I prefer RTS over RPG People are different that way.
I agree that this game has something very unique, more RPG could ruin that for me, so either I would avoid adding too much, or add separate modes so you can play the way you like the most.
Search found 100 matches
- Mon Mar 04, 2013 6:40 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 98045
- Mon Mar 04, 2013 6:35 pm
- Forum: Gameplay Help
- Topic: Pomp
- Replies: 1
- Views: 3331
Re: Pomp
The pump can be places on the edge between water and ground, make sure to rotate it correctly though.
- Mon Mar 04, 2013 6:31 pm
- Forum: Ideas and Suggestions
- Topic: [Idea] Crates
- Replies: 18
- Views: 14035
Re: [Idea] Crates
Or trains! Sorta... not like an actual train, but a single powered cart that automatically moves down track between two or more destinations.
Would be even cooler if you could have multiple on the same track(s) and program them what to pick up from where.
Would be even cooler if you could have multiple on the same track(s) and program them what to pick up from where.
- Mon Mar 04, 2013 6:18 pm
- Forum: Development Proposals
- Topic: [Polls Closed] Creepers in the demo
- Replies: 34
- Views: 48205
Re: [Polls] Creepers in the demo
After having played a bit I started finding the creepers fairly easy too, but the first time I just got plain murdered. Then again, a challenge isn't bad. Way too many games seem to be made easier not to accidentally thread on the players toes or something. I want the game to try to smash a hammer i...
- Mon Mar 04, 2013 5:05 pm
- Forum: General discussion
- Topic: Tutorial Mission 2 - "abandoned"
- Replies: 7
- Views: 12496
Re: Tutorial Mission 2 - "abandoned"
Disagreed, the story and atmosphere are what make a campaign.
Besides, it's a quick and small change to leave the machines out of coal and dropping some into the chest instead, but it'd make a difference to the story.
Besides, it's a quick and small change to leave the machines out of coal and dropping some into the chest instead, but it'd make a difference to the story.
- Mon Mar 04, 2013 4:42 pm
- Forum: Implemented Suggestions
- Topic: Wording about the engine's "performance"
- Replies: 15
- Views: 13606
Re: Wording about the engine's "performance"
Yes, but we want the power output, not the performance. When you drive a car, do you determin speed using the speedometer, or using the RPM measure ? of course you use the speedometer. Same thing. EDIT: To be more clear, when I read about a power plant, I don't care of the speed at which the turbin...
- Mon Mar 04, 2013 2:10 pm
- Forum: Wiki Talk
- Topic: Wiki Founding(wikia)
- Replies: 4
- Views: 10675
Re: Wiki Founding(wikia)
Why make a new wiki on a site that's... weird at best, when there's already one? Only thing it's missing is someone taking the time to keep it up to date, I'm sure we can get people to volunteer to help out there instead.
P.S. 56 of what? Here 12 is the highest grade, 56 tells me nothing.
P.S. 56 of what? Here 12 is the highest grade, 56 tells me nothing.
- Mon Mar 04, 2013 1:58 pm
- Forum: Mods
- Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
- Replies: 8
- Views: 13475
Re: [MOD 0.2.10] Energy Conservaton (EC)
Sounds cool! Based off your idea, I had another one that could be modded in with the constrains currently here I think. Machine A. creates fell batteries using empty batteries and power Machine B. created power using full batteries, and possibly leaves empty batteries as a byproduct If you make full...
- Sun Mar 03, 2013 2:58 pm
- Forum: General discussion
- Topic: IRC Channel
- Replies: 1
- Views: 3362
Re: IRC Channel
There isn't one that I know of, just set up #Factorio on espernet, I'll do a proper setup later (I'm not home atm).
I'll leave control of it to the factorio staff if they're at any time interested.
I'll leave control of it to the factorio staff if they're at any time interested.
- Sun Mar 03, 2013 12:12 pm
- Forum: Mods
- Topic: [WIP]Electric furnace mod
- Replies: 9
- Views: 13084
Re: [WIP]Electric furnace mod
That is actually not a bad idea at all.
It might be a weird work around, but it could do the trick.
It might be a weird work around, but it could do the trick.
- Sun Mar 03, 2013 6:21 am
- Forum: Mods
- Topic: [WIP]Electric furnace mod
- Replies: 9
- Views: 13084
[WIP]Electric furnace mod
First off, full disclosure: I have absolutely no idea if this will ever work, as I have yet to find a way to make the furnace use electricity. So, as the name suggests, I'm trying to make a mod that adds an electric furnace. Download version 0.1 To add the mod to your installation simply unzip the f...
- Sun Mar 03, 2013 6:10 am
- Forum: Modding help
- Topic: Use electricity instead of fuel?
- Replies: 3
- Views: 5007
Use electricity instead of fuel?
I'm trying to make myself an electric furnace, thanks to FreeER's awesome work, making a new furnace was a piece of cake. However, now I need to swap out this part of the code "burner": { "heat-capacity": 100, "heat-loss": 0.01, "heat-transport-speed": 0.005, ...
- Sun Mar 03, 2013 5:42 am
- Forum: Gameplay Help
- Topic: where is my key
- Replies: 11
- Views: 11231
Re: where is my key
Please keep in mind the devs live in the Czech Republic, it's currently 6:41 there, let them get a bit of sleep and wake up. I'm sure you'll get your key in a few hours when everyone is awake and ready to start the day. Furthermore, it's Sunday, let them get a bit of sleep for once :p You'll get you...
- Sat Mar 02, 2013 9:42 pm
- Forum: Gameplay Help
- Topic: my key???
- Replies: 4
- Views: 6582
Re: my key???
As it says
In case you don't get a reply from us within 24 hours (expected delivery is much lower) make sure to send us a reminder
- Sat Mar 02, 2013 8:43 pm
- Forum: Implemented Suggestions
- Topic: Furnance off grid.
- Replies: 21
- Views: 17493
Re: Furnance off grid.
That'd mean they are offset from the grid, which wouldn't work.
Also it wouldn't allow for two inserters along one side, which would probably be a problem for most.
Also it wouldn't allow for two inserters along one side, which would probably be a problem for most.
- Sat Mar 02, 2013 12:40 pm
- Forum: Implemented Suggestions
- Topic: Furnance off grid.
- Replies: 21
- Views: 17493
Re: [Not a Bug] Furnance off grid.
You can, if you leave space to walk between :pDakkanor wrote:i actually wish i could walk between my other buildings too...Rapio wrote:Blasphemy!Hanse00 wrote: It's not like you have to place them as close as possible
- Fri Mar 01, 2013 3:55 pm
- Forum: General discussion
- Topic: Factorio - Let's Play
- Replies: 9
- Views: 9483
Re: Factorio - Let's Play
I just started my let's play of the game, starting out with doing the tutorial levels
Channel page
Episode 1
Channel page
Episode 1
- Fri Mar 01, 2013 2:55 pm
- Forum: Gameplay Help
- Topic: License?
- Replies: 1
- Views: 5285
License?
I get that this game is still in early alpha, and it's not something that you might have though of too much. Are we allowed to distribute content like videos, mods ect? Can we make money off it? Eg. by youtube monetization? I'd be nice to know the answers to those questions before going and doing so...
- Fri Mar 01, 2013 1:46 pm
- Forum: General discussion
- Topic: Factorio - Let's Play
- Replies: 9
- Views: 9483
Re: Factorio - Let's Play
I'm sure I don't only speak for myself when I say you brought a lot of attention and people to this game.Xisuma wrote:Thanks for posting me here! As i learn more I'm hoping i can do some tutorial videos too
You really do deserve a thank you, for showing people an awesome game!
- Fri Mar 01, 2013 10:13 am
- Forum: Ideas and Suggestions
- Topic: [Idea] Crates
- Replies: 18
- Views: 14035
Re: [Idea] Crates
It could work if there was a machine required to crate items, and uncrate them.
If it got balanced it could be quite an interesting idea.
If it got balanced it could be quite an interesting idea.