Search found 218 matches

by FasterJump
Fri Oct 06, 2023 11:02 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 35011

Re: Friday Facts #379 - Abstract rewiring

Nice to know that red/green wire ingredients doesn't vanish from the world when built/deconstructed. Pop quiz: can you spot the shadow problem I want to fix next? Wires being drawn in front of the pole even though the wires should be behind? I believe that this problem will be even more visible with...
by FasterJump
Fri Sep 29, 2023 12:37 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100345

Re: Friday Facts #378 - Trains on another level

kickbackman1277 wrote:
Fri Sep 29, 2023 12:29 pm
As we can’t walk on the bridges what happens if for example a train runs out of fuel on elevated tracks over water?
If you don't want to use landfill... Deconstruction using robots? You really don't want your trains to run out of fuel :D
by FasterJump
Fri Sep 29, 2023 12:16 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100345

Re: Friday Facts #378 - Trains on another level

Can we walk on the bridges? You can't. biters also can't walk it. If you cant walk 😞 on the rails dont bother doing hand rail graphics , thay make it look too cluttered anyway I think that without these "handrails", it would be hard to visually differentiate elevated rails from normal rai...
by FasterJump
Fri Sep 29, 2023 11:53 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100345

Re: Friday Facts #378 - Trains on another level

I like that there are non-dead trees on the 9th screenshot. Would it be possible to keep trees alive in the expansion?
by FasterJump
Fri Sep 29, 2023 11:29 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100345

Re: Friday Facts #378 - Trains on another level

They did not know it was impossible, so they did it.
by FasterJump
Sat Sep 17, 2022 9:18 am
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 47031

Re: Factorio is coming to Nintendo Switch™

I'll buy it, Factorio deserves it! I will be able to play the extension on the switch!
by FasterJump
Mon Mar 07, 2022 8:45 am
Forum: News
Topic: We support Ukraine
Replies: 3348
Views: 571119

Re: We support Ukraine

There are some people here flooding this thread with dozens of comment, trying to justify Russia's ongoing crimes... Can we have a banner on their posts to show that they are "repetitive poster" so we can safely ignore them... They are disgusting. Hope this is addressed by next FFF. Thanks...
by FasterJump
Sat Mar 05, 2022 10:06 am
Forum: News
Topic: We support Ukraine
Replies: 3348
Views: 571119

Re: We support Ukraine

First post in this thread, here's my short comment: We will all agree that a country (Russia) is invading another country (Ukraine), destroying cities and killing countless civilians in the process. No matter what is Putin's problem with Ukraine, nothing justifies being a war criminal. The world is ...
by FasterJump
Thu Mar 04, 2021 7:55 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 20780

Re: Is the Fluid Rework still planned?

You might add a wire, if fluid greater 1000, then activate both pumps That's called "workaround". If you play like a pro, you can really fix many things. Average and newbie players cannot do that. Maybe something for tips & tricks. Yes, it is a great idea for tips & tricks. Actual...
by FasterJump
Fri Feb 26, 2021 10:11 pm
Forum: General discussion
Topic: Alt-F4 #25 - Efficiency, Efficiency, Efficiency!
Replies: 2
Views: 2336

Re: Alt-F4 #25 - Efficiency, Efficiency, Efficiency!

Pollution-wise speaking (considering energy from solar), putting efficiency modules in beacons have no drawbacks, only advantages. Because beacons, while having a 480kW energy consumption, doesn't produce pollution on their own. We could investigate the effects of mixing different types of beacons. ...
by FasterJump
Thu Feb 25, 2021 9:33 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 17603

Re: Some ideas for the "One big expansion pack"

Maybe going into ONI's direction with space exploration. And/or exploring some of the 4X mechanisms.

Or making an entire different game while keeping the engine and logistic (belts) of Factorio.
by FasterJump
Thu Feb 25, 2021 9:18 am
Forum: General discussion
Topic: There is something wrong with music
Replies: 30
Views: 13667

Re: There is something wrong with music

DustFireSky wrote:
Sat Jan 04, 2020 12:56 am
I knew someone would call this. . :lol: But is this normal? Think of a radio song with 3 Minutes silence :mrgreen:

The listeners would then rather think that the radio reception is disturbed and change the channel. It's all about Interpretation.
Fish Story (2009)
by FasterJump
Sun Jan 31, 2021 1:10 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 38558

Re: Friday Facts #364 - 1.1 stable

I tried the new smart belt building. Is it possible to keep the feature active without having to press R repetitively? Basically I would like to be able to make turns without having to press R every time. I tried to keep R pressed while turning but the key has to be released and pressed again every ...
by FasterJump
Sun Jan 31, 2021 12:16 am
Forum: General discussion
Topic: Come up with new infinite research
Replies: 34
Views: 12347

Re: Come up with new infinite research

I would prefer infinite research that doesn't make blueprints obsolete. I can think of (like others suggested): -Stronger defenses (small HP buff to player/buildings) -Faster recharge speed for bots (although one could think that it makes some blueprints obsolete) -Bitter pacifier (could makes bitte...
by FasterJump
Sat Jan 30, 2021 11:35 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 20780

Re: Is the Fluid Rework still planned?

I haven't run huge nuclear plant designs since years, but I remember it was a hassle because of the low throughput of pipes (had to run 4 sets of 8 parallel pipes IIRC, so 32 pipes. A lot of things have been announced about fluid, few made it to the core game. I'm curious if it's any better now (thr...
by FasterJump
Sat Jan 30, 2021 9:14 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 38558

Re: Friday Facts #364 - 1.1 stable

-Smart belt building OMG finally, thank you. Simple details like the old clumsy belt rotation is what put off new players. -Multithreaded belts I am curious about the desync problem. If I understand correctly, a specific setup (2 items arriving at the same time) could produce different results (whi...
by FasterJump
Mon Jan 11, 2021 6:01 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 20703

Re: Version 1.1.7

TL;DR: I official request an advanced interface option "I know what i'm doing, just let me flip everything." option that just 180° rotates fluid-assemblers, pipes, etc and disables the smartness. (I thought the prevent-fluid-mixing saga told us a thing about smartness.) Yeah that would be...
by FasterJump
Fri Dec 11, 2020 5:07 am
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 40
Views: 16559

Re: I want to play factorio but I lack a goal

Very interesting video.

@OP, if you only reached green science, you haven't seen most of the game. There is no goal, the rocket is a lie (just kidding).
by FasterJump
Fri Nov 27, 2020 9:33 am
Forum: Outdated/Not implemented
Topic: "Skip" button for loading screen
Replies: 2
Views: 1543

Re: "Skip" button for loading screen

Thanks for the reply, I didn't know about the menu sprites. It's still great to be able to play Factorio on my notebook (Intel Pentium N4200), I would have never imagined possible to beat Krastorio on it. It really tells something about how well optimized the game is. I can't wait to enjoy the new H...
by FasterJump
Wed Nov 25, 2020 4:51 am
Forum: Outdated/Not implemented
Topic: "Skip" button for loading screen
Replies: 2
Views: 1543

"Skip" button for loading screen

Quite often, Factorio.exe is executed just to change the mod config. Slowest computers can take up to a minute loading sprites. What if we could skip the loading of sprites? We would just need a button (disabled by default in the settings) or a shortcut.

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