Search found 289 matches

by FasterJump
Wed May 24, 2017 4:29 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 57492

Re: Underground belt lane splitting, anyone else hate it?

According to the devs, it's not a gameplay bug. But why don't they fix the graphic then? Is it intended to make it a hidden feature (glitch / easter egg), or do they plan to fix it someday?
It's hard to believe that it's an intended behavior. To me, it looks more like a fun glitch they decided to ...
by FasterJump
Sun May 21, 2017 1:54 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 236833

Re: Friday Facts #191 - Gui improvements

[...] only to find out that your final game isn't fun or engaging for the general public.

Sometimes when making game design decisions for Factorio, especially when it comes to interaction, we come to a change that can make the game slightly better, but that will not be seen well by the current ...
by FasterJump
Sun May 21, 2017 1:18 pm
Forum: Implemented Suggestions
Topic: Chopping trees without removing blueprints
Replies: 6
Views: 3710

Re: Chopping trees without removing blueprints

This kind of lock seems a good idea. When you're mining/deconstructing a type of item, you cannot mine/deconstruct another type without releasing right click.
-blueprints
-buildings
-trees and rocks
-ores
Minor QoL improvement, but not a priority in my opinion, it's easy to deal without it.
by FasterJump
Wed May 17, 2017 1:42 pm
Forum: Ideas and Suggestions
Topic: Dirty mining features ideas
Replies: 9
Views: 7877

Dirty mining features ideas

TL;DR [/size]
I really hope dirty mining (Long term mining drills in FFF-129 ) will make it in 1.0.
I suggest 2 main features in completion to the main concept:
-A part of each ore field have an additional dirty ore layer
-The fluid inserted in miner drills determines if the dirty ore layer is ...
by FasterJump
Wed May 10, 2017 7:26 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 21674

Re: [0.15.9] [Harkonnen] module crafting

When I reach endgame, I use T2 productivity modules on electric mining drill mainly. I also use some T2 on furnaces, and on assemblers that doesn't consume a lot of ressources (copper wires for red circuits)
I use T2 efficiency modules on stuff to get the -80% energy cost.
Blue ones (speed) are the ...
by FasterJump
Mon May 08, 2017 2:04 am
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 18567

Re: Is that piece of junk toy rocket an atomic bomb ???!

The nuclear explosion is pretty cool (kill behemots and everything in default world options) in a radius of about 36 meters (if 1 tile = 1 meter).
But I think this is the kind of feature you test once and enjoy it, but never use it again because it's way too expensive.

Before I test it, I expected ...
by FasterJump
Sun May 07, 2017 12:53 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 112621

Re: Friday Facts #189 - Specifying the 1.0

Some thoughts about the new changes:

1) Underground belts length:
I think the 4-wide main bus will still be the most used bus type because:
- You build the bus early when you have access only to yellow belts
- 6 lanes or 8 lanes bus doesn't save a lot of space, and gives less flexibility
Anyway, I ...
by FasterJump
Sat May 06, 2017 4:54 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech Tree
Replies: 45
Views: 68363

Re: Tech Tree

Very nice job on your tech tree, it's quite useful.
I'd like to make 2 suggestions:
- Add a checkbox that makes cost calculations assume you have productivity III modules into everything
- Add a line at the beginning for the stuff that doesn't need to be researched, so we can know the cost of red ...
by FasterJump
Sat May 06, 2017 4:05 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 112621

Re: Friday Facts #189 - Specifying the 1.0

I'd also like to open an invitation up for more people to voice their opinion on how and why dirty mining is important (or not). Right now your voice (yes, your's!) is absolutely critical in gaining traction. We need reasons that aren't just "I think it'd be cool"; why would it be cool? What gaps ...
by FasterJump
Sat May 06, 2017 5:07 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 112621

Re: Friday Facts #189 - Specifying the 1.0

What happened to dirty mining? D: That's the one single feature I've wanted since the first few times I've played Factorio!

I agree, I feel like this is the only thing the game miss right now.
However, I like the way we currently deal with unwanted small ores patchs by "clearing" them from the ...
by FasterJump
Sat Apr 29, 2017 5:05 pm
Forum: General discussion
Topic: Requester Chest...
Replies: 24
Views: 20893

Re: Requester Chest...

Me too, I was surprised when I saw the new requirment for the requester chest, but I'm fine with it.
Vanilla is harder now, I appreciate this change I suppose, it's more challenging.
The game is intended to be a spaghetti-belt party, if you don't like it, you can play mods.
Anyway the research is ...
by FasterJump
Sat Apr 22, 2017 6:54 pm
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 121
Views: 161664

Re: Have Some Questions Before I Buy.

Thank you for your answers. Seems like the main difference is the steam fees then.
by FasterJump
Sat Apr 22, 2017 6:23 pm
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 121
Views: 161664

Re: Have Some Questions Before I Buy.

Hello,
1) If I buy the game on steam, can I download a non-steam version of the game on factorio website?
2) I heard steam fee is 30% of sale price, is it accruate?
by FasterJump
Fri Apr 21, 2017 7:15 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 217408

Re: Friday Facts #187 - Space science & 0.15 graphics

I like that the smoke now comes from the burner, that turn coal into smoke.
And I notice that the steam turbines release only small steam clouds.

Do you have plans for a cooling tower? At first I though it would be a good implementation, but now I wonder if the added complexity would really add ...
by FasterJump
Fri Apr 21, 2017 3:42 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 217408

Re: Friday Facts #187 - Space science & 0.15 graphics

Hype!

Mining uranium requires sulfuric acid! :D
Rockets launchs bring permanent bonuses through infinite research! :D
Hi-Res! :D
Real mining drill icon! (good bye wind turbine icon :P )
Strategic Launch Detected! :D

Very good job, brilliant work!
by FasterJump
Wed Mar 08, 2017 11:37 pm
Forum: Ideas and Suggestions
Topic: Make wood useful
Replies: 27
Views: 15619

Re: Make wood useful

Wood currently cannot be included into main recipes because:
-Wood is a very limited ressource.
-Wood cannot be automatically gathered.

But those points could change in the future, that would allow more uses for wood.
by FasterJump
Tue Mar 07, 2017 5:08 pm
Forum: Balancing
Topic: Supression of the size shift of electric furnaces
Replies: 86
Views: 82934

Re: Supression of the size shift of electric furnaces

In my opinion the size change of the furnace is not a surprise.
Burner mining drills and steel furnaces are 2x2
Electric mining drills and electric furnaces are 3x3
Electric stuff takes more space.
by FasterJump
Mon Feb 20, 2017 2:33 pm
Forum: Ideas and Suggestions
Topic: End-Game-Idea: find special space modules with random mods
Replies: 1
Views: 3096

End-Game-Idea: find special space modules with random mods

Updated post 0.15
Related to Collection of End-Game-Ideas / Enhancing Endgame

Teaser: [/size] Launch rockets, fullfill space objectives, discover modules/artifacts with random mods.

Long story:
Why ? [/size]
Why is it so hard to find a descent endgame to factorio? Because factorio is unique ...
by FasterJump
Sat Feb 18, 2017 12:45 am
Forum: News
Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
Replies: 44
Views: 38315

Re: Friday Facts #178 - Minimal mode and Mini-tutorials

I think that the mini-tutoriels are a good idea.
As a casual gamer (~50h played) I'd like to give you my feedback.

-Trains
Basic features are simple enough, i didn't need any tutorial. But about signals, despite my 30h spent on openttd, I had to spend 1h on the wiki and forums to understand how to ...
by FasterJump
Thu Jan 19, 2017 9:46 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 122670

Re: Friday Facts #173 - Nuclear stuff is almost done

I very dislike the heat pipes.
Here is what i'd like for nuclear power in factorio:
v2.3.png
This diagragram represents my comprehension of nuclear power in real life, and is close to the factorio screenshot (with vertical symetry)
diagram_irl.png
Maybe I should make a dedicated thread for ...

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