Search found 387 matches

by ukezi
Sat Jun 30, 2018 12:37 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.11

you also have to consider the amount of brown algae you need for paper. I think I will make a mod to speed it up.
by ukezi
Fri Jun 29, 2018 11:13 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325347

Re: [0.16.x] Bob's Mods: General Discussion

Like a simple txt would not have worked. Or if necessary JSON or XML.
by ukezi
Thu Jun 28, 2018 10:08 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.11

the paper chain is way to weak they have to be multiplied by a lot. something like 8 or even more.
by ukezi
Thu Jun 28, 2018 1:47 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.11

the great stuff you can do with angled inserters. But that doesn't bring any extra power in that configuration. (4*5+8*3=44=8*4+4*3)
by ukezi
Sat Jun 23, 2018 9:58 pm
Forum: Modding interface requests
Topic: Flag to allow rear facing locomotives to power trains
Replies: 14
Views: 4811

Re: Flag to allow rear facing locomotives to power trains

I think there shouldn't be any problem. Make it that way you still need a forward facing locomotive, but any reverse facing also contribute power. The way I would program trains, they would be a construct with a mass and forward and backward power, contributed by the locomotives paced ether way. The...
by ukezi
Thu Jun 21, 2018 7:52 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383911

Re: Development and Discussion

If you are looking for more efficiency, the cooling towers have a recipe to cool down steam. Interesting because in the next update bob will make all boilers create 60 steam/s with different temperatures. But isn't (then) the higher efficiency of the boilers simply the higher temp? So by cooling an...
by ukezi
Wed Jun 20, 2018 8:22 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383911

Re: Development and Discussion

If you are looking for more efficiency, the cooling towers have a recipe to cool down steam. Interesting because in the next update bob will make all boilers create 60 steam/s with different temperatures.
by ukezi
Wed Jun 20, 2018 10:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383911

Re: Development and Discussion

as I use play seablocks, I am limited in the level of modules. also the higher tier buildings are so much faster that even if they slow down with non raw productivity, a beaconed build will need lots of stacks.
by ukezi
Wed Jun 20, 2018 6:41 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383911

Re: Development and Discussion

I would like to have higher tiers of flare stacks and clearifiers. It would be nice to be able to upgrade in tier without changing the blueprint to get more flares in.
by ukezi
Wed Jun 20, 2018 6:37 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214297

Re: Bugs & FAQ

Try to load the game with only bob's and and angel's enabled. If that works, enable mods one by one and look when it breaks.
by ukezi
Thu Jun 14, 2018 12:09 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.11

What does does 'Pollution: 80%' in solid fuel description mean? Does it reduce pollution to 80% when burned? I've tried comparing it to charcoal pellets in a burner and pollution seems to be the same. Or does reduce it's fuel value by 20% or 80% (to 20MJ or 5MJ respectively)? Or maybe it doesn't do...
by ukezi
Wed Jun 13, 2018 8:34 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.11

I got a question: has anybody a nice string for gold smelting around the tech "advance gold smelting"? How much throughput do you want? For starter, at the moment i feed my blast furnace with one ore sorter, feeded by two ruby flotation, and the rest of the ruby sorter for the aluminium o...
by ukezi
Tue Jun 12, 2018 8:29 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.11

BDA81 wrote:I got a question: has anybody a nice string for gold smelting around the tech "advance gold smelting"?
How much throughput do you want?
by ukezi
Mon Jun 11, 2018 10:58 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.10

did you try to place a lab? Sometimes you seam to pick up what you have crafted.
by ukezi
Sat Jun 09, 2018 8:49 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.8

You can put pumps every few sections but then it becomes a one way lane. You can also lay parallel pipes. and that is it.Even with the debuff, shipping barrels is still good.
by ukezi
Fri Jun 08, 2018 7:14 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.8

yes. It can. Seablocks is mainly for exactly the versions it was released with. don't update.
by ukezi
Fri Jun 08, 2018 1:49 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.8

you want a recipe for the pump to make purified? I know there is a switch in bob's to have them make water. but purified water? Also your factorio version shouldn't do any difference to that as purified water is a angel's thing. as long as you didn't update your mods, nothing should change.
by ukezi
Wed Jun 06, 2018 10:04 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.8

you want to make the CO2 form Charcoal. That nets you way better CO2 ratios.
by ukezi
Tue Jun 05, 2018 8:59 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.8

I found the trees don't scale well and you need some tech for it. I also have quite a good setup for algae. I will post it soon(TM).
by ukezi
Tue Jun 05, 2018 3:25 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009599

Re: [0.16] Sea Block Pack 0.2.8

from the alge->charcoal process you get about 60% more power out then you put in. 100%, if you use charcoalpellets(+20% fuel with near zero power requirements). That is what I used at the start. With blue tech there is the alge->syngas-solidfuel way. That has like 5x yield. Also there is the farming...

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