Search found 288 matches

by FasterJump
Fri Jan 17, 2025 9:22 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 23100

Re: They need to rename Gleba to Bartleby

Gleba has been debated many times, and I already added my 2 cents. In short, I somewhat disagree with OP's points, I think Gleba is fine. I'll add that nowadays games are expected to be easy. Yes, even Dark Souls is easy compared to old school 80s / 90s games (1991's Sonic, Donkey Kong Country ...
by FasterJump
Mon Dec 23, 2024 3:51 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
Replies: 9
Views: 2577

Re: [2.0.28] Space platform drop slot items hidden by yellow squares



I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.


I've had the exact same thing happen with that same angle shape, shortly after upgrading to 2.0.25. I only noticed it ...
by FasterJump
Sun Dec 22, 2024 11:29 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
Replies: 9
Views: 2577

Re: [2.0.28] Space platform drop slot items hidden by yellow squares

I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.
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12-23-2024, 12-28-12.png (21.31 KiB) Viewed 2467 times
by FasterJump
Fri Dec 20, 2024 1:01 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 128985

Re: Gleba has killed the game for me.

Let me add my 2 cents in this topics by sharing my story.

I solved Gleba... without using the heating tower. Yep, I just forgot about it. I was burning carbon from space to make energy in the early game turbines (and burning some biofuel). I was trying to keep all my nutrients/spoilage in a sushi ...
by FasterJump
Fri Dec 20, 2024 12:19 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 17982

Re: Version 2.0.25

Thank you for the cargo pod scheduling, I will try it out when it reaches the stable branch.

My workaround was a long belt that ticks once every 30 seconds... impractical.
by FasterJump
Wed Dec 18, 2024 11:56 am
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 37
Views: 9648

Re: More Exciting Quality Effects (pls)


My thought on the rocket silo issue is that you could give them reduced power consumption or allow them to buffer more rockets at a time.


Quality silo and any quality crafting machine saves you power. Double the speed means it needs to be working ("ON") only 50% of the time for the same output ...
by FasterJump
Fri Dec 06, 2024 1:17 am
Forum: Gameplay Help
Topic: Ho to open map without zooming out every time?
Replies: 28
Views: 6353

Re: Ho to open map without zooming out every time?

This is really annoying... Have anyone found a workaround? Apart from scrolling every single time, again and again?
by FasterJump
Thu Dec 05, 2024 10:46 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 73
Views: 31838

Re: Auto-launching of mixed rockets

Rather than creating a similar thread, I'm just going to add my voice to the existing thread...

I which mixed loads would be possible, just like trains have multiple wagons (not even talking about mixing within a single wagon). I really hope that this feature will be added by 2.1.

I enjoy ...
by FasterJump
Mon Dec 02, 2024 10:28 pm
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 8905

Re: [Wish] Added delay before switching over to another location's music in remote view

Thank you!

I enabled "ambient-music-based -on-physical-location" but noticed that I'm almost never hearing the space track, which is a bummer since I spent a few hours designing a ship (and hearing the Fulgora music during this time got old). I was about to post a suggestion to change the music ...
by FasterJump
Sun Dec 01, 2024 12:18 am
Forum: 1 / 0 magic
Topic: [2.0.20] Crash while doing nothing unusual
Replies: 3
Views: 961

Re: [2.0.20] Crash while doing nothing unusual

That would make sense. I haven't got any more crash since then.
by FasterJump
Fri Nov 29, 2024 8:53 am
Forum: Resolved Problems and Bugs
Topic: [2.0.21] Quality Repair Packs recipe tooltip in assembling machine report wrong maximum durability
Replies: 6
Views: 1200

Re: [2.0.21] Quality Repair Packs recipe tooltip in assembling machine report wrong maximum durability

I also noticed it. At first I thought it's not a bug, because 300 is the maximum durability for the normal pack. I think that the "/300" could be removed entirely, because it serves no purpose imo. I assume 1 unit = 1 hp?
by FasterJump
Sat Nov 23, 2024 12:49 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 60981

Re: Friday Facts #438 - Space Age wrap up

Congrats! I think of all the knowledge you gained while developing the game, and all the knowledge you shared in the FFFs. Good luck in your new project(s), and I hope there will still be some ongoing work on Factorio in the background!
by FasterJump
Fri Nov 22, 2024 1:06 pm
Forum: 1 / 0 magic
Topic: [2.0.20] Crash while doing nothing unusual
Replies: 3
Views: 961

[2.0.20] Crash while doing nothing unusual

Hi,

As requested by the crash windows, please find attached my log.

Notes:
-I had a lot of firefox windows open (my ram usage was 93% on crashing, down to 81% after crash) (I know, I'll close my tabs soon).
-I had just finished walling off my Gleba base. Pathfinding error on expansion party?
-I ...
by FasterJump
Fri Nov 15, 2024 8:18 pm
Forum: News
Topic: Friday Facts #437 - Cargo Pod Deep Dive
Replies: 45
Views: 22677

Re: Friday Facts #437 - Cargo Pod Deep Dive

The flight animation looks amazing. Sometimes I wish I could press T so that the camera follows the cargo pod to the station. Joke for kerbonauts: I noticed that the SAS are as overpowered in Factorio as it is in KSP!

Regarding the pod spam (sending 1 item every quarter of second), I found it to be ...
by FasterJump
Thu Nov 14, 2024 12:04 am
Forum: Gameplay Help
Topic: Logistic chests management in Space Age - Redirecting trash items to their origin.
Replies: 1
Views: 2426

Logistic chests management in Space Age - Redirecting trash items to their origin.

This probably has been discussed before, however I don't think a main post has been created since Space Age Quality added a new layer of item management.

Currently, there are 3 main ways to set up your midgame mall.
Just use passive provider chests in your mall. Problem: excess items from your ...
by FasterJump
Wed Nov 13, 2024 11:08 pm
Forum: Not a bug
Topic: Chests: Requested quantity systematically resets to item stack size when changing the item type
Replies: 0
Views: 262

Chests: Requested quantity systematically resets to item stack size when changing the item type

To save some time setting up chests with 5 quality requests with large requested quantity, I sometime copy paste and just change the item type. Unfortunately, the number of item automatically resets to the stack size, so I have to use numpad to add some zeros, press E...

Arguably it could ...
by FasterJump
Wed Nov 13, 2024 10:23 pm
Forum: Ideas and Suggestions
Topic: Please add "Quality: Any" filter to more chests
Replies: 11
Views: 5082

Re: Please add "Quality: Any" filter to more chests

That would help a lot.

It's hard to keep track of all items with various quality. Say that I want to layout solar panels, I wouldn't know that I already have higher quality solar panels lost in general storage chests with random items in the middle of my base.

I am trying to find a way that keeps ...
by FasterJump
Sun Oct 27, 2024 11:05 pm
Forum: General discussion
Topic: Space plateform gameplay is excellent BUT a "briefing" (tip) would have helped getting into it
Replies: 7
Views: 4644

Space plateform gameplay is excellent BUT a "briefing" (tip) would have helped getting into it

Space plateform mechanic is great, but I hit an invisible wall a few time intil I succeded.

When I built my first space plateform, I greatly underestimated the amount of iron plates and ammo needed to defend against asteroids (and we're just talkkng about "medium" sized ones, not the big and huge ...
by FasterJump
Fri Oct 25, 2024 5:11 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 20568

Re: Quality Gating is wrong (fact)

I've had some fun making 4 T1 (Q3) quality modules. Then I unlocked T2 modules (you don't need to visit planets for that) and I built my module setup with the machines intended for T3 module production, as a placeholder for now since I haven't researched T3 yet)

I've started saving uncommon/rare ...
by FasterJump
Fri Oct 25, 2024 4:58 pm
Forum: General discussion
Topic: Cliff Explosives Feels Terrible
Replies: 9
Views: 12005

Re: Cliff Explosives Feels Terrible

I think that usually there are no cliffs in the (large) starting area. Maybe you're building very big early on? Don't be afraid to make your base spaghetti. It doesn't need to look like 1 big rectangle, especially early on.

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