Search found 218 matches

by luc
Wed Jan 02, 2019 7:38 pm
Forum: Ideas and Suggestions
Topic: Allow Inserters to take fuel from trains again
Replies: 50
Views: 11905

Re: Allow Inserters to take fuel from trains again

I love it when there is two sides to an opinion and one just happens to be the one currently implemented. The other side will ask to change it, it is changed, and then suddenly the former side is unhappy. But then the maintainers go "yeah we're not going to keep going back and forth like this, ...
by luc
Wed Jan 02, 2019 7:31 pm
Forum: Balancing
Topic: Inserters shouldn't take fuel from locomotives
Replies: 38
Views: 28250

Re: Inserters shouldn't take fuel from locomotives

I would also like this to work with filter inserters.
by luc
Fri Dec 21, 2018 9:40 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 70780

Re: Friday Facts #274 - New fluid system 2

Mentioning that you use ideas from the community, and specifically from which users, is so cool :D
by luc
Sun Nov 18, 2018 3:12 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 82420

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

HammerPiano wrote:
Fri Nov 16, 2018 3:15 pm
What about the spidertron?
:!:
by luc
Sun Nov 18, 2018 3:10 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 115170

Re: Friday Facts #120 - Spidertron

I like the idea of being able to freely traverse the map without obstacles. However, for this, I think that a helicoper or a jetpack would be more appropriate than a Spidertron. Helicopter, Jetpack and almost anything would want fuel to hang above your factory. Especially when nowhere to land. Spid...
by luc
Sat Oct 13, 2018 10:49 am
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 43567

Re: Friday Facts #264 - Texture streaming

Trees are always an issue in large maps: it already spends a lot of time on entity updates, so very little time is available for graphics drawing. Smoke can be turned off, trees cannot. If you could find some solution for trees, I think that would solve 90% of the cases where my framerate drops belo...
by luc
Fri Sep 14, 2018 11:17 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 113716

Re: Friday Facts #260 - New fluid system

Hi Factorians, This is Dominik, and my first FFF post ever! I will use this opportunity to talk to you about the exciting subject of pipes. Yeah, I know, right? I'm only 2/3rds of the way but let me just say that this is a stellar Factorio Friday Facts! As an amateur (non-game) developer, I'm entir...
by luc
Thu Aug 09, 2018 9:16 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27507

Re: [0.16.x] [Z] Adventure

Seems to work now, gonna try to find some adventures later :)
by luc
Thu Aug 09, 2018 5:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Segfault while playing singleplayer
Replies: 1
Views: 1228

[0.16.51] Segfault while playing singleplayer

Game crashed while playing single player. I was walking to unexplored regions on the map and using destroyer bots to kill natives. The only enabled mod was [Z] Adventure, but I doubt that should be allowed to cause a segv under any circumstances. $ [...]/factorio-latest/bin/x64/factorio 0.000 2018-0...
by luc
Wed Aug 08, 2018 11:53 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27507

Re: [0.16.x] [Z] Adventure

The mod still doesn't work for me. When trying it after you fixed the low-res sprites issue, I got the same error as before again: 318.941 Checksum for script __ZAdventure__/control.lua: 2910738904 436.211 Error MainLoop.cpp:1035: Exception at tick 68339989: Error while running event ZAdventure::on_...
by luc
Tue Aug 07, 2018 9:12 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27507

Re: [0.16.x] [Z] Adventure

Thanks for the quick update! Unfortunately, I now get this error: 6.628 Mods to disable:Failed to load mods: Sprite "__ZAdventure__/graphics/terrain/asphalt.png" is too large (max 2048 px in either direction is allowed).: __ZAdventure__/graphics/terrain/asphalt.png Mods to be disabled: • Z...
by luc
Mon Aug 06, 2018 11:54 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27507

Re: [0.16.x] [Z] Adventure

I get this in any game, as soon as I ran far enough that a new chunk is to be generated. No other mods active, latest game version. 363.491 Error MainLoop.cpp:1035: Exception at tick 18956891: Error while running event ZAdventure::on_chunk_generated (ID 12) Given seed value (34225932140) is too big,...
by luc
Tue Jul 31, 2018 5:29 pm
Forum: Not a bug
Topic: [0.16.36-51] Upgrading deltas took longer than full download and fresh install
Replies: 1
Views: 632

[0.16.36-51] Upgrading deltas took longer than full download and fresh install

(Reporting for a friend, so I can't tell you all the details, but it annoyed us so I figured I'd let you know about it.) A friend of mine doesn't update regularly and in order to play together, we needed to patch it to the latest version, from 0.16.36 to 0.16.51. This took 50 minutes. Waiting to pla...
by luc
Fri Jul 27, 2018 3:38 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 31684

Re: Friday Facts #253 - Fans & Fun

Am I seeing this right: will the laser turret now be an actual, y'know, laser? :D
by luc
Sat Jul 14, 2018 2:58 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 35209

Re: Friday Facts #251 - A Fistful of Frames

I send them more money by selling it to friends, either as gift for a birthday or by recommendation :)
by luc
Sat Jul 14, 2018 2:21 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 35209

Re: Friday Facts #251 - A Fistful of Frames

Why will the library be running a custom build of Factorio? Doesn't it run on Fedora by default, or do they have some funny hardware on which you need a special build, or what will be different in that build?
by luc
Sat Jun 16, 2018 10:53 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 60993

Re: Friday Facts #247 - Pricing and its exploits

I don't understand the GOG thing. They were selling your game cheap, so someone bought a bunch of keys and re-sold them at $20 or something right? I can understand the ethical issues with that, but why were the keys not working? They were legitimately purchased from GOG right? Satisfactory is not pl...
by luc
Sat Jun 09, 2018 12:00 am
Forum: Not a bug
Topic: [Website] On mobile, text resizes itself until it's extremely small
Replies: 4
Views: 1812

[Website] On mobile, text resizes itself until it's extremely small

I think the attachment (gif) is the best way to describe what happened. For those who can't watch, the site basically keeps resizing itself over the course of 5-10 seconds, until it's unreadably small. This started happening when I zoomed in to view one of the images, and then zoomed out to read fur...
by luc
Fri Jun 01, 2018 7:27 pm
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 33302

Re: Version 0.16.47

Thanks for removing it! I typically removed mine from logs whenever i post them. If you have multiple online identities that you want to keep separate... this is something that makes it easy to link them. The vast majority of internet users won't ever post any sort of log online, so unless your user...
by luc
Sat May 26, 2018 9:04 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 30438

Re: Friday Facts #244 - Localised plurals & Modernisation progress

steinio wrote:You are the einzigste who knows how to pluralise Euro in German. :P
Danke! I will be sure to bring that up in my job interview next Wednesday, where they'll assess whether I speak enough German to be useful to them :P

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