According to the devs, it's not a gameplay bug. But why don't they fix the graphic then? Is it intended to make it a hidden feature (glitch / easter egg), or do they plan to fix it someday?
It's hard to believe that it's an intended behavior. To me, it looks more like a fun glitch they decided to ...
Search found 289 matches
- Wed May 24, 2017 4:29 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 57492
- Sun May 21, 2017 1:54 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 236833
Re: Friday Facts #191 - Gui improvements
[...] only to find out that your final game isn't fun or engaging for the general public.
Sometimes when making game design decisions for Factorio, especially when it comes to interaction, we come to a change that can make the game slightly better, but that will not be seen well by the current ...
Sometimes when making game design decisions for Factorio, especially when it comes to interaction, we come to a change that can make the game slightly better, but that will not be seen well by the current ...
- Sun May 21, 2017 1:18 pm
- Forum: Implemented Suggestions
- Topic: Chopping trees without removing blueprints
- Replies: 6
- Views: 3710
Re: Chopping trees without removing blueprints
This kind of lock seems a good idea. When you're mining/deconstructing a type of item, you cannot mine/deconstruct another type without releasing right click.
-blueprints
-buildings
-trees and rocks
-ores
Minor QoL improvement, but not a priority in my opinion, it's easy to deal without it.
-blueprints
-buildings
-trees and rocks
-ores
Minor QoL improvement, but not a priority in my opinion, it's easy to deal without it.
- Wed May 17, 2017 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Dirty mining features ideas
- Replies: 9
- Views: 7877
Dirty mining features ideas
TL;DR [/size]
I really hope dirty mining (Long term mining drills in FFF-129 ) will make it in 1.0.
I suggest 2 main features in completion to the main concept:
-A part of each ore field have an additional dirty ore layer
-The fluid inserted in miner drills determines if the dirty ore layer is ...
I really hope dirty mining (Long term mining drills in FFF-129 ) will make it in 1.0.
I suggest 2 main features in completion to the main concept:
-A part of each ore field have an additional dirty ore layer
-The fluid inserted in miner drills determines if the dirty ore layer is ...
- Wed May 10, 2017 7:26 pm
- Forum: Balancing
- Topic: Speed modules cost and tier1-2-3 balancing
- Replies: 28
- Views: 21674
Re: [0.15.9] [Harkonnen] module crafting
When I reach endgame, I use T2 productivity modules on electric mining drill mainly. I also use some T2 on furnaces, and on assemblers that doesn't consume a lot of ressources (copper wires for red circuits)
I use T2 efficiency modules on stuff to get the -80% energy cost.
Blue ones (speed) are the ...
I use T2 efficiency modules on stuff to get the -80% energy cost.
Blue ones (speed) are the ...
- Mon May 08, 2017 2:04 am
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 18567
Re: Is that piece of junk toy rocket an atomic bomb ???!
The nuclear explosion is pretty cool (kill behemots and everything in default world options) in a radius of about 36 meters (if 1 tile = 1 meter).
But I think this is the kind of feature you test once and enjoy it, but never use it again because it's way too expensive.
Before I test it, I expected ...
But I think this is the kind of feature you test once and enjoy it, but never use it again because it's way too expensive.
Before I test it, I expected ...
- Sun May 07, 2017 12:53 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 112621
Re: Friday Facts #189 - Specifying the 1.0
Some thoughts about the new changes:
1) Underground belts length:
I think the 4-wide main bus will still be the most used bus type because:
- You build the bus early when you have access only to yellow belts
- 6 lanes or 8 lanes bus doesn't save a lot of space, and gives less flexibility
Anyway, I ...
1) Underground belts length:
I think the 4-wide main bus will still be the most used bus type because:
- You build the bus early when you have access only to yellow belts
- 6 lanes or 8 lanes bus doesn't save a lot of space, and gives less flexibility
Anyway, I ...
- Sat May 06, 2017 4:54 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Tech Tree
- Replies: 45
- Views: 68363
Re: Tech Tree
Very nice job on your tech tree, it's quite useful.
I'd like to make 2 suggestions:
- Add a checkbox that makes cost calculations assume you have productivity III modules into everything
- Add a line at the beginning for the stuff that doesn't need to be researched, so we can know the cost of red ...
I'd like to make 2 suggestions:
- Add a checkbox that makes cost calculations assume you have productivity III modules into everything
- Add a line at the beginning for the stuff that doesn't need to be researched, so we can know the cost of red ...
- Sat May 06, 2017 4:05 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 112621
Re: Friday Facts #189 - Specifying the 1.0
I'd also like to open an invitation up for more people to voice their opinion on how and why dirty mining is important (or not). Right now your voice (yes, your's!) is absolutely critical in gaining traction. We need reasons that aren't just "I think it'd be cool"; why would it be cool? What gaps ...
- Sat May 06, 2017 5:07 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 112621
Re: Friday Facts #189 - Specifying the 1.0
What happened to dirty mining? D: That's the one single feature I've wanted since the first few times I've played Factorio!
I agree, I feel like this is the only thing the game miss right now.
However, I like the way we currently deal with unwanted small ores patchs by "clearing" them from the ...
I agree, I feel like this is the only thing the game miss right now.
However, I like the way we currently deal with unwanted small ores patchs by "clearing" them from the ...
- Sat Apr 29, 2017 5:05 pm
- Forum: General discussion
- Topic: Requester Chest...
- Replies: 24
- Views: 20893
Re: Requester Chest...
Me too, I was surprised when I saw the new requirment for the requester chest, but I'm fine with it.
Vanilla is harder now, I appreciate this change I suppose, it's more challenging.
The game is intended to be a spaghetti-belt party, if you don't like it, you can play mods.
Anyway the research is ...
Vanilla is harder now, I appreciate this change I suppose, it's more challenging.
The game is intended to be a spaghetti-belt party, if you don't like it, you can play mods.
Anyway the research is ...
- Sat Apr 22, 2017 6:54 pm
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 121
- Views: 161664
Re: Have Some Questions Before I Buy.
Thank you for your answers. Seems like the main difference is the steam fees then.
- Sat Apr 22, 2017 6:23 pm
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 121
- Views: 161664
Re: Have Some Questions Before I Buy.
Hello,
1) If I buy the game on steam, can I download a non-steam version of the game on factorio website?
2) I heard steam fee is 30% of sale price, is it accruate?
1) If I buy the game on steam, can I download a non-steam version of the game on factorio website?
2) I heard steam fee is 30% of sale price, is it accruate?
- Fri Apr 21, 2017 7:15 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 217408
Re: Friday Facts #187 - Space science & 0.15 graphics
I like that the smoke now comes from the burner, that turn coal into smoke.
And I notice that the steam turbines release only small steam clouds.
Do you have plans for a cooling tower? At first I though it would be a good implementation, but now I wonder if the added complexity would really add ...
And I notice that the steam turbines release only small steam clouds.
Do you have plans for a cooling tower? At first I though it would be a good implementation, but now I wonder if the added complexity would really add ...
- Fri Apr 21, 2017 3:42 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 217408
Re: Friday Facts #187 - Space science & 0.15 graphics
Hype!
Mining uranium requires sulfuric acid!
Rockets launchs bring permanent bonuses through infinite research!
Hi-Res!
Real mining drill icon! (good bye wind turbine icon
)
Strategic Launch Detected!
Very good job, brilliant work!
Mining uranium requires sulfuric acid!
Rockets launchs bring permanent bonuses through infinite research!
Hi-Res!
Real mining drill icon! (good bye wind turbine icon
Strategic Launch Detected!
Very good job, brilliant work!
- Wed Mar 08, 2017 11:37 pm
- Forum: Ideas and Suggestions
- Topic: Make wood useful
- Replies: 27
- Views: 15619
Re: Make wood useful
Wood currently cannot be included into main recipes because:
-Wood is a very limited ressource.
-Wood cannot be automatically gathered.
But those points could change in the future, that would allow more uses for wood.
-Wood is a very limited ressource.
-Wood cannot be automatically gathered.
But those points could change in the future, that would allow more uses for wood.
- Tue Mar 07, 2017 5:08 pm
- Forum: Balancing
- Topic: Supression of the size shift of electric furnaces
- Replies: 86
- Views: 82934
Re: Supression of the size shift of electric furnaces
In my opinion the size change of the furnace is not a surprise.
Burner mining drills and steel furnaces are 2x2
Electric mining drills and electric furnaces are 3x3
Electric stuff takes more space.
Burner mining drills and steel furnaces are 2x2
Electric mining drills and electric furnaces are 3x3
Electric stuff takes more space.
- Mon Feb 20, 2017 2:33 pm
- Forum: Ideas and Suggestions
- Topic: End-Game-Idea: find special space modules with random mods
- Replies: 1
- Views: 3096
End-Game-Idea: find special space modules with random mods
Updated post 0.15
Related to Collection of End-Game-Ideas / Enhancing Endgame
Teaser: [/size] Launch rockets, fullfill space objectives, discover modules/artifacts with random mods.
Long story:
Why ? [/size]
Why is it so hard to find a descent endgame to factorio? Because factorio is unique ...
Related to Collection of End-Game-Ideas / Enhancing Endgame
Teaser: [/size] Launch rockets, fullfill space objectives, discover modules/artifacts with random mods.
Long story:
Why ? [/size]
Why is it so hard to find a descent endgame to factorio? Because factorio is unique ...
- Sat Feb 18, 2017 12:45 am
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 44
- Views: 38315
Re: Friday Facts #178 - Minimal mode and Mini-tutorials
I think that the mini-tutoriels are a good idea.
As a casual gamer (~50h played) I'd like to give you my feedback.
-Trains
Basic features are simple enough, i didn't need any tutorial. But about signals, despite my 30h spent on openttd, I had to spend 1h on the wiki and forums to understand how to ...
As a casual gamer (~50h played) I'd like to give you my feedback.
-Trains
Basic features are simple enough, i didn't need any tutorial. But about signals, despite my 30h spent on openttd, I had to spend 1h on the wiki and forums to understand how to ...
- Thu Jan 19, 2017 9:46 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 122670
Re: Friday Facts #173 - Nuclear stuff is almost done
I very dislike the heat pipes.
Here is what i'd like for nuclear power in factorio:
v2.3.png
This diagragram represents my comprehension of nuclear power in real life, and is close to the factorio screenshot (with vertical symetry)
diagram_irl.png
Maybe I should make a dedicated thread for ...
Here is what i'd like for nuclear power in factorio:
v2.3.png
This diagragram represents my comprehension of nuclear power in real life, and is close to the factorio screenshot (with vertical symetry)
diagram_irl.png
Maybe I should make a dedicated thread for ...