Search found 89 matches

by henke37
Fri Dec 01, 2017 5:48 pm
Forum: Releases
Topic: Version 0.15.40
Replies: 24
Views: 16849

Re: Version 0.15.40

I'm afraid that the limit isn't set by them. It's part of the windows version resource format.
by henke37
Wed Nov 22, 2017 5:25 pm
Forum: Outdated/Not implemented
Topic: Hide research progress once all tech has been researched
Replies: 2
Views: 901

Re: Hide research progress once all tech has been researched

Probably obsolete now that there is infinite science.
by henke37
Wed Nov 22, 2017 5:24 pm
Forum: Technical Help
Topic: Faking network latency for testing?
Replies: 1
Views: 267

Faking network latency for testing?

Is there an easy option to fake network latency to test how the game behaves on high RTT setups?

Preferably something that doesn't involve extra hardware or software. At most just having to run two copies of the game would be enough.
by henke37
Sat Nov 04, 2017 9:29 am
Forum: News
Topic: Friday Facts #215 - Multithreading issues
Replies: 101
Views: 19522

Re: Friday Facts #215 - Multithreading issues

Notwithstanding the interesting discussion about whether your analysis is right, I have a suggestion for achieving parallel thread update isolation at whatever granularity you need without moving data as entities move. Given N threads that will be updating in parallel some object type T, create N s...
by henke37
Fri Sep 15, 2017 11:56 am
Forum: Resolved Problems and Bugs
Topic: [0.15.27] Time/NTP issues causes crash
Replies: 9
Views: 1521

Re: [0.15.27] Time/NTP issues causes crash

I hope it's not sensitive to daylight saving when evaluated local clock goes an hour behind for everybody :) You mean some people who happen to use the same timezone and daylight savings rules. Some people don't use daylightssavings. And the changeover time isn't consistent. At a minimum, it doesn'...
by henke37
Sat Sep 02, 2017 4:51 pm
Forum: Duplicates
Topic: [0.15.34] Missing tech dependencies
Replies: 1
Views: 306

[0.15.34] Missing tech dependencies

The tech tree is missing many dependencies. For example, all techs that require production science packs (the purple one) can be researched without having the tech for that pack (advanced material processing 2). This is but one of many examples of missing tech dependencies.
by henke37
Tue Aug 29, 2017 5:30 pm
Forum: Ideas and Suggestions
Topic: Multiplayer: Map pings (mark on map)
Replies: 6
Views: 1645

Re: Multiplayer: Map pings (mark on map)

This was implemented a while ago.
by henke37
Sat Jul 29, 2017 11:58 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.15.31] Crash at startup (d3d_reset_state)
Replies: 1
Views: 548

[posila] [0.15.31] Crash at startup (d3d_reset_state)

I was supposed to post the log. 0.079 2017-07-29 13:46:36; Factorio 0.15.31 (build 30773, win64, steam) 0.082 Operating system: Windows 7 Service Pack 1 0.082 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.082 Read data path: E:/SteamLibrary/steamapps/common/Fa...
by henke37
Mon May 15, 2017 4:51 am
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 34997

Re: Version 0.15.10

Which is still a lot compared to a stable game.
by henke37
Fri May 12, 2017 6:30 pm
Forum: Pending
Topic: [Klonan] [0.15.10] Train signaling tutorial vs wrong side signal
Replies: 1
Views: 296

[Klonan] [0.15.10] Train signaling tutorial vs wrong side signal

The first task to place a signal doesn't check for someone placing signals on the wrong side of the track.
by henke37
Fri May 12, 2017 6:15 pm
Forum: Not a bug
Topic: [0.15.10] Train driving tutorial breaking doesn't check how
Replies: 1
Views: 353

[0.15.10] Train driving tutorial breaking doesn't check how

The train driving tutorial fails to check how the train stopped. If you run the train out of fuel it will stop too.
by henke37
Wed Apr 26, 2017 9:10 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 26874

Re: Version 0.15.2

5thHorseman wrote: Cars don't collide with belts.
Correction: cars don't stop or cause damage when colliding with belts. They are just moved along the belt, just like when you run over them on foot.
by henke37
Sun Mar 26, 2017 7:40 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 742091

Re: Factorio Roadmap for 0.15 + 0.16

That said why do people always go directly to mediocre DLCs/Microtransaction Crap? As if there haven't been other forms of marketing in the past... like for example fullscale Addons that expand the game in a larger, more meaningful way that justifies taking several bucks for it. So what is the diff...
by henke37
Mon Feb 20, 2017 8:09 pm
Forum: Not a bug
Topic: [0.14.22] Wait until full vs removing empty wagon
Replies: 1
Views: 249

[0.14.22] Wait until full vs removing empty wagon

So I was downsizing a mine. Part of this was removing a train wagon from a train. The train was set to wait until full inventory. The train had one locomotive, one full wagon and one empty wagon, in that order. It had a schedule of waiting until empty inventory at the dropoff and to wait until a ful...
by henke37
Thu Feb 16, 2017 11:47 pm
Forum: Ideas and Suggestions
Topic: Auto turn trains when placing them
Replies: 19
Views: 1985

Auto turn trains when placing them

Trains can be placed in one of two directions. Similarly, the train track is often signaled to allow passage in one of two directions. As such, I think it annoying when I end up placing a train on a directional track and it's in the wrong direction. So have the initial direction of the train match t...
by henke37
Tue Feb 14, 2017 10:59 am
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 25945

Re: Friday Facts #177 - Difficulty settings

Alien artifacts being removed? Yet they just got a new icon! I think that there might've been a communication error there. As for tech difficulties, lets talk tweaks. The labs have a lot of ingredients. Maybe drop one or two for easy tech. The assemblers require research. Give the entry level ones f...
by henke37
Fri Jan 27, 2017 4:59 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 742091

Re: Factorio Roadmap for 0.15 + 0.16

I think they might be putting in too much in the same release. They should probably split it up a bit. Multithreading+bunch of minor optimization+nuclear+new science+combat balancing+hd sprites+fluid wagons and even more. Just one of those categories would be enough for a new release.
by henke37
Wed Jan 25, 2017 5:53 am
Forum: Gameplay Help
Topic: What is this thing?
Replies: 2
Views: 461

Re: What is this thing?

You can still see the old design in the icon. They should probably update it.
by henke37
Sun Jan 15, 2017 7:04 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 355
Views: 64094

Re: Parrallel processing in games & applications

The issues with the proposed "clock" system are as follows: Buffers aren't free. You are basically asking for the complete game state to be duplicated. My computer is struggling as is with the current memory use of Factorio. You think in silicon, not software. Silicon is great in that it can have de...
by henke37
Sun Jan 15, 2017 1:39 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 39488

Re: Friday Facts #173 - Nuclear stuff is almost done

I don't understand where everyone is pulling these research numbers from. The research revamp will happen at the same time and prevent using the current research recipes.

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