Search found 300 matches
- Thu Feb 26, 2015 11:05 pm
- Forum: Show your Creations
- Topic: Railroad factory
- Replies: 5
- Views: 8368
Re: Railroad factory
I create everything in my factory. Raw materials are dirty and don't belong in my inventory. It cuts down on my ammo space 
- Thu Feb 26, 2015 6:49 pm
- Forum: Ideas and Suggestions
- Topic: Roboport domains.
- Replies: 17
- Views: 4891
Re: Roboport domains.
Yeah I don't distinguish between name and color, they are that same thing, labels. I just want to be able to assign robots and chests to certain ones.
- Thu Feb 26, 2015 12:56 am
- Forum: Ideas and Suggestions
- Topic: Roboport domains.
- Replies: 17
- Views: 4891
Re: Roboport domains.
Named networks make SOOOO much sense. Drop a robotport ... assign it to a network. Drop a chest ... assign it to a network. Place bots in the roboport aqnd they are assigned to that ports network. OR ... option 2 Drop a robot and state what networks it works on (can be assigned to as many or as few ...
- Wed Feb 25, 2015 3:52 pm
- Forum: Balancing
- Topic: Reduce stack sizes of buildings
- Replies: 14
- Views: 11222
Re: Reduce stack sizes of buildings
No offense taken. I'm very pleased we are going to be able regulate the number of items in train cars. That is exactly what I'm looking for. Anywhere else in the game I use smart inserters.
- Mon Feb 23, 2015 5:59 pm
- Forum: Resolved Problems and Bugs
- Topic: Train pathing bug 0.11.16
- Replies: 4
- Views: 2371
Re: Train pathing bug 0.11.16
Game save is about 22 meg and screen shot isn't viable due to size of the network. Is there a preferred method for a save location?
- Sun Feb 22, 2015 9:11 pm
- Forum: Resolved Problems and Bugs
- Topic: Train pathing bug 0.11.16
- Replies: 4
- Views: 2371
Train pathing bug 0.11.16
I was getting this in 0.11.15 and hoped that it was fixed in 0.11.16 but it doesn't appear to. Recreation Steps. Make a train line with multiple paths. Park 1 train in one of the paths (maybe vertical only?) Wait long enough, when a train comes into the station it will miss the exist of an available...
- Sun Feb 22, 2015 3:07 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 64490
Re: Friday Facts #74 - The brainstorming
A simple way to allow the game to go on. You rescue colonists with your ship. YEAH!!! credits role. You end credits and reopen the game. You can then play on and send out more ships to rescue more colonist and get a counter of how many you have saved as well as the tech bonus count that they talked ...
- Sun Feb 22, 2015 3:21 am
- Forum: Pending
- Topic: Train filler arms don't wake up 0.11.16
- Replies: 2
- Views: 4374
Train filler arms don't wake up 0.11.16
Park train and car that is locked at all copper for the car. Put fast inserters next to the car with chests loaded with iron. Have everything powered. Change the car so it now only accepts iron. The arms may not wake up. This appears to happen on the 2nd car in a 2 car train, not the first one. Once...
- Sun Feb 22, 2015 1:12 am
- Forum: General discussion
- Topic: Endgame concerns[POLL]
- Replies: 46
- Views: 18404
Re: Endgame concerns[POLL]
I'm not reading this as negative but solid feedback that can be used to help direct where the end game goes. The development team can use the results here to help make a more educated decision. I think they are on the right track with what they are doing, it just has to be done right. As long as it ...
- Sat Feb 21, 2015 7:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.x] [kovarex] Alien Artifacts as Gun Ammo
- Replies: 3
- Views: 2592
[0.11.x] [kovarex] Alien Artifacts as Gun Ammo
Found this is 0.11.15 Make blueprint that places gun turret Place blueprint of gun turret on or near alien artifacts When gun is place alien artifacts are loaded into the gun I'm not sure if placing the gun loads the artifacts or placing the loading arm picks up the artifacts and loads them. It only...
- Sat Feb 21, 2015 6:11 pm
- Forum: General discussion
- Topic: Endgame concerns[POLL]
- Replies: 46
- Views: 18404
Re: Endgame concerns[POLL]
To me the 2nd and 3rd options are the same thing. 1) I really don't want a limited platform, if I can expand is that's better. Having said that ... I would prefer to keep expanding my main factory.
- Sat Feb 21, 2015 6:09 pm
- Forum: General discussion
- Topic: Are the enemies going to be redesigned?, first game awesome
- Replies: 12
- Views: 6372
Re: Are the enemies going to be redesigned?, first game awes
If you can still see your map through the red haze, you don't have enough pollution. Well, that's how I play it.
- Fri Feb 20, 2015 12:41 am
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 60552
Re: Version 0.11.16
I expect to see some PVP youtube vids now!!! lolFishSandwich wrote:Fuck yeah. >:Dkovarex wrote:All PvP related features/fixes
- Thu Feb 19, 2015 9:25 pm
- Forum: Show your Creations
- Topic: Rocket Defense Assembling Facility
- Replies: 42
- Views: 27142
Re: Rocket Defense Assembling Facility
Figured I would post my current progress. (Ended up not using the map I posted, figured it was going to be too easy with the resource level I set it to) Currently only using gun turrets, no lasers. 100% running on boiler power with no solar or accumulators. My goal is to hit 60 RDPH 100% on coal pow...
- Mon Feb 16, 2015 8:31 pm
- Forum: General discussion
- Topic: Multithreaded game update loop
- Replies: 29
- Views: 16312
Re: Multithreaded game update loop
Not sure if this would make things better or worse, would definitely help with lag in multiplayer. Go with a true server model. The server does nothing with the screen and just handles the determinism and states of objects, movement etc. The client systems handle graphical updates and syncing with t...
- Sat Feb 14, 2015 11:20 pm
- Forum: Videos
- Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
- Replies: 107
- Views: 26851
Re: Xterminator vs. FishSandwich! A PvP style Youtube series
Get on the stick ... I'm missing my fill of laughing at you guys, err with you, and enjoying your shenanigans against each other.FishSandwich wrote:We've decided to delay the 2vs2 series until next monday(23rd) because we wanted to wait for 0.11.16, which has bugfixes that benefit PvP gameplay.
- Sat Feb 14, 2015 3:23 am
- Forum: Videos
- Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
- Replies: 107
- Views: 26851
Re: Xterminator vs. FishSandwich! A PvP style Youtube series
Just finished your series. Was very fun watching you guys and your reactions were priceless. Looking forward to your next one when you have larger teams. Some suggestions that I think would make it better. 1. You cannot interact with the other players buildings, belts, etc you can destroy them but n...
- Sat Feb 14, 2015 12:17 am
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 39944
Re: Friday Facts #73 Minds versus bytes.
Love the pic. I like what Korvex said, fire and wait and see what happens. What I hope is that building the space station take quite awhile and consumes tons of resources. Then you have to build the ship after that. I just want to make sure each map takes quite a while to play.
- Thu Feb 12, 2015 12:55 am
- Forum: General discussion
- Topic: Chemical plant animation hidden by detailed info
- Replies: 4
- Views: 1732
Re: Chemical plant animation hidden by detailed info
I personally dislike how the detailed info covers up so much of the machines. I would like a smaller graphic that is maybe transparent around the edges so the machine under it shows through.
- Mon Feb 09, 2015 10:55 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 33102
Re: The most useless thing in game.
k .. how do you use the dang thing? I made one, put it in my armor and then made the other activation or whatever thing. I could never get it to fire???Cordylus wrote:I tried today the "discharge defense" for the first time.
Yes. It's completely useless stuff.