Search found 244 matches

by luc
Sat Nov 02, 2019 12:05 am
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 20382

Re: Friday Facts #319 - New T-shirts & Lua event filtering

JakubW wrote: Fri Nov 01, 2019 4:25 pm Hi, will there be a t-shirt with printed factorio base?
I remember some time ago you had this big banner https://cdn.factorio.com/assets/img/blo ... 9-img3.jpg
It would be great to have a t-shirt with this huge base printed on it.
I would love this too!
by luc
Fri Nov 01, 2019 2:45 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 20382

Re: Friday Facts #319 - New T-shirts & Lua event filtering


And taking into account that sizes are different in between countries, could you post the length between shoulders as a refference.

Hmm, doesn't it show this for you? Or is the "A" measurement not what you're looking for?
https://snipboard.io/28rC03.jpg

(This particular screenshot is from the ...
by luc
Fri Nov 01, 2019 2:16 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 20382

Re: Friday Facts #319 - New T-shirts & Lua event filtering

The store's privacy policy is... interesting

We may disclose your personal information if we are required by law to do so or if you violate our Terms of Service.

So if I violate some clause of the terms of service, you're allowed to dox me? Is that really what this says? :shock:

It's also not ...
by luc
Fri Nov 01, 2019 12:58 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 22266

Re: Version 0.17.47

I still have 0.17.54 for Linux in case that helps anyone, that might be compatible with the modpack for 0.17.47. (Of course, I would require some proof of ownership of the game, I'm not offering warez here.)
by luc
Sat Oct 12, 2019 10:47 am
Forum: Show your Creations
Topic: Mobile Crates
Replies: 9
Views: 8115

Re: Mobile Crates

I love these ideas :D
by luc
Tue Oct 08, 2019 9:00 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 332729

Re: [0.17+] Space Exploration WIP

TumakWartorn wrote: Sat Oct 05, 2019 10:15 pm I have 5 meteor defense installations. Rarely get a meteor strike that hurts anything. If that helps.
I guess it confirms that it is a bug and that a few meteor defense installations should usually do the trick, but for some reason not in my save.
by luc
Sat Oct 05, 2019 10:02 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 332729

Re: [0.17+] Space Exploration WIP

The meteors seem to come way too often for me. In the intro I read they're supposed to be rare, but I get like 20 per in-game day, all over my factory. I first tried defending myself with 4 Meteor space defense installations (with ammo, charged full) but they don't even try to stop a single meteor ...
by luc
Fri Oct 04, 2019 3:58 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 40075

Re: Friday Facts #315 - New test servers

Read spidertron, stopped reading, read comments, disappointed, will now continue reading.
by luc
Sat Sep 07, 2019 10:49 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 32915

Re: Friday Facts #311 - New remnants 3

Image
Woa, I love these so much. The graphics style is different from vanilla, but that you get a glimpse halfway inside and see what it does to the materials, I love it.
by luc
Thu Sep 05, 2019 6:56 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 50255

Re: Friday Facts #310 - Glowing Heat pipes


all the realism doesn't matter as long as its fun and looks good, realism is just a tiny bonus.


Agreed. People often go "but that's not realistic" when that is not actually the goal of a game.

That said, I actually want to comment on this to say the opposite :D

Namely, one of the reasons I ...
by luc
Thu Sep 05, 2019 6:44 pm
Forum: Multiplayer
Topic: Wich game version runs your server?
Replies: 4
Views: 2980

Re: Wich game version runs your server?

0.17.32.

We play in evenings after work and dinner. I don't want to spend time and effort every time on downloading a new zip on the server, unpacking it, renaming directories, and testing whether everything works without any changes. Then later, the upgrade becomes so large, that the bottleneck is ...
by luc
Sat Aug 31, 2019 9:27 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 50255

Re: Friday Facts #310 - Glowing Heat pipes

Agreed as a computer scientist as well. We know screen colors in Kelvin, too.

I, too, think it's slightly too bright, but someone made a fair point that it needs to be visible during the day. Perhaps the brightness is okay, but I liked someone else's suggestion of making it less wide instead (just ...
by luc
Sun Aug 25, 2019 1:05 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 168697

Re: Friday Facts #309 - Controversial opinions

I think you should have to defend your railway lines, power poles, etc.

but... you do have to? I'm running double or sometimes triple power lines to outposts and fix poles whenever one gets destroyed. Railways are less bad, but they destroy those too when they're scrambling near the base.

Should ...
by luc
Mon Aug 19, 2019 5:53 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 19927

Re: Friday Facts #308 - Not stable quite yet


That's ridiculous.


Well, hundreds (thousands?) of people backed the game and were included in the list of default station/locomotive/radar names, but only a handful contribute in a way to get a special mention in the FFF the way Boskid did. I don't know how valuable it was to the game, but ...
by luc
Sun Aug 18, 2019 3:47 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 19927

Re: Friday Facts #308 - Not stable quite yet

Boskid bugs, for anyone else who is interested to see the list: https://forums.factorio.com/search.php?st=0&sk=t&sd=d&sr=topics&author=boskid&fid%5B%5D=7&sf=firstpost

I like the ideas that people posted about a honorary mention of Boskid in the game, something related to damage or repairs. That ...
by luc
Fri Aug 09, 2019 2:41 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 46018

Re: Friday Facts #307 - 0.17 stable candidate

Did someone say spidertron? Spidertron!
by luc
Mon Aug 05, 2019 8:36 pm
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 17213

Re: Version 0.17.62


Besides the title (base-breaking) which is derogatory and should not be on the official wiki

Oh, I had not considered it that way. As a software guy, a "breaking" change is just something you have to change dependencies for (your base is dependent on Factorio's recipes, and since it's an alpha ...
by luc
Sun Aug 04, 2019 9:59 am
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 17213

Re: Version 0.17.62

This might interest people that follow the releases: https://wiki.factorio.com/Base-breaking_changes
by luc
Thu Jul 25, 2019 3:37 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 52481

Re: Version 0.17.59

Network message segment size can be configured in server-settings.json, for server providers with large enough upload bandwidth.

Is this explained somewhere? I don't see info on the wiki. E.g. above how much bandwidth should you modify it? Why is it set lower by default, to lessen lag for the ...
by luc
Sat Jul 20, 2019 10:49 am
Forum: Ideas and Suggestions
Topic: Allow Inserters to take fuel from trains again
Replies: 50
Views: 16483

Re: Allow Inserters to take fuel from trains again


-1. I'm completely with the devs and mod opinion. It's only a QoL Laziness option for a good routing of items. I know it could help in exchanging the fuel to the new fuel type, but it has to many side problems you need to define and make it a complicated thing.


Isn't playing Factorio QoL ...

Go to advanced search