Search found 12786 matches
- Wed Aug 20, 2014 9:09 am
- Forum: Mods
- Topic: [MOD 0.10.x] Faster Spilling
- Replies: 14
- Views: 23633
Re: [MOD 0.10.x] Faster Spilling
Updated to 1.1.0: I found a way to fix not having the text popup when picking up chests 
- Tue Aug 19, 2014 9:03 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Alien Oil
- Replies: 25
- Views: 42401
[MOD 0.12.x] Alien Oil
This mod adds a new item to the game which allows you to move Crude Oil spouts. http://i.imgur.com/MeTUpS9.jpg Features Move Crude Oil spouts anywhere you like Moving Oil spouts is an expensive, toxic, complicated, dangerous process Don't interrupt or let anything interrupt the process or the result...
- Tue Aug 19, 2014 6:33 am
- Forum: Mods
- Topic: [MOD 0.12.x] Item Collectors
- Replies: 36
- Views: 41799
Re: [MOD 0.10.x] Item Collectors
It doesn't, but I have a version that I'll be uploading tomorrow that does.starxplor wrote:Does it know the difference between items on a belt and items on the ground?
EDIT: updated to 1.1.1 - the collectors now won't pick up items if they're on belts.
- Mon Aug 18, 2014 6:40 pm
- Forum: Pending
- Topic: [0.10.x] FPS drops game slows down
- Replies: 5
- Views: 5773
Re: [0.10.x] FPS drops game slows down
The next time it drops to 30 FPS try this:
Open command prompt (Start key -> type "cmd")
Type: net stop uxsms -> hit enter
Go back to the game and see what it says for FPS.
Open command prompt (Start key -> type "cmd")
Type: net stop uxsms -> hit enter
Go back to the game and see what it says for FPS.
- Mon Aug 18, 2014 2:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.x][kovarex] Worms invincible while shooting
- Replies: 4
- Views: 2936
Re: [0.10.x] Worms invincible while shooting
I've noticed this too. I imagine that the reason is that the death animation starts in an upright position, so the worm must finish it's attack to return to that position so the animation can start, otherwise it would be seen suddenly jerking upright when killed. That's my guess as well which is fi...
- Mon Aug 18, 2014 1:53 am
- Forum: Mods
- Topic: [MOD 0.12.x] Fluid Void
- Replies: 27
- Views: 54170
Re: [MOD 0.10.x] Water Void
I made a forum account just to say thanks for this, so thanks! Edit: This actually causes a crash with DyTech installed if you mouse over the corpse to gems recipes from an assembler. I fixed it by changing results = {{type = "fluid", name = "water", amount = 0}} to results = {{...
- Sun Aug 17, 2014 5:17 pm
- Forum: Pending
- Topic: [0.10.8] Filename of mod C:/Users\
- Replies: 3
- Views: 4062
Re: [0.10.8] Filename of mod C:/Users\
What mods are you using? A screenshot of the mods folder would probably help. As it is now that screenshot doesn't say anything useful or how to reproduce the issue.
- Sun Aug 17, 2014 5:00 am
- Forum: Mods
- Topic: [MOD 0.12.x] Fluid Void
- Replies: 27
- Views: 54170
[MOD 0.12.x] Fluid Void
This is a tiny mod that adds a single item: the Phantom Pipe. It erases any fluid that enters it every 5~ seconds or so. http://i.imgur.com/F1sDDD7.jpg Current version: 1.0.2 Download [>=0.12.11]: Fluid Void_1.0.2.zip Download [0.11.x]: Fluid Void_1.0.0.zip Change log: 1.0.2: updated for Factorio 0....
- Sun Aug 17, 2014 1:15 am
- Forum: Mods
- Topic: [MOD 0.12.x] Item Collectors
- Replies: 36
- Views: 41799
[MOD 0.12.x] Item Collectors
This is a very simple mod I quickly made for someone that collects items off the ground in a 50x50 area centered on the chest. No screenshot of it because it's a simple chest (it uses the smart chest icon) - just place it where you want it to pick up stuff and it will do its thing. Changelog: 1.1.6:...
- Sun Aug 17, 2014 1:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.x][kovarex] Worms invincible while shooting
- Replies: 4
- Views: 2936
[0.10.x][kovarex] Worms invincible while shooting
I'm not sure if it's intentional or not but you can't kill worms while they're in the "firing" animation. Steps to reproduce: Start a new world Give yourself all research Give yourself a combat shotgun + armor to survive worm attacks Find a worm Shoot it as fast as you can with the shotgun...
- Sat Aug 16, 2014 12:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.x] Production/power windows only go up to 50H
- Replies: 0
- Views: 2549
[0.10.x] Production/power windows only go up to 50H
The production/power windows only have 50H tabs and I'm nearing 200H in my save. It would be nice if they expanded 50H at a time as your game went past the 50H mark. Maybe even a simple "First 50H", "Second 50H" and so on so the data doesn't overwhelm the save file/calculations r...
- Fri Aug 15, 2014 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.8][slpwnd] Scrolling to select range on GUI's broken
- Replies: 1
- Views: 1999
[0.10.8][slpwnd] Scrolling to select range on GUI's broken
Scrolling to change the scroll bar selection limit on logistics GUIs is currently broken - it just zooms in and out instead of changing the slider. Clicking works fine. I suspect it has to do with this change: https://forums.factorio.com/forum/viewtopic.php?f=11&t=4799&p=37797&hilit=GUI#...
- Fri Aug 15, 2014 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6][slpwnd] Reloading save crashes instantly
- Replies: 7
- Views: 4488
Re: [0.10.6] Reloading save crashes instantly
Ok I found how to reproduce it. Start from this save: https://dl.dropboxusercontent.com/u/4724091/New28_recover3.zip. Then put down the blueprint in the toolbar so that the left part matches the rightmost rail. Then somehow the segments gets messed up and you crash on load.. https://dl.dropboxuserc...
- Fri Aug 15, 2014 4:13 am
- Forum: Mods
- Topic: [MOD 0.12.x] Ore Expansion
- Replies: 34
- Views: 66015
[MOD 0.12.x] Ore Expansion
Description: this makes ore denser the further from spawn you go. It's meant to encourage exploring deep into biter land instead of just sitting < 1000 tiles from the spawn the entire game. It should work with any mod-added ore without any changes required. Every 3500 distance from spawn (roughly 1...
- Thu Aug 14, 2014 9:24 pm
- Forum: Mods
- Topic: [0.11.x] Magnet
- Replies: 26
- Views: 30129
Re: [0.10.x, 0.9.8] Magnet
Hello, 1. Thank you for this very useful mod, it save´s a lot of time, when u have to clean up the floor. 2. Factorio 10.6 + magnet_1.2.1.zip = Error Path _magnet_/graphics/magnet.png does not match any mod. Solved = Rename magnet_1.2.1.zip = magnet.zip = Working I don't think the mod needs to be r...
- Thu Aug 14, 2014 9:22 pm
- Forum: Technical Help
- Topic: Adding Photos to Forum
- Replies: 12
- Views: 24636
Re: Adding Photos to Forum
Thank you! That hasn't been that big of a problem but I do so love seeing the "Downloaded X times" on my modscube wrote:It should be fixed now
- Thu Aug 14, 2014 8:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6][cube]Laser turrets not firing at biters
- Replies: 3
- Views: 2840
Re: [0.10.6][cube]Laser turrets not firing at biters
I ran game.killallenemies() to see if it would make a difference and it didn't. This save may be of more use: https://www.dropbox.com/s/i61chyf2kglutyl/Mods-b-7.zip?dl=0 There are 10~ biters following me in the save. Simply load it and walk up to the wall and slowly walk left as the biters follow. T...
- Thu Aug 14, 2014 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6][cube]Laser turrets not firing at biters
- Replies: 3
- Views: 2840
Re: [0.10.6][cube]Laser turrets not firing at biters
If it helps, I can upload a save file where there are biters near the lasers (that aren't attacking the lasers) where the lasers aren't attacking either.
That, and if there's anything I can do to help just let me know.
That, and if there's anything I can do to help just let me know.
- Thu Aug 14, 2014 5:17 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Explosive Termites 1.1.7: extreme deforestation
- Replies: 25
- Views: 40497
Re: [0.10.X] Explosive Termites - extreme deforestation
That should be fixed now.cube wrote:Bug on linux:
15:41:14 Error None: Error when opening /home/cube/development/factorio/Factorio/mods/Explosive Termites/graphics/Termite.png: No such file or directory
It's because the image has extension .PNG instead of .png
- Thu Aug 14, 2014 1:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6][cube]Laser turrets not firing at biters
- Replies: 3
- Views: 2840
[0.10.6][cube]Laser turrets not firing at biters
I'm expanding my defense walls on my main save and I ran across a strange bug. The laser turrets on a portion of my outer walls just ignore biters at random until a biter eats one of the turrets and then the others wake up and attack the ones near them. After a while they go back to ignoring biters....