Search found 109 matches

by Blackence
Fri Aug 01, 2014 10:24 am
Forum: Archive
Topic: [outdated] Some (maybe) useful tools for factory design
Replies: 17
Views: 34477

Re: Some (maybe) useful tools for factory design

The numbers inside nodes do not describe the number of items you need per second, but the number of furnaces / miners / assembly machines required to produce the required amount of items (the numbers are apparently wrong for oil / chem plants). For the number of "items per second", check t...
by Blackence
Thu Jul 31, 2014 6:35 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 212800

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Factorio Quiz: Shush! :D The hydra heads are supposed to find those … "opportunities for optimization" that one of the hyra heads introduced "accidently" all by themselves! Stop publishing the ingenious methods Infectum came up with to make life just a little bit more difficult ...
by Blackence
Mon Jul 28, 2014 7:56 pm
Forum: Duplicates
Topic: Factorio 010.4 Memory access error
Replies: 1
Views: 2347

Re: Factorio 010.4 Memory access error

Maybe your crash is this bug, are you using logistics robots to fill your inventory? https://forums.factorio.com/forum/viewtopic.php?f=30&t=4999 The sRGB profile warnings are a known issue and there is a workaround that breaks auto-updates because the PNGs are fixed locally. The devs are trying ...
by Blackence
Sun Jul 27, 2014 4:17 pm
Forum: Railway Setups
Topic: Flexible Railroad with Logic Addressing
Replies: 4
Views: 6862

Re: Flexible Railroad with Logic Addressing

Oh I see. So removing coal doesn't work. :cry:

As far as I can tell, there are 3 ways to stop a train: Remove a piece of rail, remove fuel, have a red signal. I think none of them can be triggered from the factory. :( Too bad!

I agree, modding the game to solve this is no fun. :mrgreen:
by Blackence
Sat Jul 26, 2014 6:39 pm
Forum: Railway Setups
Topic: Flexible Railroad with Logic Addressing
Replies: 4
Views: 6862

Re: Flexible Railroad with Logic Addressing

This seems very cool. Like when someone posted a seven segment display counting from 0 to 7, "coded" in OpenTTD using trains and signals. I don't fully understand how this works yet. After the wood is removed from the first wagon, it needs to be re-inserted somehow so the train can be iden...
by Blackence
Sat Jul 26, 2014 6:06 pm
Forum: Show your Creations
Topic: Newbie Playthrough: Vanilla
Replies: 17
Views: 6188

Re: Newbie Playthrough: Vanilla

There's a German language factorio let's play that I really enjoy watching. He seems to get every aspect of LPing right.

So I'm interested, but not sure if I'm already spending too much time watching LPs. I can't promise I'll watch yours. :)
by Blackence
Wed Jul 16, 2014 9:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.3] Constant micro-freezes/frame drops
Replies: 21
Views: 12298

Re: [0.10.3] Constant micro-freezes/frame drops

Maybe there's a bug with the "flip" time calculation? I remember the displayed average was more than 16ms on my cheap Intel machine running Arch Linux. I'd expect this to be less than 16ms, so I thought it's a driver bug. If something other than swapping buffers is hidden in that "fli...
by Blackence
Sun Jun 29, 2014 11:05 am
Forum: Resolved Problems and Bugs
Topic: [Linux w Intel GPU][cube] Most of the graphics missing
Replies: 73
Views: 48416

Re: [Linux w Intel GPU] Most of the graphics missing

Do you think that the trace SHOULD run on a better gpu? No intel-specific quirks by the library? I'm not sure I completely understand the way apitrace works, but currently I think: Yes, the trace should render correctly on a GPU for which the driver is "factorio compatible". Maybe you hav...
by Blackence
Sat Jun 28, 2014 11:41 am
Forum: Resolved Problems and Bugs
Topic: [Linux w Intel GPU][cube] Most of the graphics missing
Replies: 73
Views: 48416

Re: [Linux w Intel GPU] Most of the graphics missing

As far as I can tell, the apitrace replay is not simply a captured video. It's really re-rendered from the trace file, as it contains all the textures/vertex data etc. and api calls that were used while capturing the trace. The 11MB file is probably useless. I got a small trace when factorio crashed...
by Blackence
Fri Jun 27, 2014 9:01 pm
Forum: Releases
Topic: Version 0.10.2
Replies: 25
Views: 35534

Re: Version 0.10.2

Fixed crashes with graphics cards that have larger texture size than available memory. Yay, it works! Thanks again. :-) Considering auto updates don't work, the next release might be a nice solution for the incorrect PNG profiles because we are forced to download the complete game anyway (unless th...
by Blackence
Fri Jun 27, 2014 11:41 am
Forum: Resolved Problems and Bugs
Topic: [Linux w Intel GPU][cube] Most of the graphics missing
Replies: 73
Views: 48416

Re: [Linux w Intel GPU] Most of the graphics missing

I actually fired up factorio on my Intel Box (very cheap Zotac product). It has an Ivy Bridge CPU and "Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)" (integrated GPU). I'm not using Ubuntu on that box, it's Arch Linux, so latest stable mesa/kernel. Factorio works, b...
by Blackence
Fri Jun 27, 2014 10:53 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8][cube] LINUX Problem with Factorio crashing!
Replies: 37
Views: 13625

Re: [0.9.8][cube] LINUX Problem with Factorio crashing!

A config override might be a nice way to test if smaller textures solve the intel issues (and similar issues on other platforms?). For the average joe, a better solution is required I guess… Have you tested if reading the corners of textures back correctly identifies texture issues using a simple te...
by Blackence
Sun Jun 22, 2014 9:43 pm
Forum: Releases
Topic: Version 0.10.1
Replies: 36
Views: 38371

Re: Version 0.10.1

now my problem is that loading the save game crashing the game. :( This is a know problem in 0.10.1 and should be fixed in the next release (see the Bugs forum). As a workaround,you can create a game in 0.9.8, save that game, then install 0.10.1 and load the game using the new version. Saving and l...
by Blackence
Sun Jun 22, 2014 11:14 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8][cube] LINUX Problem with Factorio crashing!
Replies: 37
Views: 13625

Re: [0.9.8] LINUX Problem with Factorio crashing!

Bad news, the texture proxy stuff does not seem to solve this issue. I hacked together a simple tool today that queries GL_MAX_TEXTURE_SIZE and then does the proxy texture check to see if the size works. If it doesn't work, it cuts one of the two dimensions in half (alternating between width and hei...
by Blackence
Sat Jun 21, 2014 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 16889

Re: [0.10.1] Error loading save

Ohlmann wrote:The somewhat more informative linux message
According to the screenshot in the first post, it's actually exactly the same error message- Just saying. :-)

I agree it seems very unlikely that this is a permission problem.
by Blackence
Sat Jun 21, 2014 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 16889

Re: [0.10.1] Error loading save

Same problem, Ubuntu 14.04 x64 (though error message is shown in console instead of dialog).
by Blackence
Fri Jun 20, 2014 10:23 pm
Forum: Technical Help
Topic: screenshots
Replies: 6
Views: 9595

Re: screenshots

Use the Print key on your keyboard. Should be somewhere in the top right corner. Depending on your operating system (I'm not sure about windows 8, but I'm sure this is true for windows 7) this creates a temporary copy of your screen, which is copied into your clipboard. Then just use ALT+TAB to swit...
by Blackence
Fri Jun 20, 2014 5:57 pm
Forum: News
Topic: Re: Friday Facts #39
Replies: 38
Views: 30509

Re: Friday Facts #39

In my case, the "get-available-versions" page the automatic updater requests doesn't even list 0.10.1 yet. Maybe rate-limiting downloads to prevent us from killing the server… :-) I have to agree with JackGruff and really appreciated watching the number of open threads in the bug forums de...

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