Should be just fine.
Search found 294 matches
- Tue Nov 13, 2018 12:41 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
- Mon Nov 12, 2018 3:59 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.34
If you max tiers and variations of the new enemies you will need alot of RAM. To get around the factorio engine restrictions for variation in the enemy, I generate sprites sheets programmatically to fill in the roster to have variable enemy stats. You should tailor the requirements for RAM by adjust...
- Sun Nov 04, 2018 10:32 pm
- Forum: Mods
- Topic: [MOD 0.16.36+] Rampant Arsenal
- Replies: 30
- Views: 34456
Re: [MOD 0.16.36+] Rampant Arsenal
Hi I just installed this mod and noticed an "oil based generator" which to me seem like something just to burn excess oil... just what I needed but I can turn that thing only in 2 directions which seems like a bug and you can't turn it at all once placed couldn't try out the other stuff y...
- Wed Oct 24, 2018 3:04 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.34
You are looking at the AIAttackWave Valid Candidate function? If you are, the function is used for determining when to spawn new groups around nests. So if a nest is covered by the minimum threshold of base pheromone with raiding enabled than it will be allowed to spawn unit groups in the adjacent c...
- Sat Oct 20, 2018 12:27 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.33
Hello, I've been having difficulty getting this mod to work properly on the map that I'm using. Reading around, it sounds like due to pathfinding limitations Rampant might just be incompatible with water-heavy maps that tax the pathfinding? Whenever there isn't a straight-ish line to their target, ...
- Mon Oct 15, 2018 8:38 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.33
I would need a save to help troubleshooting.
- Sat Sep 29, 2018 12:51 am
- Forum: Modding interface requests
- Topic: kill_entities_filtered
- Replies: 1
- Views: 663
kill_entities_filtered
Instead of creating lua objects for all found entities through find_entities* and then killing them, having a command that just kills them.
- Sat Sep 29, 2018 12:47 am
- Forum: Modding interface requests
- Topic: tally_entities_filtered
- Replies: 1
- Views: 676
tally_entities_filtered
Instead of returning a single count, a table with the keys as either the entity names or prototypes and the number of entities in the given area that match.
- Sat Sep 29, 2018 12:33 am
- Forum: Modding discussion
- Topic: 0.17 Unit & AI additions
- Replies: 36
- Views: 17542
Re: 0.17 Unit & AI additions
Looking through the lua api 0.17 preview: Commands: Flee Assuming that this command will interrupt a biter group that is attacking and move them away from an entity. Could we get a position or an entity for the "from" parameter? Could we get a "to" parameter that could be an enti...
- Fri Sep 21, 2018 10:52 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.32
Heya. :D I have a new question, if i use the "disable vanilla ai", the biter dont expand, right? but what's about that other option below it that "enable migration"? Can i understand it that way, that the biters expand again? or do they only reinforce their base but dont make ne...
- Mon Sep 10, 2018 3:39 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.32
Thanks a lot, I hadn't noticed (runIt) ! (Also, not that exportAiState could be set to run at specified intervals.) The visualiser is great , however, I had hoped that the activeHighlight function would give the value of the shown layer, but it only seems to return the chunks & pixels? There sh...
- Mon Sep 10, 2018 1:17 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.32
Hi again... I was trying to visualize my pheromone cloud(s), as I'm in a kind of precarious situation : So I've tried to use your visual.rkt visualiser, but it doesn't even spawn a GUI window! (parseState.rkt shows the data from rampantState.txt just fine in DrRacket...) I guess it might be related...
- Mon Sep 03, 2018 4:35 pm
- Forum: Ideas and Suggestions
- Topic: Enemies +
- Replies: 28
- Views: 7865
Re: Enemies +
I have made mods in Factorio but nothing as complicated as AI. And I have programmed simple "AIs" for fictive "insect" simulators with C. Actually that is just what I suggest. Few very simple rules of operation which can hardly be called as intelligence but they would greatly en...
- Sat Sep 01, 2018 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Enemies +
- Replies: 28
- Views: 7865
Re: Enemies +
The Rampant mod mentioned here implements alien factions, which cover areas like a biomes, each faction is made up of a specific resistances and attacks that are similar for every unit, worm, or spawner within a faction. The largest bottleneck in modding AI for this game is the individual unit pathi...
- Thu Aug 30, 2018 3:09 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.32
Hello, and thanks for this great mod ! I'm a bit worried about these options, ON by default : Are they going to cause problems if I don't have NE ? Glad you like it. Those settings will only have an effect if NEE mods are active. Those settings most likely aren't even current/usable with the latest...
- Mon Aug 06, 2018 8:09 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.32
How well does the mod work with pollution turned off? Can I play without as I usually do or should I turn it on if I want to be attacked? With migration/expansion and raiding turned on, in theory you wouldn't need pollution, but you would have a greatly reduced number of attacks. You most likely wa...
- Sat Aug 04, 2018 11:41 pm
- Forum: Mod portal Discussion
- Topic: Abusing Mod Portal?
- Replies: 2
- Views: 1341
Abusing Mod Portal?
If you go to the discussions on this mod it looks like a user ch1naa is running a bot of some type on the portal.
https://mods.factorio.com/mod/Rampant/discussion
Normally bots don't bother me but this one is reposting messages that already exist and was able to post in a locked thread.
https://mods.factorio.com/mod/Rampant/discussion
Normally bots don't bother me but this one is reposting messages that already exist and was able to post in a locked thread.
- Thu Aug 02, 2018 4:19 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.31
Its all okay, not against you. I just disabled it till you update it. I like the fact that you can stop themm attacking when you kill everything inside the cloud. I guess thats a nice addition to the mod. You should have an option now. Receiving this error when I try to place a blueprint that conta...
- Wed Aug 01, 2018 4:39 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.31
Receiving this error when I try to place a blueprint that contains floor tiles using creative mode's instant build. I'm not familiar with Factorio's mod API so I'm not sure which of the mods is at fault. It doesn't affect the regular saves I'm actually using this mod on so I'm not too worried about...
- Tue Jul 24, 2018 3:09 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314227
Re: [MOD 0.13.17+] Rampant - 0.16.31
I have limited time I can dedicate to this mod, please understand if I don't immediately reply. So i didnt had any attacks since hours of playin (bc i kill all biters inside my cloud) - now i had the biggest attack in my life, they attacked from all sides at the same time. Not fun for me. No biters ...