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by Rseding91
Sat Jun 03, 2023 7:53 pm
Forum: Technical Help
Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
Replies: 19
Views: 2486

Re: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value

It took my computer a good minute of chugging, and getting the selection rectangle to cover all corners of base while it was on the verge of crashing was also a challenge, but it wasn't very time consuming, certainly not on the scale of weeks etc. :)) Gentlemen are not to be taken at their word?) I...
by Rseding91
Sat Jun 03, 2023 8:29 am
Forum: Resolved Problems and Bugs
Topic: [1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles
Replies: 5
Views: 705

Re: [1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles

Thanks for the report however it does work.

But it only works for chunk generation requests created after the value is set.
by Rseding91
Fri Jun 02, 2023 7:54 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.82] Game crash with many copy-paste and undo
Replies: 1
Views: 656

Re: [1.1.82] Game crash with many copy-paste and undo

Thanks for the report. I saw this crash in the automatic crash reports and fixed it an hour ago. It will be fixed in the next 1.1. release.
by Rseding91
Fri Jun 02, 2023 3:22 pm
Forum: Technical Help
Topic: [1.1.82] Cannot run Factorio from virtio-fs under Windows
Replies: 5
Views: 511

Re: [1.1.82] Cannot run Factorio from virtio-fs under Windows

From everything I can tell this is due to the filesystem emulation not implementing everything correctly. Factorio does not do anything special when it comes to disk access. We simply use the C++ standard library filesystem functions. You'll need to bring up the issue with whoever made virtio-fs.
by Rseding91
Fri Jun 02, 2023 3:17 pm
Forum: Technical Help
Topic: Run from ramdisk
Replies: 29
Views: 6329

Re: Run from ramdisk

posila wrote:
Fri Jun 02, 2023 7:24 am
Yes. I usually unzip Factorio into the RAM diks and launch it from it when I need to test something in specific old release.
Ok. So the issues mentioned here and in some other posts are due to the ram-disk software being faulty as suspected.
by Rseding91
Thu Jun 01, 2023 2:27 pm
Forum: Technical Help
Topic: Run from ramdisk
Replies: 29
Views: 6329

Re: Run from ramdisk

posila wrote:
Thu Jun 01, 2023 2:21 pm
Dataram RAMDisk works well for me (even thought now that I googled their homepage, it is not secured, so that seems little bit sketchy)
Does Factorio work if you set the read or write directory to a RAM disk using that software?
by Rseding91
Thu Jun 01, 2023 2:14 pm
Forum: Technical Help
Topic: Run from ramdisk
Replies: 29
Views: 6329

Re: Run from ramdisk

ImDisk has served me very well for the past few years. I found this page for imdisk: https://github.com/LTRData/ImDisk which says in more words "don't use this on modern versions of windows" PLEASE NOTE: This project is not recommended on recent versions of Windows and many applications w...
by Rseding91
Thu Jun 01, 2023 12:30 pm
Forum: Technical Help
Topic: Run from ramdisk
Replies: 29
Views: 6329

Re: Run from ramdisk

If someone has some ramdisk software I could test with that isn't malware I could see if there are any workarounds but so far all of the errors I've seen are coming from the MSVC standard library; which is written by Microsoft developers for microsoft developers.
by Rseding91
Wed May 31, 2023 7:11 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.82] Crash with --dump-prototype-locale and "Remote Configuration" mod (ControlInputValue::getRichTextStylePrefix)
Replies: 1
Views: 248

Re: [1.1.82] Crash with --dump-prototype-locale and "Remote Configuration" mod (ControlInputValue::getRichTextStylePrefi

Thanks for the report. Bilka pointed this out to me the other day and I fixed it yesterday. The fix will be in the next 1.1 release.
by Rseding91
Wed May 31, 2023 12:10 am
Forum: Resolved Problems and Bugs
Topic: Error when using color-setting for runtime-per-user setting
Replies: 3
Views: 705

Re: Error when using color-setting for runtime-per-user setting

The error is coming from trying to load the old mod setting value from the saved player settings. It should reset just the 1 mod setting after the migration finishes but it sounds like it's resetting the entire player settings which is the bug.
by Rseding91
Sun May 28, 2023 6:51 am
Forum: Duplicates
Topic: [1.1.80] desync during artillery bombardment
Replies: 1
Views: 219

Re: [1.1.80] desync during artillery bombardment

Thanks for the report. This is most likely fixed in 1.1.82 which was released earlier this week.
by Rseding91
Fri May 26, 2023 10:35 am
Forum: Modding interface requests
Topic: entity_limitation and entity_limitation_blacklist for module prototypes
Replies: 7
Views: 454

Re: entity_limitation and entity_limitation_blacklist for module prototypes

I went to look over the code again and it seems I was simply wrong. It does go over the beacon(s) inventories each time.
by Rseding91
Thu May 25, 2023 3:48 pm
Forum: Modding interface requests
Topic: entity_limitation and entity_limitation_blacklist for module prototypes
Replies: 7
Views: 454

Re: entity_limitation and entity_limitation_blacklist for module prototypes

I didn’t explain well; beacons collect the total effect of the modules in their inventory and store that. Every time something is built in range of the beacon the combined effect is applied to the machine and the machine decides if it will exclude a given effect. When that apply happens the logic ha...
by Rseding91
Thu May 25, 2023 9:21 am
Forum: Modding interface requests
Topic: entity_limitation and entity_limitation_blacklist for module prototypes
Replies: 7
Views: 454

Re: entity_limitation and entity_limitation_blacklist for module prototypes

One issue with this is how to convey to the player what the limits are in a given module. The distinction of what recipes accept what module effects is already confusing. Additionally; how would these effects work when it comes to beacons? Beacons do not track where the beacon effect came from. They...
by Rseding91
Thu May 25, 2023 8:52 am
Forum: Technical Help
Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
Replies: 9
Views: 727

Re: [1.1.80] Headless Server - Seemingly unavoidable crash at same point

I think you provided the wrong save file the first time. The 2nd save file you provided is very close to the max play time possible on a given save (2.269~ years). It looks like you disabled auto-pause and left the save running on the server while you weren't playing which let it accumulate time. Th...
by Rseding91
Thu May 25, 2023 8:43 am
Forum: Technical Help
Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
Replies: 9
Views: 727

Re: [1.1.80] Headless Server - Seemingly unavoidable crash at same point

The save file is 600 megabytes. Loading saves that large typically takes > 32 GB of RAM. Your computer shows having 16 GB which means it will likely be hitting the page file long before loading finishes. If it ran out of RAM and started paging to the disk that will significantly slow things down. Di...
by Rseding91
Tue May 23, 2023 2:00 pm
Forum: Technical Help
Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
Replies: 9
Views: 727

Re: [1.1.80] Headless Server - Seemingly unavoidable crash at same point

How long do I need to wait before the freeze happens?

Does it only happen if hosted as a headless server or does it happen if loaded as a single player game?
by Rseding91
Tue May 23, 2023 1:21 pm
Forum: Technical Help
Topic: [1.1.80] Game Crashing every 3-5 hours
Replies: 2
Views: 248

Re: [1.1.80] Game Crashing every 3-5 hours

The log file shows that your computer ran out of available RAM. You had 793 MB free when the game started which says to me you have a lot of open software already and need to close some of them or buy more RAM.
by Rseding91
Tue May 23, 2023 1:20 pm
Forum: Technical Help
Topic: Crash on start
Replies: 8
Views: 661

Re: Crash on start

What happens if you rename the media-hook dll and try to start the game?

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