Search found 224 matches
- Sat Jan 30, 2021 11:35 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 20817
Re: Is the Fluid Rework still planned?
I haven't run huge nuclear plant designs since years, but I remember it was a hassle because of the low throughput of pipes (had to run 4 sets of 8 parallel pipes IIRC, so 32 pipes. A lot of things have been announced about fluid, few made it to the core game. I'm curious if it's any better now (thr...
- Sat Jan 30, 2021 9:14 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 38670
Re: Friday Facts #364 - 1.1 stable
-Smart belt building OMG finally, thank you. Simple details like the old clumsy belt rotation is what put off new players. -Multithreaded belts I am curious about the desync problem. If I understand correctly, a specific setup (2 items arriving at the same time) could produce different results (whi...
- Mon Jan 11, 2021 6:01 am
- Forum: Releases
- Topic: Version 1.1.7
- Replies: 25
- Views: 20744
Re: Version 1.1.7
TL;DR: I official request an advanced interface option "I know what i'm doing, just let me flip everything." option that just 180° rotates fluid-assemblers, pipes, etc and disables the smartness. (I thought the prevent-fluid-mixing saga told us a thing about smartness.) Yeah that would be...
- Fri Dec 11, 2020 5:07 am
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 16636
Re: I want to play factorio but I lack a goal
Very interesting video.
@OP, if you only reached green science, you haven't seen most of the game. There is no goal, the rocket is a lie (just kidding).
@OP, if you only reached green science, you haven't seen most of the game. There is no goal, the rocket is a lie (just kidding).
- Fri Nov 27, 2020 9:33 am
- Forum: Outdated/Not implemented
- Topic: "Skip" button for loading screen
- Replies: 2
- Views: 1550
Re: "Skip" button for loading screen
Thanks for the reply, I didn't know about the menu sprites. It's still great to be able to play Factorio on my notebook (Intel Pentium N4200), I would have never imagined possible to beat Krastorio on it. It really tells something about how well optimized the game is. I can't wait to enjoy the new H...
- Wed Nov 25, 2020 4:51 am
- Forum: Outdated/Not implemented
- Topic: "Skip" button for loading screen
- Replies: 2
- Views: 1550
"Skip" button for loading screen
Quite often, Factorio.exe is executed just to change the mod config. Slowest computers can take up to a minute loading sprites. What if we could skip the loading of sprites? We would just need a button (disabled by default in the settings) or a shortcut.
- Sun Nov 01, 2020 7:28 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 85815
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Very good FFF, I just wanted to express my reserve about the home screen. The excitement when starting/loading the game from the home screen is all about hopping into the game (a bit like the inception movie?). If you jump from a in-game screen to another in-game screen, there is less "woah&quo...
- Fri Aug 21, 2020 2:05 pm
- Forum: General discussion
- Topic: FFF 361
- Replies: 12
- Views: 5511
Re: FFF 361
Time to read FFF 001
- Fri Aug 14, 2020 10:55 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 116479
Re: Friday Facts #360 - 1.0 is here!
Amazing 1.0 video! and the sneaky spidertron at the end... Trololololo :lol: I'm so happy that you managed to update the old trailer while keeping all the very emblematic elements (music, camera moves, trains...)! Thank you for the Friday Facts, thank you for releasing 1.0, and thank you for continu...
- Sun Aug 02, 2020 7:52 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
- Replies: 10
- Views: 5345
[kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
Hi, I encountered a bug with the mod Krastorio 2, V0.18, with my 1366x768 resolution monitor, using UI size of 100%. I cannot view my entire armor grid, it's a small rectangle few pixels high (I can still scroll through). Without the mod, the base game UI display 2 columns: one for "Armor"...
- Fri Jul 31, 2020 11:37 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36586
Re: Friday Facts #358 - Alien decoratives & Polluted water
Those new visual effects are great! What would happen to alien decoratives after the player kills the nests/worms? Would it behave like any other decorative, like having a specific chance to be removed when placing concrete on it? green water would suggest that there is a lot of algae around. Accord...
- Fri Jul 31, 2020 9:46 am
- Forum: Minor issues
- Topic: [0.17.43] Weird corner pipe hitboxes
- Replies: 10
- Views: 3324
Re: [0.17.43] Weird corner pipe hitboxes
I just ran into the same problem, I don't remember having this problem in 1.16...
I would suggest a simple fix that shouldn't break anything: Instead of reducing pipes hitbox, why not reduce only underground pipes hitbox?
I would suggest a simple fix that shouldn't break anything: Instead of reducing pipes hitbox, why not reduce only underground pipes hitbox?
- Fri Jul 31, 2020 8:48 am
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 19605
Re: Version 0.18.37
I love this new blueprint library, but I just have few comments: -I though that "Select new content" for a blueprint was to add new content, not to replace current content by new content. -I tried to press C to cancel it... But this is not a cancel button... I suggest: -Rename the "Se...
- Sat Jul 25, 2020 8:27 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49147
Re: Friday Facts #357 - Nuke
Very excited about the blueprint grid. Mirroring blueprint would be great. I often have to open my browser and go to this specific third party tool to mirror my blueprint, having it ingame (Ctrl-C, Ctrl-M) would be easier. But if I remember correctly, this suggestion has been rejected in the past be...
- Sat May 30, 2020 3:25 am
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 33255
Re: Friday Facts #349 - The 1.0 plan
Hype for a new updated trailer! The current trailer is amazing, even with old graphics. It looks row, mechanical. We can feel the brute force of logistic and automation. Do you plan to change it entirety? If it's too polished (like with too smooth camera moves, or map too big), it might not be as go...
- Sat Apr 18, 2020 12:34 am
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 23791
Re: Friday Facts #343 - Environmental particle effects
You don't have to respawn the vegetation every tick. You could apply the calculation just once every "day", I think it would be barely noticeable.
- Sat Feb 01, 2020 3:34 am
- Forum: Show your Creations
- Topic: [0.16] / [0.18] My 1000 science per minute casual "megabase"
- Replies: 10
- Views: 23674
Re: [0.16] My 1000 science per minute casual "megabase"
Hi there, with the speed change of belts in [0.17+], blue belts move 45 items/sec now instead of 40 in [0.16]. This improved throughput creates the new challenge of supplying fully compressed belts of items. To creates new blueprints, I used a custom set of rules and objectives: • Production of full...
- Sun Jan 26, 2020 1:10 am
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 70092
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Could we have a clarification on the fluids mechanics in a further FFF? A lot of things were announced if previous FFF, and it seems that almost everything is cancelled. What is going to happens to fluids now that Dominik, the author of FFF#260 - New fluid system has left the team? About the Campaig...
- Wed Jan 22, 2020 4:17 am
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 81516
Re: Version 0.18.0
Thanks for the water, trees, fixed color (+sliders), Inserter/belt performance, heat pipe performance, fluid pipe performance (even though I'm a bit confused about what is already updated, what will be updated soon/later/never) Can't wait to get in the game again! I also wanted to raise the issue of...
- Fri Dec 13, 2019 10:28 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 26540
Re: Friday Facts #325 - New Explosions and Particles
All of this looks very good to me. It helps with the feeling interacting with the terrain and entities. Although some previous comments makes a point, just remember that destruction doesn't happens often in an average game. All those new graphics, even if not perfect yet, looks good enough to me. In...