Search found 300 matches
- Fri Mar 11, 2016 5:08 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 134524
Re: Friday Facts #129 - The late game
Some great ideas here are my variations on them based on my current megabase (produces 1 rocket / minute) My settings stone default, all others lowest frequency, max size and richness. My current "cleared" map size is about 5k x 5k. Biters set to max for the challenge. The resource patches...
- Tue Mar 08, 2016 6:32 pm
- Forum: Show your Creations
- Topic: Some Endgame (Modded)
- Replies: 5
- Views: 3534
Re: Some Endgame (Modded)
WOndering why you needs bob's mod for that. I have a 24 bay launcher setup using just vanilla.
- Sun Mar 06, 2016 12:46 am
- Forum: Ideas and Suggestions
- Topic: End-game mech
- Replies: 17
- Views: 7928
Re: End-game mech
It's kind what power armor is already ... could be a graphics update but the current power armor is already super good in late game.
- Fri Mar 04, 2016 5:33 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 203670
Re: Friday Facts #128 - Back down to earth
New tech tree model looks pretty good.
I'm really not sure where I come down on the loader / unloader item. Seems really powerful and steps on the inserter / inserter stack size bonus. As long as it doesn't interact with any entity beyond train cars and chests it may have a place.
I'm really not sure where I come down on the loader / unloader item. Seems really powerful and steps on the inserter / inserter stack size bonus. As long as it doesn't interact with any entity beyond train cars and chests it may have a place.
- Mon Feb 29, 2016 7:33 pm
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 17555
Re: The obsolete turret problem
The entire premise of the main post is wrong. I only use Gun turrets in my bases and I play on max biter settings. The same number of gun turrets can take out large packs of aliens better than the same number of laser turrets. Guns do require ammo but I find them great at keeping my base clear and I...
- Thu Feb 25, 2016 7:51 pm
- Forum: Show your Creations
- Topic: Show us your factory defenses!
- Replies: 11
- Views: 7024
Re: Show us your factory defenses!
Pretty simple setup. Single wall backed up by guns that are belt fed and bot repaired. I use this setup on max biter settings and I currently have over 200 hours on the map with constant attacks. This is really all you need to hold up.
- Sat Feb 20, 2016 3:17 am
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 36926
Re: Friday Facts #126 - Steam Status II and Trains Stuff
Woot, you used a screen shot of my 12 bay train unloading station on steam.
<<dance>>
<<dance>>
- Fri Feb 12, 2016 9:43 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 88970
Re: Friday Facts #125 - Achievements
The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)? Every new fff makes the upcoming steam release even more awesome. :D I like this idea ... fl...
- Sun Jan 31, 2016 10:12 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74170
Re: Friday Facts #123 - Better circuit network (Part 2)
Hi all, After reading your comments, posts and feedback, both here and on the subreddit, it is clear that not everyone is happy with some of the proposed changes. While some people say "but the game is alpha its going to change", i do somewhat agree with some of the arguments against the ...
- Fri Jan 29, 2016 5:41 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74170
Re: Friday Facts #123 - Better circuit network (Part 2)
This change gives some very interesting options. Though I would like the circuit addition to be an addon to an existing object that can be removed so it doesn't change the space requirement.
- Sat Jan 23, 2016 2:48 am
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 56446
Re: Friday Facts #122 - Better circuit network (Part 1)
Really enjoyed this weeks FF and can't wait for the 0.13 release.
Glad you are changing the splitter mechanics, they have always felt a little off to me.
Keep up the great work.
Glad you are changing the splitter mechanics, they have always felt a little off to me.
Keep up the great work.
- Sat Jan 16, 2016 4:10 pm
- Forum: News
- Topic: Friday Facts #121 - Path Finder Optimisation II
- Replies: 33
- Views: 36695
Re: Friday Facts #121 - Path Finder Optimisation II
I'm really looking forward to this optimization. In my current game (max biter settings) my ups/fps drops to low 20's from upper 40's when I engage most hives. Really curious to see how that can affect this as the game play seems really weird when you have solo motion for all combat.
- Mon Jan 11, 2016 6:59 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 115907
Re: Friday Facts #120 - Spidertron
So you are the one._aD wrote:I use the car, tank and trains all the time.themightygugi wrote:Why put effort into building more vehicles when we rarely use the ones that already exist?
- Fri Jan 01, 2016 4:28 pm
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 38741
Re: Friday Facts #119 - Happy 2016
That build was .... amazing, someone has sooo much time on their hands. That should be linked on the steam page as it is actually a great "things you can do with factorio" type of thing. It will bring in other buyers.
- Sun Dec 13, 2015 1:24 am
- Forum: News
- Topic: Friday Facts #116 - Strategy Guide
- Replies: 58
- Views: 43977
Re: Friday Facts #116 - Strategy Guide
Strategy guide preview looks pretty good Xterminator. Please ignore all the "OMG he's trying to make a living" posts. Being in my mid 40's and understanding how much time and effort it would take to put something like that together, more power to you. Keep up the great work, just keep it u...
- Fri Nov 20, 2015 4:21 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60118
Re: Friday Facts #113 - Better rail building
I'm concerned with not having curved rails that we can build ourselves it will make building tightly compacted depots much more complicated. I love the automation feature, but if I'm right and you are dropping curved rails from being built I'm concerned it will create more issues then it solves. Rea...
- Wed Sep 30, 2015 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Expansion Candidate Radar
- Replies: 21
- Views: 22186
Re: Expansion Candidate Radar
Easier solution ... fix biters so that they can expand to anywhere that they can get to. Only stay away from active powered equipment. Beyond that they can expand right beside your rail line etc. So every chunk is expansion, no radar needed, just walls
- Sun Sep 27, 2015 5:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Beacons affect Steel furnace
- Replies: 4
- Views: 5129
Re: Beacons affect Steel furnace
It's because of the new graphic. The programming logic figures they look so good they should have beacon affect .
On a serious note, great find.
On a serious note, great find.
- Sat Sep 26, 2015 2:43 am
- Forum: News
- Topic: Friday Facts #105 - The Grey Zone
- Replies: 48
- Views: 42388
Re: Friday Facts #105 - The Grey Zone
It all kinda reads like it was written by developers. Get someone in marketing to help you create this stuff. It will make a world of difference. Use the right people with the right strengths. Companies like Blizzard don't have their developers doing their marketing working, they have them writing c...
- Wed Sep 23, 2015 12:36 am
- Forum: Ideas and Suggestions
- Topic: More Useful Robots
- Replies: 12
- Views: 11443
Re: More Useful Robots
Play on a death world ... 134 robots isn't really all that much. You will still get pushed back frequently. I generally keep the numbers of bots I have capped out. Don't assume because it's easy on your settings that you use it's too much. Shield idea is interesting, not sure I would ever use that. ...