Search found 224 matches

by FasterJump
Wed Mar 13, 2024 8:55 am
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 14925

Re: How do YOU use mining drills?

My post draw some attention :) I'll try answering my own challenge. Assumptions are: Energy is free oil/water/sulphur is free All machines (assemblers, etc.) have Prod 3 modules (when their recipe allows it) All machines (assemblers, etc.) are affected by 4 beacons with speed modules (this means tha...
by FasterJump
Mon Mar 11, 2024 12:23 pm
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 11
Views: 2189

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

Not sure if that's already been said, but linear optimisation could help. Although the typical case is more for scenarios like the game Satisfactory, where you can make different products from materials, or products from different materials. Factorio is simpler because there are few alternative reci...
by FasterJump
Mon Mar 11, 2024 12:05 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 14925

Re: How do YOU use mining drills?

No one uses productivity modules? Even if you have +140% productivity via research, the +30% are still 12.5% more ore, that's not so negligeable. Of course it means you have to build your mining outpost twice, to allow space for speed beacon, so you don't waste power, but I think ~ +10% is good. Alt...
by FasterJump
Sat Mar 09, 2024 2:02 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 29908

Re: Friday Facts #401 - New terrain, new planet

The end result looks amazing. One thing: when looking at the last zoomed-out pictures, I realized that when zoomed-out enough, all the map looks kind of the same. Could you change the "scale" of the map generation using noise, so the "scale" is different in some area of the map? ...
by FasterJump
Sat Feb 24, 2024 1:16 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 60989

Re: Friday Facts #399 - Trash to Treasure

...does it means that an infinite production loop is possible with recyclers? I was wondering the same. I think we will likely see how it will turn out when the expansion is out. I know they wrote that there will be a 300% productivity cap on machines ... I see that I am not the only who had this i...
by FasterJump
Fri Feb 23, 2024 12:50 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 60989

Re: Friday Facts #399 - Trash to Treasure

For those wondering how to eliminate excess ressources, just use a non-quality recycler loop, because without quality modules, recyclers give only 25% of the ressource back. Craft it, recycle again, and you only have 6.25% left.
by FasterJump
Fri Feb 23, 2024 12:39 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 60989

Re: Friday Facts #399 - Trash to Treasure

All of this looks good.

If we can have 5 module slots (not to mention 50% native productivity bonus), does it means that an infinite production loop is possible with recyclers?

Not that it would be necessarily a bad thing (or would it?)
by FasterJump
Fri Feb 16, 2024 11:53 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 25550

Re: Friday Facts #397 - Factoriopedia

Should't it be "Rocket's capacity" rather than "Rocket Capacity"?
by FasterJump
Fri Feb 09, 2024 12:31 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 25550

Re: Friday Facts #397 - Factoriopedia

Also, the Steel furnace tooltip says 4/m.

m is for meters, and min is for minutes. Literally unplayable.
by FasterJump
Fri Feb 09, 2024 12:23 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 25550

Re: Friday Facts #397 - Factoriopedia

Cool features, the "history" looks very convenient.

For a second I was surprised to read "Steel plate" next to the icon of a steel beam (I haven't played the game since a while).

I agree that "Unlocked by" is less important than "Used in".
by FasterJump
Fri Jan 12, 2024 12:35 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 234
Views: 62938

Re: Friday Facts #393 - Putting things on top of other things

OMG!

"They didn't know it was impossible so they did it"

That looks like an awesome belt buff, can't wait to try it out.
by FasterJump
Sat Jan 06, 2024 11:56 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 136
Views: 33393

Re: Friday Facts #392 - Parametrised blueprints

I've been wanting this for years. Would it also include the ability to modify modules? For example, lets say I have an old blueprint that uses assembly machines 1's. I then use an upgrade planner to upgrade the assemblers in that blueprint to tier 3's. Now, there are more module slots available. Wo...
by FasterJump
Sun Dec 24, 2023 3:47 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 20035

Re: Friday Facts #390 - Noise expressions 2.0

Drury wrote:
Sat Dec 23, 2023 6:53 am
Snow covered belts is quite the paradox - unless they're perfectly stationary for the holidays ;)
A snowstorm has stopped all belts from working and blown away all the items being transported?
by FasterJump
Thu Dec 14, 2023 9:20 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 33888

Re: Friday Facts #388 - Smaller things for 2.0

Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R). ...
by FasterJump
Fri Dec 08, 2023 8:56 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 33888

Re: Friday Facts #388 - Smaller things for 2.0

[...] With this it would be immediately obvious and it could also hint the exact tile you have to click on to place it at max range. https://i.imgur.com/Zi3g3Ex.png While this looks like a great idea... I don't like it. If this gets implemented by devs, there should be an option to disable it. I do...
by FasterJump
Fri Dec 01, 2023 11:29 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 52182

Re: Friday Facts #387 - Swimming in lava

On one of the videos, we notice that a drill is oscillating between green and yellow, due to insufficient belt speed. That reminds me of issues where a mining field would produce 99.8% of the theorical production because drills sometimes can't find a gap in the belt for their ore. Can I suggest incr...
by FasterJump
Fri Dec 01, 2023 10:01 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 52182

Re: Friday Facts #387 - Swimming in lava

"Casting" pipes (aqueducts) made from high fusion point metal or ceramic (or just stone? since we already have stone) would make sense. Not sure what to do with offshore pumps though, how about changing the base recipe so it includes stone? I wonder if calcite will be viable enough to be t...
by FasterJump
Thu Nov 30, 2023 9:25 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 33304

Re: Friday Facts #386 - Vulcanus

How about replacing burning "trees" with some kind of colored crystal formations on Vulcanis? (Vulnicus? Vulnacus? Vulcanicus? Vulcanor? Vulcanum?) I'm neutral about cliffs, I don't hate it. It's fun to build around it during early-game, and removing it if needed late-game. Also, being abl...
by FasterJump
Fri Nov 24, 2023 1:28 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 33304

Re: Friday Facts #386 - Vulcanus

The planet looks cool, and the terrain brings new challenges. Lava and mountains are rich in resources but challenging to tame, while plains are the best place to build outposts. I think that this makes a great use of various terrain, and I hope that the challenge will not be trivialized too early b...
by FasterJump
Fri Nov 17, 2023 8:51 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 58
Views: 17302

Re: Friday Facts #385 - Asteroid Collector

It would still be deterministic (i.e. no desync), whether or not a player is looking (simplified animations), right? Would it still works if a player starts looking while an arm (tentacle) is halfway through to reaching a mineral / space object / asteroid debris (please don't call them chunks :) )? ...

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