Search found 300 matches

by Marconos
Thu Feb 26, 2015 11:05 pm
Forum: Show your Creations
Topic: Railroad factory
Replies: 5
Views: 8368

Re: Railroad factory

I create everything in my factory. Raw materials are dirty and don't belong in my inventory. It cuts down on my ammo space :D
by Marconos
Thu Feb 26, 2015 6:49 pm
Forum: Ideas and Suggestions
Topic: Roboport domains.
Replies: 17
Views: 4891

Re: Roboport domains.

Yeah I don't distinguish between name and color, they are that same thing, labels. I just want to be able to assign robots and chests to certain ones.
by Marconos
Thu Feb 26, 2015 12:56 am
Forum: Ideas and Suggestions
Topic: Roboport domains.
Replies: 17
Views: 4891

Re: Roboport domains.

Named networks make SOOOO much sense. Drop a robotport ... assign it to a network. Drop a chest ... assign it to a network. Place bots in the roboport aqnd they are assigned to that ports network. OR ... option 2 Drop a robot and state what networks it works on (can be assigned to as many or as few ...
by Marconos
Wed Feb 25, 2015 3:52 pm
Forum: Balancing
Topic: Reduce stack sizes of buildings
Replies: 14
Views: 11222

Re: Reduce stack sizes of buildings

No offense taken. I'm very pleased we are going to be able regulate the number of items in train cars. That is exactly what I'm looking for. Anywhere else in the game I use smart inserters.
by Marconos
Mon Feb 23, 2015 5:59 pm
Forum: Resolved Problems and Bugs
Topic: Train pathing bug 0.11.16
Replies: 4
Views: 2371

Re: Train pathing bug 0.11.16

Game save is about 22 meg and screen shot isn't viable due to size of the network. Is there a preferred method for a save location?
by Marconos
Sun Feb 22, 2015 9:11 pm
Forum: Resolved Problems and Bugs
Topic: Train pathing bug 0.11.16
Replies: 4
Views: 2371

Train pathing bug 0.11.16

I was getting this in 0.11.15 and hoped that it was fixed in 0.11.16 but it doesn't appear to. Recreation Steps. Make a train line with multiple paths. Park 1 train in one of the paths (maybe vertical only?) Wait long enough, when a train comes into the station it will miss the exist of an available...
by Marconos
Sun Feb 22, 2015 3:07 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 64490

Re: Friday Facts #74 - The brainstorming

A simple way to allow the game to go on. You rescue colonists with your ship. YEAH!!! credits role. You end credits and reopen the game. You can then play on and send out more ships to rescue more colonist and get a counter of how many you have saved as well as the tech bonus count that they talked ...
by Marconos
Sun Feb 22, 2015 3:21 am
Forum: Pending
Topic: Train filler arms don't wake up 0.11.16
Replies: 2
Views: 4374

Train filler arms don't wake up 0.11.16

Park train and car that is locked at all copper for the car. Put fast inserters next to the car with chests loaded with iron. Have everything powered. Change the car so it now only accepts iron. The arms may not wake up. This appears to happen on the 2nd car in a 2 car train, not the first one. Once...
by Marconos
Sun Feb 22, 2015 1:12 am
Forum: General discussion
Topic: Endgame concerns[POLL]
Replies: 46
Views: 18404

Re: Endgame concerns[POLL]

I'm not reading this as negative but solid feedback that can be used to help direct where the end game goes. The development team can use the results here to help make a more educated decision. I think they are on the right track with what they are doing, it just has to be done right. As long as it ...
by Marconos
Sat Feb 21, 2015 7:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.x] [kovarex] Alien Artifacts as Gun Ammo
Replies: 3
Views: 2592

[0.11.x] [kovarex] Alien Artifacts as Gun Ammo

Found this is 0.11.15 Make blueprint that places gun turret Place blueprint of gun turret on or near alien artifacts When gun is place alien artifacts are loaded into the gun I'm not sure if placing the gun loads the artifacts or placing the loading arm picks up the artifacts and loads them. It only...
by Marconos
Sat Feb 21, 2015 6:11 pm
Forum: General discussion
Topic: Endgame concerns[POLL]
Replies: 46
Views: 18404

Re: Endgame concerns[POLL]

To me the 2nd and 3rd options are the same thing. 1) I really don't want a limited platform, if I can expand is that's better. Having said that ... I would prefer to keep expanding my main factory.
by Marconos
Sat Feb 21, 2015 6:09 pm
Forum: General discussion
Topic: Are the enemies going to be redesigned?, first game awesome
Replies: 12
Views: 6372

Re: Are the enemies going to be redesigned?, first game awes

If you can still see your map through the red haze, you don't have enough pollution. Well, that's how I play it.
by Marconos
Fri Feb 20, 2015 12:41 am
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 60552

Re: Version 0.11.16

FishSandwich wrote:
kovarex wrote:All PvP related features/fixes
Fuck yeah. >:D
I expect to see some PVP youtube vids now!!! lol
by Marconos
Thu Feb 19, 2015 9:25 pm
Forum: Show your Creations
Topic: Rocket Defense Assembling Facility
Replies: 42
Views: 27142

Re: Rocket Defense Assembling Facility

Figured I would post my current progress. (Ended up not using the map I posted, figured it was going to be too easy with the resource level I set it to) Currently only using gun turrets, no lasers. 100% running on boiler power with no solar or accumulators. My goal is to hit 60 RDPH 100% on coal pow...
by Marconos
Mon Feb 16, 2015 8:31 pm
Forum: General discussion
Topic: Multithreaded game update loop
Replies: 29
Views: 16312

Re: Multithreaded game update loop

Not sure if this would make things better or worse, would definitely help with lag in multiplayer. Go with a true server model. The server does nothing with the screen and just handles the determinism and states of objects, movement etc. The client systems handle graphical updates and syncing with t...
by Marconos
Sat Feb 14, 2015 11:20 pm
Forum: Videos
Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
Replies: 107
Views: 26851

Re: Xterminator vs. FishSandwich! A PvP style Youtube series

FishSandwich wrote:We've decided to delay the 2vs2 series until next monday(23rd) because we wanted to wait for 0.11.16, which has bugfixes that benefit PvP gameplay.
Get on the stick ... I'm missing my fill of laughing at you guys, err with you, and enjoying your shenanigans against each other. :D
by Marconos
Sat Feb 14, 2015 3:23 am
Forum: Videos
Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
Replies: 107
Views: 26851

Re: Xterminator vs. FishSandwich! A PvP style Youtube series

Just finished your series. Was very fun watching you guys and your reactions were priceless. Looking forward to your next one when you have larger teams. Some suggestions that I think would make it better. 1. You cannot interact with the other players buildings, belts, etc you can destroy them but n...
by Marconos
Sat Feb 14, 2015 12:17 am
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 39944

Re: Friday Facts #73 Minds versus bytes.

Love the pic. I like what Korvex said, fire and wait and see what happens. What I hope is that building the space station take quite awhile and consumes tons of resources. Then you have to build the ship after that. I just want to make sure each map takes quite a while to play.
by Marconos
Thu Feb 12, 2015 12:55 am
Forum: General discussion
Topic: Chemical plant animation hidden by detailed info
Replies: 4
Views: 1732

Re: Chemical plant animation hidden by detailed info

I personally dislike how the detailed info covers up so much of the machines. I would like a smaller graphic that is maybe transparent around the edges so the machine under it shows through.
by Marconos
Mon Feb 09, 2015 10:55 pm
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 33102

Re: The most useless thing in game.

Cordylus wrote:I tried today the "discharge defense" for the first time.

Yes. It's completely useless stuff.
k .. how do you use the dang thing? I made one, put it in my armor and then made the other activation or whatever thing. I could never get it to fire???

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