Search found 55 matches
- Mon Apr 24, 2017 7:56 pm
- Forum: Duplicates
- Topic: [0.15] Refuses to launch - error at 98%
- Replies: 3
- Views: 2052
Re: [0.15] Refuses to launch - error at 98%
Ah, good to know. Thanks 
- Mon Apr 24, 2017 7:52 pm
- Forum: Duplicates
- Topic: 0.15 startup bug
- Replies: 3
- Views: 2520
Re: 0.15 startup bug
I have the exact same issue, posted it here: viewtopic.php?f=7&t=44609&p=257773#p257773
What's your hardware look like? Are you launching it through steam?
What's your hardware look like? Are you launching it through steam?
- Mon Apr 24, 2017 7:44 pm
- Forum: Duplicates
- Topic: [0.15] Refuses to launch - error at 98%
- Replies: 3
- Views: 2052
[0.15] Refuses to launch - error at 98%
Factorio crashes while loading sprites, at 98%, with the error message:
"Value must be a directory in property tree at ROOT.other"
This has happened every time I've launched the game (4 or 5 times now).
I use the Steam version, and since this is a file issue, I feel I should mention that Factorio ...
"Value must be a directory in property tree at ROOT.other"
This has happened every time I've launched the game (4 or 5 times now).
I use the Steam version, and since this is a file issue, I feel I should mention that Factorio ...
- Sat Mar 18, 2017 6:01 am
- Forum: Not a bug
- Topic: Logistic storage item counts incorrect
- Replies: 2
- Views: 1796
Logistic storage item counts incorrect
So, I've been playing around in my SP world, and I've noticed something odd. Every item in flight counts against the total number of that item. Not in that it doesn't count towards it, but it counts against it too.
For instance, I have 500 Iron plates. 10 get picked up to be carried off. My ...
For instance, I have 500 Iron plates. 10 get picked up to be carried off. My ...
- Sat Mar 04, 2017 5:42 am
- Forum: General discussion
- Topic: What does your mega-base actually produce?
- Replies: 21
- Views: 19405
Re: What does your mega-base actually produce?
My megabase just fills up my supply banks. It doesn't produce anything except barren wasteland cleared of everything. I'm only a hundred hours in, but what a productive hundred hours it's been. I'm currently working on an expansion that pushes the base longer than max map zoom. Should be fun to ...
- Sat Mar 04, 2017 3:57 am
- Forum: Ideas and Suggestions
- Topic: Iron/Steel/Wood Walls?
- Replies: 23
- Views: 13995
Re: Iron/Steel/Wood Walls?
I'd be interested in this, certainly. I've noticed that walls aren't really strong enough to cut it at end game, and it's annoying to have to layer them 3 deep and provide a steady stream or replacements for large, combat-prone walls. Stone was good for the first 2/3 of the game, but once the ...
- Sat Mar 04, 2017 3:07 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 450
- Views: 376181
Re: Performance optimization - post your saves
I also see an enormous graphical slowdown when doing non-map view of trains and zooming out. Even with only 5 trains, I notice a far larger performance hit than I would expect, even given that it's rendering double the stuff. I go from unflinching 59 (v-sync leaves me at 59 and not 60 for reasons ...
- Sat Mar 04, 2017 2:03 am
- Forum: General discussion
- Topic: switch from .14 to .15 - savegame compatibility
- Replies: 29
- Views: 28911
Re: switch from .14 to .15 - savegame compatibility
After testing we decided to migrate the pump afterall, because it made fixing all the broken setups much harder without any indication of where the pumps use to be, and what their circuit conditions were
However the pumps will not function, and they will not pump any liquid in this broken state ...
- Sat Mar 04, 2017 1:56 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 476
- Views: 409331
Re: Just bought the game; What were Your first impressions?
My first impression was that it was everything I loved about the old technic modpack in Minecraft, except that it had been made into its own game. This was certainly the game for me, and I've loved every minut of the 100-some hours I've spent on my second base (not counting the one I made in the ...
- Fri Jul 22, 2016 2:07 pm
- Forum: Won't fix.
- Topic: [Pending] Unable to create sprite (3836X2111) probably not enough of v
- Replies: 6
- Views: 3673
Re: [Pending] Unable to create sprite (3836X2111) probably not enough of v
This issue is with the computer going to sleep, I was able to reproduce this just by closing my laptop lid (new laptop - that sends it to sleep).
It looks like this has come up before:
https://forums.factorio.com/viewtopic.php?f=58&t=25684&p=162061&hilit=sleep#p162061
https://forums.factorio.com ...
It looks like this has come up before:
https://forums.factorio.com/viewtopic.php?f=58&t=25684&p=162061&hilit=sleep#p162061
https://forums.factorio.com ...
- Sun Jul 03, 2016 2:17 am
- Forum: Not a bug
- Topic: [0.13.2] Crash Bug, Blueprint book?
- Replies: 3
- Views: 1583
Re: [0.13.2] Crash Bug, Blueprint book?
I figure it was that, but it said to post it, so I did.
I did wonder if it might be something else, because it normally only pulls 25% of my CPU (unless enemies agro - it pulls ~90% then) and an average of .5 Gb pretty constantly, and I've never had any issues before, however, I might NOT have had ...
I did wonder if it might be something else, because it normally only pulls 25% of my CPU (unless enemies agro - it pulls ~90% then) and an average of .5 Gb pretty constantly, and I've never had any issues before, however, I might NOT have had ...
- Sun Jul 03, 2016 12:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Watch Your Step still not working
- Replies: 22
- Views: 16016
Re: [0.13.1] Watch Your Step
I was run over by a train in 0.13.2 on a save straight from 0.12.x and didn't get it either. I think it's still bugged.
- Sat Jul 02, 2016 11:09 pm
- Forum: Not a bug
- Topic: [0.13.2] Crash Bug, Blueprint book?
- Replies: 3
- Views: 1583
[0.13.2] Crash Bug, Blueprint book?
I was had advanced info on, and was using the blueprint book, and I scrolled (don't remember if I had shift pressed), and suddenly, all models and icons disappeared. Then, a few seconds later, the squares of color that had been still there (from adv. info) disappeared, then my screen went black ...
- Fri Jul 01, 2016 11:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [All versions] [kovarex] Removing walls above resources
- Replies: 50
- Views: 44484
Re: Removing walls above resources
This!immibis wrote:A similar thing would also be helpful for logistics/construction bots.
If I start mining a building, and then a robot flies under the cursor, I don't want to mine the robot.
When this in implemented, PLEASE add robots to the not-buildings list.
- Fri Jul 01, 2016 11:36 pm
- Forum: Not a bug
- Topic: Ineventory dissapeared....
- Replies: 2
- Views: 1856
Re: Ineventory dissapeared....
It looks like saves from 0.12.x are not having their MP names imported in 0.13.2. Don't know why, but a fix would be good.
I had to grab a hexeditor and bring up the server file - thankfully that still had my username in there, or I'd have been guessing for a long time (though, where are user ...
I had to grab a hexeditor and bring up the server file - thankfully that still had my username in there, or I'd have been guessing for a long time (though, where are user ...