Search found 100 matches

by Sander Buruma
Mon Jun 23, 2014 4:36 pm
Forum: General discussion
Topic: Inserting into belt corners
Replies: 6
Views: 4423

Re: Inserting into belt corners

I personally found it very useful for example in this situation:
Image
by Sander Buruma
Mon Jun 23, 2014 2:30 pm
Forum: General discussion
Topic: Some feedback for 0.10.1
Replies: 4
Views: 2108

Re: Some feedback for 0.10.1

for me personally it bugs me big time that the train sounds are not synced with the animation.
by Sander Buruma
Mon Jun 23, 2014 11:45 am
Forum: Show your Creations
Topic: My Factory
Replies: 12
Views: 9177

Re: My Factory

one constantly producing green circuit assembler is good for 8 adv circuits, same for copper wire. (assuming everything is using the same type of assemblers)
by Sander Buruma
Mon Jun 23, 2014 8:12 am
Forum: General discussion
Topic: Inserting into belt corners
Replies: 6
Views: 4423

Re: Inserting into belt corners

cool, I didn't realize this.
by Sander Buruma
Sun Jun 22, 2014 9:39 am
Forum: Balancing
Topic: Supression of the size shift of electric furnaces
Replies: 86
Views: 59814

Re: Supression of the size shift of electric furnaces

maybe you should do a lets play series on youtube mr phoenixian
by Sander Buruma
Sat Jun 21, 2014 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 16891

Re: [0.10.1] Error loading save

saves that were originally saved in 0.10.0 and are re-saved in 0.10.1 continue to work for me.
by Sander Buruma
Sat Jun 21, 2014 3:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 16891

Re: [0.10.1] Error loading save

disabling replay functionality seems to do it.
Current workaround is to save a game in 0.10.0 and reload in 0.10.1
by Sander Buruma
Sat Jun 21, 2014 12:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 16891

Re: [0.10.1] Error loading save

same error, also curious to see if anyone doesn't have it.
by Sander Buruma
Thu Jun 19, 2014 9:32 am
Forum: Gameplay Help
Topic: Mining Drill Properties
Replies: 2
Views: 4351

Re: Mining Drill Properties

Resources have a mining hardness, the speed at which they produce goes something like this (Mining power - Mining hardness) * Speed / Mining Time = production rate (in resource/s) Mining power + speed are functions of the miner and hardness + time are functions of the mineral. Electric miners produc...
by Sander Buruma
Wed Jun 18, 2014 2:34 pm
Forum: Gameplay Help
Topic: [TIPS] For a quick start (Give your tips)
Replies: 18
Views: 14339

Re: [TIPS] For a quick start (Give your tips)

first, get 2 coal burners facing eachother as aforementioned and work to getting 4 iron burner miners feeding into furnaces and feed with wood or coal. Get a stone stone miner and a copper miner too. At the start you need a ton more iron than anything else.
by Sander Buruma
Tue Jun 17, 2014 3:19 pm
Forum: Show your Creations
Topic: Just my little base.
Replies: 5
Views: 5965

Re: Just my little base.

I added a gear assembler for the inserter production, thanks for spotting it :p. Unfortunately I found it hard to expand at the rate I was researching. So this is the base 6h 20m in. As it is, progress is bottle necked by low plastics production which im in the process of fixing. Smelted copper is b...
by Sander Buruma
Mon Jun 16, 2014 9:53 pm
Forum: Show your Creations
Topic: Just my little base.
Replies: 5
Views: 5965

Just my little base.

http://puu.sh/9wDwm/8038f3fa5a.jpg Just my starting setup at about 1:50. It has been producing 1 red/green pack every two seconds for the last 50 minutes and at the moment it is limited due to a shortage of iron. The green circuit network limits science packs to 200 in the storage up at the northea...
by Sander Buruma
Mon Jun 16, 2014 3:04 pm
Forum: Ideas and Suggestions
Topic: Jumping on/off train/car
Replies: 3
Views: 1447

Re: Jumping off train

it would be nice to be able to decide which side of the train to get off, but jumping off the train without the risk of dying, seems a little too much.
by Sander Buruma
Mon Jun 16, 2014 2:37 pm
Forum: Gameplay Help
Topic: Pipes and Pumps
Replies: 18
Views: 6455

Re: Pipes and Pumps

they will level out, you have to add a pump to empty a tank.
by Sander Buruma
Mon Jun 16, 2014 1:23 pm
Forum: Gameplay Help
Topic: Pipes and Pumps
Replies: 18
Views: 6455

Re: Pipes and Pumps

you can use them to move liquids in storage reservoirs to other places, and flush all liquids out of a system without rebuilding everything.
by Sander Buruma
Sun Jun 15, 2014 10:43 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 207806

Re: Electric energy

I personally would really like a (supercritical) boiler. Such things exist IRL and are approximately 2x as efficient as regular plants. The supercritical boiler would take 2x2 space and be 75%-100% efficient, and produce 2x more power than the regular boiler and would heat water to >373Β°C instead of...
by Sander Buruma
Fri Jun 13, 2014 1:59 pm
Forum: Gameplay Help
Topic: A few questions
Replies: 4
Views: 1578

Re: A few questions

for freeplay not to end you simply do not build the rocket defense. There is nothing forcing you to build it, and it serves no function but to end the game.
by Sander Buruma
Fri Jun 13, 2014 9:57 am
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8528

Re: World Domination (Multiplayer)

I think adding competition (multiplayer) and automatching in a proper way will considerably enlarge the playerbase to people who have that mindset.
by Sander Buruma
Fri Jun 13, 2014 8:22 am
Forum: Balancing
Topic: Is fuel too strong
Replies: 12
Views: 17001

Re: Is fuel too strong

I think it would be better to give energy consumers an efficiency rating, say for example 30% for stone furnaces, 50% for steel furnaces, 20% for burner inserters, 50% for regular boilers 75% for supercritical boilers (not in the game), etc etc and then make it so the energy gained is multiplied by ...
by Sander Buruma
Thu Jun 12, 2014 4:33 pm
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 17564

Re: 2^x vs y*10^x

Id wager that >99.9% of all calculations on this planet are done in base 2. just wrong, cause 100% of all financial calculations are made with decimal numbers. http://en.wikipedia.org/wiki/Binary-coded_decimal Technically not all of the financial calculations are run on Power CPUs that have BCD in ...

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