Search found 244 matches

by luc
Fri Jun 21, 2019 6:09 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 29545

Re: Friday Facts #300 - Special edition

Someone noticed. I'm almost a nutrition expert now :) And feel 20 years younger.
I hadn't noticed, but looking at the progress now, congrats! And kudos for not taking Drury's post the wrong way, this could be read as very offensive and for a minute I wondered why it wasn't removed yet :P I'm ...
by luc
Sat Jun 01, 2019 7:08 pm
Forum: Won't fix.
Topic: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
Replies: 4
Views: 2114

Re: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days


So, I looked into it and as far as I can tell, linux will not swap out process memory fro disk cache. There is a kernel parameter called swappiness that determines whether a failed allocation will steal space by swapping out processes memory or io cache, but that seems to be the only relation I ...
by luc
Thu May 30, 2019 4:49 pm
Forum: Won't fix.
Topic: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
Replies: 4
Views: 2114

Re: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days

the solution is to get more ram so you never swap out.

That's not quite right. I could add terabytes of RAM, but as long as my server keeps reading data from hard drives that are larger than the amount of RAM (most people have more disk space than RAM), it will sooner or later swap out unused ...
by luc
Mon May 20, 2019 7:47 pm
Forum: Won't fix.
Topic: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
Replies: 4
Views: 2114

[0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days

When connecting to the headless server after not playing for a few days, the client hangs 'waiting for server to save map' for a few minutes. I suspect it's due to swapping, as I see swap usage going down until the point where the map saves. My swap space is hard drive-based, which probably ...
by luc
Sat May 11, 2019 10:20 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 26867

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

it would take users a very long time to find out that some functions, such as getting the current real time, were not available

Why is that, actually? I feel like this is one of the things requested fairly frequently, and you don't strike me as a company where management would go "but then people ...
by luc
Wed May 01, 2019 3:39 pm
Forum: Technical Help
Topic: How to become admin?
Replies: 4
Views: 5394

Re: How to become admin?

Yeah it would be nice if this could be indicated somehow. I have the admins configured in my config file, like for 0.16, and the game just start up fine but I'm not an admin. Took some searching yesterday night to find that it had changed to a dedicated file (for no apparent reason).
by luc
Tue Apr 30, 2019 8:54 pm
Forum: Not a bug
Topic: [0.17.32] Reading belt with circuit network changes item's position
Replies: 9
Views: 3041

Re: [0.17.32] Reading belt with circuit network changes item's position

So the workaround is to make sure the items are adjacent? E.g. fill it up with dummy items that do not play a sound if you want spacing?
by luc
Tue Apr 30, 2019 8:53 pm
Forum: Tools
Topic: Search the Factorio Knowledge Base, also known as FFF
Replies: 2
Views: 3376

Re: Search the Factorio Knowledge Base, also known as FFF

Thank you for the kind words!
by luc
Sat Apr 27, 2019 10:32 am
Forum: Releases
Topic: Version 0.17.34
Replies: 12
Views: 14247

Re: Version 0.17.34


[*] Improved fluid simulation threading. Decreases CPU usage. Threading available on all operating systems. Simulation performance should remain unchanged.

I don't understand this one. Fluid simulation is better threaded and decreases CPU usage... but performance should remain unchanged? Will ...
by luc
Wed Apr 24, 2019 9:10 pm
Forum: Not a bug
Topic: [0.17.32] Reading belt with circuit network changes item's position
Replies: 9
Views: 3041

Re: [0.17.32] Reading belt with circuit network changes item's position

So... I don't completely understand what you said, but sounds like the code could be made to not perform the force-unmerge when the belt is set to read-only mode?

Can we cure it, doctor?
by luc
Wed Apr 24, 2019 8:14 pm
Forum: Not a bug
Topic: [0.17.32] Reading belt with circuit network changes item's position
Replies: 9
Views: 3041

Re: [0.17.32] Reading belt with circuit network changes item's position

Savefile: https://lgms.nl/tmp/factorio-sound.zip

I just tested it in single player, and it also occurs there. To quickly reproduce, running the game at speed 50 (not sure how much of that I actually reached, probably only like 10× speed or so) for a minute or two shows the effect.

At full zoom, it ...
by luc
Mon Apr 22, 2019 11:30 pm
Forum: Not a bug
Topic: [0.17.32] Reading belt with circuit network changes item's position
Replies: 9
Views: 3041

[0.17.32] Reading belt with circuit network changes item's position

Context: I made a simple music editor that reads a belt and plays different notes on the programmable speaker for different items.

https://i.snag.gy/xa3Fw4.jpg

The items were (painstakingly) spaced apart to make a simple tune, but as can be seen in the screenshot, the items have grouped into ...
by luc
Mon Apr 22, 2019 12:36 pm
Forum: Mods
Topic: [MOD 0.17.x] Ammo-Loader
Replies: 15
Views: 18947

Re: [MOD 0.16] Ammo-Loader

I can't use this mod in 0.17 anymore: it causes my game to try to use >10GB of memory when loading the map (and RAM is still more expensive today than it was in 2016, so I didn't upgrade to 16GB yet). Without this mod, it uses about 5.5GB.
by luc
Mon Apr 22, 2019 12:00 pm
Forum: Won't fix.
Topic: Walls Render Over Belts,Splitters and Underground Belts
Replies: 4
Views: 2350

Re: Walls Render Over Belts,Splitters and Underground Belts

Err okay, I don't know how I never noticed that. Just checked in my local game, you're right of course. I hope I can unsee this, maybe it will now bother me until the end of time :P
by luc
Mon Apr 22, 2019 11:32 am
Forum: Pending
Topic: [0.17.31] Train's periodically stops a few tiles to late at a station
Replies: 6
Views: 2370

Re: [0.17.31] Train's periodically stops a few tiles to late at a station


just a generel save of the game, or where the fault has occured ?


The save file of the map on which you get this issue. Like, if you go to Play -> Load game -> myepicbase, then the file myepicbase.zip is what you should attach so that the devs can load it up in their development environments ...
by luc
Mon Apr 22, 2019 11:28 am
Forum: Duplicates
Topic: [0.17.32] Incompatability when connecting to stress test on 21/07/2019 with vanila install from steam.
Replies: 2
Views: 1141

Re: [0.17.32] Incompatability when connecting to stress test on 21/07/2019 with vanila install from steam.

Looks similar to my bug a few days ago: https://forums.factorio.com/viewtopic.php?f=47&t=69585

The answer was "you messed up the game files, just do a fresh install". I don't remember messing with my files, though. Did you do anything odd to your files?

At the very least, I'd say the error is a ...
by luc
Sat Apr 20, 2019 11:47 pm
Forum: Won't fix.
Topic: Walls Render Over Belts,Splitters and Underground Belts
Replies: 4
Views: 2350

Re: Walls Render Over Belts,Splitters and Underground Belts

That one seems to have been fixed though -- at least, I assume that I would totally have noticed a train with inserters looking buggy like that.

Pretty crappy to close a bug report as "meh, won't fix this, too much work" and then later do it anyway without posting back to the original thread.
by luc
Sat Apr 20, 2019 7:53 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.32] Crash when connecting to server (InputActionDefragmenter::assemble)
Replies: 4
Views: 3481

[Oxyd] [0.17.32] Crash when connecting to server (InputActionDefragmenter::assemble)

Just got a crash trying to connect to the stress test while it was trying to catch up. I don't think it caught up, it was going quite slow, though I alt-tabbed away so I can't be sure.

I turned off crash uploading because I hadn't had a crash in years and I'd report it manually anyway. I understand ...
by luc
Tue Apr 16, 2019 6:31 pm
Forum: Duplicates
Topic: [0.17.31] Could not load downloaded map, trying to apply migration
Replies: 3
Views: 2042

Re: [0.17.31] Could not load downloaded map, trying to apply migration

No mods are (or have been) installed in my 0.17 install, both client and server.

As for the version, I wrote "the server is also at 0.17.31".

As for why multiplayer would even by trying to apply migrations? Maybe that's the bug ;)

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