Does that mean that belt corners aren't slower than regular belt anymore ? I missed that in the updates.Boogieman14 wrote:Probably a lane shifter Remember this was in the time when belt corners still messed things up so in some cases a splitter was better for shifting.
Search found 67 matches
- Fri Aug 21, 2015 2:07 pm
- Forum: Gameplay Help
- Topic: Belt consolidation?
- Replies: 5
- Views: 7960
Re: Belt consolidation?
- Fri Jul 10, 2015 8:34 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 69605
Re: Friday facts #94 - No 0.12 Release today
I hate you !
More seriously, is it impossible to get the 0.12 as experimental update, for thoses who play alone ?
More seriously, is it impossible to get the 0.12 as experimental update, for thoses who play alone ?
- Mon Nov 03, 2014 7:20 am
- Forum: General discussion
- Topic: Easy way to kill biter nests
- Replies: 19
- Views: 9288
Re: Easy way to kill biter nests
Well, with distractor capsule what use have the combat shotgun ? To shred the biggest target the cannon work very well. Now, I do hope that an exoskeleton still have its advantage over the much earlier tank. It's just that tank + distractor can already kill pretty big bases with big worms and everyt...
- Sun Nov 02, 2014 8:51 pm
- Forum: General discussion
- Topic: Easy way to kill biter nests
- Replies: 19
- Views: 9288
Re: Easy way to kill biter nests
Once you can spawn 15-20 of them, and you have shields, exoskeletons and a fully upgraded combat shotgun, you don't even need tactics of any sort Why all that ? You can launch them from a tank, who is much earlier, have all the durability you can dream of, and a cannon who actually kill bases dead.
- Sun Nov 02, 2014 9:01 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 68623
Re: I made a calculator for all you OCD planners out there
Is there a 0.11 update planned for this tool ?
- Wed Jul 09, 2014 3:14 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 131311
Re: Attacking biters with turrets makes all weapons pointles
Actually, I would be much happier with them being like ant. In other word, not having a strange and artificial overlord, but having each being individually a bit smart, and the intelligence emerging from that.
- Wed Jul 09, 2014 3:09 pm
- Forum: General discussion
- Topic: Is there a cure?
- Replies: 7
- Views: 3373
Re: Is there a cure?
Make a factory to do your work.
- Tue Jul 08, 2014 7:50 pm
- Forum: Ideas and Suggestions
- Topic: Faster Player Crafting
- Replies: 19
- Views: 6307
Re: Faster Player Crafting
I agree. isn't the point of the game automation ?
- Mon Jul 07, 2014 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][kovarex] sience packs disappear
- Replies: 23
- Views: 10111
Re: [0.10.2] sience packs disappear
The only pack I mind losing from that are the tier 4 one, because they need artifact. The other I can live with.
- Mon Jul 07, 2014 11:29 am
- Forum: Ideas and Suggestions
- Topic: Extended radar range by placing them together or radar-plane
- Replies: 16
- Views: 10620
Re: Extended radar range by placing them together or radar-p
I am quite sure they do that already.Shaymes wrote:radar disable the fog of war in a limited area too i dont think its complete useless, a rescan mode will be nice that check a 4x4 square of already detected area to find new biter spawns
- Wed Jul 02, 2014 3:37 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 68623
Re: I made a calculator for all you OCD planners out there
Can we have support for rate less than 1 per second ? Typically, I am happy with producing 0.2 science pack per second.
- Sat Jun 21, 2014 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.1][kovarex] Error loading save
- Replies: 39
- Views: 17109
Re: [0.10.1] Error loading save
Have you checked if the file is set to read only? Because the error seems to indicate that. Go to the save, right click, choose properties and check if the read only tick is set. btw, Are you Semtex from GoT? :P The somewhat more informative linux message imply very strongly that it's not a file pe...
- Sat Jun 21, 2014 4:10 pm
- Forum: Gameplay Help
- Topic: [TIPS] For a quick start (Give your tips)
- Replies: 18
- Views: 14532
Re: [TIPS] For a quick start (Give your tips)
- DON'T rush to electricity, setting up a single boiler+engine+electric miner+pump is much more expensive than building a few burner drills. I disagree with that, because electric setup is still dirt cheap. No point in wasting ressources in burning stuff, nor in bothering to make an alimentation ci...
- Wed Jun 18, 2014 9:48 pm
- Forum: Gameplay Help
- Topic: [TIPS] For a quick start (Give your tips)
- Replies: 18
- Views: 14532
Re: [TIPS] For a quick start (Give your tips)
Am I really the only one who always takes the time to build a functional burner industry first? I find having at least two stone furnaces constantly smelting iron plates without any need to be supervised makes my subsequent electricity expansion much quicker. Yes, but it also take much time, so I r...
- Wed Jun 18, 2014 9:47 pm
- Forum: General discussion
- Topic: GIF Mini Tutorials!
- Replies: 38
- Views: 39125
Re: GIF Mini Tutorials!
Wouldn't that thing allow to put thing from right lane to left lane ?
Of course, it will not produce a balanced belt, or a left lane only belt if it's a bit busy. But it's extra compact.
Of course, it will not produce a balanced belt, or a left lane only belt if it's a bit busy. But it's extra compact.
- Wed Jun 18, 2014 3:37 pm
- Forum: Balancing
- Topic: Adv. circuit - craftingTime rebalancing
- Replies: 19
- Views: 18246
Re: Adv. circuit - craftingTime rebalancing
I agree with tralala. And seriously, it's unrealistic to expect that every step will require the same amount of effort.
- Tue Jun 17, 2014 2:35 pm
- Forum: Balancing
- Topic: Adv. circuit - craftingTime rebalancing
- Replies: 19
- Views: 18246
Re: Adv. circuit - craftingTime rebalancing
I don't think that each kind of component in something have to take roughly the same amount of assembling time. Also, shouldn't you craft a gigantic pile of advanced circuit as soon as you can ?
- Mon Jun 16, 2014 3:11 pm
- Forum: Balancing
- Topic: Laser Turrets need upkeep
- Replies: 42
- Views: 38036
Re: Laser Turrent need upkeep
Sniper turret ! :p Kill one biter no question asked, every 10 seconde, and humeongous range.
Well, certainly not the best idea.
Well, certainly not the best idea.
- Mon Jun 16, 2014 1:57 pm
- Forum: Balancing
- Topic: Laser Turrets need upkeep
- Replies: 42
- Views: 38036
Re: Laser Turrent need upkeep
I think one need a better gun turret, who do real damage against anything and is mostly better than the laser, but eat through ammunition.
- Mon Jun 16, 2014 11:04 am
- Forum: Ideas and Suggestions
- Topic: Filter on furnace input
- Replies: 6
- Views: 2700
Re: Filter on furnace input
Maybe for electric furnace, but the standard and steel one are supposed to be fairly low tech thing, that use whatever is feed inside.