Search found 100 matches
- Sun Jun 29, 2014 7:11 pm
- Forum: Ideas and Suggestions
- Topic: Replace all logistic (and smart) chest with a single chest
- Replies: 21
- Views: 7599
Re: Logistic Chests via configure
I'm not sure what you are trying to do, what you seem to request - as I understand it - is already in the game. You can also limit the size of a chest that inserters can use by clicking on the red x and dragging over the squares you don't want them to use.
- Sun Jun 29, 2014 6:46 pm
- Forum: Mods
- Topic: [MOD 0.9.x+][v0.0.1] Alien Artifact
- Replies: 8
- Views: 7668
Re: [MOD 0.9.x+][v0.0.1] Alien Artifact
I think a 15:1 ratio of purple packs to artifacts is a reasonable ratio to prevent the player from creating extra artifacts out of thin air. At >50% productivity you're paying copious amounts of energy & time anyway.
- Sun Jun 29, 2014 6:36 pm
- Forum: Show your Creations
- Topic: Factorio Speedrun 9 hours 57 minutes
- Replies: 27
- Views: 17858
Re: Factorio Speedrun 9 hours 57 minutes
well none, there were about 15 spots within about a 7x7 sector grid. enough for the plastics & batteries that were needed. Counting at 28K adv circuits and 5K batteries, I used about 100K petrol and probably about 120K worth of of oil, seeing as every drop of it was being continually converted t...
- Sun Jun 29, 2014 5:27 pm
- Forum: Show your Creations
- Topic: Factorio Speedrun 9 hours 57 minutes
- Replies: 27
- Views: 17858
Re: Factorio Speedrun 9 hours 57 minutes
I crafted most main buildings by hand but not the ingredients from which they were made. Several assemblers were dedicated to maintaining a stock of 500 gears and 200 / 100 red / blue belts ready for use. The first modules produced were speed 1s because they allow you to build mass AM3s. 10 oil well...
- Sun Jun 29, 2014 1:24 pm
- Forum: Show your Creations
- Topic: Factorio Speedrun 9 hours 57 minutes
- Replies: 27
- Views: 17858
Re: Factorio Speedrun 9 hours 57 minutes
I just did it in 7 hours, 7 minutes and 9 seconds. Some screenies: http://puu.sh/9Paj4/72e5740acb.jpg http://puu.sh/9PalL/b9a040c97c.jpg http://puu.sh/9PalS/eff96891f8.jpg What the first screenie doesn't show are the 4 assemblers I used to produce the modules because I disassembled them. They stood ...
- Sun Jun 29, 2014 9:13 am
- Forum: Gameplay Help
- Topic: Quickest way to remove stone rocks?
- Replies: 3
- Views: 2571
Re: Quickest way to remove stone rocks?
grenades are pretty cheap, low tech and very effective at removing trees
- Sun Jun 29, 2014 8:14 am
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 46236
Re: Friday Facts #40
I'd be happy with an option to choose between a male/female avatar, as long as they are presented in a dignified manner (ie. the female avatar is not a barbie doll with a few ribbons for clothing).
- Sat Jun 28, 2014 2:43 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 46236
Re: Friday Facts #40
I don't think cussing, insults and swearing is a valid form of constructive criticism. Though I've been known to be wrong.
- Sat Jun 28, 2014 11:54 am
- Forum: Show your Creations
- Topic: Factorio Speedrun 9 hours 57 minutes
- Replies: 27
- Views: 17858
Re: Factorio Speedrun 9 hours 57 minutes
I can not fathom how <3 hours might be possible on a default settings map because the resources just aren't very abundant and oil in particular is very scarce.
- Sat Jun 28, 2014 10:32 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 291084
Re: Thank you
thanks for the game devs! its an OCD treat!
- Fri Jun 27, 2014 10:10 pm
- Forum: General discussion
- Topic: two belts on one tile width
- Replies: 21
- Views: 13738
two belts on one tile width
I was doing some other things and then it occurred to me that two belts might be able to go under each other without being apart by using different underground belt types... so here is how you can put two belts on only 1 tile width:
- Fri Jun 27, 2014 1:37 pm
- Forum: General discussion
- Topic: What's your request?
- Replies: 2
- Views: 1159
Re: What's your request?
gears, basic circuits, steel, adv circuits, flying robot bodies, batteries. There are usually streams of iron/copper I can pick up manually and with those resources you can craft almost anything. After that I just add on the basic ingredients I need.
- Thu Jun 26, 2014 5:50 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Advanced Refinery Schematic
- Replies: 14
- Views: 13080
Re: Advanced Refinery Schematic
it should need about 8 oil/s. (2 oil/s per refinary, 4x refinary.)
- Thu Jun 26, 2014 5:48 pm
- Forum: Outdated/Not implemented
- Topic: Technological Difficulty
- Replies: 5
- Views: 8713
Technological Difficulty
Dear developers and fellow Factorio players, I have for a long time played this game now and I believe a variable should be added to the game and integrated into the items of the game. As it is, we suffer with the indignity of having to convert unrealistic numbers of circuits into intermediate and a...
- Thu Jun 26, 2014 3:26 pm
- Forum: Show your Creations
- Topic: Factorio Speedrun 9 hours 57 minutes
- Replies: 27
- Views: 17858
Re: Factorio Speedrun 9 hours 57 minutes
I'm very impressed with your speed run and how tidy everything is.
You say a speed run under 3 hours... I'm not sure that's possible..
You say a speed run under 3 hours... I'm not sure that's possible..
- Wed Jun 25, 2014 7:22 pm
- Forum: Balancing
- Topic: deconstruction planer
- Replies: 3
- Views: 7867
- Tue Jun 24, 2014 8:53 pm
- Forum: Show your Creations
- Topic: Optimized: 26x Advanced Circuite AM
- Replies: 4
- Views: 5339
Re: Optimized: 26x Advanced Circuite AM
are all the assemblers working at 100% of capacity 100% of the time?
- Tue Jun 24, 2014 6:07 pm
- Forum: Show your Creations
- Topic: Simple design for Science Packs 1 + 2
- Replies: 7
- Views: 7107
Re: Simple design for Science Packs 1 + 2
5 AM1 for red and 4AM2 for green produces 2.5 crafting power for red and 3.0 for green. This is a 5:6 ratio.
- Tue Jun 24, 2014 9:54 am
- Forum: Show your Creations
- Topic: Welcome to the Promised Land !
- Replies: 5
- Views: 5728
Re: Welcome to the Promised Land !
I hate to say this but the main menu (after starting) has a restart button, you can't miss it!
- Tue Jun 24, 2014 7:47 am
- Forum: General discussion
- Topic: Some feedback for 0.10.1
- Replies: 4
- Views: 2137
Re: Some feedback for 0.10.1
yes, he is probably color blind or green/red blind (not able to distinguish between green/red). I reckon there are quite a few color blind gamers. Considering the primarily male demographic for the game, color blindness should be pretty common compared to the general population (woman included).