Search found 163 matches
- Sat Mar 04, 2017 11:22 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243890
Re: Performance optimization - post your saves
Is it something you can possibly cache? What are those pow() calls for? Sounds more like a job for the mighty lookup table... A lookup table for all possible values you might call pow(...) with? :P Just how many distinct values are their for the double data type? You input ranges are most likely li...
- Fri Mar 03, 2017 3:51 pm
- Forum: General discussion
- Topic: Incentive to create and improvise/improve design.
- Replies: 4
- Views: 2178
Re: Incentive to create and improvise/improve design.
I recently started on a map with a maximum height of 64. This forces me out of my usual pattern of a wide main bus with long arms for production of certain parts. You do need a whole bunch of restarts for a decent starting position.
- Fri Mar 03, 2017 6:54 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243890
Re: Performance optimization - post your saves
Sounds more like a job for the mighty lookup table...quinor wrote:Is it something you can possibly cache? What are those pow() calls for?
- Thu Mar 02, 2017 9:59 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243890
Re: Performance optimization - post your saves
What I mean is, particles are purely graphical effect (or I'm convinced they are) and as for now they often cause massive lag spikes. As for me they're quite similar to clouds or smoke which already have got an option to be turned off, so why not do the same to boost performance on weaker hardware....
- Sat Feb 25, 2017 9:34 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52557
Re: Friday Facts #179 - New resource graphics & concrete
We don't care. It's going to be green in Factorio because that looks better. Never let realism get in the way of fun/good game play :-) But I'm wondering about something else. Is uranium going to be a single use ore? As in, it is only useful for power generation? As everything else has multiple use...
- Sun Feb 19, 2017 3:50 pm
- Forum: General discussion
- Topic: If we were to make Factorio more realistic...
- Replies: 9
- Views: 3462
Re: If we were to make Factorio more realistic...
There are a few mods doing the more advanced for higher yield smelting routes. Angels mod is one of them. https://mods.factorio.com/mods/Arch666A ... lsrefining
It's fun, but I don't feel like it belongs in the main game.
It's fun, but I don't feel like it belongs in the main game.
- Sat Feb 18, 2017 9:27 am
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 43
- Views: 23388
Re: Friday Facts #178 - Minimal mode and Mini-tutorials
-Trains Basic features are simple enough, i didn't need any tutorial. But about signals, despite my 30h spent on openttd, I had to spend 1h on the wiki and forums to understand how to do a basic signal setup. So i think a tutorial about signals could be a good idea. For the basics, I got stuck in t...
- Fri Feb 17, 2017 7:08 am
- Forum: Mod portal Discussion
- Topic: Fixes for bugs in the mod portal
- Replies: 5
- Views: 2303
Re: Fixes for bugs in the mod portal
One of the main goals of the mod portal is to drive traffic away from competing mod portals. Giving away the complete source code makes that harder. That's not what I proposed. I didn't say "open it to everyone", I said, give a few trusted people access. A simple licence/NDA is all it nee...
- Wed Feb 15, 2017 7:16 am
- Forum: Mod portal Discussion
- Topic: Fixes for bugs in the mod portal
- Replies: 5
- Views: 2303
Re: Fixes for bugs in the mod portal
Thank you for the fixes, there is really no one here who knows their way around React and such, so that's the other reason that these things are not getting fixed. If you have any other suggestions/fixes, feel free to post them or PM me directly so I actually notice. Wild idea, maybe give some trus...
- Thu Feb 09, 2017 7:17 am
- Forum: General discussion
- Topic: Crafting speed math
- Replies: 16
- Views: 29908
Re: Crafting speed math
The actual code calls this requirement "energy". Which can be confusing as it has nothing to do with power requirements.
- Wed Feb 08, 2017 10:27 pm
- Forum: General discussion
- Topic: No spoon 3rd try
- Replies: 9
- Views: 3254
Re: No spoon 3rd try
A larger starting area really helped me getting this one. As the biters never really attack and thus you can safely ignore building defenses. I actually ran into troubles collecting enough alien artifacts due to this. Somehow my large starting area meant that biters are very far away, but once I fo...
- Tue Feb 07, 2017 7:45 pm
- Forum: General discussion
- Topic: No spoon 3rd try
- Replies: 9
- Views: 3254
Re: No spoon 3rd try
A larger starting area really helped me getting this one. As the biters never really attack and thus you can safely ignore building defenses.
- Mon Feb 06, 2017 1:56 pm
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 46777
Re: Friday Facts #176 - Belts optimization for 0.15
Forgive me if I'm not up to speed with all this, but from what I read about the IPv6 there... that is total bullshit. Not what you're saying, but the fact that 0xFFFF == 0x0000. You can't write a spec that says "0xFFFF hasn't been checked, and 0x0000 is invalid and should be dropped" with...
- Sun Feb 05, 2017 7:49 pm
- Forum: General discussion
- Topic: Idea: Replace "research" with "prototyping"
- Replies: 16
- Views: 5502
Re: Idea: Replace "research" with "prototyping"
Actually, the result would be that you build those prototype labs, and replace them with assemblers as soon as your research is done. And build "new" labs at your next production area for the next thing you want to make. So the actual result will be that you don't have research production ...
- Fri Feb 03, 2017 7:30 am
- Forum: General discussion
- Topic: Becons and Modules
- Replies: 8
- Views: 3531
Re: Becons and Modules
Best tip I've seen is using it for oil production. Pumpjacks can contain speed modules and becons add on top of that. As oil is infinite, but slow. This really helps.
- Mon Jan 16, 2017 10:47 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 199803
Re: Parrallel processing in games & applications
I believe the real reason why the mainstream doesn't care about multithreading is because of the view that it is difficult to implement, full of bugs and hence is expensive to develop. Well I say poo to that! The issue is the mentality of the developers who have spent their years thinking "we ...
- Sun Jan 15, 2017 9:20 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 199803
Re: Parrallel processing in games & applications
For the TL;DR version for people: Making factorio multi threaded capable is easy, it just has to be rewritten in a way that 90% of the software engineers in the world are not trained in. But this happens to be my specialized field, so it is easy. I've met you. Well, not you, but people like you. And...
- Sat Jan 14, 2017 5:35 pm
- Forum: General discussion
- Topic: Mods for survival mode
- Replies: 6
- Views: 3457
Re: Mods for survival mode
Sounds like you want to play "Don't starve" not "Factorio"
https://www.kleientertainment.com/games/dont-starve
But quick search reveals this: https://mods.factorio.com/mods/maroder/hardcorio
https://www.kleientertainment.com/games/dont-starve
But quick search reveals this: https://mods.factorio.com/mods/maroder/hardcorio
- Wed Jan 04, 2017 6:59 am
- Forum: General discussion
- Topic: Factorio in the top 100 sales of 2016 on Steam
- Replies: 4
- Views: 1816
Re: Factorio in the top 100 sales of 2016 on Steam
Nice to see this, even if it's "only" in the bronze category, it's in the top 100, and that's what matters :). And that without a discount sale and still being in early access. Quite some people on steam only buy in discount sales, and other people have been bitten by bad early access, an...
- Sun Dec 25, 2016 1:15 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 34813
Re: Friday Facts #170 - Blueprint library GUI design and redesign
Oil refineries and chem plants would "flip" from input/output order and thus no longer match as intended.Ojelle wrote:I don't get the problem with mirroring pipe machines? Just turn those 180°? Or is it something else? Guess I'll have to test it.