Search found 154 matches
- Fri May 26, 2017 7:46 pm
- Forum: Balancing
- Topic: Logistics net: Less research needed
- Replies: 73
- Views: 28834
Re: Logistics net: Less research needed
Now, this ONE SINGLE PART of the logistics system has been moved far ahead of the rest of the system in terms of research requirements. It just doesn't make sense. Why not? Its clearly the most powerful system in the game. Requester Chests literally solves all the problems in the game to such a gro...
- Fri May 26, 2017 6:21 pm
- Forum: Balancing
- Topic: Laser Turret vs. Gun Turret Ballance
- Replies: 17
- Views: 25898
Re: Laser Turret vs. Gun Turret Ballance
- Low range, can't deal with mass spitters as a result I'm picking on you because... you're the most recent one to actually state this. But this does not match my experience. But I've built a base on 100% evolution that handles Behemoth Spiters using primarily Adv. Piercing Turrets (back in 0.13). ...
- Fri May 26, 2017 6:17 pm
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 41244
Re: Kovarex Enrichment is not fun
This particular balance discussion is not about enrichment being overpowered, but rather the idea that it might not be fun and may delay access to nuclear power use. When it comes to balance, the main thing I would like to see is more consumption of U-238 in the various recipes -- it can really pil...
- Fri May 26, 2017 6:09 pm
- Forum: Balancing
- Topic: Logistics net: Less research needed
- Replies: 73
- Views: 28834
Re: Logistics net: Less research needed
Combinators don't move items. They can control when stuff moves, but not move it themselves. As for logistics bots solving all your problems: Early on, when they move slower then a snail on salt and can carry only one thing, they're definately not the go-to method for solving all item movement. The...
- Fri May 26, 2017 4:52 pm
- Forum: Balancing
- Topic: Logistics net: Less research needed
- Replies: 73
- Views: 28834
Re: Logistics net: Less research needed
I strongly disagree with the intent of this topic. The only chance that combinators would be used is if: 1. Wire becomes automatic (ie: Construction Bots). Placement of wires is extremely tedious pre-Construction bots. With Construction Bots however, it becomes reasonable to actually play with "...
- Fri May 19, 2017 5:13 pm
- Forum: Balancing
- Topic: Laser Turret vs. Gun Turret Ballance
- Replies: 17
- Views: 25898
Re: Laser Turret vs. Gun Turret Ballance
due to far superior damage output But Gun-turrets with Advanced Rounds are far stronger than lasers, and with Uranium Rounds they're... like... way way wayyyyyyy stronger. Like, Gun-Turrets are on the order of 2.5x stronger with Advanced Rounds (vs Behemoths Biters, already factoring in the armor),...
- Tue May 16, 2017 4:24 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 215215
Re: Solar panels less of a no-brainer
I have been wondering about the actual value of the Nuclear tech, i.e. how many solar panels you can buy for the cost of researching Nuclear. It roughly takes 1-centrifuge to 1-reactor. Every 1900 seconds, a U-235 is popped out on the average (creating 10-fuel cells). It takes 2000 seconds for 1-re...
- Mon May 15, 2017 5:00 pm
- Forum: Balancing
- Topic: Constant reactor fuel usage/cycling (now a discussion)
- Replies: 24
- Views: 12047
Re: Constant reactor fuel usage invites heat capacity cheating
We are considering adding long warm up time to reactor (for example 10 minutes), problem with that is, reactor shutdown could cost players their base if they play with biters. Yeah, but so can the Steam Engine death spiral. (Loss of electricity slows down coal-miners, reducing the amount of coal go...
- Fri May 12, 2017 4:39 pm
- Forum: Railway Setups
- Topic: Iron and Copper Loading from a single Train Station
- Replies: 5
- Views: 5548
Re: Iron and Copper Loading from a single Train Station
just to make sure i'm understanding it conceptually, is the idea to reduce stack size of the inserters as the chests approach full so as not to be left with inserters holding either iron or copper plate? i have a multiloading station that i'm wondering if i can use this for. it's like having sushi ...
- Thu May 11, 2017 3:57 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery
- Replies: 3
- Views: 2768
Nuclear Artillery
https://en.wikipedia.org/wiki/Nuclear_artillery https://www.youtube.com/watch?v=XT5jo7aZzTw In the 1950s, the USA toyed with nuclear cannon shells . I feel like this should be implemented for the following reasons: * Super-endgame at the moment seems to be a discussion of "Exoskeletons" (w...
- Thu May 11, 2017 3:49 pm
- Forum: Balancing
- Topic: Is mining productivity research worth it?
- Replies: 9
- Views: 25124
Re: Is mining productivity research worth it?
It is an extra 100 per level after that totalling 33,000 space science packs needed = 33 satellite launches for the space science alone. There's not a lot of "later in the game" after your 33rd satellite has been launched. Have you ever tried to build a Rocket-per-minute base? There are l...
- Wed May 10, 2017 5:28 pm
- Forum: Railway Setups
- Topic: Iron and Copper Loading from a single Train Station
- Replies: 5
- Views: 5548
Re: Iron and Copper Loading from a single Train Station
Set a cargo filter on the wagon and have one side loading iron, the other side loading copper. No circuit magic needed. Of course it's only half speed that way. Not only is that methodology 1/2 as fast, it isn't scalable either. Since Requester Chests hold 48 stacks, with 12-chests per wagon, this ...
- Wed May 10, 2017 12:19 am
- Forum: Ideas and Suggestions
- Topic: Solution to inserters getting stuck loading cargo wagons
- Replies: 20
- Views: 10348
Re: Solution to inserters getting stuck loading cargo wagons
The answer to question #1 is simple: standardize the number of items you load onto a wagon at any given station. As long as all the various items served by a station have the same stack-sizes, my circuit-methodology works. Ah thats what I am trying to avoid. I want a general solution that works for...
- Tue May 09, 2017 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Solution to inserters getting stuck loading cargo wagons
- Replies: 20
- Views: 10348
Re: Solution to inserters getting stuck loading cargo wagons
I don't really know why you'd use stack filters to load a wagon, because cargo-wagons have filters if you just middle-click on the contents (just like your toolbelt). Thats what a stack filter is. https://wiki.factorio.com/Cargo_wagon Lulz. I thought you were talking about this: https://wiki.factor...
- Tue May 09, 2017 11:07 pm
- Forum: Ideas and Suggestions
- Topic: Solution to inserters getting stuck loading cargo wagons
- Replies: 20
- Views: 10348
Re: Solution to inserters getting stuck loading cargo wagons
Does this work if the cargo wagon has stack filters to allow for more than 1 resource? I don't really know why you'd use stack filters to load a wagon, because cargo-wagons have filters if you just middle-click on the contents (just like your toolbelt). So... I'm not really sure how to answer your ...
- Tue May 09, 2017 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Solution to inserters getting stuck loading cargo wagons
- Replies: 20
- Views: 10348
Re: Solution to inserters getting stuck loading cargo wagons
Or maybe you can just use circuits to solve the problem: https://forums.factorio.com/viewtopic.php?f=194&t=46791 This technique works in vanilla for trains of size 1. I have come across issues for larger trains... but I'm using a different methodology and I'm confident I can solve the problem fo...
- Tue May 09, 2017 8:09 pm
- Forum: Balancing
- Topic: 0.15 Should efficiency modules be more about pollution?
- Replies: 11
- Views: 5633
Re: 0.15 Should efficiency modules be more about pollution?
Currently the eff1 modules are great for reducing pollution but the eff3 are garbage. I have also crunched the numbers and have come to a similar conclusion. Efficiency1 is okay. Efficiency 2 and Efficiency 3 are not worth it right now. ------------ If Efficiency 3 modules reduced the evolution rat...
- Sun May 07, 2017 5:56 am
- Forum: Railway Setups
- Topic: Iron and Copper Loading from a single Train Station
- Replies: 5
- Views: 5548
Iron and Copper Loading from a single Train Station
I looked around, and I can't seem to see anybody posting a solution to this yet. But anyway, here's a concept of a "universal train loader" (demonstrated with just Iron / Copper). Simple Youtube Video: https://www.youtube.com/watch?v=WPFZeM7ijco 4 Arithmetic Combinators, effectively implem...
- Wed Sep 14, 2016 2:27 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: A compact base
- Replies: 21
- Views: 25096
Re: A compact base
dragontamer5788 : I've outlined a new design to replace my green circuits based on your feedback. It's not quite right yet. The splitters might not be necessary, since I don't need 100% compression anymore, and I don't know if I can feed multiple copies of this setup with only one belt of iron. I'l...
- Wed Sep 14, 2016 1:05 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: A compact base
- Replies: 21
- Views: 25096
Re: A compact base
dragontamer5788 : 1. I was hoping no one would notice that :). I was nearly done with my base before I realized that the AMs had different build speeds, which means all my ratio math is wrong. I assumed it was just the ingredient count that made them different. You'll find a lot of grey machines ar...