I would love this too!JakubW wrote: Fri Nov 01, 2019 4:25 pm Hi, will there be a t-shirt with printed factorio base?
I remember some time ago you had this big banner https://cdn.factorio.com/assets/img/blo ... 9-img3.jpg
It would be great to have a t-shirt with this huge base printed on it.
Search found 244 matches
- Sat Nov 02, 2019 12:05 am
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 20382
Re: Friday Facts #319 - New T-shirts & Lua event filtering
- Fri Nov 01, 2019 2:45 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 20382
Re: Friday Facts #319 - New T-shirts & Lua event filtering
And taking into account that sizes are different in between countries, could you post the length between shoulders as a refference.
Hmm, doesn't it show this for you? Or is the "A" measurement not what you're looking for?
https://snipboard.io/28rC03.jpg
(This particular screenshot is from the ...
- Fri Nov 01, 2019 2:16 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 20382
Re: Friday Facts #319 - New T-shirts & Lua event filtering
The store's privacy policy is... interesting
We may disclose your personal information if we are required by law to do so or if you violate our Terms of Service.
So if I violate some clause of the terms of service, you're allowed to dox me? Is that really what this says? :shock:
It's also not ...
We may disclose your personal information if we are required by law to do so or if you violate our Terms of Service.
So if I violate some clause of the terms of service, you're allowed to dox me? Is that really what this says? :shock:
It's also not ...
- Fri Nov 01, 2019 12:58 pm
- Forum: Releases
- Topic: Version 0.17.47
- Replies: 26
- Views: 22266
Re: Version 0.17.47
I still have 0.17.54 for Linux in case that helps anyone, that might be compatible with the modpack for 0.17.47. (Of course, I would require some proof of ownership of the game, I'm not offering warez here.)
- Sat Oct 12, 2019 10:47 am
- Forum: Show your Creations
- Topic: Mobile Crates
- Replies: 9
- Views: 8115
Re: Mobile Crates
I love these ideas 

- Tue Oct 08, 2019 9:00 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 332729
Re: [0.17+] Space Exploration WIP
I guess it confirms that it is a bug and that a few meteor defense installations should usually do the trick, but for some reason not in my save.TumakWartorn wrote: Sat Oct 05, 2019 10:15 pm I have 5 meteor defense installations. Rarely get a meteor strike that hurts anything. If that helps.
- Sat Oct 05, 2019 10:02 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 332729
Re: [0.17+] Space Exploration WIP
The meteors seem to come way too often for me. In the intro I read they're supposed to be rare, but I get like 20 per in-game day, all over my factory. I first tried defending myself with 4 Meteor space defense installations (with ammo, charged full) but they don't even try to stop a single meteor ...
- Fri Oct 04, 2019 3:58 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 40075
Re: Friday Facts #315 - New test servers
Read spidertron, stopped reading, read comments, disappointed, will now continue reading.
- Sat Sep 07, 2019 10:49 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 32915
Re: Friday Facts #311 - New remnants 3

Woa, I love these so much. The graphics style is different from vanilla, but that you get a glimpse halfway inside and see what it does to the materials, I love it.
- Thu Sep 05, 2019 6:56 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 50255
Re: Friday Facts #310 - Glowing Heat pipes
all the realism doesn't matter as long as its fun and looks good, realism is just a tiny bonus.
Agreed. People often go "but that's not realistic" when that is not actually the goal of a game.
That said, I actually want to comment on this to say the opposite :D
Namely, one of the reasons I ...
- Thu Sep 05, 2019 6:44 pm
- Forum: Multiplayer
- Topic: Wich game version runs your server?
- Replies: 4
- Views: 2980
Re: Wich game version runs your server?
0.17.32.
We play in evenings after work and dinner. I don't want to spend time and effort every time on downloading a new zip on the server, unpacking it, renaming directories, and testing whether everything works without any changes. Then later, the upgrade becomes so large, that the bottleneck is ...
We play in evenings after work and dinner. I don't want to spend time and effort every time on downloading a new zip on the server, unpacking it, renaming directories, and testing whether everything works without any changes. Then later, the upgrade becomes so large, that the bottleneck is ...
- Sat Aug 31, 2019 9:27 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 50255
Re: Friday Facts #310 - Glowing Heat pipes
Agreed as a computer scientist as well. We know screen colors in Kelvin, too.
I, too, think it's slightly too bright, but someone made a fair point that it needs to be visible during the day. Perhaps the brightness is okay, but I liked someone else's suggestion of making it less wide instead (just ...
I, too, think it's slightly too bright, but someone made a fair point that it needs to be visible during the day. Perhaps the brightness is okay, but I liked someone else's suggestion of making it less wide instead (just ...
- Sun Aug 25, 2019 1:05 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 168697
Re: Friday Facts #309 - Controversial opinions
I think you should have to defend your railway lines, power poles, etc.
but... you do have to? I'm running double or sometimes triple power lines to outposts and fix poles whenever one gets destroyed. Railways are less bad, but they destroy those too when they're scrambling near the base.
Should ...
but... you do have to? I'm running double or sometimes triple power lines to outposts and fix poles whenever one gets destroyed. Railways are less bad, but they destroy those too when they're scrambling near the base.
Should ...
- Mon Aug 19, 2019 5:53 pm
- Forum: News
- Topic: Friday Facts #308 - Not stable quite yet
- Replies: 29
- Views: 19927
Re: Friday Facts #308 - Not stable quite yet
That's ridiculous.
Well, hundreds (thousands?) of people backed the game and were included in the list of default station/locomotive/radar names, but only a handful contribute in a way to get a special mention in the FFF the way Boskid did. I don't know how valuable it was to the game, but ...
- Sun Aug 18, 2019 3:47 pm
- Forum: News
- Topic: Friday Facts #308 - Not stable quite yet
- Replies: 29
- Views: 19927
Re: Friday Facts #308 - Not stable quite yet
Boskid bugs, for anyone else who is interested to see the list: https://forums.factorio.com/search.php?st=0&sk=t&sd=d&sr=topics&author=boskid&fid%5B%5D=7&sf=firstpost
I like the ideas that people posted about a honorary mention of Boskid in the game, something related to damage or repairs. That ...
I like the ideas that people posted about a honorary mention of Boskid in the game, something related to damage or repairs. That ...
- Fri Aug 09, 2019 2:41 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 46018
Re: Friday Facts #307 - 0.17 stable candidate
Did someone say spidertron? Spidertron!
- Mon Aug 05, 2019 8:36 pm
- Forum: Releases
- Topic: Version 0.17.62
- Replies: 21
- Views: 17213
Re: Version 0.17.62
Besides the title (base-breaking) which is derogatory and should not be on the official wiki
Oh, I had not considered it that way. As a software guy, a "breaking" change is just something you have to change dependencies for (your base is dependent on Factorio's recipes, and since it's an alpha ...
- Sun Aug 04, 2019 9:59 am
- Forum: Releases
- Topic: Version 0.17.62
- Replies: 21
- Views: 17213
Re: Version 0.17.62
This might interest people that follow the releases: https://wiki.factorio.com/Base-breaking_changes
- Thu Jul 25, 2019 3:37 pm
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 52481
Re: Version 0.17.59
Network message segment size can be configured in server-settings.json, for server providers with large enough upload bandwidth.
Is this explained somewhere? I don't see info on the wiki. E.g. above how much bandwidth should you modify it? Why is it set lower by default, to lessen lag for the ...
Is this explained somewhere? I don't see info on the wiki. E.g. above how much bandwidth should you modify it? Why is it set lower by default, to lessen lag for the ...
- Sat Jul 20, 2019 10:49 am
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 16483
Re: Allow Inserters to take fuel from trains again
-1. I'm completely with the devs and mod opinion. It's only a QoL Laziness option for a good routing of items. I know it could help in exchanging the fuel to the new fuel type, but it has to many side problems you need to define and make it a complicated thing.
Isn't playing Factorio QoL ...