Search found 218 matches

by luc
Tue Mar 19, 2019 9:57 pm
Forum: Releases
Topic: Version 0.17.16
Replies: 14
Views: 11547

Re: Version 0.17.16

SuperSandro2000 wrote:
Tue Mar 19, 2019 9:54 pm
Do I even read the changelog? No. Do I want to be first? Yes
I opened .15 and .16 and read them in-order. While reading the complete .15 changelog, I could have been first on .16. Now you're too fast for me. I should have checked this page first :P
by luc
Fri Mar 08, 2019 11:25 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 20590

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Oh the grass bleeding red is a known issue? Good to know it's not just me and it will be fixed. While reading this FFF, I just realized why I didn't report it: similar bugs report I've made have always been closed as 1/0 magic, written off as "my odd linux setup" (a completely standard Deb...
by luc
Fri Mar 08, 2019 11:17 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 16410

Re: Version 0.17.8

Delivering the downloads with a CDN would be better / easier. They already to that as far as I can tell. Torrents have an negative image So let's use it for a legitimate purpose instead of just complaining that people think it's bad technology! Fun fact: Facebook uses (used?) it for distributing up...
by luc
Thu Mar 07, 2019 9:05 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 16410

Re: Version 0.17.8

someone1337 wrote:
Thu Mar 07, 2019 8:38 pm
Yeah, so some people can make a fortune with BTT ... or not :P
What's a BTT? If you mean BitTorrent Tracker, how would I use that to make a fortune?
by luc
Thu Mar 07, 2019 8:04 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 16410

Re: Version 0.17.8

Wouldn't it make a lot of sense to distribute the files as torrents? Then: - The file is automatically split up (and re-assembled, you don't even notice it) into blocks of a few hundred kilobytes - As soon as you got one block, you can start spreading it to others - They can start spreading those to...
by luc
Tue Feb 26, 2019 1:47 pm
Forum: Modding help
Topic: How to create an infinite chest and set him a filter?
Replies: 3
Views: 4999

Re: How to create an infinite chest and set him a filter?

Combining both replies, this code works in 0.16.51: /c game.surfaces[1].create_entity{ name="infinity-chest", position={game.player.position.x+1, game.player.position.y+1}, force=game.player.force}.set_infinity_filter(1,{index=1,name="iron-plate",count=50}) (Nexela's answer gives...
by luc
Sat Feb 23, 2019 12:04 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 110094

Re: Friday Facts #283 - Prepare to Launch

Can I assume that next Monday, the 25th would be the release of 0.17? It would be very unwise to assume it's gonna be on Monday. The thing is, we are not sitting on a thing that is ready to release, and will release it as soon as it seems to be in good enough state, so it is impossible to say exact...
by luc
Fri Feb 22, 2019 12:07 am
Forum: Ideas and Suggestions
Topic: Tiny feature request: show network number when hovering over a roboport
Replies: 7
Views: 950

Re: Tiny feature request: show network number when hovering over a roboport

Thanks for the support guys!

Now if the devs only read this board :roll:
QGamer wrote:
Wed Feb 20, 2019 4:03 am
Can we also add names to our logistic networks?
I've thought about suggesting that as solution, but I would really like to just have this simple solution first. Better any solution now than a good solution in Factorio v1.20!
by luc
Fri Feb 22, 2019 12:00 am
Forum: Tools
Topic: Search the Factorio Knowledge Base, also known as FFF
Replies: 2
Views: 1841

Search the Factorio Knowledge Base, also known as FFF

Frequently, things are mentioned in the Factorio Friday Facts which would be nice to look up later. I wrote a small webpage which searches the posts: http://lgms.nl/p/factorio/fff-search.html An example would be if you want to know what this sprite atlas option does, which was explained in FFFs: htt...
by luc
Thu Feb 21, 2019 11:48 pm
Forum: Tools
Topic: TinyFactorio - make your Factorio installation 88% smaller!
Replies: 2
Views: 5314

Re: TinyFactorio - make your Factorio installation 88% smaller!

Nah, gmail is enough of a monopoly that it cannot have a spam problem: it just drops everything into the spambox unless the sender uses one of a handful of mail servers (such as gmail itself, hotmail, and a few others). Did my email not arrive? Surely Google cannot do it wrong, it must be the sendin...
by luc
Sat Feb 09, 2019 8:15 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 30141

Re: Friday Facts #281 - For a Few Frames More

If disabling eye-candy is an option (sorry graphic designers), could one get away with not having a dedicated GPU without performance impact? I would also really like such an option. Currently, my game runs at about 25-28fps (so everything moves at less than 50% speed) which is a pretty big pain in...
by luc
Sat Feb 09, 2019 10:53 am
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 30141

Re: Friday Facts #281 - For a Few Frames More

Can we please have that [sprite atlas cache feature] as a toggle option inside the new and improved GUI? Does it improve startup speed for you? Note that you should try with a cold filesystem cache to simulate how one would usually start it. The operating system keeps anything it reads from disk (o...
by luc
Sat Feb 09, 2019 10:42 am
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 30141

Re: Friday Facts #281 - For a Few Frames More

is there any plans to rework this part of the UI? Im not able to see everything, stored in my network. It just goes below the screen. Making UI smaller isnt helping much - everything becomes too small. Maybe some slider to let us scroll this list or something like that? Yeah this is a bug that shou...
by luc
Sat Feb 09, 2019 12:51 am
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 30141

Re: Friday Facts #281 - For a Few Frames More

What I miss in most games is a "test" button in the graphics settings that renders a couple of scenes and reports the fps. Especially in games where the screen starts out empty and fast to render... Woa, killer idea here! Why fiddle with the controls and have to figure out specific settin...
by luc
Sun Feb 03, 2019 9:20 pm
Forum: Ideas and Suggestions
Topic: Tiny feature request: show network number when hovering over a roboport
Replies: 7
Views: 950

Tiny feature request: show network number when hovering over a roboport

TL;DR: When using many networks, it is very tedious to use the logistic networks screen's network selection menu because it takes dozens of tries to find the right network. Showing the network number as a property when hovering over a roboport would solve the issue. I use roboports extensively, and...
by luc
Sat Jan 19, 2019 7:45 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 40817

Re: Friday Facts #278 - The new quickbar

keys 1 to 0 :lol: Actually on a physical keyboard that makes more sense than 0-9 I know that's how it is on a physical keyboard, but when reading it like that, it really drives the point home of how weird it is to have the zero at the end. Made me smile to do a double take on the text and realize i...
by luc
Sat Jan 19, 2019 6:22 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 40817

Re: Friday Facts #278 - The new quickbar

article wrote:keys 1 to 0
:lol:
by luc
Fri Jan 11, 2019 5:13 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 27384

Re: Friday Facts #277 - GUI progress update

authorized411 wrote:
Fri Jan 11, 2019 5:04 pm
Please don't hold up the 0.17 release for a GUI update.
Yeah I was thinking the same while reading the post: why wait if you can just release versions while we can already play all the other awesome stuff packed in there?
by luc
Fri Jan 11, 2019 4:47 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 27384

Re: Friday Facts #277 - GUI progress update

Is it a thing in Czech to write a comma before the word "that"? In German it is ("mann muß sicher sein, dass das dreht"; translated with the comma: "one should be sure, that it turns") and I see some German colleagues applying the same rule in English, where it is wrong...
by luc
Fri Jan 04, 2019 12:11 am
Forum: Ideas and Suggestions
Topic: Allow Inserters to take fuel from trains again
Replies: 39
Views: 5463

Re: Allow Inserters to take fuel from trains again

The main reason it was disabled for locomotives is so a train stopping at not-the-intended-stop or anywhere that does offloading Did you see the suggestion about filter inserters? Your scenario doesn't really work in that case. There is one scenario where, even with filter inserters, it could go wr...

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