Search found 218 matches
- Tue Apr 30, 2019 8:54 pm
- Forum: Not a bug
- Topic: [0.17.32] Reading belt with circuit network changes item's position
- Replies: 9
- Views: 2626
Re: [0.17.32] Reading belt with circuit network changes item's position
So the workaround is to make sure the items are adjacent? E.g. fill it up with dummy items that do not play a sound if you want spacing?
- Tue Apr 30, 2019 8:53 pm
- Forum: Tools
- Topic: Search the Factorio Knowledge Base, also known as FFF
- Replies: 2
- Views: 2876
Re: Search the Factorio Knowledge Base, also known as FFF
Thank you for the kind words!
- Sat Apr 27, 2019 10:32 am
- Forum: Releases
- Topic: Version 0.17.34
- Replies: 12
- Views: 13457
Re: Version 0.17.34
[*] Improved fluid simulation threading. Decreases CPU usage. Threading available on all operating systems. Simulation performance should remain unchanged. I don't understand this one. Fluid simulation is better threaded and decreases CPU usage... but performance should remain unchanged? Will it ge...
- Wed Apr 24, 2019 9:10 pm
- Forum: Not a bug
- Topic: [0.17.32] Reading belt with circuit network changes item's position
- Replies: 9
- Views: 2626
Re: [0.17.32] Reading belt with circuit network changes item's position
So... I don't completely understand what you said, but sounds like the code could be made to not perform the force-unmerge when the belt is set to read-only mode?
Can we cure it, doctor?
Can we cure it, doctor?
- Wed Apr 24, 2019 8:14 pm
- Forum: Not a bug
- Topic: [0.17.32] Reading belt with circuit network changes item's position
- Replies: 9
- Views: 2626
Re: [0.17.32] Reading belt with circuit network changes item's position
Savefile: https://lgms.nl/tmp/factorio-sound.zip I just tested it in single player, and it also occurs there. To quickly reproduce, running the game at speed 50 (not sure how much of that I actually reached, probably only like 10× speed or so) for a minute or two shows the effect. At full zoom, it i...
- Mon Apr 22, 2019 11:30 pm
- Forum: Not a bug
- Topic: [0.17.32] Reading belt with circuit network changes item's position
- Replies: 9
- Views: 2626
[0.17.32] Reading belt with circuit network changes item's position
Context: I made a simple music editor that reads a belt and plays different notes on the programmable speaker for different items. https://i.snag.gy/xa3Fw4.jpg The items were (painstakingly) spaced apart to make a simple tune, but as can be seen in the screenshot, the items have grouped into blocks....
- Mon Apr 22, 2019 12:36 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Ammo-Loader
- Replies: 15
- Views: 16953
Re: [MOD 0.16] Ammo-Loader
I can't use this mod in 0.17 anymore: it causes my game to try to use >10GB of memory when loading the map (and RAM is still more expensive today than it was in 2016, so I didn't upgrade to 16GB yet). Without this mod, it uses about 5.5GB.
- Mon Apr 22, 2019 12:00 pm
- Forum: Won't fix.
- Topic: Walls Render Over Belts,Splitters and Underground Belts
- Replies: 4
- Views: 2033
Re: Walls Render Over Belts,Splitters and Underground Belts
Err okay, I don't know how I never noticed that. Just checked in my local game, you're right of course. I hope I can unsee this, maybe it will now bother me until the end of time
- Mon Apr 22, 2019 11:32 am
- Forum: Pending
- Topic: [0.17.31] Train's periodically stops a few tiles to late at a station
- Replies: 6
- Views: 2053
Re: [0.17.31] Train's periodically stops a few tiles to late at a station
just a generel save of the game, or where the fault has occured ? The save file of the map on which you get this issue. Like, if you go to Play -> Load game -> myepicbase, then the file myepicbase.zip is what you should attach so that the devs can load it up in their development environments and se...
- Mon Apr 22, 2019 11:28 am
- Forum: Duplicates
- Topic: [0.17.32] Incompatability when connecting to stress test on 21/07/2019 with vanila install from steam.
- Replies: 2
- Views: 918
Re: [0.17.32] Incompatability when connecting to stress test on 21/07/2019 with vanila install from steam.
Looks similar to my bug a few days ago: https://forums.factorio.com/viewtopic.php?f=47&t=69585 The answer was "you messed up the game files, just do a fresh install". I don't remember messing with my files, though. Did you do anything odd to your files? At the very least, I'd say the e...
- Sat Apr 20, 2019 11:47 pm
- Forum: Won't fix.
- Topic: Walls Render Over Belts,Splitters and Underground Belts
- Replies: 4
- Views: 2033
Re: Walls Render Over Belts,Splitters and Underground Belts
That one seems to have been fixed though -- at least, I assume that I would totally have noticed a train with inserters looking buggy like that. Pretty crappy to close a bug report as "meh, won't fix this, too much work" and then later do it anyway without posting back to the original thre...
- Sat Apr 20, 2019 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.32] Crash when connecting to server (InputActionDefragmenter::assemble)
- Replies: 4
- Views: 3035
Re: [0.17.32] Crash when connecting to server in stress test
Thanks EraYaN, good to hear I'm not the only one!
- Sat Apr 20, 2019 7:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.32] Crash when connecting to server (InputActionDefragmenter::assemble)
- Replies: 4
- Views: 3035
[Oxyd] [0.17.32] Crash when connecting to server (InputActionDefragmenter::assemble)
Just got a crash trying to connect to the stress test while it was trying to catch up. I don't think it caught up, it was going quite slow, though I alt-tabbed away so I can't be sure. I turned off crash uploading because I hadn't had a crash in years and I'd report it manually anyway. I understand ...
- Tue Apr 16, 2019 6:31 pm
- Forum: Duplicates
- Topic: [0.17.31] Could not load downloaded map, trying to apply migration
- Replies: 3
- Views: 1730
Re: [0.17.31] Could not load downloaded map, trying to apply migration
No mods are (or have been) installed in my 0.17 install, both client and server.
As for the version, I wrote "the server is also at 0.17.31".
As for why multiplayer would even by trying to apply migrations? Maybe that's the bug
As for the version, I wrote "the server is also at 0.17.31".
As for why multiplayer would even by trying to apply migrations? Maybe that's the bug
- Mon Apr 15, 2019 10:22 pm
- Forum: Duplicates
- Topic: [0.17.31] Could not load downloaded map, trying to apply migration
- Replies: 3
- Views: 1730
[0.17.31] Could not load downloaded map, trying to apply migration
Not sure if this is a bug, or if I did something wrong somehow (I don't remember having messed in the data/ folder (where the migration files are) or anything, just did autoupdates... I think after downloading an initial 0.17.x fresh). When trying to join a multiplayer game (the server is also at 0....
- Fri Apr 12, 2019 6:44 pm
- Forum: Releases
- Topic: Version 0.17.30
- Replies: 4
- Views: 7842
Re: Version 0.17.30
Loading the login page for me is also really slow for a few days now. Might be related / not sure if anyone brought that up yet? (I kind of assume someone must have by now, but just to make sure)
- Wed Apr 10, 2019 5:13 pm
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 18318
- Tue Apr 09, 2019 10:23 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 30280
Re: Friday Facts #288 - New remnants, More bugs
This is one of the reasons I read them. Often enjoyable, and I sometimes share them with friendsOne of the fun parts of fixing the difficult bugs is putting the reproduction steps in the changelog and watching peoples reactions when they read the patch notes for that release.
- Tue Apr 09, 2019 10:12 pm
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 18318
Re: Version 0.17.28
Stable updates for desktop went from 73.0.3683.86 to 73.0.3683.103. But hey, I guess they don't know how to version either :) Of course they do! Google can't do anything wrong, ever. It's like when mail from your mail server is marked as spam by Gmail, it must be your fault, google can't be wrong a...
- Tue Mar 26, 2019 10:37 pm
- Forum: Releases
- Topic: Version 0.17.21
- Replies: 15
- Views: 14953
Re: Version 0.17.21
Would be interesting to see the crash spikes that caused the rapid release, might be nice to include it again in the FFF