Search found 67 matches

by Ohlmann
Fri Aug 21, 2015 2:07 pm
Forum: Gameplay Help
Topic: Belt consolidation?
Replies: 5
Views: 7960

Re: Belt consolidation?

Boogieman14 wrote:Probably a lane shifter :) Remember this was in the time when belt corners still messed things up so in some cases a splitter was better for shifting.
Does that mean that belt corners aren't slower than regular belt anymore ? I missed that in the updates.
by Ohlmann
Fri Jul 10, 2015 8:34 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 69605

Re: Friday facts #94 - No 0.12 Release today

I hate you !

More seriously, is it impossible to get the 0.12 as experimental update, for thoses who play alone ?
by Ohlmann
Mon Nov 03, 2014 7:20 am
Forum: General discussion
Topic: Easy way to kill biter nests
Replies: 19
Views: 9288

Re: Easy way to kill biter nests

Well, with distractor capsule what use have the combat shotgun ? To shred the biggest target the cannon work very well. Now, I do hope that an exoskeleton still have its advantage over the much earlier tank. It's just that tank + distractor can already kill pretty big bases with big worms and everyt...
by Ohlmann
Sun Nov 02, 2014 8:51 pm
Forum: General discussion
Topic: Easy way to kill biter nests
Replies: 19
Views: 9288

Re: Easy way to kill biter nests

Once you can spawn 15-20 of them, and you have shields, exoskeletons and a fully upgraded combat shotgun, you don't even need tactics of any sort Why all that ? You can launch them from a tank, who is much earlier, have all the durability you can dream of, and a cannon who actually kill bases dead.
by Ohlmann
Sun Nov 02, 2014 9:01 am
Forum: Cheatsheets / Calculators / Viewers
Topic: I made a calculator for all you OCD planners out there
Replies: 53
Views: 68623

Re: I made a calculator for all you OCD planners out there

Is there a 0.11 update planned for this tool ?
by Ohlmann
Wed Jul 09, 2014 3:14 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 131311

Re: Attacking biters with turrets makes all weapons pointles

Actually, I would be much happier with them being like ant. In other word, not having a strange and artificial overlord, but having each being individually a bit smart, and the intelligence emerging from that.
by Ohlmann
Wed Jul 09, 2014 3:09 pm
Forum: General discussion
Topic: Is there a cure?
Replies: 7
Views: 3373

Re: Is there a cure?

Make a factory to do your work.
by Ohlmann
Tue Jul 08, 2014 7:50 pm
Forum: Ideas and Suggestions
Topic: Faster Player Crafting
Replies: 19
Views: 6307

Re: Faster Player Crafting

I agree. isn't the point of the game automation ?
by Ohlmann
Mon Jul 07, 2014 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] sience packs disappear
Replies: 23
Views: 10111

Re: [0.10.2] sience packs disappear

The only pack I mind losing from that are the tier 4 one, because they need artifact. The other I can live with.
by Ohlmann
Mon Jul 07, 2014 11:29 am
Forum: Ideas and Suggestions
Topic: Extended radar range by placing them together or radar-plane
Replies: 16
Views: 10620

Re: Extended radar range by placing them together or radar-p

Shaymes wrote:radar disable the fog of war in a limited area too i dont think its complete useless, a rescan mode will be nice that check a 4x4 square of already detected area to find new biter spawns
I am quite sure they do that already.
by Ohlmann
Wed Jul 02, 2014 3:37 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: I made a calculator for all you OCD planners out there
Replies: 53
Views: 68623

Re: I made a calculator for all you OCD planners out there

Can we have support for rate less than 1 per second ? Typically, I am happy with producing 0.2 science pack per second.
by Ohlmann
Sat Jun 21, 2014 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 17109

Re: [0.10.1] Error loading save

Have you checked if the file is set to read only? Because the error seems to indicate that. Go to the save, right click, choose properties and check if the read only tick is set. btw, Are you Semtex from GoT? :P The somewhat more informative linux message imply very strongly that it's not a file pe...
by Ohlmann
Sat Jun 21, 2014 4:10 pm
Forum: Gameplay Help
Topic: [TIPS] For a quick start (Give your tips)
Replies: 18
Views: 14532

Re: [TIPS] For a quick start (Give your tips)

- DON'T rush to electricity, setting up a single boiler+engine+electric miner+pump is much more expensive than building a few burner drills. I disagree with that, because electric setup is still dirt cheap. No point in wasting ressources in burning stuff, nor in bothering to make an alimentation ci...
by Ohlmann
Wed Jun 18, 2014 9:48 pm
Forum: Gameplay Help
Topic: [TIPS] For a quick start (Give your tips)
Replies: 18
Views: 14532

Re: [TIPS] For a quick start (Give your tips)

Am I really the only one who always takes the time to build a functional burner industry first? I find having at least two stone furnaces constantly smelting iron plates without any need to be supervised makes my subsequent electricity expansion much quicker. Yes, but it also take much time, so I r...
by Ohlmann
Wed Jun 18, 2014 9:47 pm
Forum: General discussion
Topic: GIF Mini Tutorials!
Replies: 38
Views: 39125

Re: GIF Mini Tutorials!

Wouldn't that thing allow to put thing from right lane to left lane ?

Of course, it will not produce a balanced belt, or a left lane only belt if it's a bit busy. But it's extra compact.
by Ohlmann
Wed Jun 18, 2014 3:37 pm
Forum: Balancing
Topic: Adv. circuit - craftingTime rebalancing
Replies: 19
Views: 18246

Re: Adv. circuit - craftingTime rebalancing

I agree with tralala. And seriously, it's unrealistic to expect that every step will require the same amount of effort.
by Ohlmann
Tue Jun 17, 2014 2:35 pm
Forum: Balancing
Topic: Adv. circuit - craftingTime rebalancing
Replies: 19
Views: 18246

Re: Adv. circuit - craftingTime rebalancing

I don't think that each kind of component in something have to take roughly the same amount of assembling time. Also, shouldn't you craft a gigantic pile of advanced circuit as soon as you can ?
by Ohlmann
Mon Jun 16, 2014 3:11 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38036

Re: Laser Turrent need upkeep

Sniper turret ! :p Kill one biter no question asked, every 10 seconde, and humeongous range.

Well, certainly not the best idea.
by Ohlmann
Mon Jun 16, 2014 1:57 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38036

Re: Laser Turrent need upkeep

I think one need a better gun turret, who do real damage against anything and is mostly better than the laser, but eat through ammunition.
by Ohlmann
Mon Jun 16, 2014 11:04 am
Forum: Ideas and Suggestions
Topic: Filter on furnace input
Replies: 6
Views: 2700

Re: Filter on furnace input

Maybe for electric furnace, but the standard and steel one are supposed to be fairly low tech thing, that use whatever is feed inside.

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