Search found 100 matches

by BlackKnight
Sun Jul 10, 2016 5:47 pm
Forum: Ideas and Suggestions
Topic: [0.13] Mod Launcher
Replies: 6
Views: 3898

Re: [0.13] Mod Launcher

Although a formal interface would be nice, they may also be drawbacks Currently there are a few options you can implement manually to configure which mods are used pre-launch. I can imagine a number of people out there already use at least one of these options. As already recommended, You can instal...
by BlackKnight
Sun Jul 10, 2016 3:46 am
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 98951

Re: Fight

Like mentioned, this isnt the best place to write this but in response to the last two comments: I very much agree, the biters and spitters have always seemed kind of boring - even their names are generic. And although they dont have to be a big part of the game (there is so much to do without them ...
by BlackKnight
Sat Jul 09, 2016 1:21 am
Forum: Ideas and Suggestions
Topic: [0.13.x] Train Schedule improvement - Fuel display summary
Replies: 3
Views: 1127

Re: [0.13.x] Train Schedule improvement - Fuel display summary

Both great points. A lot of information could be derived from the amount of fuel remaining. eg [Fuel = 1652MJ] - Mouseover to get detailed stats.. [Refuel in 321 km / 5:31hs. Fuel storage at 51% capacity] But due to schedules not being locomotive dependent, I think it would make sense to include add...
by BlackKnight
Thu Jul 07, 2016 5:10 pm
Forum: Not a bug
Topic: [0.13.x] Ghost placement priority
Replies: 1
Views: 885

[0.13.x] Ghost placement priority

I think this is a bug - although not exactly a critical one. Placing an initial ghost maintains a priority over later ghosts that might overwrite the same tiles. This is most easily demonstrable through floor tiles. 1. Starting setup 2. New floor tiles are ghost-placed. Though there are not enough t...
by BlackKnight
Thu Jul 07, 2016 3:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.x][Oxyd] Auto-save error
Replies: 5
Views: 3053

Re: [0.13.x][Oxyd] Auto-save error

It happened in both instances.
by BlackKnight
Thu Jul 07, 2016 2:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.x][Oxyd] Auto-save error
Replies: 5
Views: 3053

Re: [0.13.x][Oxyd] Auto-save error

Ok, thanks. Never had a problem previously to 0.13 update. Maybe its something that was changed in 0.13 (perhaps a new bug or changed code triggering my antivirus)? Incase relivant - I've had it happen when using the default windows user dir and now after switching to manual install with save dir in...
by BlackKnight
Thu Jul 07, 2016 2:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.x][Oxyd] Auto-save error
Replies: 5
Views: 3053

[0.13.x][Oxyd] Auto-save error

Unsure why this pops up. Additionally, its been really random.

Wondering if it was related to an autosave from 0.12 preventing this somehow? Have manually deleted all autosaves and will report back if continues to happen. Hasnt had any obvious impact.
by BlackKnight
Thu Jul 07, 2016 2:25 pm
Forum: Ideas and Suggestions
Topic: [0.13.x] Train Schedule improvement - Fuel display summary
Replies: 3
Views: 1127

[0.13.x] Train Schedule improvement - Fuel display summary

Now with the great new Train Schedule window/system, it would be great to show a fuel status summary added to the new train schedule. In the past its always been a two step process which meant I rarely checked it--until it was empty. The Gauge Level if low could change icon colour or the level could...
by BlackKnight
Thu Jul 07, 2016 2:24 pm
Forum: Ideas and Suggestions
Topic: [0.13.x] Train Schedule - Cargo-always display
Replies: 0
Views: 618

[0.13.x] Train Schedule - Cargo-always display

When clicking a Train Schedule, if in a specific proximity to a locomotive, the schedule also displays the Cargo button. But the proximity correlation isnt initially obvious since now accessing a train schedule can be done from anywhere on the map. Thus for better clarity, I would like to suggest to...
by BlackKnight
Wed Jul 06, 2016 3:09 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 27080

Re: Version 0.13.5

solntcev wrote:You can use archive version instead of installer one, it will store config and save in app directory. If you leave 0.13 in steam and use separate 0.12 install, it will allow you to still receive achievements.
Thanks very much solntcev, this makes a lot more sense though wouldnt have guessed. Cheers!
by BlackKnight
Wed Jul 06, 2016 2:03 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 27080

Re: Version 0.13.5

An interesting solution for those wanting to switch between 0.13 and 0.12 with minimal effort. I bought through steam originally which I wanted to keep stable to use with older saves but also really wanted to test 0.13... So created an account on factorio.com which allowed access to download that ex...
by BlackKnight
Tue Jul 05, 2016 7:24 pm
Forum: Ideas and Suggestions
Topic: Moving and transporting full chests
Replies: 9
Views: 5299

Re: Moving and transporting full chests

Great idea, this would be perfect as a mod I can imagine. I know there are a few out there that compress/convert many items into new, individual items for transport or just for compacting space (larger stacks) in the players inventory.
by BlackKnight
Tue Jul 05, 2016 7:13 pm
Forum: Ideas and Suggestions
Topic: Make it more intuitive to disconnect wires/cables ...
Replies: 5
Views: 1521

Re: Make it more intuitive to disconnect things ...

Was just to post a new thread on this before I found this one... I was aware of the ability to disconnect circuit wire for some time, its still a pain though if you have a lot of items/wire connected. Just like mentioned, there needs to be a shortcut to remove all wires (IMO) from the item selected,...
by BlackKnight
Tue Jul 05, 2016 6:33 pm
Forum: Ideas and Suggestions
Topic: [0.13] Map view - clean up interface
Replies: 0
Views: 608

[0.13] Map view - clean up interface

There are a number of portions of the main interface still visible in the map view, hiding the inventory quickbar, weapons/suit slots and the mini map would make sense to simplify the map layout - at the very least, the first two! Optionally, the mini map could be used like the mini info view in pho...
by BlackKnight
Tue Jul 05, 2016 3:30 pm
Forum: Ideas and Suggestions
Topic: [0.13] Personal Logistics Network Requests slider
Replies: 0
Views: 522

[0.13] Personal Logistics Network Requests slider

Personal Logistics Network Requests should not be fullfilled until the players courser is in state:mouseup after using the item numbers slider. Otherwise overdragging will result result in large amounts of items that player doesnt need.
by BlackKnight
Tue Jul 05, 2016 2:45 pm
Forum: Technical Help
Topic: Slow startup/loading time ?
Replies: 9
Views: 17833

Re: Slow start time ?

...Then I tested with option video memory = all (instead of high) and it seems to correct the problem. Back to a loading time of 10 sec... This solved the game loading very slowly for me. Not sure how typical this problem is but I would recommend it be saved under an FAQ elsewhere until this issue ...
by BlackKnight
Tue Jul 05, 2016 3:56 am
Forum: Ideas and Requests For Mods
Topic: Mod Idea - Bio-Domes
Replies: 2
Views: 2414

Re: Mod Idea - Bio-Domes

As I noticed there wasnt much support for this suggestion at least in terms of how many responses it received, I wanted to make sure I posted to put my support behind this as well. I'm really really hoping that some of it is planned, it sure would be wonderful to extend the impressiveness of the gam...
by BlackKnight
Mon Jul 04, 2016 11:31 pm
Forum: Mod portal Discussion
Topic: Mod Portal - misc issues
Replies: 2
Views: 1461

Re: Mod Portal - misc issues

Quick question, how does one Rate mods, now? I see rated text but no method to rate. (Perhaps an incomplete feature?) Would love to up-rate/vote some of these mods as well as favouriting them now they are being upgraded to 0.13.. which could possibly replace my bookmarking solution above. Not sure w...
by BlackKnight
Mon Jul 04, 2016 11:15 pm
Forum: Mod portal Discussion
Topic: Mod Portal - misc issues
Replies: 2
Views: 1461

Mod Portal - misc issues

So far I have encountered two issues on the mod portal page while using a browser. Since there really isnt a section for posting about the mod portal, I hope posting like this, is ok. Feel free to move/manage as needed. Portal site Mod profile page Bug When clicking to view a screenshot/image attach...
by BlackKnight
Mon Jul 04, 2016 6:42 pm
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 30656

Re: Version 0.13.4

EDIT *moved to new topic under bugs as found other issues on the mod portal*

Go to advanced search