Search found 48 matches

by AssaultRaven
Sat Aug 13, 2016 8:11 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83097

Re: Friday facts #151 - The plans for 0.14

Why are developers spending time for something that can be perfectly done with a mod? Please concentrate on providing things that can't be modded: - new map with overlays (power, logistic networks, ores etc) - new world generation with rivers, mountains, hills besides the neverending lakes and plai...
by AssaultRaven
Sat Aug 13, 2016 8:06 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83097

Re: Friday facts #151 - The plans for 0.14

On the subject of response time, note that while commercial reactors are used as baseline generators, this is not an inherent property of nuclear power, but is done to economize on plant components by minimizing thermal cycling. Any plant in which reactor power follows steam demand will quickly and ...
by AssaultRaven
Sat Aug 13, 2016 4:01 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83097

Re: Friday facts #151 - The plans for 0.14

I'm going to disagree with a lot of the above and say that nuclear power shouldn't have a meltdown mechanic or other disaster/failure mode that is unique to nuclear power. We don't model boiler explosions, and a whole lot more of those have happened than meltdowns. I also point out that naturally oc...
by AssaultRaven
Tue Apr 12, 2016 10:47 am
Forum: General discussion
Topic: Night steam engines + accumalators
Replies: 8
Views: 3031

Re: Night steam engines + accumalators

The easy solution should be to lower the no-load voltage on your steam engines' voltage regulators to that of your accumulators' full-load voltage so that the engines will only assume any load when the accumulators are not enough. Unfortunately, their voltage settings are hard-coded to the opposite....
by AssaultRaven
Mon Apr 11, 2016 1:49 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73601

Re: Friday Facts #133 - The train struggle

The ideal solution would be to change the perspective or use a true grid and 3d graphics. But this would mean to rewrite the game from scratch It shouldn't. Only display part and human input part (like mouse-click). All game-logic, calculating optimization, data-structure, etc. should remain mostly...
by AssaultRaven
Mon Apr 11, 2016 7:32 am
Forum: General discussion
Topic: Train stations V vs H
Replies: 45
Views: 15738

Re: Train stations V vs H

As I had just realized in the FFF thread, it might also work to redesign train components to be square and thus evade the issue entirely. Nothing says that railcars and engines have to be as long as they are now.
by AssaultRaven
Mon Apr 11, 2016 12:08 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73601

Re: Friday Facts #133 - The train struggle

Actually, I wonder if the height wouldn't still pose a problem with those. Well, in any case, this isn't Railroad Tycoon. There's no reason why the trains have to look like they do now, but should instead by redone first and foremost with regard to the art-style and projection. "Wooden chest wi...
by AssaultRaven
Sun Apr 10, 2016 10:14 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73601

Re: Friday Facts #133 - The train struggle

I realize that the other reason why this is a problem with trains specifically is that they have such a large length/width ratio compared to anything else in the game. Instead of distorting them, what about just making train objects more square? Wouldn't that let you distort them without it being no...
by AssaultRaven
Sun Apr 10, 2016 4:11 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73601

Re: Friday Facts #133 - The train struggle

LazyLoneLion wrote:
The Phoenixian wrote:Even Factorio itself has run into this with a few aspects of it's development, like multiplayer: The issues with descyning required a huge amount of bug fixing and that ate up massive amounts of dev time.
But it did became better, didn't it? :)
Only if you play multiplayer.
by AssaultRaven
Sat Feb 06, 2016 2:50 am
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107759

Re: Friday Facts #124 - Steam Status I

I see little reason to help in any regard when you show such little regard for the principal of contract. You paid for the game and the extras, you're getting the game and the extras. Where's the fraud? :roll: Not that this attitude isn't to be expected, of course. It's why I dream of someday Kicks...
by AssaultRaven
Fri Feb 05, 2016 11:09 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107759

Re: Friday Facts #124 - Steam Status I

I paid for the scenario pack but I still definitely endorse making all content available to everyone in the same package. People who paid more can get, I don't know, free Golden Inserter DLC? :D I remember reading you saying that there won't be DRM, does that mean the Steam version will also be DRM ...
by AssaultRaven
Fri Jan 22, 2016 6:58 pm
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 56508

Re: Friday Facts #122 - Better circuit network (Part 1)

Could the colors on wires be changed? As red-green colorblind person, copper and green wires look the same, and red wires are almost impossible to see in dirt-settings. If there's an option to make arbitrary colored wires, they could also be used for more complex circuits. That is a good idea. But ...
by AssaultRaven
Sun Jan 10, 2016 4:26 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116271

Re: Friday Facts #120 - Spidertron

I've honestly never thought of the existing Factorio art-style as "shabby." "More exposed gears and levers than might strictly be practical," but not "shabby." Just because the gears aren't polished brass and chrome doesn't mean they equate to "cracked and ragged.&...
by AssaultRaven
Sun Jan 10, 2016 6:26 am
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116271

Re: Friday Facts #120 - Spidertron

Yeah, I'll mod back the old style if this is how concrete is going to look. Since when is "broken" the Factorio style?
by AssaultRaven
Sat Dec 19, 2015 8:32 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41439

Re: Friday Facts #117 - Path Finder Optimisation I

The risk to factories now is that pathfinding around lakes proves more difficult than expected and we see in the patch notes:

"Gave biters the ability to swim."
by AssaultRaven
Sat Oct 17, 2015 3:58 am
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 50738

Re: Friday Facts #108 - Unexpected Features

This reminds me of something minor I've been thinking for a while: I think the vapor coming out of the steam engines should look much cleaner, like a puffy white cloud, to reflect that they are only emitting steam and do not themselves produce any pollution.
by AssaultRaven
Fri Sep 04, 2015 6:54 pm
Forum: News
Topic: Friday Facts #102 - Getting close
Replies: 32
Views: 35749

Re: Friday Facts #102 - Getting close

Redominus wrote:I think the power switch would be way cooler with some lightning effect like this one: https://youtu.be/euW4NerLAPg
Yeah, that's what would happen if a giant plug like that was opened under load. I guess we're assuming it has arcing contacts hidden inside.
by AssaultRaven
Fri Apr 03, 2015 5:29 pm
Forum: News
Topic: Friday Facts #80 - Crazy start
Replies: 49
Views: 38466

Re: Friday Facts #80 - Crazy start

The Easter thing reminds me of Shamus Young's Empire of Candy idea. I do wonder if the Factorio engine would be good for that.
by AssaultRaven
Sat Feb 14, 2015 12:44 am
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 43652

Re: Friday Facts #73 Minds versus bytes.

I'm just writing stream-of-consciousness here, but let me know what you think: It occurs to me that metal-rich asteroids would completely swamp the planet itself in terms of available metals. Once a space platform is established, asteroid harvesting ships could provide an extremely high-volume suppl...
by AssaultRaven
Wed Dec 03, 2014 10:41 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211298

Re: [0.11.x] Uranium Power

That's an interesting point that I hadn't considered, but I don't think I will play around with that. Also, although I can't find a source, I seem to remember hearing about a fission reactor that runs with unenriched uranium. Yes, now that you mentioned it, that would be the CANDU reactor design. I...

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