Search found 288 matches
- Fri Jan 17, 2025 9:22 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 23100
Re: They need to rename Gleba to Bartleby
Gleba has been debated many times, and I already added my 2 cents. In short, I somewhat disagree with OP's points, I think Gleba is fine. I'll add that nowadays games are expected to be easy. Yes, even Dark Souls is easy compared to old school 80s / 90s games (1991's Sonic, Donkey Kong Country ...
- Mon Dec 23, 2024 3:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
- Replies: 9
- Views: 2577
Re: [2.0.28] Space platform drop slot items hidden by yellow squares
I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.
I've had the exact same thing happen with that same angle shape, shortly after upgrading to 2.0.25. I only noticed it ...
- Sun Dec 22, 2024 11:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
- Replies: 9
- Views: 2577
Re: [2.0.28] Space platform drop slot items hidden by yellow squares
I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.
- Fri Dec 20, 2024 1:01 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 128985
Re: Gleba has killed the game for me.
Let me add my 2 cents in this topics by sharing my story.
I solved Gleba... without using the heating tower. Yep, I just forgot about it. I was burning carbon from space to make energy in the early game turbines (and burning some biofuel). I was trying to keep all my nutrients/spoilage in a sushi ...
I solved Gleba... without using the heating tower. Yep, I just forgot about it. I was burning carbon from space to make energy in the early game turbines (and burning some biofuel). I was trying to keep all my nutrients/spoilage in a sushi ...
- Fri Dec 20, 2024 12:19 pm
- Forum: Releases
- Topic: Version 2.0.25
- Replies: 20
- Views: 17982
Re: Version 2.0.25
Thank you for the cargo pod scheduling, I will try it out when it reaches the stable branch.
My workaround was a long belt that ticks once every 30 seconds... impractical.
My workaround was a long belt that ticks once every 30 seconds... impractical.
- Wed Dec 18, 2024 11:56 am
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 37
- Views: 9648
Re: More Exciting Quality Effects (pls)
My thought on the rocket silo issue is that you could give them reduced power consumption or allow them to buffer more rockets at a time.
Quality silo and any quality crafting machine saves you power. Double the speed means it needs to be working ("ON") only 50% of the time for the same output ...
- Fri Dec 06, 2024 1:17 am
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 6353
Re: Ho to open map without zooming out every time?
This is really annoying... Have anyone found a workaround? Apart from scrolling every single time, again and again?
- Thu Dec 05, 2024 10:46 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 73
- Views: 31838
Re: Auto-launching of mixed rockets
Rather than creating a similar thread, I'm just going to add my voice to the existing thread...
I which mixed loads would be possible, just like trains have multiple wagons (not even talking about mixing within a single wagon). I really hope that this feature will be added by 2.1.
I enjoy ...
I which mixed loads would be possible, just like trains have multiple wagons (not even talking about mixing within a single wagon). I really hope that this feature will be added by 2.1.
I enjoy ...
- Mon Dec 02, 2024 10:28 pm
- Forum: Implemented Suggestions
- Topic: [Wish] Added delay before switching over to another location's music in remote view
- Replies: 13
- Views: 8905
Re: [Wish] Added delay before switching over to another location's music in remote view
Thank you!
I enabled "ambient-music-based -on-physical-location" but noticed that I'm almost never hearing the space track, which is a bummer since I spent a few hours designing a ship (and hearing the Fulgora music during this time got old). I was about to post a suggestion to change the music ...
I enabled "ambient-music-based -on-physical-location" but noticed that I'm almost never hearing the space track, which is a bummer since I spent a few hours designing a ship (and hearing the Fulgora music during this time got old). I was about to post a suggestion to change the music ...
- Sun Dec 01, 2024 12:18 am
- Forum: 1 / 0 magic
- Topic: [2.0.20] Crash while doing nothing unusual
- Replies: 3
- Views: 961
Re: [2.0.20] Crash while doing nothing unusual
That would make sense. I haven't got any more crash since then.
- Fri Nov 29, 2024 8:53 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.21] Quality Repair Packs recipe tooltip in assembling machine report wrong maximum durability
- Replies: 6
- Views: 1200
Re: [2.0.21] Quality Repair Packs recipe tooltip in assembling machine report wrong maximum durability
I also noticed it. At first I thought it's not a bug, because 300 is the maximum durability for the normal pack. I think that the "/300" could be removed entirely, because it serves no purpose imo. I assume 1 unit = 1 hp?
- Sat Nov 23, 2024 12:49 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 109
- Views: 60981
Re: Friday Facts #438 - Space Age wrap up
Congrats! I think of all the knowledge you gained while developing the game, and all the knowledge you shared in the FFFs. Good luck in your new project(s), and I hope there will still be some ongoing work on Factorio in the background!
- Fri Nov 22, 2024 1:06 pm
- Forum: 1 / 0 magic
- Topic: [2.0.20] Crash while doing nothing unusual
- Replies: 3
- Views: 961
[2.0.20] Crash while doing nothing unusual
Hi,
As requested by the crash windows, please find attached my log.
Notes:
-I had a lot of firefox windows open (my ram usage was 93% on crashing, down to 81% after crash) (I know, I'll close my tabs soon).
-I had just finished walling off my Gleba base. Pathfinding error on expansion party?
-I ...
As requested by the crash windows, please find attached my log.
Notes:
-I had a lot of firefox windows open (my ram usage was 93% on crashing, down to 81% after crash) (I know, I'll close my tabs soon).
-I had just finished walling off my Gleba base. Pathfinding error on expansion party?
-I ...
- Fri Nov 15, 2024 8:18 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 45
- Views: 22677
Re: Friday Facts #437 - Cargo Pod Deep Dive
The flight animation looks amazing. Sometimes I wish I could press T so that the camera follows the cargo pod to the station. Joke for kerbonauts: I noticed that the SAS are as overpowered in Factorio as it is in KSP!
Regarding the pod spam (sending 1 item every quarter of second), I found it to be ...
Regarding the pod spam (sending 1 item every quarter of second), I found it to be ...
- Thu Nov 14, 2024 12:04 am
- Forum: Gameplay Help
- Topic: Logistic chests management in Space Age - Redirecting trash items to their origin.
- Replies: 1
- Views: 2426
Logistic chests management in Space Age - Redirecting trash items to their origin.
This probably has been discussed before, however I don't think a main post has been created since Space Age Quality added a new layer of item management.
Currently, there are 3 main ways to set up your midgame mall.
Just use passive provider chests in your mall. Problem: excess items from your ...
Currently, there are 3 main ways to set up your midgame mall.
Just use passive provider chests in your mall. Problem: excess items from your ...
- Wed Nov 13, 2024 11:08 pm
- Forum: Not a bug
- Topic: Chests: Requested quantity systematically resets to item stack size when changing the item type
- Replies: 0
- Views: 262
Chests: Requested quantity systematically resets to item stack size when changing the item type
To save some time setting up chests with 5 quality requests with large requested quantity, I sometime copy paste and just change the item type. Unfortunately, the number of item automatically resets to the stack size, so I have to use numpad to add some zeros, press E...
Arguably it could ...
Arguably it could ...
- Wed Nov 13, 2024 10:23 pm
- Forum: Ideas and Suggestions
- Topic: Please add "Quality: Any" filter to more chests
- Replies: 11
- Views: 5082
Re: Please add "Quality: Any" filter to more chests
That would help a lot.
It's hard to keep track of all items with various quality. Say that I want to layout solar panels, I wouldn't know that I already have higher quality solar panels lost in general storage chests with random items in the middle of my base.
I am trying to find a way that keeps ...
It's hard to keep track of all items with various quality. Say that I want to layout solar panels, I wouldn't know that I already have higher quality solar panels lost in general storage chests with random items in the middle of my base.
I am trying to find a way that keeps ...
- Sun Oct 27, 2024 11:05 pm
- Forum: General discussion
- Topic: Space plateform gameplay is excellent BUT a "briefing" (tip) would have helped getting into it
- Replies: 7
- Views: 4644
Space plateform gameplay is excellent BUT a "briefing" (tip) would have helped getting into it
Space plateform mechanic is great, but I hit an invisible wall a few time intil I succeded.
When I built my first space plateform, I greatly underestimated the amount of iron plates and ammo needed to defend against asteroids (and we're just talkkng about "medium" sized ones, not the big and huge ...
When I built my first space plateform, I greatly underestimated the amount of iron plates and ammo needed to defend against asteroids (and we're just talkkng about "medium" sized ones, not the big and huge ...
- Fri Oct 25, 2024 5:11 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 20568
Re: Quality Gating is wrong (fact)
I've had some fun making 4 T1 (Q3) quality modules. Then I unlocked T2 modules (you don't need to visit planets for that) and I built my module setup with the machines intended for T3 module production, as a placeholder for now since I haven't researched T3 yet)
I've started saving uncommon/rare ...
I've started saving uncommon/rare ...
- Fri Oct 25, 2024 4:58 pm
- Forum: General discussion
- Topic: Cliff Explosives Feels Terrible
- Replies: 9
- Views: 12005
Re: Cliff Explosives Feels Terrible
I think that usually there are no cliffs in the (large) starting area. Maybe you're building very big early on? Don't be afraid to make your base spaghetti. It doesn't need to look like 1 big rectangle, especially early on.