Search found 12786 matches

by Rseding91
Tue May 23, 2023 8:44 am
Forum: 1 / 0 magic
Topic: [1.1.82] Crash in lua
Replies: 3
Views: 542

Re: [1.1.82] Crash in lua

Thanks for the report. Based off where it's crashing it makes me suspect system instability and memory corruption due to that.

Do you have any reliable way to reproduce the crash? Something like "Load the save, let it run for 1 minute 43 seconds and it will crash"?
by Rseding91
Mon May 22, 2023 12:30 pm
Forum: Technical Help
Topic: [1.1.80] Factorio Randomly Crashing
Replies: 2
Views: 268

Re: [1.1.80] Factorio Randomly Crashing

It's crashing while rendering the world (a read-only operation). It looks very similar to AMD stability issues we've seen in the past.

Those are theoretically supposed to be solved by updating the BIOS and chipset drivers on the affected systems.
by Rseding91
Mon May 22, 2023 12:25 pm
Forum: 1 / 0 magic
Topic: [1.1.80] crash on exit
Replies: 3
Views: 447

Re: [1.1.80] crash on exit

It's crashing inside the AMD graphics drivers. You'll need to contact them about the issue or see if they have an updated driver that resolves the issue.
by Rseding91
Sat May 20, 2023 4:42 pm
Forum: Not a bug
Topic: Slight offsetting of resource graphics for no reason
Replies: 1
Views: 263

Re: Slight offsetting of resource graphics for no reason

Thanks for the report. That is working correctly. Resources randomize their render position to break up the visual pattern. You can set https://wiki.factorio.com/Prototype/Res ... l_position to false on the prototype if you don’t want that behavior.
by Rseding91
Tue May 16, 2023 3:41 pm
Forum: Not a bug
Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
Replies: 6
Views: 659

Re: [1.1.80] Inserter is idle, but fluctuating between "working"

That's expected. The belt contents change when items flow towards the end which wakes up inserters looking to pick up items off the belt. The inserter wakes up, scans the belt, sees nothing new is there it can use and goes back to sleep. You can enable the debug option under the F4 menu to show tran...
by Rseding91
Tue May 16, 2023 12:56 pm
Forum: Pending
Topic: [1.1.80] Crash on returning to main menu (electricsubnetwork.cpp)
Replies: 1
Views: 335

Re: [1.1.80] Crash on returning to main menu (electricsubnetwork.cpp)

Thanks for the report. Do you have any way to reproduce the crash?
by Rseding91
Tue May 16, 2023 12:55 pm
Forum: Pending
Topic: [1.1.80] Crash on Exit
Replies: 1
Views: 280

Re: [1.1.80] Crash on Exit

Thanks for the report. Do you have any way to reproduce the crash?
by Rseding91
Fri May 12, 2023 6:23 pm
Forum: Minor issues
Topic: [1.1.81] Enemy artillery not targeting player buildings in some case
Replies: 4
Views: 391

Re: [1.1.81] Enemy artillery not targeting player buildings in some case

Oh yes I did change it but reverted back the setting. Does this setting is applied when building the artillery and hidden after ? Because the information box visible in the screenshot doesn't show this huge range but a standard one Yeah, it applies to the artillery at the time it tries to find some...
by Rseding91
Fri May 12, 2023 5:53 pm
Forum: Minor issues
Topic: [1.1.81] Enemy artillery not targeting player buildings in some case
Replies: 4
Views: 391

Re: [1.1.81] Enemy artillery not targeting player buildings in some case

Did you manually change the artillery turret range bonus in the force editor? The turret is trying to shoot at an area 10,000 times bigger than the default range. It's checking the area 10 chunks per tick for things to shoot but that size is crazy large.
by Rseding91
Thu May 11, 2023 6:16 pm
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 28
Views: 4142

Re: [1.1.63] Low available space in Steam Remote Storage warning

Save file sync is all on steams end. We in the game don't do anything except write the file to the saves folder. Sorry.

You'll need to contact steam to figure out why they aren't respecting the cloud sync setting for the game.
by Rseding91
Wed May 10, 2023 7:34 pm
Forum: Not a bug
Topic: [0.16.36] Bots don't auto-trash items if inventory full
Replies: 4
Views: 1288

Re: [1.1.80] Auto-trash don't trash items if inventory full

Version 1.1.80 I have a similar issue: 1. Have a full inventory with one stack of miners (50). 2. Have free trash slots. 3. Set auto-trash to trash more than 50 miners (and request 0). 4. Deconstruct a miner with a hand. 5. Observe: "No space in the inventory" msg and the miner item is dr...
by Rseding91
Tue May 09, 2023 2:42 pm
Forum: Not a bug
Topic: Losing metal whit furnances?
Replies: 1
Views: 230

Re: Losing metal whit furnances?

Thanks for the report however you are getting what you're describing. The stack size of ore is 50. The stack size of the iron plates is 100. In the attached screenshot you can see you have 48 * 50 iron ore (2400 iron ore) and that made 25 * 100 + 82 iron plates (2582 iron plates) after the productiv...
by Rseding91
Tue May 09, 2023 1:53 pm
Forum: Technical Help
Topic: Game Crashing on one particular PC only
Replies: 2
Views: 255

Re: Game Crashing on one particular PC only

Do you have the RAM overclocked past the defaults? (for intel boards this is typically called XMP) It looks like maybe yes; your RAM is running at 3600 MHz. The AMD Ryzen 9 5950X "officially" supports up to 3200 MHz memory. I've seen many unstable RAM overclocks cause issues very similar t...
by Rseding91
Tue May 09, 2023 1:32 pm
Forum: 1 / 0 magic
Topic: [1.1.72] Crash on exit
Replies: 4
Views: 659

Re: [1.1.72] Crash on exit

I got the same behaviour (crash) for at least the second time. In contrast to the original post, this happend on the latest experimental version [1.1.81], on Windows 10 and with a recent graphics card: AMD Radeon RX 7900 XT. Maybe the additional report and dump file can help you find the problem. B...
by Rseding91
Sun May 07, 2023 6:08 pm
Forum: Technical Help
Topic: [1.1.80] Server login problem
Replies: 5
Views: 435

Re: [1.1.80] Server login problem

It looks like the issue is the https://mods.factorio.com/mod/graftorioSF mod; removing that fixes the performance issues completely.
by Rseding91
Sun May 07, 2023 2:37 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 65005

Re: Documentation Improvement Requests

undermark5 wrote:
Sat May 06, 2023 9:48 pm
... but couldn't it get changed to give the index/key of any new equipment in the grid's equipment table?
The event already has that? "equipment" https://lua-api.factorio.com/latest/eve ... _equipment
by Rseding91
Fri May 05, 2023 9:59 pm
Forum: Technical Help
Topic: [1.1.80] Server login problem
Replies: 5
Views: 435

Re: [1.1.80] Server login problem

Can you post the save file so I can see why it’s taking so long to load?
by Rseding91
Fri May 05, 2023 3:24 pm
Forum: Not a bug
Topic: Confirmation for unsaved game only shown sometimes
Replies: 2
Views: 248

Re: Confirmation for unsaved game only shown sometimes

Thanks for the report however this is not a bug. The game also won't confirm when you click the "X" in the corner for non-fullscreen or alt + F4 on windows. As a related topic; we are disabling the command-Q shortcut in Factorio for the next release because it is too easy of a key sequence...
by Rseding91
Thu May 04, 2023 12:55 pm
Forum: Duplicates
Topic: Same version mod mismatch overrides mod settings mismatch
Replies: 1
Views: 213

Re: Same version mod mismatch overrides mod settings mismatch

Thanks for the report however unfortunately this is how it has to work. There has been a section on the wiki about startup settings and requires since they were first added to the game: https://wiki.factorio.com/Tutorial:Mod_settings#Tips and https://forums.factorio.com/viewtopic.php?p=207275 The ro...

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