Search found 289 matches

by FasterJump
Wed Mar 20, 2024 10:24 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 77132

Re: Friday Facts #402 - Lightspeed circuits


It's actually more trivial than that. You can just decide that any object with an y coordinate "higher" than the foundry's top position appears behind it, and everything else appears in front of it.


Is there a reason this can't be done? That looks simple enough.Why not render sprites from top ...
by FasterJump
Sat Mar 16, 2024 11:32 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 61451

Re: How do YOU use mining drills?

I don't understand where your "90%" and "150%" numbers comes from. Do you have a source?
FFF-387 wrote:Legendary quality a Big mining drill only drains the resource 17% of the time
I believe that resource drain % and productivity % are not additive.
by FasterJump
Sat Mar 16, 2024 11:15 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 61451

Re: How do YOU use mining drills?

[...]the devs already confirmed elsewhere that "50%" does not mean half the ore is dug up[...]

The sources I found doesn't match what you're saying. I agree with mmmPI, I think that 50% resource drain reduction means that half the ore is deducted from the ore patch. 16.67% ressource drain ...
by FasterJump
Fri Mar 15, 2024 10:39 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 77132

Re: Friday Facts #402 - Lightspeed circuits

Multiple chanels would be a solution for a problem that nobody encountered (show me a vanilla base where there are multiple red/green cables running accross the map). I'm being the devil advocate here, I don't mind multiple chanels really, and I'm not an advanced circuit user, so take my arguments ...
by FasterJump
Fri Mar 15, 2024 9:38 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 77132

Re: Friday Facts #402 - Lightspeed circuits

One chanel is 2 cables (red and green) and each cable can transmit around 200 signals (1 signal per item icon)... I think that 1 chanel (400 signals) are enough. Why would you need more than that? Most players will need 0 anyway since the train system handles cargo logic by itself (that's even more ...
by FasterJump
Wed Mar 13, 2024 8:55 am
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 61451

Re: How do YOU use mining drills?

My post draw some attention :) I'll try answering my own challenge.

Assumptions are:
Energy is free
oil/water/sulphur is free
All machines (assemblers, etc.) have Prod 3 modules (when their recipe allows it)
All machines (assemblers, etc.) are affected by 4 beacons with speed modules (this ...
by FasterJump
Mon Mar 11, 2024 12:23 pm
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 11
Views: 5335

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

Not sure if that's already been said, but linear optimisation could help.

Although the typical case is more for scenarios like the game Satisfactory, where you can make different products from materials, or products from different materials.

Factorio is simpler because there are few alternative ...
by FasterJump
Mon Mar 11, 2024 12:05 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 61451

Re: How do YOU use mining drills?

No one uses productivity modules?

Even if you have +140% productivity via research, the +30% are still 12.5% more ore, that's not so negligeable.

Of course it means you have to build your mining outpost twice, to allow space for speed beacon, so you don't waste power, but I think ~ +10% is good ...
by FasterJump
Sat Mar 09, 2024 2:02 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 59445

Re: Friday Facts #401 - New terrain, new planet

The end result looks amazing.

One thing: when looking at the last zoomed-out pictures, I realized that when zoomed-out enough, all the map looks kind of the same. Could you change the "scale" of the map generation using noise, so the "scale" is different in some area of the map?

Basically, I ...
by FasterJump
Sat Feb 24, 2024 1:16 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 152634

Re: Friday Facts #399 - Trash to Treasure



...does it means that an infinite production loop is possible with recyclers?


I was wondering the same. I think we will likely see how it will turn out when the expansion is out.

I know they wrote that there will be a 300% productivity cap on machines
...


I see that I am not the only who ...
by FasterJump
Fri Feb 23, 2024 12:50 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 152634

Re: Friday Facts #399 - Trash to Treasure

For those wondering how to eliminate excess ressources, just use a non-quality recycler loop, because without quality modules, recyclers give only 25% of the ressource back. Craft it, recycle again, and you only have 6.25% left.
by FasterJump
Fri Feb 23, 2024 12:39 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 152634

Re: Friday Facts #399 - Trash to Treasure

All of this looks good.

If we can have 5 module slots (not to mention 50% native productivity bonus), does it means that an infinite production loop is possible with recyclers?

Not that it would be necessarily a bad thing (or would it?)
by FasterJump
Fri Feb 16, 2024 11:53 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 122
Views: 64002

Re: Friday Facts #397 - Factoriopedia

Should't it be "Rocket's capacity" rather than "Rocket Capacity"?
by FasterJump
Fri Feb 09, 2024 12:31 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 122
Views: 64002

Re: Friday Facts #397 - Factoriopedia

Also, the Steel furnace tooltip says 4/m.

m is for meters, and min is for minutes. Literally unplayable.
by FasterJump
Fri Feb 09, 2024 12:23 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 122
Views: 64002

Re: Friday Facts #397 - Factoriopedia

Cool features, the "history" looks very convenient.

For a second I was surprised to read "Steel plate" next to the icon of a steel beam (I haven't played the game since a while).

I agree that "Unlocked by" is less important than "Used in".
by FasterJump
Fri Jan 12, 2024 12:35 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 131671

Re: Friday Facts #393 - Putting things on top of other things

OMG!

"They didn't know it was impossible so they did it"

That looks like an awesome belt buff, can't wait to try it out.
by FasterJump
Sat Jan 06, 2024 11:56 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 145
Views: 91803

Re: Friday Facts #392 - Parametrised blueprints


I've been wanting this for years.
Would it also include the ability to modify modules?
For example, lets say I have an old blueprint that uses assembly machines 1's. I then use an upgrade planner to upgrade the assemblers in that blueprint to tier 3's. Now, there are more module slots available ...
by FasterJump
Sun Dec 24, 2023 3:47 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 36876

Re: Friday Facts #390 - Noise expressions 2.0

Drury wrote: Sat Dec 23, 2023 6:53 am Snow covered belts is quite the paradox - unless they're perfectly stationary for the holidays ;)
A snowstorm has stopped all belts from working and blown away all the items being transported?
by FasterJump
Thu Dec 14, 2023 9:20 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 67355

Re: Friday Facts #388 - Smaller things for 2.0


Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R ...
by FasterJump
Fri Dec 08, 2023 8:56 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 67355

Re: Friday Facts #388 - Smaller things for 2.0


[...] With this it would be immediately obvious and it could also hint the exact tile you have to click on to place it at max range.

https://i.imgur.com/Zi3g3Ex.png


While this looks like a great idea... I don't like it. If this gets implemented by devs, there should be an option to disable ...

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