Search found 218 matches

by luc
Mon Apr 06, 2020 5:10 pm
Forum: Releases
Topic: Version 0.18.17
Replies: 8
Views: 12951

Re: Version 0.18.17

If it is cut off, `tar tf example.tar.xz` (where "tf" means "test file", it really isn't as hard as people make it out :P ) will give a warning. Attempting extraction of a cut-off archive will exit with a non-zero exit status and print a warning as well, probably indicating eithe...
by luc
Wed Mar 18, 2020 6:01 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 26008

Re: Version 0.18.13

ptx0 wrote:
Tue Mar 17, 2020 4:51 pm
Screenshot_20200317_091911.png

literally unplayable
If I understood this correctly in the past, it means that HTML file has been modified by you or something else. As far as I know, the only way to fix it is to just download the whole game again instead of only the differential patch.
by luc
Wed Mar 18, 2020 5:57 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52047

Re: Friday Facts #338 - The (real) Character GUI

(But for real, Spidertron is not coming in 1.0 nor before) Has this been decided officially by Wube or is this just an expectation for now? - We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. Tha...
by luc
Fri Mar 13, 2020 10:21 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116271

Re: Friday Facts #120 - Spidertron

Spidertron is not coming in 1.0 nor before Source : https://forums.factorio.com/viewtopic.php?p=484410#p484410 (But for real, Spidertron is not coming in 1.0 nor before) Has this been decided officially by Wube or is this just an expectation for now? Source: https://forums.factorio.com/viewtopic.ph...
by luc
Fri Mar 13, 2020 9:06 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52047

Re: Friday Facts #338 - The (real) Character GUI

posila wrote:
Fri Mar 13, 2020 8:18 pm
(But for real, Spidertron is not coming in 1.0 nor before)
Has this been decided officially by Wube or is this just an expectation for now?
by luc
Fri Mar 13, 2020 7:36 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52047

Re: Friday Facts #338 - The (real) Character GUI

Having it be delayed after 1.0 isn't optimal. But it surely does not make 1.0 "overwhelmingly disappointing". I am sure, players can wait a little longer until it is well polished. No pressure. Of course, but the point of a 1.0 version is that it is feature-complete. If it's not in 1.0, i...
by luc
Fri Mar 13, 2020 7:23 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116271

Re: Friday Facts #120 - Spidertron

fun aside where is spidertron now? seriously This so much. Came back to this FFF just now and was surprised how finished it already looked. Just replace the middle square by some graphics and release it?! I don't see the problem. If "the graphics are obviously just a placeholder" is the p...
by luc
Fri Mar 13, 2020 7:13 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52047

Re: Friday Facts #338 - The (real) Character GUI

First thing I thought of when seeing the character tabs: the tabs hide all the features behind extra clicks. If I just quickly want to grab ammo from my gun to put in a gun turret (when attacking in very early game), do I have to open the inventory and click to the character tab before being able to...
by luc
Tue Mar 03, 2020 9:00 pm
Forum: Releases
Topic: Version 0.18.9
Replies: 21
Views: 16890

Re: Version 0.18.9

Added big scorch mark which is now used by atomic rocket and nuclear reactor meltdown . There can be a meltdown in vanilla? :o Reactors at max temperature (>900 C) explode like atomic bombs if destroyed. Great for nuclear mines, but there is no real meltdown mechanic implemented in Vanilla. :shock:...
by luc
Fri Jan 24, 2020 9:45 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 62827

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

From what I understand it was a perfectly amicable decision, he was happy and relieved, optimistic about new projects for him to work on, and that mostly he feels bad about leaving us at the last minute, but that he decided it was the best for everyone Wow, okay, that paints an entirely different p...
by luc
Thu Jan 23, 2020 11:02 pm
Forum: Releases
Topic: Version 0.18.1
Replies: 2
Views: 11361

Re: Version 0.18.1

Oh my god, the screenshot from that bug report that was fixed in this version: 80285

That's my nightmare, glad this got fixed before I encountered it :lol:
by luc
Sat Dec 14, 2019 2:41 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 24075

Re: Friday Facts #325 - New Explosions and Particles

- shooting particles (like on roboport) should be more on the side the entity is shooted Seconded, this looks really weird to have bullets sparking off the back of an entity. Since you don't have 3d models but 2d sprites (if I'm not mistaken), it's not possible to know which areas/pixels are reacha...
by luc
Sun Dec 08, 2019 9:06 pm
Forum: Ideas and Suggestions
Topic: Headless server command-line pause
Replies: 1
Views: 2615

Re: Headless server command-line pause

Seconded, I'd like to be able to pause when I fail at becoming an admin at my own server and someone is taking forever to catch up (then I pause to let them get in)

I guess a workaround is setting the speed very low
by luc
Fri Dec 06, 2019 1:27 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 45051

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

As someone continuously struggling with performance issues (I like optimizing things in megabases, not the manual work in the beginning), I am very much looking forward to these optimizations :D

The sounds, I dunno, they sound kinda weird to me. Not yet sure if that's just because it's new.
by luc
Sat Nov 02, 2019 12:05 am
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 16546

Re: Friday Facts #319 - New T-shirts & Lua event filtering

JakubW wrote:
Fri Nov 01, 2019 4:25 pm
Hi, will there be a t-shirt with printed factorio base?
I remember some time ago you had this big banner https://cdn.factorio.com/assets/img/blo ... 9-img3.jpg
It would be great to have a t-shirt with this huge base printed on it.
I would love this too!
by luc
Fri Nov 01, 2019 2:45 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 16546

Re: Friday Facts #319 - New T-shirts & Lua event filtering

And taking into account that sizes are different in between countries, could you post the length between shoulders as a refference. Hmm, doesn't it show this for you? Or is the "A" measurement not what you're looking for? https://snipboard.io/28rC03.jpg (This particular screenshot is from...
by luc
Fri Nov 01, 2019 2:16 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 16546

Re: Friday Facts #319 - New T-shirts & Lua event filtering

The store's privacy policy is... interesting We may disclose your personal information if we are required by law to do so or if you violate our Terms of Service. So if I violate some clause of the terms of service, you're allowed to dox me? Is that really what this says? :shock: It's also not GDPR c...
by luc
Fri Nov 01, 2019 12:58 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 19741

Re: Version 0.17.47

I still have 0.17.54 for Linux in case that helps anyone, that might be compatible with the modpack for 0.17.47. (Of course, I would require some proof of ownership of the game, I'm not offering warez here.)
by luc
Sat Oct 12, 2019 10:47 am
Forum: Show your Creations
Topic: Mobile Crates
Replies: 9
Views: 6692

Re: Mobile Crates

I love these ideas :D
by luc
Tue Oct 08, 2019 9:00 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268176

Re: [0.17+] Space Exploration WIP

TumakWartorn wrote:
Sat Oct 05, 2019 10:15 pm
I have 5 meteor defense installations. Rarely get a meteor strike that hurts anything. If that helps.
I guess it confirms that it is a bug and that a few meteor defense installations should usually do the trick, but for some reason not in my save.

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