Search found 221 matches

by FasterJump
Fri Jun 28, 2024 10:53 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 24652

Re: Friday Facts #417 - Space Age development

Cool to have this 'vertical slice'. I'm hyped by most content and QoL. I trust that devs will do their magic and make simple yet powerful UIs for trains, planets, etc. 1m spm? I hope making a megabase isn't mandatory to finish space age. At the same time, I welcome complexity and playtime. Still sa...
by FasterJump
Wed Jun 26, 2024 4:23 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 67275

Re: Friday Facts #416 - Fluids 2.0

I believe that these changes are rushed, and I am against it because it removes the "thoughput" puzzle element from the fluid system. Also, the longer the pipe, the more throughput it will have, even if it's 1 tile wide: it doesn't makes sense. This is one of the rare FFF I disagree with. ...
by FasterJump
Mon Jun 24, 2024 11:11 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 67275

Re: Friday Facts #416 - Fluids 2.0

And lastly, as someone mentioned before, in real life a pipeline does NOT behave like an aqueduct, these things are filled once and then whenever you pressurize on one side, nets you in pressure on the other side. That's convincing. However in the new system, a single pipe can supply a whole base, ...
by FasterJump
Sat Jun 22, 2024 10:30 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 67275

Re: Friday Facts #416 - Fluids 2.0

A rewrite was needed, but this seems rather disappointing. Teleporting fluids over unlimited distance looks like giving up to the pipe throughput problem. This to nullifies the throughput challenge. It would also nullify the challenge of building a nuclear reactor setup. As others have noted, you ju...
by FasterJump
Sat Jun 08, 2024 1:33 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 53763

Re: Friday Facts #414 - Spoils of Agriculture

Will it be possible to regrow trees on Nauvis?
by FasterJump
Sat May 04, 2024 11:42 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 33552

Re: Friday Facts #409 - Diminishing beacons

So if I add a beacon with speed modules, production speed will increase. And if I add a beacon with efficiency modules, production speed will decrease, because the speed beacon will be less powerful? I'm okay with it actually, even if it makes computations just a bit more complicated.
by FasterJump
Fri May 03, 2024 1:34 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 33552

Re: Friday Facts #409 - Diminishing beacons

I like to build my end-game design to optimize the energy cost per craft (assuming maximum productivity modules). In 1.1, that means rows of beacons and machines (1:8 and 8:1), which is boring. The diminishing ratios sounds great. But I'm afraid that the most efficient designs will still be rows of ...
by FasterJump
Fri Apr 26, 2024 9:12 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 156
Views: 25274

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Could we please have the precision remain at 3 digits when production is over 1k, as mentikned in a reddit comment? Currently, 851 reads as 851, but 1051 reads as 1.1k. I suggest to make 1051 read as 1.05k. 13579 can read as 13.6k, ans 123579 can read as 124k. Or even better, allow us to set how man...
by FasterJump
Fri Mar 29, 2024 5:41 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 22149

Re: Friday Facts #404 - Frustration not found

Awesome stuff! I hope I don't forget these shortcuts when the expansion is released. Hopefully it's not gonna be buried in the patch note!
by FasterJump
Wed Mar 27, 2024 7:57 pm
Forum: Off topic
Topic: Please dont release the dlc during/near exam times
Replies: 5
Views: 3743

Re: Please dont release the dlc during/near exam times

I'm sure crypticcoder is not the only one with an upcoming exam period. I've been there, I sympathize.

Surely we'll just get the game when it's ready, I hope for early-mid summer!
by FasterJump
Sat Mar 23, 2024 12:22 am
Forum: Implemented in 2.0
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 84
Views: 12260

Re: Fluid Mechanics Still Broken, 6 Years Later?

This is an interesting topic, and I might to do some testing with beaconed manifold setups. With the new refineries and chemical plants from the water planet coming in the expansion (just joking, I don't know if refineries and chemical plants are coming and if there is a new water planet, but this i...
by FasterJump
Wed Mar 20, 2024 10:58 am
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1929

Re: Stacked Belts should be their own item.

I don't share OP views. I like the idea of unlocking stack/bulk inserter as presented in the FFF (and without having to replace 1438 belt segments in my base). What would be the point of having to manually replace each belt by their "stack-compatible" counterpart? We already do it from yel...
by FasterJump
Wed Mar 20, 2024 10:24 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 33687

Re: Friday Facts #402 - Lightspeed circuits

It's actually more trivial than that. You can just decide that any object with an y coordinate "higher" than the foundry's top position appears behind it, and everything else appears in front of it. Is there a reason this can't be done? That looks simple enough.Why not render sprites from...
by FasterJump
Sat Mar 16, 2024 11:32 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 14760

Re: How do YOU use mining drills?

I don't understand where your "90%" and "150%" numbers comes from. Do you have a source?
FFF-387 wrote:Legendary quality a Big mining drill only drains the resource 17% of the time
I believe that resource drain % and productivity % are not additive.
by FasterJump
Sat Mar 16, 2024 11:15 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 14760

Re: How do YOU use mining drills?

[...]the devs already confirmed elsewhere that "50%" does not mean half the ore is dug up[...] The sources I found doesn't match what you're saying. I agree with mmmPI, I think that 50% resource drain reduction means that half the ore is deducted from the ore patch. 16.67% ressource drain...
by FasterJump
Fri Mar 15, 2024 10:39 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 33687

Re: Friday Facts #402 - Lightspeed circuits

Multiple chanels would be a solution for a problem that nobody encountered (show me a vanilla base where there are multiple red/green cables running accross the map). I'm being the devil advocate here, I don't mind multiple chanels really, and I'm not an advanced circuit user, so take my arguments w...
by FasterJump
Fri Mar 15, 2024 9:38 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 33687

Re: Friday Facts #402 - Lightspeed circuits

One chanel is 2 cables (red and green) and each cable can transmit around 200 signals (1 signal per item icon)... I think that 1 chanel (400 signals) are enough. Why would you need more than that? Most players will need 0 anyway since the train system handles cargo logic by itself (that's even more ...
by FasterJump
Wed Mar 13, 2024 8:55 am
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 14760

Re: How do YOU use mining drills?

My post draw some attention :) I'll try answering my own challenge. Assumptions are: Energy is free oil/water/sulphur is free All machines (assemblers, etc.) have Prod 3 modules (when their recipe allows it) All machines (assemblers, etc.) are affected by 4 beacons with speed modules (this means tha...
by FasterJump
Mon Mar 11, 2024 12:23 pm
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 11
Views: 2187

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

Not sure if that's already been said, but linear optimisation could help. Although the typical case is more for scenarios like the game Satisfactory, where you can make different products from materials, or products from different materials. Factorio is simpler because there are few alternative reci...
by FasterJump
Mon Mar 11, 2024 12:05 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 14760

Re: How do YOU use mining drills?

No one uses productivity modules? Even if you have +140% productivity via research, the +30% are still 12.5% more ore, that's not so negligeable. Of course it means you have to build your mining outpost twice, to allow space for speed beacon, so you don't waste power, but I think ~ +10% is good. Alt...

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