Search found 193 matches

by FasterJump
Sat Sep 17, 2022 9:18 am
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40206

Re: Factorio is coming to Nintendo Switch™

I'll buy it, Factorio deserves it! I will be able to play the extension on the switch!
by FasterJump
Mon Mar 07, 2022 8:45 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 460153

Re: We support Ukraine

There are some people here flooding this thread with dozens of comment, trying to justify Russia's ongoing crimes... Can we have a banner on their posts to show that they are "repetitive poster" so we can safely ignore them... They are disgusting. Hope this is addressed by next FFF. Thanks...
by FasterJump
Sat Mar 05, 2022 10:06 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 460153

Re: We support Ukraine

First post in this thread, here's my short comment: We will all agree that a country (Russia) is invading another country (Ukraine), destroying cities and killing countless civilians in the process. No matter what is Putin's problem with Ukraine, nothing justifies being a war criminal. The world is ...
by FasterJump
Thu Mar 04, 2021 7:55 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 18783

Re: Is the Fluid Rework still planned?

You might add a wire, if fluid greater 1000, then activate both pumps That's called "workaround". If you play like a pro, you can really fix many things. Average and newbie players cannot do that. Maybe something for tips & tricks. Yes, it is a great idea for tips & tricks. Actual...
by FasterJump
Fri Feb 26, 2021 10:11 pm
Forum: General discussion
Topic: Alt-F4 #25 - Efficiency, Efficiency, Efficiency!
Replies: 2
Views: 2060

Re: Alt-F4 #25 - Efficiency, Efficiency, Efficiency!

Pollution-wise speaking (considering energy from solar), putting efficiency modules in beacons have no drawbacks, only advantages. Because beacons, while having a 480kW energy consumption, doesn't produce pollution on their own. We could investigate the effects of mixing different types of beacons. ...
by FasterJump
Thu Feb 25, 2021 9:33 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 15400

Re: Some ideas for the "One big expansion pack"

Maybe going into ONI's direction with space exploration. And/or exploring some of the 4X mechanisms.

Or making an entire different game while keeping the engine and logistic (belts) of Factorio.
by FasterJump
Thu Feb 25, 2021 9:18 am
Forum: General discussion
Topic: There is something wrong with music
Replies: 30
Views: 12197

Re: There is something wrong with music

DustFireSky wrote:
Sat Jan 04, 2020 12:56 am
I knew someone would call this. . :lol: But is this normal? Think of a radio song with 3 Minutes silence :mrgreen:

The listeners would then rather think that the radio reception is disturbed and change the channel. It's all about Interpretation.
Fish Story (2009)
by FasterJump
Sun Jan 31, 2021 1:10 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35691

Re: Friday Facts #364 - 1.1 stable

I tried the new smart belt building. Is it possible to keep the feature active without having to press R repetitively? Basically I would like to be able to make turns without having to press R every time. I tried to keep R pressed while turning but the key has to be released and pressed again every ...
by FasterJump
Sun Jan 31, 2021 12:16 am
Forum: General discussion
Topic: Come up with new infinite research
Replies: 34
Views: 10857

Re: Come up with new infinite research

I would prefer infinite research that doesn't make blueprints obsolete. I can think of (like others suggested): -Stronger defenses (small HP buff to player/buildings) -Faster recharge speed for bots (although one could think that it makes some blueprints obsolete) -Bitter pacifier (could makes bitte...
by FasterJump
Sat Jan 30, 2021 11:35 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 18783

Re: Is the Fluid Rework still planned?

I haven't run huge nuclear plant designs since years, but I remember it was a hassle because of the low throughput of pipes (had to run 4 sets of 8 parallel pipes IIRC, so 32 pipes. A lot of things have been announced about fluid, few made it to the core game. I'm curious if it's any better now (thr...
by FasterJump
Sat Jan 30, 2021 9:14 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35691

Re: Friday Facts #364 - 1.1 stable

-Smart belt building OMG finally, thank you. Simple details like the old clumsy belt rotation is what put off new players. -Multithreaded belts I am curious about the desync problem. If I understand correctly, a specific setup (2 items arriving at the same time) could produce different results (whi...
by FasterJump
Mon Jan 11, 2021 6:01 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 19283

Re: Version 1.1.7

TL;DR: I official request an advanced interface option "I know what i'm doing, just let me flip everything." option that just 180° rotates fluid-assemblers, pipes, etc and disables the smartness. (I thought the prevent-fluid-mixing saga told us a thing about smartness.) Yeah that would be...
by FasterJump
Fri Dec 11, 2020 5:07 am
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 40
Views: 14343

Re: I want to play factorio but I lack a goal

Very interesting video.

@OP, if you only reached green science, you haven't seen most of the game. There is no goal, the rocket is a lie (just kidding).
by FasterJump
Fri Nov 27, 2020 9:33 am
Forum: Outdated/Not implemented
Topic: "Skip" button for loading screen
Replies: 2
Views: 1367

Re: "Skip" button for loading screen

Thanks for the reply, I didn't know about the menu sprites. It's still great to be able to play Factorio on my notebook (Intel Pentium N4200), I would have never imagined possible to beat Krastorio on it. It really tells something about how well optimized the game is. I can't wait to enjoy the new H...
by FasterJump
Wed Nov 25, 2020 4:51 am
Forum: Outdated/Not implemented
Topic: "Skip" button for loading screen
Replies: 2
Views: 1367

"Skip" button for loading screen

Quite often, Factorio.exe is executed just to change the mod config. Slowest computers can take up to a minute loading sprites. What if we could skip the loading of sprites? We would just need a button (disabled by default in the settings) or a shortcut.
by FasterJump
Sun Nov 01, 2020 7:28 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 78949

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Very good FFF, I just wanted to express my reserve about the home screen. The excitement when starting/loading the game from the home screen is all about hopping into the game (a bit like the inception movie?). If you jump from a in-game screen to another in-game screen, there is less "woah&quo...
by FasterJump
Fri Aug 21, 2020 2:05 pm
Forum: General discussion
Topic: FFF 361
Replies: 12
Views: 4932

Re: FFF 361

Time to read FFF 001 :)
by FasterJump
Fri Aug 14, 2020 10:55 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 104049

Re: Friday Facts #360 - 1.0 is here!

Amazing 1.0 video! and the sneaky spidertron at the end... Trololololo :lol: I'm so happy that you managed to update the old trailer while keeping all the very emblematic elements (music, camera moves, trains...)! Thank you for the Friday Facts, thank you for releasing 1.0, and thank you for continu...
by FasterJump
Sun Aug 02, 2020 7:52 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
Replies: 10
Views: 4741

[kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size

Hi, I encountered a bug with the mod Krastorio 2, V0.18, with my 1366x768 resolution monitor, using UI size of 100%. I cannot view my entire armor grid, it's a small rectangle few pixels high (I can still scroll through). Without the mod, the base game UI display 2 columns: one for "Armor"...
by FasterJump
Fri Jul 31, 2020 11:37 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33211

Re: Friday Facts #358 - Alien decoratives & Polluted water

Those new visual effects are great! What would happen to alien decoratives after the player kills the nests/worms? Would it behave like any other decorative, like having a specific chance to be removed when placing concrete on it? green water would suggest that there is a lot of algae around. Accord...

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