Search found 117 matches

by Darloth
Mon Jul 27, 2015 9:36 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 555198

Re: Yuoki Industries - Informations, Suggestions, Questions

That's how it's defined for humans, but there are optimizations for some hardware, especially on powers of 2. That said, we're using lua - I doubt lua optimizes particularly well no matter the hardware. THAT said, computers are ridiculously fast nowadays, and can perform millions of divisions per se...
by Darloth
Sun Jul 26, 2015 9:04 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 555198

Re: Yuoki Industries - Informations, Suggestions, Questions

Your storage bunkers are not accessible by the circuit network - clicking them with a circuit on the cursor just opens them.

Edit: Also, the shadow on the UPS flywheel is too dark compared to other shadows in the game.
by Darloth
Sun Jul 26, 2015 4:53 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 143606

Re: Bugs and problems

The gun carriage doesn't want to draw ammo from the train's cargo wagons. This makes them pretty useless because the guns ALSO lose (destroy/gone without a trace) any ammo you put in them when they pack into the wagon for movement. Since I wanted a mobile gun turret, that's pretty inconvenient, and ...
by Darloth
Sun Jul 26, 2015 12:48 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195300

Re: Support - Uranium Power

Sorry for starting the whole thing off - it's just that human refusal to accept random chance again, because I've just been really unlucky with it spawning. I finally found some, and of course when I did find some it came in three patches all together. It's almost as far away as that map screenshot ...
by Darloth
Sat Jul 25, 2015 9:44 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 555198

Re: Yuoki Industries - Informations, Suggestions, Questions

This is super nit-picky, but I've just noticed and now cannot unsee... When oriented vertically, the current Steam Turbine graphic has two cogs on the end, and one large toothed wheel in the middle. These cogs turn in opposite directions, meaning one of them is wrong and would not mesh with the toot...
by Darloth
Sat Jul 25, 2015 9:16 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195300

Re: Support - Uranium Power

I spawned some with and without RSO, and it's working in all of those...

I did add it later to my map, but before generating many chunks. The fact Fluorine is all over the place suggests that isn't the issue though. Maybe I've just been really unlucky.
by Darloth
Sat Jul 25, 2015 5:57 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195300

Re: Support - Uranium Power

How rare is Uranium supposed to be?

http://puu.sh/jcwa4/60a15496cf.png - I've explored this far (RSO default configs) and I can't find any. Found lots of fluoride, so I know the mod is (at least partly) working.
by Darloth
Sat Jul 25, 2015 6:39 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 555198

Re: Yuoki Industries - Informations, Suggestions, Questions

Just as a quick piece of balancing feedback: There's a lot of accumulators in this pack, and while they do have differences those differences are currently not pronounced enough. The flywheel for example is a great example of something different, high capacity, high discharge, but low charge rate. O...
by Darloth
Sat Jul 25, 2015 6:10 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Hazard Floors!
Replies: 6
Views: 8904

Re: [Idea] Hazard Floors!

Lubricant + unlit Flamethrower = Slickslime? :)
by Darloth
Fri Jul 24, 2015 10:40 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] New game mode: Flying islands/airships
Replies: 3
Views: 4627

[Idea] New game mode: Flying islands/airships

Every player starts with a flying island kept in the air by several large jet turbines placed near the edge. The islands can be landed using some form of interface (possibly the hardest part of the mod - the separate islands can be done as surfaces now!) and plants itself firmly onto the ground, wit...
by Darloth
Fri Jul 24, 2015 9:29 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 179020

Re: [0.12.x] RSO Discussion thread

That's intentional, but rare, and should arguably be prevented in the starting area.

Is there any global setting I can tweak to make multiple ores in one field more likely?

Additionally, is there any way of specifying that a given ore should NOT be generated in the starting area please?
by Darloth
Fri Jul 24, 2015 9:27 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 140348

Re: [0.12.0] endless resources

It's worth noting that even though things say 3000% yield, miners can't actually go any faster than 100%. The yield is the percentage chance to produce a lump of ore, but they can only ever produce at most 1 lump at a time, even if the "yield" is 3000%. As such, setting a high normal figur...
by Darloth
Fri Jul 24, 2015 8:54 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 555198

Re: Yuoki Industries - Informations, Suggestions, Questions

If it's not a complete pain, being able to filter the various storage bunkers (like train cars) would be amazing. Sadly, I think it is a complete pain - I had a look at how the other mod that adds large filterable chests works, and it works by replacing the chest with a specialized unmovable train c...
by Darloth
Tue Jul 21, 2015 11:57 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 555198

Re: Yuoki Industries - Informations, Suggestions, Questions

Whenever I have any of the Gen.T - Backup (Steam generator - C) generators hooked up to my power system, my accumulators will not charge in the same way. They charged occasionally, but I can't figure out how, when or why... maybe only when the Gen.Ts ran out of water? I've got excess power, I checke...
by Darloth
Mon Jul 20, 2015 10:28 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 326394

Re: [MOD 0.12.x] Treefarm REDUX

I couldn't find any succinct information in the OP about what's in each package. At a guess, based primarily on the screenshots and changelogs, TF-Lite has just trees and farms, and TF-AC has some bigger industrial processes? If you get a few minutes it would be great to have a one-line description ...
by Darloth
Sun Feb 08, 2015 10:03 pm
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 79365

Re: [MOD 0.11.3] Replicators 0.2.1

Really enjoying using this mod so far, it eases logistical supply issues where you just need one or two of something immensely. I also enjoyed the quickstart compared to normal, though I consider the various upper tiers of enhanced solars a little too much compared to vanilla - even with their admit...
by Darloth
Thu Aug 07, 2014 10:01 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 170608

Re: [MOD 0.10.X] MoMods

You can't load MoPower without MoTransport either, since it relies on the boating tech.

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