: [1.1.81] Enemy artillery not targeting player buildings in some case
- Replies: 4
- Views: 391
Re: [1.1.81] Enemy artillery not targeting player buildings in some case
Did you manually change the artillery turret range bonus in the force editor? The turret is trying to shoot at an area 10,000 times bigger than the default range. It's checking the area 10 chunks per tick for things to shoot but that size is crazy large.
- Thu May 11, 2023 6:16 pm
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 4142
Re: [1.1.63] Low available space in Steam Remote Storage warning
Save file sync is all on steams end. We in the game don't do anything except write the file to the saves folder. Sorry.
You'll need to contact steam to figure out why they aren't respecting the cloud sync setting for the game.
You'll need to contact steam to figure out why they aren't respecting the cloud sync setting for the game.
- Wed May 10, 2023 7:34 pm
- Forum: Not a bug
- Topic: [0.16.36] Bots don't auto-trash items if inventory full
- Replies: 4
- Views: 1288
Re: [1.1.80] Auto-trash don't trash items if inventory full
Version 1.1.80 I have a similar issue: 1. Have a full inventory with one stack of miners (50). 2. Have free trash slots. 3. Set auto-trash to trash more than 50 miners (and request 0). 4. Deconstruct a miner with a hand. 5. Observe: "No space in the inventory" msg and the miner item is dr...
- Tue May 09, 2023 2:42 pm
- Forum: Not a bug
- Topic: Losing metal whit furnances?
- Replies: 1
- Views: 230
Re: Losing metal whit furnances?
Thanks for the report however you are getting what you're describing. The stack size of ore is 50. The stack size of the iron plates is 100. In the attached screenshot you can see you have 48 * 50 iron ore (2400 iron ore) and that made 25 * 100 + 82 iron plates (2582 iron plates) after the productiv...
- Tue May 09, 2023 1:53 pm
- Forum: Technical Help
- Topic: Game Crashing on one particular PC only
- Replies: 2
- Views: 255
Re: Game Crashing on one particular PC only
Do you have the RAM overclocked past the defaults? (for intel boards this is typically called XMP) It looks like maybe yes; your RAM is running at 3600 MHz. The AMD Ryzen 9 5950X "officially" supports up to 3200 MHz memory. I've seen many unstable RAM overclocks cause issues very similar t...
- Tue May 09, 2023 1:32 pm
- Forum: 1 / 0 magic
- Topic: [1.1.72] Crash on exit
- Replies: 4
- Views: 659
Re: [1.1.72] Crash on exit
I got the same behaviour (crash) for at least the second time. In contrast to the original post, this happend on the latest experimental version [1.1.81], on Windows 10 and with a recent graphics card: AMD Radeon RX 7900 XT. Maybe the additional report and dump file can help you find the problem. B...
- Sun May 07, 2023 6:08 pm
- Forum: Technical Help
- Topic: [1.1.80] Server login problem
- Replies: 5
- Views: 435
Re: [1.1.80] Server login problem
It looks like the issue is the https://mods.factorio.com/mod/graftorioSF mod; removing that fixes the performance issues completely.
- Sun May 07, 2023 2:37 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 65005
Re: Documentation Improvement Requests
The event already has that? "equipment" https://lua-api.factorio.com/latest/eve ... _equipmentundermark5 wrote: ↑Sat May 06, 2023 9:48 pm... but couldn't it get changed to give the index/key of any new equipment in the grid's equipment table?
- Sat May 06, 2023 3:28 am
- Forum: Technical Help
- Topic: Built computer with highest CPU cache available and game still stutters
- Replies: 14
- Views: 2373
Re: Built computer with highest CPU cache avaiable and game still stutters
Do you have a lot of trains with “no path”?
- Fri May 05, 2023 9:59 pm
- Forum: Technical Help
- Topic: [1.1.80] Server login problem
- Replies: 5
- Views: 435
Re: [1.1.80] Server login problem
Can you post the save file so I can see why it’s taking so long to load?
- Fri May 05, 2023 3:24 pm
- Forum: Not a bug
- Topic: Confirmation for unsaved game only shown sometimes
- Replies: 2
- Views: 248
Re: Confirmation for unsaved game only shown sometimes
Thanks for the report however this is not a bug. The game also won't confirm when you click the "X" in the corner for non-fullscreen or alt + F4 on windows. As a related topic; we are disabling the command-Q shortcut in Factorio for the next release because it is too easy of a key sequence...
- Thu May 04, 2023 12:55 pm
- Forum: Duplicates
- Topic: Same version mod mismatch overrides mod settings mismatch
- Replies: 1
- Views: 213
Re: Same version mod mismatch overrides mod settings mismatch
Thanks for the report however unfortunately this is how it has to work. There has been a section on the wiki about startup settings and requires since they were first added to the game: https://wiki.factorio.com/Tutorial:Mod_settings#Tips and https://forums.factorio.com/viewtopic.php?p=207275 The ro...