Search found 100 matches

by Hanse00
Thu Jan 23, 2020 4:15 am
Forum: Modding help
Topic: Supporting multiple Factorio (Major) versions
Replies: 34
Views: 7433

Re: Supporting multiple Factorio (Major) versions

Klonan wrote:
Tue Jan 21, 2020 3:40 pm
Nope, we definitely want it to be explicit.
I totally understand wanting to be explicit in supported versions, but can we explicitly support multiple?

Eg.

Code: Select all

"factorio_versions": ["0.17", "0.18"]
by Hanse00
Thu Jan 23, 2020 1:42 am
Forum: Modding interface requests
Topic: Allow a single mod version to support multiple factorio versions
Replies: 1
Views: 713

Allow a single mod version to support multiple factorio versions

Perhaps this has been discussed in the past, and I was unable to find it. If that's the case, my bad. I'd like to see my mod be able to support multiple factorio versions out of the box, by making the "factorio_version" variable in the info.json a list. This is so that, in those cases wher...
by Hanse00
Wed Jan 22, 2020 10:49 pm
Forum: Wiki Talk
Topic: 0.18 not listen as major version
Replies: 3
Views: 2180

Re: 0.18 not listen as major version

That was fast, thanks :)
by Hanse00
Wed Jan 22, 2020 10:26 pm
Forum: Wiki Talk
Topic: 0.18 not listen as major version
Replies: 3
Views: 2180

0.18 not listen as major version

Hey peeps!

I would fix this myself, but I haven’t created myself an account yet.
On the page: https://wiki.factorio.com/Version_history, 0.18 is listed as a minor version of 0.17, rather than its own major version.
by Hanse00
Fri Jul 26, 2019 7:07 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279164

Re: Friday Facts #305 - The Oil Changes

What happens when people realise 1 belt split between coal and iron isn't enough? That electric furnaces are larger than coal ones? That you actually need a lot more science production than you walled yourself into fitting? I would argue all these situations are at the core of the gameplay of Facto...
by Hanse00
Fri Jul 26, 2019 6:38 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279164

Re: Friday Facts #305 - The Oil Changes

Something else that I've not really seen anyone mention... you're making all these changes so that people can more easily get into oil, to get chem science packs. what happens when they do eventually research advanced oil processing, then realise they're going to have to completely redesign their b...
by Hanse00
Tue Feb 26, 2019 8:49 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 245460

Re: Version 0.17.0

The quick bar takes a little bit of playing to get used to. There's so much muscle memory so far that makes me go "wtf where are my it-- oh in the inventory". But I do really like the approach, and I'm sure I will get used to it in a few more hours of playtime. Thank you to the whole dev-t...
by Hanse00
Mon Feb 25, 2019 5:24 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154495

Re: Friday Facts #283 - Prepare to Launch

I read the friday facts 1 minute after publishing, and there was a clear statement: feb 25 / not after or in this week, i think the guy who has written this is now a head shorter It would be nice if someone can give a release date AND time for us - so we can setup server and prepare the community I...
by Hanse00
Sun Feb 24, 2019 4:47 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154495

Re: Friday Facts #283 - Prepare to Launch

Simanova wrote:
Sun Feb 24, 2019 4:39 pm
Is there a counter for official release time?
Nope.

The most exact time to count down to would be “probably next week”, so I guess you could say in a couple of hours, depending on time zone?

Anything beyond that would be pure speculation.
by Hanse00
Sun Feb 24, 2019 9:42 am
Forum: General discussion
Topic: Train build
Replies: 10
Views: 3428

Re: Train build

There are of course always tradeoffs to things. I personally prefer the extra cost of a loco and fuel, for the simplicity I feel it adds to my rail network. Instead of having to waste space with loops, I like to build my stations as the one in my drawing below. With the correct use of regular (green...
by Hanse00
Sat Feb 23, 2019 4:19 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154495

Re: Friday Facts #283 - Prepare to Launch

What, not released today, but you promised last week. I even left work early to see the new 0.17 relase! No we didn't. Where are you reading that? What, not released today? I just thrown my ID card on my boss desk and told him I quit so I can play! What, no release today, I just spent 30 minutes di...
by Hanse00
Sat May 20, 2017 2:37 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 148869

Re: Friday Facts #191 - Gui improvements

I love the philosophy of making it better at the cost of the status quo.

I've been playing this game for a while now ;) And I still love it more with every update.
by Hanse00
Fri Apr 21, 2017 3:51 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141172

Re: Friday Facts #187 - Space science & 0.15 graphics

Just to clarify, when you say we can help play on Tuesday, will this be some closed server testing deal, or will it just be released publicly as a beta version?
by Hanse00
Fri Feb 06, 2015 12:17 pm
Forum: Implemented Suggestions
Topic: Smart Train Stops
Replies: 7
Views: 4766

Re: Smart Train Stops

Being able to manually control signals could work as well, not only for this, but other places where you might want more control over where / how the trains go. You could for example have an extra siding for an idle train, and using the signals, you could deploy it to your line when demand is high e...
by Hanse00
Fri Feb 06, 2015 12:06 pm
Forum: Modding help
Topic: Detecting trains on the track
Replies: 1
Views: 1589

Detecting trains on the track

Hey there everyone! I've decided to try my hands at modding, and wanted to make a railway crossing, which flashes it's lights when a train is approaching, so I don't die. An obvious part of the process is detecting an inbound train, to do this, I've been trying to find out how the signals work, howe...
by Hanse00
Fri Mar 22, 2013 5:12 pm
Forum: General discussion
Topic: Stream New 0.6.4 *Offline*
Replies: 21
Views: 18579

Re: Stream, Maybe ?

I stream the game on and off, I think you just need to do it, and then interested people will find you sooner or later.
by Hanse00
Sun Mar 17, 2013 9:08 pm
Forum: Mods
Topic: [WIP]Electric furnace mod
Replies: 9
Views: 13084

Re: [WIP]Electric furnace mod

Haven't really had much time lately, and I found it a little pointless to try now that it will be much easier in the next version.
But good job.
by Hanse00
Sun Mar 17, 2013 9:00 pm
Forum: General discussion
Topic: Font?
Replies: 10
Views: 13917

Re: Font?

Yeah, that helped a lot. Thanks :D
by Hanse00
Thu Mar 14, 2013 2:52 pm
Forum: General discussion
Topic: Font?
Replies: 10
Views: 13917

Font?

Is there any way of getting the font used in the logo?
If it even fully exists, would be nice to use for numbers in my videos.
by Hanse00
Fri Mar 08, 2013 5:30 pm
Forum: Releases
Topic: Endless ressources
Replies: 6
Views: 14934

Re: Endless ressources

As much as I like the idea, I think it should be the opposite. It would be nice to have endless fields of resources, so you could make a cool factory and not have to move things around, but only in a sort of "sandbox mode" where all you would do was making an awesome factory, not so much c...

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