Search found 87 matches

by MantisShrimp
Tue Feb 02, 2016 11:17 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

stepping forward ... new roboport with greater range (simple animation atm) reworked Infuser (more detail to model and new animation-loop) release version will have a slower animation-speed oh wow, that new infuser has so many flashing lights. The current infuser has slow animation-speed until you ...
by MantisShrimp
Fri Jan 29, 2016 3:20 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

Well, whatever you add, I hope it has a bunch of spinning things and flashing lights. Spinning things and flashing lights are cool. if i remember correct you wanted a radar-station, i have nothing speaks against ... so in next version YI sells also Radars. consumes more energy and greater range (of...
by MantisShrimp
Sun Jan 24, 2016 9:39 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

Sure a big/huge smelter is possible, but smelting is a own category. That's why i don't smelt blue-dust into pellets etc. and use instead the Form-Press. I'am not sure if the smelting-category allow more input than 1 item-stack, but i can look and try this out. Avoiding Code for the Main-Mod is in ...
by MantisShrimp
Sat Jan 23, 2016 11:27 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

I would actually like a super smelter of some sort. Multiple input. Multiple output. All kinds of alien metallurgical combination. Though, honestly I much rather see what Yuoki got in plans for farming part of the mod. Maybe the giant smelter will smelt organic and inorganic materials together to ma...
by MantisShrimp
Fri Jan 15, 2016 4:30 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

Honestly, those red and blue generators were the reason I downloaded YI. Lol.
by MantisShrimp
Fri Jan 15, 2016 6:55 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

I've always wanted to build a Quantrinum Reactor of some kind, so this is the first thing I built upon my return. Luckily this time it actually worked. The Reactor produces obscene amount of MF using Instable Quantrinum, 500 every 2 seconds, so much so that it's impossible to suck out with pipes of ...
by MantisShrimp
Tue Jan 12, 2016 4:10 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

The robots are as ridiculous as other mods, though good enough to drastically lower the number of robots needed thus boosting fps, which I like. I would like a roboport with a larger radius, though with the speed of the robots, that's not really a huge deal. I don't mind the beacon's range that much...
by MantisShrimp
Mon Jan 11, 2016 3:57 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

I haven't played Factorio in quite some time what with Fallout 4 and what not and the holiday season. I'm excited to explore the changes you've made to the mod as well as the new icons the devs implemented in the vanilla game. I had problem loading PFW with the newest version of Factorio, something ...
by MantisShrimp
Mon Oct 05, 2015 11:53 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 126298

Re: Yuoki Industries - Addon Railways 0.0.1 (f0.12)

Why does this mod depend on the core ? I want this for the trains, but i don't want to add the core mod. (i am in fairly mid-end game meaning a huge change is too much) :o - :shock: - :roll: Am i to assume that this means no? Is it not possible for it to load core-dependant items/recipes when it is...
by MantisShrimp
Fri Sep 25, 2015 11:41 pm
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101109

Re: [MOD 0.12.x] Aircraft

This is a great mod. I love the ease of exploring without crashing into trees and exploding. I can't wait for the newer gfx to be added, they look awesome. My feedback on the balancing issues is the fuel consumption. It's a bit silly to have an airplane be powered by coal, my suggestion is to make a...
by MantisShrimp
Wed Sep 23, 2015 2:21 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 106276

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

@Fatmice Not too sure, I just spammed a bunch of solid-fuel/rensuirs power plants. Just need a way to get rid of infused mud for now. I'll revisit efficiency eventually http://i.imgur.com/o8Pk7iQ.jpg I think this is the best use for the R4 longhand inserters I've found. The only problem is that beca...
by MantisShrimp
Tue Sep 22, 2015 5:40 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 106276

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

You can't support 12 Rensuir with a single Rheinsberg. The heat output is insufficient no matter the MF input. Yeah, it looks like a single rheinsberg can support 7 rensuirs(barely). It needs 8 solid-fuel engines and 2 gear boxes, all of which running with lubes. I got it running stable for 10+ min...
by MantisShrimp
Tue Sep 22, 2015 2:49 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 106276

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

http://i.imgur.com/Wv0e2nY.jpg So I got around to playing with mechanical power again. I really do love all the moving parts that the engines and fancy generators have, but I still don't really understand how they work. This thing can't sustain all 12 rensuirs as the MF(?) drop to around 250 degree...
by MantisShrimp
Sun Sep 20, 2015 6:37 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

rockets trade
Not sure how the other PFW trades are since I haven't made and trade all of them, but the Rockets for UC gives you Fifty Grey's instead. Looks like the description matches the Fifty Grey's but the name of the recipe implies unicomps.
by MantisShrimp
Tue Sep 15, 2015 6:37 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 106276

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

http://i.imgur.com/HKVdd9f.jpg 5 rows of corn and 5 rows of vugar for a total of 40 corn farms and 40 vugar farms. On top is 2 columns of 10 rows of cages for a total of 160 poo-makers. Without the modules the robots are keeping up just fine, mostly because of the huge crafting-time of everything. ...
by MantisShrimp
Sat Sep 12, 2015 9:15 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 106276

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Trying to get fancy with some beacon-powered farms. Each get 9 beacons. Haven't ran it full blast with poo yet, but I hope robots can handle it. If not, I can move everything by 1 space and fit in express belts. That is probably going to be required. I have no idea how much corn this thing is going ...
by MantisShrimp
Sat Sep 12, 2015 8:59 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

I updated and it worked great now thanks for that also the trains are cute and all but I would love to use them more if you had each type of cargo wagon filter for that type like the copper covered wagon only accepted copper ore or plates then it would make the smaller cargo size more worth while a...
by MantisShrimp
Fri Sep 11, 2015 4:32 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

Well, I wash all of my ores and I dig for dirt, which are also washed. So there's that. But it's probably because of this. http://i.imgur.com/C15bfGq.jpg I thought it was 10 mudballs for one infused, so I built my factories for that. Since it's 10 for 10, I'm getting 10 times more infused mud than I...
by MantisShrimp
Thu Sep 10, 2015 11:38 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

- yes, because i left room for a Fast Assembly B ;) - also comes fast production from specialization so it fits. - yes i finished the gfx for a machine called DNA-Splicer - this would collect all different recipes to produce DNA-variants for crops and animals. no pocket-crafting anymore, and better...
by MantisShrimp
Thu Sep 10, 2015 1:56 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560303

Re: Yuoki Industries - Informations, Suggestions, Questions

@Yuokitan The Fast Assembly A cannot craft anything that requires liquid, such as electric engine and processing unit. I think that the recipe for the initial farming stuff should be done in a new machine called the genetic lab, or traded through the Laika gate. I feel like I've read something about...

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