Search found 218 matches
- Fri Oct 06, 2023 11:02 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35011
Re: Friday Facts #379 - Abstract rewiring
Nice to know that red/green wire ingredients doesn't vanish from the world when built/deconstructed. Pop quiz: can you spot the shadow problem I want to fix next? Wires being drawn in front of the pole even though the wires should be behind? I believe that this problem will be even more visible with...
- Fri Sep 29, 2023 12:37 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100345
Re: Friday Facts #378 - Trains on another level
If you don't want to use landfill... Deconstruction using robots? You really don't want your trains to run out of fuelkickbackman1277 wrote: ↑Fri Sep 29, 2023 12:29 pmAs we can’t walk on the bridges what happens if for example a train runs out of fuel on elevated tracks over water?
- Fri Sep 29, 2023 12:16 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100345
Re: Friday Facts #378 - Trains on another level
Can we walk on the bridges? You can't. biters also can't walk it. If you cant walk 😞 on the rails dont bother doing hand rail graphics , thay make it look too cluttered anyway I think that without these "handrails", it would be hard to visually differentiate elevated rails from normal rai...
- Fri Sep 29, 2023 11:53 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100345
Re: Friday Facts #378 - Trains on another level
I like that there are non-dead trees on the 9th screenshot. Would it be possible to keep trees alive in the expansion?
- Fri Sep 29, 2023 11:29 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100345
Re: Friday Facts #378 - Trains on another level
They did not know it was impossible, so they did it.
- Sat Sep 17, 2022 9:18 am
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 47031
Re: Factorio is coming to Nintendo Switch™
I'll buy it, Factorio deserves it! I will be able to play the extension on the switch!
- Mon Mar 07, 2022 8:45 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 571119
Re: We support Ukraine
There are some people here flooding this thread with dozens of comment, trying to justify Russia's ongoing crimes... Can we have a banner on their posts to show that they are "repetitive poster" so we can safely ignore them... They are disgusting. Hope this is addressed by next FFF. Thanks...
- Sat Mar 05, 2022 10:06 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 571119
Re: We support Ukraine
First post in this thread, here's my short comment: We will all agree that a country (Russia) is invading another country (Ukraine), destroying cities and killing countless civilians in the process. No matter what is Putin's problem with Ukraine, nothing justifies being a war criminal. The world is ...
- Thu Mar 04, 2021 7:55 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 20780
Re: Is the Fluid Rework still planned?
You might add a wire, if fluid greater 1000, then activate both pumps That's called "workaround". If you play like a pro, you can really fix many things. Average and newbie players cannot do that. Maybe something for tips & tricks. Yes, it is a great idea for tips & tricks. Actual...
- Fri Feb 26, 2021 10:11 pm
- Forum: General discussion
- Topic: Alt-F4 #25 - Efficiency, Efficiency, Efficiency!
- Replies: 2
- Views: 2336
Re: Alt-F4 #25 - Efficiency, Efficiency, Efficiency!
Pollution-wise speaking (considering energy from solar), putting efficiency modules in beacons have no drawbacks, only advantages. Because beacons, while having a 480kW energy consumption, doesn't produce pollution on their own. We could investigate the effects of mixing different types of beacons. ...
- Thu Feb 25, 2021 9:33 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 17603
Re: Some ideas for the "One big expansion pack"
Maybe going into ONI's direction with space exploration. And/or exploring some of the 4X mechanisms.
Or making an entire different game while keeping the engine and logistic (belts) of Factorio.
Or making an entire different game while keeping the engine and logistic (belts) of Factorio.
- Thu Feb 25, 2021 9:18 am
- Forum: General discussion
- Topic: There is something wrong with music
- Replies: 30
- Views: 13667
Re: There is something wrong with music
Fish Story (2009)DustFireSky wrote: ↑Sat Jan 04, 2020 12:56 amI knew someone would call this. . But is this normal? Think of a radio song with 3 Minutes silence
The listeners would then rather think that the radio reception is disturbed and change the channel. It's all about Interpretation.
- Sun Jan 31, 2021 1:10 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 38558
Re: Friday Facts #364 - 1.1 stable
I tried the new smart belt building. Is it possible to keep the feature active without having to press R repetitively? Basically I would like to be able to make turns without having to press R every time. I tried to keep R pressed while turning but the key has to be released and pressed again every ...
- Sun Jan 31, 2021 12:16 am
- Forum: General discussion
- Topic: Come up with new infinite research
- Replies: 34
- Views: 12347
Re: Come up with new infinite research
I would prefer infinite research that doesn't make blueprints obsolete. I can think of (like others suggested): -Stronger defenses (small HP buff to player/buildings) -Faster recharge speed for bots (although one could think that it makes some blueprints obsolete) -Bitter pacifier (could makes bitte...
- Sat Jan 30, 2021 11:35 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 20780
Re: Is the Fluid Rework still planned?
I haven't run huge nuclear plant designs since years, but I remember it was a hassle because of the low throughput of pipes (had to run 4 sets of 8 parallel pipes IIRC, so 32 pipes. A lot of things have been announced about fluid, few made it to the core game. I'm curious if it's any better now (thr...
- Sat Jan 30, 2021 9:14 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 38558
Re: Friday Facts #364 - 1.1 stable
-Smart belt building OMG finally, thank you. Simple details like the old clumsy belt rotation is what put off new players. -Multithreaded belts I am curious about the desync problem. If I understand correctly, a specific setup (2 items arriving at the same time) could produce different results (whi...
- Mon Jan 11, 2021 6:01 am
- Forum: Releases
- Topic: Version 1.1.7
- Replies: 25
- Views: 20703
Re: Version 1.1.7
TL;DR: I official request an advanced interface option "I know what i'm doing, just let me flip everything." option that just 180° rotates fluid-assemblers, pipes, etc and disables the smartness. (I thought the prevent-fluid-mixing saga told us a thing about smartness.) Yeah that would be...
- Fri Dec 11, 2020 5:07 am
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 16559
Re: I want to play factorio but I lack a goal
Very interesting video.
@OP, if you only reached green science, you haven't seen most of the game. There is no goal, the rocket is a lie (just kidding).
@OP, if you only reached green science, you haven't seen most of the game. There is no goal, the rocket is a lie (just kidding).
- Fri Nov 27, 2020 9:33 am
- Forum: Outdated/Not implemented
- Topic: "Skip" button for loading screen
- Replies: 2
- Views: 1543
Re: "Skip" button for loading screen
Thanks for the reply, I didn't know about the menu sprites. It's still great to be able to play Factorio on my notebook (Intel Pentium N4200), I would have never imagined possible to beat Krastorio on it. It really tells something about how well optimized the game is. I can't wait to enjoy the new H...
- Wed Nov 25, 2020 4:51 am
- Forum: Outdated/Not implemented
- Topic: "Skip" button for loading screen
- Replies: 2
- Views: 1543
"Skip" button for loading screen
Quite often, Factorio.exe is executed just to change the mod config. Slowest computers can take up to a minute loading sprites. What if we could skip the loading of sprites? We would just need a button (disabled by default in the settings) or a shortcut.