Search found 224 matches

by FasterJump
Sat Jan 30, 2021 11:35 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 20817

Re: Is the Fluid Rework still planned?

I haven't run huge nuclear plant designs since years, but I remember it was a hassle because of the low throughput of pipes (had to run 4 sets of 8 parallel pipes IIRC, so 32 pipes. A lot of things have been announced about fluid, few made it to the core game. I'm curious if it's any better now (thr...
by FasterJump
Sat Jan 30, 2021 9:14 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 38670

Re: Friday Facts #364 - 1.1 stable

-Smart belt building OMG finally, thank you. Simple details like the old clumsy belt rotation is what put off new players. -Multithreaded belts I am curious about the desync problem. If I understand correctly, a specific setup (2 items arriving at the same time) could produce different results (whi...
by FasterJump
Mon Jan 11, 2021 6:01 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 20744

Re: Version 1.1.7

TL;DR: I official request an advanced interface option "I know what i'm doing, just let me flip everything." option that just 180° rotates fluid-assemblers, pipes, etc and disables the smartness. (I thought the prevent-fluid-mixing saga told us a thing about smartness.) Yeah that would be...
by FasterJump
Fri Dec 11, 2020 5:07 am
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 40
Views: 16636

Re: I want to play factorio but I lack a goal

Very interesting video.

@OP, if you only reached green science, you haven't seen most of the game. There is no goal, the rocket is a lie (just kidding).
by FasterJump
Fri Nov 27, 2020 9:33 am
Forum: Outdated/Not implemented
Topic: "Skip" button for loading screen
Replies: 2
Views: 1550

Re: "Skip" button for loading screen

Thanks for the reply, I didn't know about the menu sprites. It's still great to be able to play Factorio on my notebook (Intel Pentium N4200), I would have never imagined possible to beat Krastorio on it. It really tells something about how well optimized the game is. I can't wait to enjoy the new H...
by FasterJump
Wed Nov 25, 2020 4:51 am
Forum: Outdated/Not implemented
Topic: "Skip" button for loading screen
Replies: 2
Views: 1550

"Skip" button for loading screen

Quite often, Factorio.exe is executed just to change the mod config. Slowest computers can take up to a minute loading sprites. What if we could skip the loading of sprites? We would just need a button (disabled by default in the settings) or a shortcut.
by FasterJump
Sun Nov 01, 2020 7:28 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 85815

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Very good FFF, I just wanted to express my reserve about the home screen. The excitement when starting/loading the game from the home screen is all about hopping into the game (a bit like the inception movie?). If you jump from a in-game screen to another in-game screen, there is less "woah&quo...
by FasterJump
Fri Aug 21, 2020 2:05 pm
Forum: General discussion
Topic: FFF 361
Replies: 12
Views: 5511

Re: FFF 361

Time to read FFF 001 :)
by FasterJump
Fri Aug 14, 2020 10:55 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 116479

Re: Friday Facts #360 - 1.0 is here!

Amazing 1.0 video! and the sneaky spidertron at the end... Trololololo :lol: I'm so happy that you managed to update the old trailer while keeping all the very emblematic elements (music, camera moves, trains...)! Thank you for the Friday Facts, thank you for releasing 1.0, and thank you for continu...
by FasterJump
Sun Aug 02, 2020 7:52 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
Replies: 10
Views: 5345

[kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size

Hi, I encountered a bug with the mod Krastorio 2, V0.18, with my 1366x768 resolution monitor, using UI size of 100%. I cannot view my entire armor grid, it's a small rectangle few pixels high (I can still scroll through). Without the mod, the base game UI display 2 columns: one for "Armor"...
by FasterJump
Fri Jul 31, 2020 11:37 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 36586

Re: Friday Facts #358 - Alien decoratives & Polluted water

Those new visual effects are great! What would happen to alien decoratives after the player kills the nests/worms? Would it behave like any other decorative, like having a specific chance to be removed when placing concrete on it? green water would suggest that there is a lot of algae around. Accord...
by FasterJump
Fri Jul 31, 2020 9:46 am
Forum: Minor issues
Topic: [0.17.43] Weird corner pipe hitboxes
Replies: 10
Views: 3324

Re: [0.17.43] Weird corner pipe hitboxes

I just ran into the same problem, I don't remember having this problem in 1.16...

I would suggest a simple fix that shouldn't break anything: Instead of reducing pipes hitbox, why not reduce only underground pipes hitbox?
by FasterJump
Fri Jul 31, 2020 8:48 am
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 19605

Re: Version 0.18.37

I love this new blueprint library, but I just have few comments: -I though that "Select new content" for a blueprint was to add new content, not to replace current content by new content. -I tried to press C to cancel it... But this is not a cancel button... I suggest: -Rename the "Se...
by FasterJump
Sat Jul 25, 2020 8:27 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 49147

Re: Friday Facts #357 - Nuke

Very excited about the blueprint grid. Mirroring blueprint would be great. I often have to open my browser and go to this specific third party tool to mirror my blueprint, having it ingame (Ctrl-C, Ctrl-M) would be easier. But if I remember correctly, this suggestion has been rejected in the past be...
by FasterJump
Sat May 30, 2020 3:25 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 33255

Re: Friday Facts #349 - The 1.0 plan

Hype for a new updated trailer! The current trailer is amazing, even with old graphics. It looks row, mechanical. We can feel the brute force of logistic and automation. Do you plan to change it entirety? If it's too polished (like with too smooth camera moves, or map too big), it might not be as go...
by FasterJump
Sat Apr 18, 2020 12:34 am
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 23791

Re: Friday Facts #343 - Environmental particle effects

You don't have to respawn the vegetation every tick. You could apply the calculation just once every "day", I think it would be barely noticeable.
by FasterJump
Sat Feb 01, 2020 3:34 am
Forum: Show your Creations
Topic: [0.16] / [0.18] My 1000 science per minute casual "megabase"
Replies: 10
Views: 23674

Re: [0.16] My 1000 science per minute casual "megabase"

Hi there, with the speed change of belts in [0.17+], blue belts move 45 items/sec now instead of 40 in [0.16]. This improved throughput creates the new challenge of supplying fully compressed belts of items. To creates new blueprints, I used a custom set of rules and objectives: • Production of full...
by FasterJump
Sun Jan 26, 2020 1:10 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 70092

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Could we have a clarification on the fluids mechanics in a further FFF? A lot of things were announced if previous FFF, and it seems that almost everything is cancelled. What is going to happens to fluids now that Dominik, the author of FFF#260 - New fluid system has left the team? About the Campaig...
by FasterJump
Wed Jan 22, 2020 4:17 am
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 81516

Re: Version 0.18.0

Thanks for the water, trees, fixed color (+sliders), Inserter/belt performance, heat pipe performance, fluid pipe performance (even though I'm a bit confused about what is already updated, what will be updated soon/later/never) Can't wait to get in the game again! I also wanted to raise the issue of...
by FasterJump
Fri Dec 13, 2019 10:28 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 26540

Re: Friday Facts #325 - New Explosions and Particles

All of this looks very good to me. It helps with the feeling interacting with the terrain and entities. Although some previous comments makes a point, just remember that destruction doesn't happens often in an average game. All those new graphics, even if not perfect yet, looks good enough to me. In...

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