Search found 12786 matches

by Rseding91
Wed Aug 20, 2014 9:09 am
Forum: Mods
Topic: [MOD 0.10.x] Faster Spilling
Replies: 14
Views: 23633

Re: [MOD 0.10.x] Faster Spilling

Updated to 1.1.0: I found a way to fix not having the text popup when picking up chests :)
by Rseding91
Tue Aug 19, 2014 9:03 pm
Forum: Mods
Topic: [MOD 0.12.x] Alien Oil
Replies: 25
Views: 42401

[MOD 0.12.x] Alien Oil

This mod adds a new item to the game which allows you to move Crude Oil spouts. http://i.imgur.com/MeTUpS9.jpg Features Move Crude Oil spouts anywhere you like Moving Oil spouts is an expensive, toxic, complicated, dangerous process Don't interrupt or let anything interrupt the process or the result...
by Rseding91
Tue Aug 19, 2014 6:33 am
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 41799

Re: [MOD 0.10.x] Item Collectors

starxplor wrote:Does it know the difference between items on a belt and items on the ground?
It doesn't, but I have a version that I'll be uploading tomorrow that does.

EDIT: updated to 1.1.1 - the collectors now won't pick up items if they're on belts.
by Rseding91
Mon Aug 18, 2014 6:40 pm
Forum: Pending
Topic: [0.10.x] FPS drops game slows down
Replies: 5
Views: 5773

Re: [0.10.x] FPS drops game slows down

The next time it drops to 30 FPS try this:

Open command prompt (Start key -> type "cmd")
Type: net stop uxsms -> hit enter

Go back to the game and see what it says for FPS.
by Rseding91
Mon Aug 18, 2014 2:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.x][kovarex] Worms invincible while shooting
Replies: 4
Views: 2936

Re: [0.10.x] Worms invincible while shooting

I've noticed this too. I imagine that the reason is that the death animation starts in an upright position, so the worm must finish it's attack to return to that position so the animation can start, otherwise it would be seen suddenly jerking upright when killed. That's my guess as well which is fi...
by Rseding91
Mon Aug 18, 2014 1:53 am
Forum: Mods
Topic: [MOD 0.12.x] Fluid Void
Replies: 27
Views: 54170

Re: [MOD 0.10.x] Water Void

I made a forum account just to say thanks for this, so thanks! Edit: This actually causes a crash with DyTech installed if you mouse over the corpse to gems recipes from an assembler. I fixed it by changing results = {{type = "fluid", name = "water", amount = 0}} to results = {{...
by Rseding91
Sun Aug 17, 2014 5:17 pm
Forum: Pending
Topic: [0.10.8] Filename of mod C:/Users\
Replies: 3
Views: 4062

Re: [0.10.8] Filename of mod C:/Users\

What mods are you using? A screenshot of the mods folder would probably help. As it is now that screenshot doesn't say anything useful or how to reproduce the issue.
by Rseding91
Sun Aug 17, 2014 5:00 am
Forum: Mods
Topic: [MOD 0.12.x] Fluid Void
Replies: 27
Views: 54170

[MOD 0.12.x] Fluid Void

This is a tiny mod that adds a single item: the Phantom Pipe. It erases any fluid that enters it every 5~ seconds or so. http://i.imgur.com/F1sDDD7.jpg Current version: 1.0.2 Download [>=0.12.11]: Fluid Void_1.0.2.zip Download [0.11.x]: Fluid Void_1.0.0.zip Change log: 1.0.2: updated for Factorio 0....
by Rseding91
Sun Aug 17, 2014 1:15 am
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 41799

[MOD 0.12.x] Item Collectors

This is a very simple mod I quickly made for someone that collects items off the ground in a 50x50 area centered on the chest. No screenshot of it because it's a simple chest (it uses the smart chest icon) - just place it where you want it to pick up stuff and it will do its thing. Changelog: 1.1.6:...
by Rseding91
Sun Aug 17, 2014 1:08 am
Forum: Resolved Problems and Bugs
Topic: [0.10.x][kovarex] Worms invincible while shooting
Replies: 4
Views: 2936

[0.10.x][kovarex] Worms invincible while shooting

I'm not sure if it's intentional or not but you can't kill worms while they're in the "firing" animation. Steps to reproduce: Start a new world Give yourself all research Give yourself a combat shotgun + armor to survive worm attacks Find a worm Shoot it as fast as you can with the shotgun...
by Rseding91
Sat Aug 16, 2014 12:20 am
Forum: Resolved Problems and Bugs
Topic: [0.10.x] Production/power windows only go up to 50H
Replies: 0
Views: 2549

[0.10.x] Production/power windows only go up to 50H

The production/power windows only have 50H tabs and I'm nearing 200H in my save. It would be nice if they expanded 50H at a time as your game went past the 50H mark. Maybe even a simple "First 50H", "Second 50H" and so on so the data doesn't overwhelm the save file/calculations r...
by Rseding91
Fri Aug 15, 2014 10:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.8][slpwnd] Scrolling to select range on GUI's broken
Replies: 1
Views: 1999

[0.10.8][slpwnd] Scrolling to select range on GUI's broken

Scrolling to change the scroll bar selection limit on logistics GUIs is currently broken - it just zooms in and out instead of changing the slider. Clicking works fine. I suspect it has to do with this change: https://forums.factorio.com/forum/viewtopic.php?f=11&t=4799&p=37797&hilit=GUI#...
by Rseding91
Fri Aug 15, 2014 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][slpwnd] Reloading save crashes instantly
Replies: 7
Views: 4488

Re: [0.10.6] Reloading save crashes instantly

Ok I found how to reproduce it. Start from this save: https://dl.dropboxusercontent.com/u/4724091/New28_recover3.zip. Then put down the blueprint in the toolbar so that the left part matches the rightmost rail. Then somehow the segments gets messed up and you crash on load.. https://dl.dropboxuserc...
by Rseding91
Fri Aug 15, 2014 4:13 am
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 66015

[MOD 0.12.x] Ore Expansion

Description: this makes ore denser the further from spawn you go. It's meant to encourage exploring deep into biter land instead of just sitting < 1000 tiles from the spawn the entire game. It should work with any mod-added ore without any changes required. Every 3500 distance from spawn (roughly 1...
by Rseding91
Thu Aug 14, 2014 9:24 pm
Forum: Mods
Topic: [0.11.x] Magnet
Replies: 26
Views: 30129

Re: [0.10.x, 0.9.8] Magnet

Hello, 1. Thank you for this very useful mod, it save´s a lot of time, when u have to clean up the floor. 2. Factorio 10.6 + magnet_1.2.1.zip = Error Path _magnet_/graphics/magnet.png does not match any mod. Solved = Rename magnet_1.2.1.zip = magnet.zip = Working I don't think the mod needs to be r...
by Rseding91
Thu Aug 14, 2014 9:22 pm
Forum: Technical Help
Topic: Adding Photos to Forum
Replies: 12
Views: 24636

Re: Adding Photos to Forum

cube wrote:It should be fixed now :)
Thank you! That hasn't been that big of a problem but I do so love seeing the "Downloaded X times" on my mods :)
by Rseding91
Thu Aug 14, 2014 8:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][cube]Laser turrets not firing at biters
Replies: 3
Views: 2840

Re: [0.10.6][cube]Laser turrets not firing at biters

I ran game.killallenemies() to see if it would make a difference and it didn't. This save may be of more use: https://www.dropbox.com/s/i61chyf2kglutyl/Mods-b-7.zip?dl=0 There are 10~ biters following me in the save. Simply load it and walk up to the wall and slowly walk left as the biters follow. T...
by Rseding91
Thu Aug 14, 2014 5:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][cube]Laser turrets not firing at biters
Replies: 3
Views: 2840

Re: [0.10.6][cube]Laser turrets not firing at biters

If it helps, I can upload a save file where there are biters near the lasers (that aren't attacking the lasers) where the lasers aren't attacking either.

That, and if there's anything I can do to help just let me know.
by Rseding91
Thu Aug 14, 2014 5:17 pm
Forum: Mods
Topic: [MOD 0.12.X] Explosive Termites 1.1.7: extreme deforestation
Replies: 25
Views: 40497

Re: [0.10.X] Explosive Termites - extreme deforestation

cube wrote:Bug on linux:

15:41:14 Error None: Error when opening /home/cube/development/factorio/Factorio/mods/Explosive Termites/graphics/Termite.png: No such file or directory

It's because the image has extension .PNG instead of .png
That should be fixed now.
by Rseding91
Thu Aug 14, 2014 1:05 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6][cube]Laser turrets not firing at biters
Replies: 3
Views: 2840

[0.10.6][cube]Laser turrets not firing at biters

I'm expanding my defense walls on my main save and I ran across a strange bug. The laser turrets on a portion of my outer walls just ignore biters at random until a biter eats one of the turrets and then the others wake up and attack the ones near them. After a while they go back to ignoring biters....

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