Search found 276 matches
- Fri Oct 04, 2024 8:32 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 51550
Re: Friday Facts #431 - Gleba & Captivity
To be honest, I find the pulsing and undulation of the "tamed" nests and new lab to be uncomfortable and sickening to watch. I hope someone can make alternate graphics for them, because I can't imagine making an entire factory of them.
I was also surprised to see that the endgame lab was 90 ...
- Fri Oct 04, 2024 11:34 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 51550
Re: Friday Facts #431 - Gleba & Captivity
These changes look good.
I wonder how we would be able to cultivate metal ore from bacteria in Factorio. Are Gelba swamps/rivers rich in iron and copper, and that's where it comes from?
I wonder how we would be able to cultivate metal ore from bacteria in Factorio. Are Gelba swamps/rivers rich in iron and copper, and that's where it comes from?
- Thu Oct 03, 2024 12:10 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 80815
Re: Friday Facts #430 - Drowning in Fluids
If a gradual throughput penalty (and/or other tweaks) is introduced beyond 250 distance, I would suggest to change, in 2.0 , the threshold to 128 or 64 instead of 250. As others said, 250 is huge.
1. Change maximum fluid unit size from 250 to 64
2. Release the extension (version 2.0)
3. ???: Tweak ...
1. Change maximum fluid unit size from 250 to 64
2. Release the extension (version 2.0)
3. ???: Tweak ...
- Sat Sep 28, 2024 10:27 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 80815
Re: Friday Facts #430 - Drowning in Fluids
I've only read the first 4 pages and a half of comments, but I just wanted to say that I support the idea of a gradual flow limitation, especially useful for lubricant and flamethrower pipelines, which can be very long.
I suggest that a segment between 257 and 512 tile wide/long would make all ...
I suggest that a segment between 257 and 512 tile wide/long would make all ...
- Fri Sep 27, 2024 12:23 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 80815
Re: Friday Facts #430 - Drowning in Fluids
I fully agree with most points and suggestions.
I am trying to be open minded with the new fluid system, but I'd say that I share most of Molay's concerns (and they had some interesting suggestions)
I'll wait and see I guess.
- Fri Sep 27, 2024 12:00 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 80815
Re: Friday Facts #430 - Drowning in Fluids
I wasn't convinced by the 'Great Simplification' of the previous FFF.
I think that this FFF's tweaks are good, or at least better than the last system.
Basically now each 250x250 block becomes like a single pipe entity. I'm okay with that... But the 250x250 size seems a bit odd and unintuitive ...
I think that this FFF's tweaks are good, or at least better than the last system.
Basically now each 250x250 block becomes like a single pipe entity. I'm okay with that... But the 250x250 size seems a bit odd and unintuitive ...
- Fri Aug 23, 2024 1:23 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 27176
Re: Friday Facts #425 - Behind the legs
I'm okay with the new spidertron animation, even though I seem to be in the minority.
It's lifting it's knees now, unlike before. It's surprising at first because we're used to the old animation, but I don't see anything wrong with the new one. It does looks less artificial because the knees are no ...
It's lifting it's knees now, unlike before. It's surprising at first because we're used to the old animation, but I don't see anything wrong with the new one. It does looks less artificial because the knees are no ...
- Wed Aug 21, 2024 7:17 am
- Forum: General discussion
- Topic: I came to a realization surrounding 2.0
- Replies: 2
- Views: 3512
Re: I came to a realization surrounding 2.0
Cool post!
Rather than joining random multiplayer games, you could play solo or with your family, or with people who try to find online people who does't mindlessly spam blueprints (which require to discuss and align the strategy with the other players).
I also regret that al trees in the game ...
Rather than joining random multiplayer games, you could play solo or with your family, or with people who try to find online people who does't mindlessly spam blueprints (which require to discuss and align the strategy with the other players).
I also regret that al trees in the game ...
- Wed Aug 21, 2024 6:45 am
- Forum: General discussion
- Topic: Trains, Outposting and other things that annoys me in Factorio
- Replies: 4
- Views: 2673
Re: Trains, Outposting and other things that annoys me in Factorio
Congrats on the achievements!
I play in "train world" settings, and I feel like ore patches are big enough. I just have to maintain 2 early game, 3 mid-game, and maybe 4-5 max in a 1k spm base (iron/copper only). It's a bit repetitive but blueprints helps. Also, there are massive train network ...
I play in "train world" settings, and I feel like ore patches are big enough. I just have to maintain 2 early game, 3 mid-game, and maybe 4-5 max in a 1k spm base (iron/copper only). It's a bit repetitive but blueprints helps. Also, there are massive train network ...
- Mon Aug 19, 2024 9:57 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 62388
Re: Friday Facts #424 - Gleba Pentapod Enemies
To add a precision, I think that the biochamber concept is cool, but maybe just mention in the flavor text that the wrigglers are maintained unconscious. Or even better, mention that the wriggler inside is artificially grown, like synthetic meat (hence doesn't have a functional nervous system ...
- Mon Aug 19, 2024 6:30 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 62388
Re: Friday Facts #424 - Gleba Pentapod Enemies
I think eggs will be produced in the biochamber... so in theory you have to harves one manually to craft a biochamber and then with that chamber you can produe more. The issue is that if you don't process them fast enough they will hatch on your belts and thus cause damage. That part of factory ...
- Fri Jul 26, 2024 11:41 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 33312
Re: Friday Facts #421 - Optimizations 2.0
What if the logistic robot has a curved path (chasing a mobile entity like the player or spidertron)?
- Fri Jul 19, 2024 11:59 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 37681
Re: Friday Facts #420 - Fusion Reactor
How much more power can fusion generate? Let's compare it with Fission.
Base power: fission 40MW, fusion 100MW
Number of average adjacent reactors in ideal (near-infinite) setup: fission 3(+300%), fusion 4 (+400%)
Average energy generated per reactor: fission 160MW, fusion 500MW
Energy necessary to ...
Base power: fission 40MW, fusion 100MW
Number of average adjacent reactors in ideal (near-infinite) setup: fission 3(+300%), fusion 4 (+400%)
Average energy generated per reactor: fission 160MW, fusion 500MW
Energy necessary to ...
- Fri Jul 19, 2024 12:43 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 37681
Re: Friday Facts #420 - Fusion Reactor
The fusion system looks great!
I don't really understand the semi-closed cycle of the coolant (is the plasma made of coolant?), but I'm sure that it will make sense later.
I like the idea of playing with the coolent temperature: some real life generators (from coal to nuclear) have fluids to ...
I don't really understand the semi-closed cycle of the coolant (is the plasma made of coolant?), but I'm sure that it will make sense later.
I like the idea of playing with the coolent temperature: some real life generators (from coal to nuclear) have fluids to ...
- Fri Jul 05, 2024 6:44 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 69924
Re: Friday Facts #418 - Space Age release date
Hype!
It looks like the last planet will necessitate the inclusion of lights in our blueprints. Since it will be dark, I anticipate a planet with an ocean (because we already had fire, air, earth themed planets) and dark land patches. Maybe a metallic planet like Core Prime ? I don't think that ...
It looks like the last planet will necessitate the inclusion of lights in our blueprints. Since it will be dark, I anticipate a planet with an ocean (because we already had fire, air, earth themed planets) and dark land patches. Maybe a metallic planet like Core Prime ? I don't think that ...
- Fri Jun 28, 2024 10:53 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 38760
Re: Friday Facts #417 - Space Age development
Cool to have this 'vertical slice'. I'm hyped by most content and QoL. I trust that devs will do their magic and make simple yet powerful UIs for trains, planets, etc.
1m spm? I hope making a megabase isn't mandatory to finish space age. At the same time, I welcome complexity and playtime.
Still ...
1m spm? I hope making a megabase isn't mandatory to finish space age. At the same time, I welcome complexity and playtime.
Still ...
- Wed Jun 26, 2024 4:23 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 138040
Re: Friday Facts #416 - Fluids 2.0
I believe that these changes are rushed, and I am against it because it removes the "thoughput" puzzle element from the fluid system. Also, the longer the pipe, the more throughput it will have, even if it's 1 tile wide: it doesn't makes sense.
This is one of the rare FFF I disagree with. For the ...
This is one of the rare FFF I disagree with. For the ...
- Mon Jun 24, 2024 11:11 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 138040
Re: Friday Facts #416 - Fluids 2.0
And lastly, as someone mentioned before, in real life a pipeline does NOT behave like an aqueduct, these things are filled once and then whenever you pressurize on one side, nets you in pressure on the other side.
That's convincing.
However in the new system, a single pipe can supply a whole ...
- Sat Jun 22, 2024 10:30 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 138040
Re: Friday Facts #416 - Fluids 2.0
A rewrite was needed, but this seems rather disappointing.
Teleporting fluids over unlimited distance looks like giving up to the pipe throughput problem.
This to nullifies the throughput challenge. It would also nullify the challenge of building a nuclear reactor setup.
As others have noted, you ...
Teleporting fluids over unlimited distance looks like giving up to the pipe throughput problem.
This to nullifies the throughput challenge. It would also nullify the challenge of building a nuclear reactor setup.
As others have noted, you ...
- Sat Jun 08, 2024 1:33 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 108721
Re: Friday Facts #414 - Spoils of Agriculture
Will it be possible to regrow trees on Nauvis?