Search found 154 matches

by dragontamer5788
Tue Aug 09, 2016 2:31 pm
Forum: General discussion
Topic: An assembling machine for every item
Replies: 11
Views: 7198

Re: An assembling machine for every item

You basically described a "Lazy Bastard" run. You are only able to hand-craft 111 items in such a run, which is barely enough to get you through red science / automation (the red science == 10 crafts, plus the lab, etc. etc.) Can't build belts really, so you need to hand-cart everything ar...
by dragontamer5788
Sun Aug 07, 2016 3:08 pm
Forum: General discussion
Topic: Train unload poll
Replies: 20
Views: 10358

Re: Train unload poll

I think the biggest advantage of bot based unload is, that it can handle a special case: A multipurpose-unload-station. I've accomplished this (WITH backpressure) using combinators and filter inserters. Its a damn shame that stack-filter-inserters only have one filter so I must use purple filter-in...
by dragontamer5788
Fri Aug 05, 2016 7:38 am
Forum: Combinator Creations
Topic: 0.13 Rainbow Belts and other madness
Replies: 55
Views: 39811

Re: 0.13 Rainbow Belts and other madness

I've been trying to accomplish something similar except as a general base design. On the one hand, I could just use logistic bots... on the other hand... where's the fun in that? My design iterations are towards a regular, expandable system, a real-life hardware analogue would be something like an C...
by dragontamer5788
Thu Aug 04, 2016 7:49 pm
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 32
Views: 12000

Re: Auto research queue

I would like to add that a good implementation of this is in the game "Civilization V". http://i.imgur.com/xko3JK1.jpg You don't have red science / green science / blue science there, but if research is disrupted (due to anarchy, or maybe your major science city was destroyed by an opponen...
by dragontamer5788
Thu Aug 04, 2016 5:26 pm
Forum: Implemented Suggestions
Topic: "Upgrade" yellow belts to yellow-splitters
Replies: 8
Views: 3614

"Upgrade" yellow belts to yellow-splitters

I have a minor suggestion that would make my life easier at least. So most items can be "upgraded" in place. For example, wooden boxes can be upgraded to iron, steel, or smart boxes in place for example. Yellow belts can be upgraded to Red Belts or to Blue Belts as well. I'd like to reques...
by dragontamer5788
Thu Aug 04, 2016 3:29 pm
Forum: Combinator Creations
Topic: Balanced buffer
Replies: 25
Views: 43420

Re: Balanced buffer

I think when Neotix posted his setup, his main application was actually a buffer of chests that you inline somewhere in your factory and that will have balanced contents in the chests. That also is the reason why the loaders and unloaders are all in the same wire diagram. (Not a fan of that sort of...
by dragontamer5788
Thu Aug 04, 2016 2:45 pm
Forum: Combinator Creations
Topic: Balanced buffer
Replies: 25
Views: 43420

Re: Balanced buffer

Here's sorta the problem: without 2-to-1 splitters, this balanced output (or loading) buffer is still limited to the belt's throughput as far as output. In fact, this design basically works by slowing down all of the inserters down to the speed of the slowest inserter. (on the Buffer->Belt side). Ma...
by dragontamer5788
Thu Aug 04, 2016 6:13 am
Forum: Combinator Creations
Topic: Balanced buffer
Replies: 25
Views: 43420

Re: Balanced buffer

There is no 1-combinator solution for balanced unloading (from chest to belt), because you need to subtract 1 before you do the averaging, so the neat trick of combining division and subtraction in the 1-combinator build does not work there. I disagree. The pseudocode for the two conditions are: 1....
by dragontamer5788
Wed Aug 03, 2016 6:14 pm
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 43563

Re: Fluid Processing Poll for input sides

By the time Oil Processing comes around, I generally start my major military push and capture huge swaths of land. Compactness isn't a major issue IMO at this point of the game. Oil Refining isn't significantly more difficult, it just takes some time and thought to plan it out, plus some space for t...
by dragontamer5788
Wed Aug 03, 2016 5:53 pm
Forum: Railway Setups
Topic: My approach to rails (junction, single header) [+blueprints]
Replies: 21
Views: 40450

Re: My approach to rails (junction, single header)

Actually, I've been experimenting with long-range train-based backpressure. Its actually rather simple and doesn't need long-range wires. A short-range circuit network "local" to the train station / main base is really all you need. Backpressure is a no-go for me because I use 'universal'...
by dragontamer5788
Wed Aug 03, 2016 6:43 am
Forum: Railway Setups
Topic: My approach to rails (junction, single header) [+blueprints]
Replies: 21
Views: 40450

Re: My approach to rails (junction, single header)

I tend to avoid pre-manufacturing because I want the system to be automatically manage how much of stuff such as steel and circuits to produce based on demand (with a sizable buffer to handle short-term changes). Pre-manufacturing is nice for train throughput, but you then have to control how much ...
by dragontamer5788
Tue Aug 02, 2016 9:40 pm
Forum: Combinator Creations
Topic: Inserter-less compressed belt filtering using one combinator
Replies: 16
Views: 13667

Re: Inserter-less compressed belt filtering using one combinator

but why the *4 and the odd 67mil number make that happen i cant figure out. 67-million or so is 0011 1111 1111 1111 1111 1111 in binary. In essence, the multiplication circuit is waiting 11-ticks from the initial pulse. (22-bits, two-bits shifted per clock as per the *4). I don't know why he uses *...
by dragontamer5788
Tue Aug 02, 2016 7:27 pm
Forum: Railway Setups
Topic: My approach to rails (junction, single header) [+blueprints]
Replies: 21
Views: 40450

Re: My approach to rails (junction, single header)

I'm not quite at "endgame" yet (haven't launched a rocket), but I generally use a single-track spur for my mining outposts. Your dual-track spurs have the benefit of allowing multiple trains through (IIRC, it takes ~10 seconds for a set of stack inserters to fully load an ore train, or ~20...
by dragontamer5788
Mon Aug 01, 2016 11:40 pm
Forum: Combinator Creations
Topic: Inserter-less compressed belt filtering using one combinator
Replies: 16
Views: 13667

Re: Inserter-less compressed belt filtering using one combinator

Why x4 instead of x2?

If you're assuming only one item at a time, x2 should be sufficient, right? Did you originally intend for this to handle 2-items at a time and then scale back?

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