Search found 276 matches

by FasterJump
Fri Oct 04, 2024 8:32 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 51550

Re: Friday Facts #431 - Gleba & Captivity


To be honest, I find the pulsing and undulation of the "tamed" nests and new lab to be uncomfortable and sickening to watch. I hope someone can make alternate graphics for them, because I can't imagine making an entire factory of them.


I was also surprised to see that the endgame lab was 90 ...
by FasterJump
Fri Oct 04, 2024 11:34 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 51550

Re: Friday Facts #431 - Gleba & Captivity

These changes look good.

I wonder how we would be able to cultivate metal ore from bacteria in Factorio. Are Gelba swamps/rivers rich in iron and copper, and that's where it comes from?
by FasterJump
Thu Oct 03, 2024 12:10 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 80815

Re: Friday Facts #430 - Drowning in Fluids

If a gradual throughput penalty (and/or other tweaks) is introduced beyond 250 distance, I would suggest to change, in 2.0 , the threshold to 128 or 64 instead of 250. As others said, 250 is huge.

1. Change maximum fluid unit size from 250 to 64
2. Release the extension (version 2.0)
3. ???: Tweak ...
by FasterJump
Sat Sep 28, 2024 10:27 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 80815

Re: Friday Facts #430 - Drowning in Fluids

I've only read the first 4 pages and a half of comments, but I just wanted to say that I support the idea of a gradual flow limitation, especially useful for lubricant and flamethrower pipelines, which can be very long.

I suggest that a segment between 257 and 512 tile wide/long would make all ...
by FasterJump
Fri Sep 27, 2024 12:23 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 80815

Re: Friday Facts #430 - Drowning in Fluids

Molay wrote: Fri Sep 27, 2024 12:05 pm ...
I fully agree with most points and suggestions.

I am trying to be open minded with the new fluid system, but I'd say that I share most of Molay's concerns (and they had some interesting suggestions)

I'll wait and see I guess.
by FasterJump
Fri Sep 27, 2024 12:00 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 80815

Re: Friday Facts #430 - Drowning in Fluids

I wasn't convinced by the 'Great Simplification' of the previous FFF.

I think that this FFF's tweaks are good, or at least better than the last system.

Basically now each 250x250 block becomes like a single pipe entity. I'm okay with that... But the 250x250 size seems a bit odd and unintuitive ...
by FasterJump
Fri Aug 23, 2024 1:23 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 27176

Re: Friday Facts #425 - Behind the legs

I'm okay with the new spidertron animation, even though I seem to be in the minority.

It's lifting it's knees now, unlike before. It's surprising at first because we're used to the old animation, but I don't see anything wrong with the new one. It does looks less artificial because the knees are no ...
by FasterJump
Wed Aug 21, 2024 7:17 am
Forum: General discussion
Topic: I came to a realization surrounding 2.0
Replies: 2
Views: 3512

Re: I came to a realization surrounding 2.0

Cool post!

Rather than joining random multiplayer games, you could play solo or with your family, or with people who try to find online people who does't mindlessly spam blueprints (which require to discuss and align the strategy with the other players).

I also regret that al trees in the game ...
by FasterJump
Wed Aug 21, 2024 6:45 am
Forum: General discussion
Topic: Trains, Outposting and other things that annoys me in Factorio
Replies: 4
Views: 2673

Re: Trains, Outposting and other things that annoys me in Factorio

Congrats on the achievements!

I play in "train world" settings, and I feel like ore patches are big enough. I just have to maintain 2 early game, 3 mid-game, and maybe 4-5 max in a 1k spm base (iron/copper only). It's a bit repetitive but blueprints helps. Also, there are massive train network ...
by FasterJump
Mon Aug 19, 2024 9:57 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 62388

Re: Friday Facts #424 - Gleba Pentapod Enemies

To add a precision, I think that the biochamber concept is cool, but maybe just mention in the flavor text that the wrigglers are maintained unconscious. Or even better, mention that the wriggler inside is artificially grown, like synthetic meat (hence doesn't have a functional nervous system ...
by FasterJump
Mon Aug 19, 2024 6:30 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 62388

Re: Friday Facts #424 - Gleba Pentapod Enemies



I think eggs will be produced in the biochamber... so in theory you have to harves one manually to craft a biochamber and then with that chamber you can produe more. The issue is that if you don't process them fast enough they will hatch on your belts and thus cause damage. That part of factory ...
by FasterJump
Fri Jul 26, 2024 11:41 am
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 33312

Re: Friday Facts #421 - Optimizations 2.0

What if the logistic robot has a curved path (chasing a mobile entity like the player or spidertron)?
by FasterJump
Fri Jul 19, 2024 11:59 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 37681

Re: Friday Facts #420 - Fusion Reactor

How much more power can fusion generate? Let's compare it with Fission.

Base power: fission 40MW, fusion 100MW
Number of average adjacent reactors in ideal (near-infinite) setup: fission 3(+300%), fusion 4 (+400%)
Average energy generated per reactor: fission 160MW, fusion 500MW
Energy necessary to ...
by FasterJump
Fri Jul 19, 2024 12:43 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 37681

Re: Friday Facts #420 - Fusion Reactor

The fusion system looks great!

I don't really understand the semi-closed cycle of the coolant (is the plasma made of coolant?), but I'm sure that it will make sense later.

I like the idea of playing with the coolent temperature: some real life generators (from coal to nuclear) have fluids to ...
by FasterJump
Fri Jul 05, 2024 6:44 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 69924

Re: Friday Facts #418 - Space Age release date

Hype!

It looks like the last planet will necessitate the inclusion of lights in our blueprints. Since it will be dark, I anticipate a planet with an ocean (because we already had fire, air, earth themed planets) and dark land patches. Maybe a metallic planet like Core Prime ? I don't think that ...
by FasterJump
Fri Jun 28, 2024 10:53 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 38760

Re: Friday Facts #417 - Space Age development

Cool to have this 'vertical slice'. I'm hyped by most content and QoL. I trust that devs will do their magic and make simple yet powerful UIs for trains, planets, etc.
1m spm? I hope making a megabase isn't mandatory to finish space age. At the same time, I welcome complexity and playtime.
Still ...
by FasterJump
Wed Jun 26, 2024 4:23 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 138040

Re: Friday Facts #416 - Fluids 2.0

I believe that these changes are rushed, and I am against it because it removes the "thoughput" puzzle element from the fluid system. Also, the longer the pipe, the more throughput it will have, even if it's 1 tile wide: it doesn't makes sense.

This is one of the rare FFF I disagree with. For the ...
by FasterJump
Mon Jun 24, 2024 11:11 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 138040

Re: Friday Facts #416 - Fluids 2.0



And lastly, as someone mentioned before, in real life a pipeline does NOT behave like an aqueduct, these things are filled once and then whenever you pressurize on one side, nets you in pressure on the other side.


That's convincing.

However in the new system, a single pipe can supply a whole ...
by FasterJump
Sat Jun 22, 2024 10:30 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 138040

Re: Friday Facts #416 - Fluids 2.0

A rewrite was needed, but this seems rather disappointing.

Teleporting fluids over unlimited distance looks like giving up to the pipe throughput problem.

This to nullifies the throughput challenge. It would also nullify the challenge of building a nuclear reactor setup.

As others have noted, you ...
by FasterJump
Sat Jun 08, 2024 1:33 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 108721

Re: Friday Facts #414 - Spoils of Agriculture

Will it be possible to regrow trees on Nauvis?

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