Search found 89 matches

by henke37
Fri Jan 13, 2017 6:27 pm
Forum: General discussion
Topic: Pollution "blinking" once a second. What does it mean?
Replies: 7
Views: 2205

Re: Pollution "blinking" once a second. What does it mean?

The blinking is an artifact of the game updating pollution for each map sector once a second. It's all staggered so that sectors are pseudorandomly assigned a tick to be updated.
by henke37
Mon Dec 19, 2016 1:54 am
Forum: Outdated/Not implemented
Topic: Stop console commands from disabling achievements
Replies: 4
Views: 2195

Re: Stop console commands from disabling achievements

You do understand that they can't change the achivements system on steam, right? No custom marking there.

And achivements don't register when you have mods. For that exact purpose.
by henke37
Thu Dec 15, 2016 12:58 pm
Forum: Gameplay Help
Topic: What kind of chests do I use at a train station?
Replies: 6
Views: 1282

Re: What kind of chests do I use at a train station?

Be careful with active provider chests. They can easily fill your entire storage if you aren't careful.
by henke37
Sat Dec 10, 2016 1:52 am
Forum: Ideas and Requests For Mods
Topic: Precision Dummy Load
Replies: 5
Views: 924

Re: Precision Dummy Load

To test how the base works with an overloaded powergrid.
by henke37
Fri Dec 09, 2016 7:28 pm
Forum: Ideas and Requests For Mods
Topic: Power meter
Replies: 1
Views: 506

Power meter

Most stuff requires power. Some more than others. It would be nice to be able to measure how much a group of entities requires. Trying to do this would require separating the equipment to a separate power grid, which is certainly doable. The issue then becomes supplying that grid separately. There a...
by henke37
Fri Dec 09, 2016 7:25 pm
Forum: Ideas and Requests For Mods
Topic: Precision Dummy Load
Replies: 5
Views: 924

Re: Precision Dummy Load

I did notice that one. Problem is, Lua isn't an in game control panel. And it would really benefit from unique art.
by henke37
Wed Dec 07, 2016 9:02 pm
Forum: Ideas and Requests For Mods
Topic: Precision Dummy Load
Replies: 5
Views: 924

Precision Dummy Load

A simple electric device that only sits there and consumes a precisely controlled amount of power.
by henke37
Sat Nov 26, 2016 10:18 pm
Forum: Not a bug
Topic: Can't type Γ– in chat
Replies: 2
Views: 770

Can't type Γ– in chat

As a native Swedish speaker i've tried typing swedish in the chat. It all works fine. Except that the chat is opened and closed by the Γ– key, making it impossible to type that character. Pasting it from another program works. Is there a way to remap the key? It seems to be missing from the keyboard ...
by henke37
Sat Nov 26, 2016 9:50 pm
Forum: Not a bug
Topic: minor bug, spawned resources arent collected by idle miners
Replies: 4
Views: 1401

Re: minor bug, spawned resources arent collected by idle miners

Sounds like it could be fixed quickly by checking for miners to reactivate when adding the resource. But, ehhh, not worth the effort. If i'd get to choose, I'd file it as a WONT_FIX.
by henke37
Sat Nov 26, 2016 9:46 pm
Forum: Not a bug
Topic: Burner inserters can't grab coal off of fast transport belt
Replies: 15
Views: 3848

Re: Burner inserters can't grab coal off of fast transport belt

And normal inserters fail to grab items from blue belts. This is a systemic issue and not limited to just burner inserters.
by henke37
Tue Nov 08, 2016 2:18 pm
Forum: Minor issues
Topic: 0.14.19 Fails to initialize sound with winamp
Replies: 1
Views: 808

0.14.19 Fails to initialize sound with winamp

The game takes a few moments to load. During the load I have plenty of time to start Winamp and begin playback. But if I do this during the initial loading of the game, the audio fails to initialize. Note: Having Winamp already running when the game is started is not a problem. Nor is starting Winam...
by henke37
Tue Oct 18, 2016 9:22 pm
Forum: Implemented mod requests
Topic: on_entity_died - killer
Replies: 8
Views: 1764

on_entity_died - killer

There seems to be no way to get the actual entity responsible for killing another entity. Only the force they belong to.
by henke37
Mon Oct 17, 2016 10:33 am
Forum: Won't fix.
Topic: [0.13.10] Trains can pass in the gap between vagons
Replies: 3
Views: 1835

Re: [0.13.10] Trains can pass in the gap between vagons

First off, train signals don't allow this trick. Second, this trick requires a decent amount of precision each time it is used. Thusly, the potential for abuse is low.
by henke37
Sun Oct 16, 2016 11:27 pm
Forum: Implemented Suggestions
Topic: Only autosave on the server
Replies: 5
Views: 1593

Re: Only autosave on the server

They forgot to link this one in the changelog. Please file it as done.
by henke37
Wed Oct 05, 2016 11:25 pm
Forum: Ideas and Suggestions
Topic: Match initial inventory to research progress
Replies: 4
Views: 908

Re: Match initial inventory to research progress

I made the assumption that you would get a different inventory the first time you connect to a game and another when you respawn. The system is much less gameable if you only give freebies the first time.
by henke37
Tue Oct 04, 2016 12:19 pm
Forum: Balancing
Topic: Use for Fish
Replies: 5
Views: 2618

Use for Fish

Of all the resources in Factorio, Fish is the least popular one. It is used in exactly zero recipes and can't be automatically mined. Many players don't even know that you can mine the fishes! For those who don't know what they can be used for, they can be eaten. To regain some health. That's it. So...
by henke37
Tue Oct 04, 2016 12:04 pm
Forum: Balancing
Topic: Rail Balancing
Replies: 13
Views: 2746

Re: Rail Balancing

Factorio is already setup to produce recipes, not items. Otherwise you couldn't do things such as the oil barreling while also making new empty barrels.
by henke37
Tue Oct 04, 2016 11:56 am
Forum: Ideas and Suggestions
Topic: Match initial inventory to research progress
Replies: 4
Views: 908

Match initial inventory to research progress

It's quite silly to be given the same inventory no matter how far into the tech tree the game is when joining a multiplayer server for the first time. Perhaps swap the burner drill for an electric drill once that has been researched? Perhaps add in some free belts and/or inserters when those have be...
by henke37
Tue Oct 04, 2016 11:45 am
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 48320

Re: Can the player be killed by train? (Train kills?!) ☸

With the recent work on adding equipment grids to trains there is a new solution: an optional module that acts as the discussed horn. Neglect to install it and things remain dangerous. But it's also a small challenge to remember to install it. It also becomes a trade off, safety vs material and time...
by henke37
Tue Oct 04, 2016 11:27 am
Forum: Resolved Problems and Bugs
Topic: Can't reconnect: Says already connected
Replies: 1
Views: 355

Can't reconnect: Says already connected

Sometimes when you are dropped and then reconnect the server will reject you for the insane reason of already being connected. Specifically, there already being a connected player with the same name. This is patent nonsense, I am obviously not connected if I'm reconnecting. I propose a simple fix: H...

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