Search found 44 matches

by gridstop
Sat Feb 25, 2017 5:33 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 280616

Re: [Mod 0.14] Logistic Train Network 0.9.3

If I read that right you have trains running half full with both providers providing and requesters requesting more than their capacity. Perhaps you managed to get LTN into that narrow spot where current deliveries only manage to trigger the ~2k deliveries. As you noticed min Delivery size has a hu...
by gridstop
Sat Feb 25, 2017 4:29 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 280616

Re: [Mod 0.14] Logistic Train Network 0.9.3

I'm really enjoying trying out this mod. I had a question on how to handle a situation though. If my network is train limited, ie my provider station is always full, and my requester station is constantly requesting much more than the size of my trains, yet the trains can't catch up, it gets stuck i...
by gridstop
Sun Jul 17, 2016 1:22 pm
Forum: Not a bug
Topic: [0.13.9] Personal robotport stops working when bots are busy
Replies: 2
Views: 1052

Re: [0.13.9] Personal robotport stops working when bots are busy

I've noticed the system only seems to 'think' about a certain number of ghosts at once (600-ish? maybe that's a coincidence with number of bots I have), and sort of cycles through ghosts in waves when there are large numbers of them. I'm guessing this limit is global and thus ghosts produced by the ...
by gridstop
Sun Jul 17, 2016 2:06 am
Forum: Not a bug
Topic: [0.13.9] Personal robotport stops working when bots are busy
Replies: 2
Views: 1052

[0.13.9] Personal robotport stops working when bots are busy

Not sure if this is new, I never built any very large bases before 13, but it could be related to the new longer ghosts. If you have a huge amount of work queued up at home due to the long life of ghosts but it is bot and/or materials limited, anywhere you go, your personal robotport construction bo...

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