Search found 163 matches

by Daid
Sat Mar 04, 2017 11:22 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243890

Re: Performance optimization - post your saves

Is it something you can possibly cache? What are those pow() calls for? Sounds more like a job for the mighty lookup table... A lookup table for all possible values you might call pow(...) with? :P Just how many distinct values are their for the double data type? You input ranges are most likely li...
by Daid
Fri Mar 03, 2017 3:51 pm
Forum: General discussion
Topic: Incentive to create and improvise/improve design.
Replies: 4
Views: 2178

Re: Incentive to create and improvise/improve design.

I recently started on a map with a maximum height of 64. This forces me out of my usual pattern of a wide main bus with long arms for production of certain parts. You do need a whole bunch of restarts for a decent starting position.
by Daid
Fri Mar 03, 2017 6:54 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243890

Re: Performance optimization - post your saves

quinor wrote:Is it something you can possibly cache? What are those pow() calls for?
Sounds more like a job for the mighty lookup table...
by Daid
Thu Mar 02, 2017 9:59 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243890

Re: Performance optimization - post your saves

What I mean is, particles are purely graphical effect (or I'm convinced they are) and as for now they often cause massive lag spikes. As for me they're quite similar to clouds or smoke which already have got an option to be turned off, so why not do the same to boost performance on weaker hardware....
by Daid
Sat Feb 25, 2017 9:34 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52557

Re: Friday Facts #179 - New resource graphics & concrete

We don't care. It's going to be green in Factorio because that looks better. Never let realism get in the way of fun/good game play :-) But I'm wondering about something else. Is uranium going to be a single use ore? As in, it is only useful for power generation? As everything else has multiple use...
by Daid
Sun Feb 19, 2017 3:50 pm
Forum: General discussion
Topic: If we were to make Factorio more realistic...
Replies: 9
Views: 3462

Re: If we were to make Factorio more realistic...

There are a few mods doing the more advanced for higher yield smelting routes. Angels mod is one of them. https://mods.factorio.com/mods/Arch666A ... lsrefining

It's fun, but I don't feel like it belongs in the main game.
by Daid
Sat Feb 18, 2017 9:27 am
Forum: News
Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
Replies: 43
Views: 23388

Re: Friday Facts #178 - Minimal mode and Mini-tutorials

-Trains Basic features are simple enough, i didn't need any tutorial. But about signals, despite my 30h spent on openttd, I had to spend 1h on the wiki and forums to understand how to do a basic signal setup. So i think a tutorial about signals could be a good idea. For the basics, I got stuck in t...
by Daid
Fri Feb 17, 2017 7:08 am
Forum: Mod portal Discussion
Topic: Fixes for bugs in the mod portal
Replies: 5
Views: 2303

Re: Fixes for bugs in the mod portal

One of the main goals of the mod portal is to drive traffic away from competing mod portals. Giving away the complete source code makes that harder. That's not what I proposed. I didn't say "open it to everyone", I said, give a few trusted people access. A simple licence/NDA is all it nee...
by Daid
Wed Feb 15, 2017 7:16 am
Forum: Mod portal Discussion
Topic: Fixes for bugs in the mod portal
Replies: 5
Views: 2303

Re: Fixes for bugs in the mod portal

Thank you for the fixes, there is really no one here who knows their way around React and such, so that's the other reason that these things are not getting fixed. If you have any other suggestions/fixes, feel free to post them or PM me directly so I actually notice. Wild idea, maybe give some trus...
by Daid
Thu Feb 09, 2017 7:17 am
Forum: General discussion
Topic: Crafting speed math
Replies: 16
Views: 29908

Re: Crafting speed math

The actual code calls this requirement "energy". Which can be confusing as it has nothing to do with power requirements.
by Daid
Wed Feb 08, 2017 10:27 pm
Forum: General discussion
Topic: No spoon 3rd try
Replies: 9
Views: 3254

Re: No spoon 3rd try

A larger starting area really helped me getting this one. As the biters never really attack and thus you can safely ignore building defenses. I actually ran into troubles collecting enough alien artifacts due to this. Somehow my large starting area meant that biters are very far away, but once I fo...
by Daid
Tue Feb 07, 2017 7:45 pm
Forum: General discussion
Topic: No spoon 3rd try
Replies: 9
Views: 3254

Re: No spoon 3rd try

A larger starting area really helped me getting this one. As the biters never really attack and thus you can safely ignore building defenses.
by Daid
Mon Feb 06, 2017 1:56 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 46777

Re: Friday Facts #176 - Belts optimization for 0.15

Forgive me if I'm not up to speed with all this, but from what I read about the IPv6 there... that is total bullshit. Not what you're saying, but the fact that 0xFFFF == 0x0000. You can't write a spec that says "0xFFFF hasn't been checked, and 0x0000 is invalid and should be dropped" with...
by Daid
Sun Feb 05, 2017 7:49 pm
Forum: General discussion
Topic: Idea: Replace "research" with "prototyping"
Replies: 16
Views: 5502

Re: Idea: Replace "research" with "prototyping"

Actually, the result would be that you build those prototype labs, and replace them with assemblers as soon as your research is done. And build "new" labs at your next production area for the next thing you want to make. So the actual result will be that you don't have research production ...
by Daid
Fri Feb 03, 2017 7:30 am
Forum: General discussion
Topic: Becons and Modules
Replies: 8
Views: 3531

Re: Becons and Modules

Best tip I've seen is using it for oil production. Pumpjacks can contain speed modules and becons add on top of that. As oil is infinite, but slow. This really helps.
by Daid
Mon Jan 16, 2017 10:47 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 199803

Re: Parrallel processing in games & applications

I believe the real reason why the mainstream doesn't care about multithreading is because of the view that it is difficult to implement, full of bugs and hence is expensive to develop. Well I say poo to that! The issue is the mentality of the developers who have spent their years thinking "we ...
by Daid
Sun Jan 15, 2017 9:20 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 199803

Re: Parrallel processing in games & applications

For the TL;DR version for people: Making factorio multi threaded capable is easy, it just has to be rewritten in a way that 90% of the software engineers in the world are not trained in. But this happens to be my specialized field, so it is easy. I've met you. Well, not you, but people like you. And...
by Daid
Sat Jan 14, 2017 5:35 pm
Forum: General discussion
Topic: Mods for survival mode
Replies: 6
Views: 3457

Re: Mods for survival mode

Sounds like you want to play "Don't starve" not "Factorio"
https://www.kleientertainment.com/games/dont-starve

But quick search reveals this: https://mods.factorio.com/mods/maroder/hardcorio
by Daid
Wed Jan 04, 2017 6:59 am
Forum: General discussion
Topic: Factorio in the top 100 sales of 2016 on Steam
Replies: 4
Views: 1816

Re: Factorio in the top 100 sales of 2016 on Steam

Nice to see this, even if it's "only" in the bronze category, it's in the top 100, and that's what matters :). And that without a discount sale and still being in early access. Quite some people on steam only buy in discount sales, and other people have been bitten by bad early access, an...
by Daid
Sun Dec 25, 2016 1:15 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 34813

Re: Friday Facts #170 - Blueprint library GUI design and redesign

Ojelle wrote:I don't get the problem with mirroring pipe machines? Just turn those 180°? Or is it something else? Guess I'll have to test it.
Oil refineries and chem plants would "flip" from input/output order and thus no longer match as intended.

Go to advanced search